BTC Priest Talent
Publish: 2021-05-06 06:40:04
1. Priest Talent talents (AM)
minimum level requirement: 70
need talent points: 61
discipline talent - 20 points
firm will - level 5 / 5
silent fade - level 4 / 5
strengthen mantra: toughness - level 2 / 2
strengthen mantra: Shield - Level 3 / 3
mind concentration - level 1 / 1
meditation - Level 3 / 3 < B R / >
improved Mana Burn - level 2 / 2
shadow talent - 41 points
spiritual diversion - level 5 / 5
fainting - level 5 / 5
improved shadowcraft: pain - level 2 / 2
shadow concentration - level 5 / 5
improved soul scream - level 2 / 2
spiritual Whip - level 1 / 1
wave of shadow - level 5 / 5
< br/ >
silence - level 1 / 1
Vampiric Embrace - level 1 / 1
enhanced Vampiric Embrace - level 2 / 2
darkness - level 5 / 5
Shadow form - level 1 / 1
misery - level 5 / 5
Vampiric Touch - level 1 / 1
Priest Talent talents (God m)
minimum level requirement: 70
talent points required Number: 61
discipline talent - 23 points
firm will - level 5 / 5
silent fade - level 5 / 5
strengthen the truth: toughness - level 2 / 2
strengthen the truth: Shield - Level 3 / 3
martyrdom - level 1 / 2
mind concentration - level 1 / 1
meditation - Level 3 / 3
Holy Spirit - level 1 / 1
< br />Strengthen Holy Spirit - level 2 / 2
Holy talent - 38 points
healing focus - level 2 / 2
strengthening recovery - Level 3 / 3
holy Specialization - level 5 / 5
holy anger - level 5 / 5
inspiration - Level 3 / 3
strengthening healing - Level 3 / 3
soul of Redemption - level 1 / 1
spiritual guidance -Level 5 / 5
psychotherapy - level 5 / 5
sacred focus - Level 3 / 3
therapeutic efficiency - Level 3 / 5
minimum level requirement: 70
need talent points: 61
discipline talent - 20 points
firm will - level 5 / 5
silent fade - level 4 / 5
strengthen mantra: toughness - level 2 / 2
strengthen mantra: Shield - Level 3 / 3
mind concentration - level 1 / 1
meditation - Level 3 / 3 < B R / >
improved Mana Burn - level 2 / 2
shadow talent - 41 points
spiritual diversion - level 5 / 5
fainting - level 5 / 5
improved shadowcraft: pain - level 2 / 2
shadow concentration - level 5 / 5
improved soul scream - level 2 / 2
spiritual Whip - level 1 / 1
wave of shadow - level 5 / 5
< br/ >
silence - level 1 / 1
Vampiric Embrace - level 1 / 1
enhanced Vampiric Embrace - level 2 / 2
darkness - level 5 / 5
Shadow form - level 1 / 1
misery - level 5 / 5
Vampiric Touch - level 1 / 1
Priest Talent talents (God m)
minimum level requirement: 70
talent points required Number: 61
discipline talent - 23 points
firm will - level 5 / 5
silent fade - level 5 / 5
strengthen the truth: toughness - level 2 / 2
strengthen the truth: Shield - Level 3 / 3
martyrdom - level 1 / 2
mind concentration - level 1 / 1
meditation - Level 3 / 3
Holy Spirit - level 1 / 1
< br />Strengthen Holy Spirit - level 2 / 2
Holy talent - 38 points
healing focus - level 2 / 2
strengthening recovery - Level 3 / 3
holy Specialization - level 5 / 5
holy anger - level 5 / 5
inspiration - Level 3 / 3
strengthening healing - Level 3 / 3
soul of Redemption - level 1 / 1
spiritual guidance -Level 5 / 5
psychotherapy - level 5 / 5
sacred focus - Level 3 / 3
therapeutic efficiency - Level 3 / 5
2. 1、 God m talent (20 / 41) pastor talent talents minimum level requirements: 70 required talent points: 61 discipline talent - 47 firm will - level 5 / 5 strengthen truth word: toughness - level 2 / 2 strengthen truth word: Shield - Level 3 / 3 martyrdom - level 2 / 2 forgiveness - Level 3 / 3 mind concentration - level 1 / 1 meditation - Level 3 / 3 strengthen mind fire - Level 3 / 3 mental acuity- Level 2 / 5 enhanced Mana Burn - level 2 / 2 psychic power - level 5 / 5 Holy Spirit - level 1 / 1 energy concentration - level 2 / 2 focused will - Level 3 / 3 energy infusion - level 1 / 1 reflective shield - level 5 / 5 enlightenment - Level 3 / 5 pain suppression - level 1 / 1 Holy talent - 14 healing focus - level 2 / 2 enhanced recovery - Level 3 / 3 spell barrier- Level 5 / 5 Holy Nova - level 1 / 1 divine grace recovery - Level 3 / 3 2. Discipline m talent 1. Mainstream talent: clergyman talent talent talents minimum level requirement: 70 required talent points: 61 discipline talent - 47 firm will - level 5 / 5 strengthen truth word: toughness - level 2 / 2 strengthen truth word: Shield - Level 3 / 3 martyrdom - level 2 / 2 absolution - Level 3 / 3 spiritual concentration- Level 1 / 1 meditation - Level 3 / 3 strengthening inner fire - Level 3 / 3 mental acuity - level 2 / 5 strengthening mana burning - level 2 / 2 inner power - level 5 / 5 Holy Spirit - level 1 / 1 energy concentration - level 2 / 2 focused will - Level 3 / 3 energy infusion - level 1 / 1 reflection shield - level 5 / 5 enlightenment - Level 3 / 5 pain suppression - level 1 / 1 Holy talent- 14 healing focus - level 2 / 2 improved recovery - Level 3 / 3 spell barrier - level 5 / 5 Holy Nova - level 1 / 1 divine grace recovery - Level 3 / 3 2. Whiplash talent: clergyman talent talents minimum level requirement: 70 required talent points: 61 discipline talent - 50 firm will - level 5 / 5 improved mantra: toughness - level 2 / 2 improved mantra: Shield - level 3 / 3 martyrdom - level 2 / 2 absolution - Level 3 / 3 mindfulness - level 1 / 1 meditation - Level 3 / 3 fire of mind - Level 3 / 3 mental acuity - Level 3 / 5 burning of mana - level 2 / 2 power of mind - level 5 / 5 Holy Spirit - level 1 / 1 energy concentration - level 2 / 2 mindfulness will - Level 3 / 3 energy infusion - level 1 / 1 reflective shield - level 5 / 5 Enlightenment - level 5 / 5 pain suppression - level 1 / 1 shadow talent - 11 points fainting - level 5 / 5 enhanced Shadow Word: pain - level 2 / 2 Shadow concentration - Level 3 / 5 spiritual whipping - level 1 / 1 3. FB dark m talent: Priest Talent talents minimum level requirement: 70 required talent points: 61 discipline talent - 10 points determined will - level 5 / 5 enhanced truth word: toughness - etc Level 2 / 2 enhanced mantra: Shield - Level 3 / 3 shadow talent - 51 spiritual diversion - Level 3 / 5 fainting - level 5 / 5 enhanced mantra: pain - level 2 / 2 Shadow concentration - level 2 / 5 enhanced psychic scream - level 2 / 2 enhanced psychic explosion - level 5 / 5 spiritual whip - level 1 / 1 shadow extension - level 2 / 2 wave of shadow - level 5 / 5 silence - level 1 / 1 aspiration Blood ghost embrace - level 1 / 1 strengthen vampire embrace - level 2 / 2 concentration - Level 3 / 3 darkness - level 5 / 5 Shadow form - level 1 / 1 shadow energy - level 5 / 5 misery - level 5 / 5 Vampiric Touch - level 1 / 1
3. Training talent: shadow before discipline
discipline talent (13 points)
firm will - 5 / 5 points
strengthen mantra: Shield - 3 / 3 points
strengthen mantra: toughness - 2 / 2 points
martyrdom - 2 / 2 points
mind concentration - 1 / 1 point
divine gift (0 points)
no
shadow talent (38 points)
faint -5 / 5points
shadow concentration - 5 / 5points
enhanced aphorism: pain - 2 / 2points
enhanced psychic scream - 2 / 2points
enhanced psychic explosion - 5 / 5points
spiritual whipping - 1 / 1points
shadow extension - 3 / 3points
wave of shadow - 5 / 5points
silence - 1 / 1points
embrace of vampire - 1 / 1points < B R / >
strengthen the Vampiric Embrace - 2 / 2 points
dark - 5 / 5 points
Shadow form - 1 / 1 point
JJC talent
discipline talent 41
firm will - 5
toughness - 1 / 2 here, I think it's unnecessary to take off the MS sq team. 2 points
shield - 3 points must be added (but some don't add) 3 points to increase the damage by 15%, prolonging the shield time
< br />Martyrdom - 2 will not be interrupted.
absolution - 3 ms uses a large amount of scatter in JJC, which reces the cost of demons.
strengthen the fire of the soul - 3 increases Hujia by 30%. Remember to use it more.
mind focus - 1 thinks it's necessary to use a demon that costs 780. He costs 700 + demons 2 points less. It's best to use it at the beginning. When he doesn't have demons, he can do it by himself.
when he doesn't have demons, he can do it by himself Meditation - 3 don't tell me that if you don't add me, one is to return 30% of the demons in battle, the other is to return 40 points of the Holy Spirit, and the spiritual magic will recover faster
mental acuity - 5 rece 10% of the magic shield of the follow-up spell, and recover the laser fear
burning mana - 2 don't say it, don't add it, and don't fight JJC. If you have a chance, you can whip the opponent's good words of healing blue flower
draw the blue of FS LR SM DPS is also afraid of drawing blue.
Holy Spirit - 1
spiritual power - 5 more than 10% blue.
energy concentration - 2 Daqu powder must be added in 1.5 seconds
focus will - 3 discs and 3 layers rece 25% of the violence, especially DZ hit you have this better
energy infusion - 1 33 to FS SS is better.
pain suppression - 1 early to the units that are in urgent fire
holy 20
treatment focus - 2 I didn't add this at first, but I was beaten by FS SS am many times, so I added 4 to F-series class, but I didn't add 5 to F-series class, so I added 1 point to F-series class, because my intensive treatment is now 2 seconds, so I used more intensive treatment, So I added 4 points of holy Star-1 to LR's Snake Trap, and used 1 and 2 bursts to kill all the snakes. When DZ was exposed, he had less sneak attack and much less damage, To make you more resistant to
intensive therapy - 2 in JJC, mainly intensive therapy and rapid therapy, use less magic
I also consider adding magic barrier 5, intensive therapy 1
FB talent
discipline talent - 21 points
firm will - level 5 / 5
silent fade - level 4 / 5
strengthening mantra: toughness - level 2 / 2
mind focus - level 1 / 1
strength of the mind Meditation - Level 3 / 3
mental acuity - level 5 / 5
Holy Spirit - level 1 / 1
Holy talent - 40 points
therapeutic focus - level 2 / 2
enhanced recovery - Level 3 / 3
holy Specialization - level 5 / 5
holy anger - level 5 / 5
Holy Nova - level 1 / 1
psychic sense - Level 3 / 3
enhanced therapy - Level 3 / 3
spiritual finger Yin - level 5 / 5
psychotherapy - level 5 / 5
sacred focus - Level 3 / 3
therapeutic efficiency - level 5 / 5
discipline talent (13 points)
firm will - 5 / 5 points
strengthen mantra: Shield - 3 / 3 points
strengthen mantra: toughness - 2 / 2 points
martyrdom - 2 / 2 points
mind concentration - 1 / 1 point
divine gift (0 points)
no
shadow talent (38 points)
faint -5 / 5points
shadow concentration - 5 / 5points
enhanced aphorism: pain - 2 / 2points
enhanced psychic scream - 2 / 2points
enhanced psychic explosion - 5 / 5points
spiritual whipping - 1 / 1points
shadow extension - 3 / 3points
wave of shadow - 5 / 5points
silence - 1 / 1points
embrace of vampire - 1 / 1points < B R / >
strengthen the Vampiric Embrace - 2 / 2 points
dark - 5 / 5 points
Shadow form - 1 / 1 point
JJC talent
discipline talent 41
firm will - 5
toughness - 1 / 2 here, I think it's unnecessary to take off the MS sq team. 2 points
shield - 3 points must be added (but some don't add) 3 points to increase the damage by 15%, prolonging the shield time
< br />Martyrdom - 2 will not be interrupted.
absolution - 3 ms uses a large amount of scatter in JJC, which reces the cost of demons.
strengthen the fire of the soul - 3 increases Hujia by 30%. Remember to use it more.
mind focus - 1 thinks it's necessary to use a demon that costs 780. He costs 700 + demons 2 points less. It's best to use it at the beginning. When he doesn't have demons, he can do it by himself.
when he doesn't have demons, he can do it by himself Meditation - 3 don't tell me that if you don't add me, one is to return 30% of the demons in battle, the other is to return 40 points of the Holy Spirit, and the spiritual magic will recover faster
mental acuity - 5 rece 10% of the magic shield of the follow-up spell, and recover the laser fear
burning mana - 2 don't say it, don't add it, and don't fight JJC. If you have a chance, you can whip the opponent's good words of healing blue flower
draw the blue of FS LR SM DPS is also afraid of drawing blue.
Holy Spirit - 1
spiritual power - 5 more than 10% blue.
energy concentration - 2 Daqu powder must be added in 1.5 seconds
focus will - 3 discs and 3 layers rece 25% of the violence, especially DZ hit you have this better
energy infusion - 1 33 to FS SS is better.
pain suppression - 1 early to the units that are in urgent fire
holy 20
treatment focus - 2 I didn't add this at first, but I was beaten by FS SS am many times, so I added 4 to F-series class, but I didn't add 5 to F-series class, so I added 1 point to F-series class, because my intensive treatment is now 2 seconds, so I used more intensive treatment, So I added 4 points of holy Star-1 to LR's Snake Trap, and used 1 and 2 bursts to kill all the snakes. When DZ was exposed, he had less sneak attack and much less damage, To make you more resistant to
intensive therapy - 2 in JJC, mainly intensive therapy and rapid therapy, use less magic
I also consider adding magic barrier 5, intensive therapy 1
FB talent
discipline talent - 21 points
firm will - level 5 / 5
silent fade - level 4 / 5
strengthening mantra: toughness - level 2 / 2
mind focus - level 1 / 1
strength of the mind Meditation - Level 3 / 3
mental acuity - level 5 / 5
Holy Spirit - level 1 / 1
Holy talent - 40 points
therapeutic focus - level 2 / 2
enhanced recovery - Level 3 / 3
holy Specialization - level 5 / 5
holy anger - level 5 / 5
Holy Nova - level 1 / 1
psychic sense - Level 3 / 3
enhanced therapy - Level 3 / 3
spiritual finger Yin - level 5 / 5
psychotherapy - level 5 / 5
sacred focus - Level 3 / 3
therapeutic efficiency - level 5 / 5
4. Combined with several kinds of edge talents, talk about two kinds of priest talents plus points
1. Edge talent of recing threat, silent fade and Shadow Affinity
the description of silent fade talent is as follows: rece the threat value caused by your damaging spells by 20%
Shadow Affinity talent Description: reces the threat of your shadow spell by 25%
the two talents can rece hatred by 45% in total, or by 20% * 45%. However, in all classes, only priests have the talent that can rece so much hatred. Why does glass scum give priests such a high talent for recing offensive spell hatred? The reason is very simple. The priest can not only be used for healing, but also be more suitable for outputting damage
combined with these two talents, let's talk about the talent of damage output priest plus points
shadow: 0500 / 5230 / 0510 / 0003 / 0510 / 0500 / 0100 total 36 points
commandment: 0050 / 0032 / 0050 total 15 points
the following is a summary of this talent in a post I wrote, of course, it has its limitations, Just for a very skilled team like MC, as for BWL, I can't say that the priest can add such talent:
what role does shadow priest have for the team? Some people may say that it is not suitable for the shadow priest to come in the like MC, but it all depends on the position of the priest. As a healing unit, of course, it is not suitable, but as a unit of continuous damage output, shadow priest has its unique advantages. The following are explained in turn:
first, the shadow priest can rece the attack hatred of spells by talents, and 45% of them are beyond the reach of any profession, so as long as you pay a little attention, it will never cause ot. If you add the blessing of salvation, you can basically enter the realm of no one
Second: after the shadow priest is transformed into Shadow form, it is not that he can't replenish blood, but that the amount of treatment is reced and changed to a small amount of continuous treatment. Why do you say that? The answer lies in the gift of vampire embrace. The description of this talent is as follows: the energy of shadow magic envelops your target, causing 20% of the total shadow damage you do to it to heal all your teammates. That is to say, as long as the shadow priest's attack is good (not very high, of course, the higher the better), he can basically add 50-60 blood per second to the five teammates around him in the battle. Please note that it is 50-60 blood per second. You can imagine that the hunter, mage, SS and the shadow priest are divided into a group. Under no special circumstances, this group of people basically don't need to be taken care of
Third: the priest can disperse magic in the shadow state, which is also determined by the characteristics of his profession. It is also impossible for other attacking professions to disperse magic for his teammates in a timely and convenient manner
Fourth: This is also about the shadow priest's unique talent - Shadow wave. The talent description is as follows: your shadow damage spell has a 100% chance to make your target more vulnerable when attacked by the shadow system. The damage received increases by 3% and lasts for 15 seconds. This effect can be superimposed up to 5 times. When the shadow priest attacks the target 5 times, the shadow wave will increase the shadow damage by 15%. With SS's shadow curse, the power of SS's shadow arrow can be increased by 20% or more. Some people will ask how long it takes for the shadow priest to attack the target five times, and the answer is five seconds. It takes 5 seconds to add 4 level 1 mantra pain and 1 level 9 mantra pain to the target. In fact, a shadow priest wants to stack this effect five times, which is basically launched before other people attack. After the soldiers ridicule, the priest can start to have a pain, level 21 pain, a vampire hug, the hatred is very small, then a level 9 pain, and then use the spirit whip, just 5 attacks, superimposed to 5 times. When the priest starts to use the spirit whip, it is also the time when other professions start to attack. And some people will wonder, what's the use of only 15 seconds? In fact, as long as the priest keeps attacking, these 15 seconds will become infinite time
fifth: This is the most important point. Now that you have become a shadow priest, you need to output damage. We all know that shadow priests can fight, but how much can they fight? A lot of people don't understand. Let's talk about it briefly. The shadow priest's starting action in the back (not to mention shadow wave superposition and vampire embrace, because it only takes 5 seconds to complete, and other people don't attack ring this period) is usually true word pain plus mind blast, plus spirit whip, plus mind blast, plus spirit whip... Until the 24 seconds of true word pain disappear, Repeat the cycle. A well-equipped shadow priest (with damage suit) can hit 1000 or so with mind blast and 1300-1500 lethal. He can attack 3 times in 3 seconds with spirit whip, which is about 250 each time. In addition, with mind blast and spirit whip, it will hurt 4-5 times, which is about 240-250 each time. Such a cycle unit of mind blast and spirit whip will cause 2700 + damage to monsters without fatal damage Don't stress monsters, resist attacks and so on), while mind blast takes 1.5 seconds, spirit whip takes 3 seconds, and the total takes about 6 seconds. How much damage can a mage do if he doesn't kill in 6 seconds? Don't tell me about Marshal's BT damage clothes. Everyone can think about it realistically. So it's absolutely feasible to consider a shadow priest as a damage output unit. It's not nonsense
sixth: the nature of a priest is that he can heal, shield and hide hatred. His survival ability is no less than that of a mage's refrigerator. Even a priest with good hatred control has better survival ability than a mage. What's more, Shadow form can rece all damage by 15%
a shadow priest can have so many advantages. Why can't a shadow priest exist in a team? Please note that I'm talking about one, not many. When do you need such a priest? It's not bad that we can pursue such a change when we can't be more proficient in ing MC, and we don't lack priests or even have surplus in our team<
2. The edge talent martyrdom without interruption, focus on casting and priest's exclusive talent inspiration after healing death
Martyrdom: gives you a 100% chance to get a benefit effect of uninterrupted casting after a fatal attack from the enemy
focus casting: after activation, you will not lose casting time e to damage. For eight seconds. 1 minute CD time
inspiration: after your fast healing, healing, powerful healing or prayer of healing has extremely effective healing effect on the target, increase the target's armor value by 25% for 15 seconds<
gather these three talents and make the following additional discussion:
commandment: 0500 / 0232 / 0150 / 0500 / 0510, 29 points in total
sacredness: 0050 / 0500 / 0550 / 0020, 22 points in total
there is a drawback here, that is, the 20% effect bonus of restoration does not come out, which will have a certain impact on the effect of restoration
first, let's talk about the function of focus casting. Many people think it's a fish belly talent. It's useless to add it. If you want to add it, you need to waste two extra points on martyrdom. But this is not the case. It's necessary to spend two points on the martyrdom. May not be reflected in peacetime, when that can be reflected? When a priest is hit continuously with low damage, such as the viper in the ZG, two vipers can often make the priest lose precious time in casting. In that case, the strange thing is to attack the whole team. That is to say, the whole team loses blood. The priest's first choice must be the prayer of healing. However, it is inevitable that the casting time of 3 seconds will be interrupted continuously. In the end, after the priest releases the skill, it may be 4-5 seconds. Some priests often make macro commands when casting large healing spells, such as: "casting healing prayer, it takes 3 seconds, please insist& quot;( The reason is good. Let's remind you that 74 and D should pay attention to the balance of health. But once 3 seconds becomes 4 seconds or even 5 seconds, what's the significance of this macro? Even when a monster attacks you, you may be forced to give up casting
once you have the talent of focusing on casting, everything will be solved. It takes about one second to focus and then focus on casting. As long as the priest does not die, the prayer of healing will be cast in three seconds. In addition, there is an additional four seconds to do one or two quick healing. For the role of this talent, please think about it. Is it necessary to exist? Chaos is inevitable in the future. The priest needs to stand in place for 3-4 seconds to cast large-scale healing. Once the casting time is lost, the consequences may be unimaginable
let's talk about inspiration talent. A MT usually defends more than 8000 without shield, and defends more after shield. At the moment of inspiration and 15 seconds after that, the defense of the warrior can be changed to 12000-13000. It can be said that this talent is specially prepared for MT or warrior. What's the chance of a priest being fatal? In order to reflect the inspiration talent, the above 5 points of enhanced recovery are added to the holy specialization, plus the priest's own attributes and equipment, A priest's fatal treatment can easily reach 20% (my fatal treatment is a little more than 23% after using the DM synchronization plug-in for the whole process damage Statistics). I once said this when talking with friends: if a priest does not put two quick treatments on his interface, it is absolutely unqualified. One advanced, one level 4. When TK blood loss is not serious, brush level 4 rapid treatment to balance the blood volume I've added 509 to my equipment healing. It's an absolute healing priest. The average level 4 fast healing is 700, and the fatal is equivalent to one fast healing. Once I have the talent of inspiration, brushing level 4 fast healing will have a new meaning
some people will ask that there is no prayer of strengthening healing in this talent, which will consume 200 MP more each time. In fact, it would be funny to say that. I believe few priests don't pay attention when using this skill. There is also the soul of redemption has not come out. The specific role of this talent depends on the indivial's emotion. I used to be very partial to this skill, but now my idea is quite different from what I used to be
1. Edge talent of recing threat, silent fade and Shadow Affinity
the description of silent fade talent is as follows: rece the threat value caused by your damaging spells by 20%
Shadow Affinity talent Description: reces the threat of your shadow spell by 25%
the two talents can rece hatred by 45% in total, or by 20% * 45%. However, in all classes, only priests have the talent that can rece so much hatred. Why does glass scum give priests such a high talent for recing offensive spell hatred? The reason is very simple. The priest can not only be used for healing, but also be more suitable for outputting damage
combined with these two talents, let's talk about the talent of damage output priest plus points
shadow: 0500 / 5230 / 0510 / 0003 / 0510 / 0500 / 0100 total 36 points
commandment: 0050 / 0032 / 0050 total 15 points
the following is a summary of this talent in a post I wrote, of course, it has its limitations, Just for a very skilled team like MC, as for BWL, I can't say that the priest can add such talent:
what role does shadow priest have for the team? Some people may say that it is not suitable for the shadow priest to come in the like MC, but it all depends on the position of the priest. As a healing unit, of course, it is not suitable, but as a unit of continuous damage output, shadow priest has its unique advantages. The following are explained in turn:
first, the shadow priest can rece the attack hatred of spells by talents, and 45% of them are beyond the reach of any profession, so as long as you pay a little attention, it will never cause ot. If you add the blessing of salvation, you can basically enter the realm of no one
Second: after the shadow priest is transformed into Shadow form, it is not that he can't replenish blood, but that the amount of treatment is reced and changed to a small amount of continuous treatment. Why do you say that? The answer lies in the gift of vampire embrace. The description of this talent is as follows: the energy of shadow magic envelops your target, causing 20% of the total shadow damage you do to it to heal all your teammates. That is to say, as long as the shadow priest's attack is good (not very high, of course, the higher the better), he can basically add 50-60 blood per second to the five teammates around him in the battle. Please note that it is 50-60 blood per second. You can imagine that the hunter, mage, SS and the shadow priest are divided into a group. Under no special circumstances, this group of people basically don't need to be taken care of
Third: the priest can disperse magic in the shadow state, which is also determined by the characteristics of his profession. It is also impossible for other attacking professions to disperse magic for his teammates in a timely and convenient manner
Fourth: This is also about the shadow priest's unique talent - Shadow wave. The talent description is as follows: your shadow damage spell has a 100% chance to make your target more vulnerable when attacked by the shadow system. The damage received increases by 3% and lasts for 15 seconds. This effect can be superimposed up to 5 times. When the shadow priest attacks the target 5 times, the shadow wave will increase the shadow damage by 15%. With SS's shadow curse, the power of SS's shadow arrow can be increased by 20% or more. Some people will ask how long it takes for the shadow priest to attack the target five times, and the answer is five seconds. It takes 5 seconds to add 4 level 1 mantra pain and 1 level 9 mantra pain to the target. In fact, a shadow priest wants to stack this effect five times, which is basically launched before other people attack. After the soldiers ridicule, the priest can start to have a pain, level 21 pain, a vampire hug, the hatred is very small, then a level 9 pain, and then use the spirit whip, just 5 attacks, superimposed to 5 times. When the priest starts to use the spirit whip, it is also the time when other professions start to attack. And some people will wonder, what's the use of only 15 seconds? In fact, as long as the priest keeps attacking, these 15 seconds will become infinite time
fifth: This is the most important point. Now that you have become a shadow priest, you need to output damage. We all know that shadow priests can fight, but how much can they fight? A lot of people don't understand. Let's talk about it briefly. The shadow priest's starting action in the back (not to mention shadow wave superposition and vampire embrace, because it only takes 5 seconds to complete, and other people don't attack ring this period) is usually true word pain plus mind blast, plus spirit whip, plus mind blast, plus spirit whip... Until the 24 seconds of true word pain disappear, Repeat the cycle. A well-equipped shadow priest (with damage suit) can hit 1000 or so with mind blast and 1300-1500 lethal. He can attack 3 times in 3 seconds with spirit whip, which is about 250 each time. In addition, with mind blast and spirit whip, it will hurt 4-5 times, which is about 240-250 each time. Such a cycle unit of mind blast and spirit whip will cause 2700 + damage to monsters without fatal damage Don't stress monsters, resist attacks and so on), while mind blast takes 1.5 seconds, spirit whip takes 3 seconds, and the total takes about 6 seconds. How much damage can a mage do if he doesn't kill in 6 seconds? Don't tell me about Marshal's BT damage clothes. Everyone can think about it realistically. So it's absolutely feasible to consider a shadow priest as a damage output unit. It's not nonsense
sixth: the nature of a priest is that he can heal, shield and hide hatred. His survival ability is no less than that of a mage's refrigerator. Even a priest with good hatred control has better survival ability than a mage. What's more, Shadow form can rece all damage by 15%
a shadow priest can have so many advantages. Why can't a shadow priest exist in a team? Please note that I'm talking about one, not many. When do you need such a priest? It's not bad that we can pursue such a change when we can't be more proficient in ing MC, and we don't lack priests or even have surplus in our team<
2. The edge talent martyrdom without interruption, focus on casting and priest's exclusive talent inspiration after healing death
Martyrdom: gives you a 100% chance to get a benefit effect of uninterrupted casting after a fatal attack from the enemy
focus casting: after activation, you will not lose casting time e to damage. For eight seconds. 1 minute CD time
inspiration: after your fast healing, healing, powerful healing or prayer of healing has extremely effective healing effect on the target, increase the target's armor value by 25% for 15 seconds<
gather these three talents and make the following additional discussion:
commandment: 0500 / 0232 / 0150 / 0500 / 0510, 29 points in total
sacredness: 0050 / 0500 / 0550 / 0020, 22 points in total
there is a drawback here, that is, the 20% effect bonus of restoration does not come out, which will have a certain impact on the effect of restoration
first, let's talk about the function of focus casting. Many people think it's a fish belly talent. It's useless to add it. If you want to add it, you need to waste two extra points on martyrdom. But this is not the case. It's necessary to spend two points on the martyrdom. May not be reflected in peacetime, when that can be reflected? When a priest is hit continuously with low damage, such as the viper in the ZG, two vipers can often make the priest lose precious time in casting. In that case, the strange thing is to attack the whole team. That is to say, the whole team loses blood. The priest's first choice must be the prayer of healing. However, it is inevitable that the casting time of 3 seconds will be interrupted continuously. In the end, after the priest releases the skill, it may be 4-5 seconds. Some priests often make macro commands when casting large healing spells, such as: "casting healing prayer, it takes 3 seconds, please insist& quot;( The reason is good. Let's remind you that 74 and D should pay attention to the balance of health. But once 3 seconds becomes 4 seconds or even 5 seconds, what's the significance of this macro? Even when a monster attacks you, you may be forced to give up casting
once you have the talent of focusing on casting, everything will be solved. It takes about one second to focus and then focus on casting. As long as the priest does not die, the prayer of healing will be cast in three seconds. In addition, there is an additional four seconds to do one or two quick healing. For the role of this talent, please think about it. Is it necessary to exist? Chaos is inevitable in the future. The priest needs to stand in place for 3-4 seconds to cast large-scale healing. Once the casting time is lost, the consequences may be unimaginable
let's talk about inspiration talent. A MT usually defends more than 8000 without shield, and defends more after shield. At the moment of inspiration and 15 seconds after that, the defense of the warrior can be changed to 12000-13000. It can be said that this talent is specially prepared for MT or warrior. What's the chance of a priest being fatal? In order to reflect the inspiration talent, the above 5 points of enhanced recovery are added to the holy specialization, plus the priest's own attributes and equipment, A priest's fatal treatment can easily reach 20% (my fatal treatment is a little more than 23% after using the DM synchronization plug-in for the whole process damage Statistics). I once said this when talking with friends: if a priest does not put two quick treatments on his interface, it is absolutely unqualified. One advanced, one level 4. When TK blood loss is not serious, brush level 4 rapid treatment to balance the blood volume I've added 509 to my equipment healing. It's an absolute healing priest. The average level 4 fast healing is 700, and the fatal is equivalent to one fast healing. Once I have the talent of inspiration, brushing level 4 fast healing will have a new meaning
some people will ask that there is no prayer of strengthening healing in this talent, which will consume 200 MP more each time. In fact, it would be funny to say that. I believe few priests don't pay attention when using this skill. There is also the soul of redemption has not come out. The specific role of this talent depends on the indivial's emotion. I used to be very partial to this skill, but now my idea is quite different from what I used to be
5. In short,
there is no doubt that therapy plays an important role in FB team. I feel that group brush ability is relatively strong. Of course, in TBC version, group brush ability of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of<
dark m
I don't know if my comment on dark m will attract the ridicule of some dark m players, but dark m is obviously a DPS talent. I think it's half a small SS, but dark M's DPS is the lowest among all DPS. FB JJC has no effect compared with DPS of other professions, and there is no strong team strengthening like bird D element s. It can be called Chicken rib talent, but in WL K has been strengthened, and the output is also considerable. If you play in F, it is recommended to give up this talent and summarize the dark m chicken rib talent< Commandment m has a great effect on both PvP and PVE. First of all, PVP is a powerful commandment m, which first reflects FS refrigerator ice ring in PVP. The invincibility of QS in commandment M's eyes is only 0.89 seconds. Because commandment M's dispelling is only 0.89 seconds, cjq, which is called a saint fighter, is still a paladin without invincibility. Commandment can fight and recover Generally, it's the main second object in PVP. Besides, PVE is nothing more than the next FB. If someone can see the FB data by using the eraser, discipline m, as a member of the team's treatment group, has absolutely the lowest amount of treatment (it's the same as other treatment equipment, and doesn't paddle). However, the role of discipline M can't be measured by data, because other occupational treatments rely on returning blood to protect teammates Law m is to support the team by recing the damage of teammates. For example, I like to form a commandment when I led the team. No matter dispelling or shield covering, it is incomparable with other talents. In addition, I think the commandment single brush t is more reliable than milk Q single brush T. conclusion: commandment m PVE mainly treats single brush and dispelling PVP output and recovery
in the end, every talent has its own strength, and there is no real invincibility or weakness in the class. The most important thing is the indivial's understanding and operation of the talent of each class
- - wow Xiao dares to comment, so don't spray
there is no doubt that therapy plays an important role in FB team. I feel that group brush ability is relatively strong. Of course, in TBC version, group brush ability of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of group brush of<
dark m
I don't know if my comment on dark m will attract the ridicule of some dark m players, but dark m is obviously a DPS talent. I think it's half a small SS, but dark M's DPS is the lowest among all DPS. FB JJC has no effect compared with DPS of other professions, and there is no strong team strengthening like bird D element s. It can be called Chicken rib talent, but in WL K has been strengthened, and the output is also considerable. If you play in F, it is recommended to give up this talent and summarize the dark m chicken rib talent< Commandment m has a great effect on both PvP and PVE. First of all, PVP is a powerful commandment m, which first reflects FS refrigerator ice ring in PVP. The invincibility of QS in commandment M's eyes is only 0.89 seconds. Because commandment M's dispelling is only 0.89 seconds, cjq, which is called a saint fighter, is still a paladin without invincibility. Commandment can fight and recover Generally, it's the main second object in PVP. Besides, PVE is nothing more than the next FB. If someone can see the FB data by using the eraser, discipline m, as a member of the team's treatment group, has absolutely the lowest amount of treatment (it's the same as other treatment equipment, and doesn't paddle). However, the role of discipline M can't be measured by data, because other occupational treatments rely on returning blood to protect teammates Law m is to support the team by recing the damage of teammates. For example, I like to form a commandment when I led the team. No matter dispelling or shield covering, it is incomparable with other talents. In addition, I think the commandment single brush t is more reliable than milk Q single brush T. conclusion: commandment m PVE mainly treats single brush and dispelling PVP output and recovery
in the end, every talent has its own strength, and there is no real invincibility or weakness in the class. The most important thing is the indivial's understanding and operation of the talent of each class
- - wow Xiao dares to comment, so don't spray
6. It's better for the priest to practice level + shadow system in the early stage. At the end of the full level, FB life will become holy + commandment. Because in the later stage, Shenmu high healing will be a very popular healing profession!
7. Secret shepherd
equipment selection is based on money spirit, PK is based on damage tolerance
allocated points: 51 need level: 60
[commandment] 15 points
· firm will level 5 / 5
increases your chance of resisting coma, fear and silence effects by 15%<
· improved mantra: shield Level 3 / 3
reces the ration of your mantra: shield's soul weakness effect by 15 seconds<
· strengthen mantra: tough 2 / 2 level
increase your mantra: tough effect by 30%
· mental acuity level 5 / 5
reces the mana cost of your instant spell by 10%<
[holy] not learned
[shadow] 36 points
· spirit diversion level 5 / 5
gives you a 100% chance to kill an enemy and gain experience points. During this period, your mana can still maintain 50% recovery speed when casting. It lasts for 15 seconds
(if you want to PK, change these 5 points into 10% coma)
· strengthen the secret speech skill: pain level 2 / 2
make your secret speech skill: pain ration 6 seconds longer
· shadow focus level 5 / 5
reces the chance of the target resisting your shadow spell by 10%
· improved psychic scream Level 2 / 2
reces the cooldown of your psychic scream by 4 seconds
· enhanced mind blast level 5 / 5
reces the cooldown of your mind blast by 2.5 seconds
· spirit whip level 1 / 1
attacks the soul of the target with shadow energy, causing a total of 75 shadow damage in 3 seconds, and recing its movement speed to 50% of the normal speed
· shadow extension level 3 / 3
increases the range of your shadow damage spells by 20%
· silence level 1 / 1
silences the target and cannot cast within 5 seconds
· wave of shadows level 5 / 5
your shadow damage spell has a 100% chance to make your target more vulnerable to shadow attacks. The damage taken increases by 3% for 15 seconds. This effect can be superimposed up to 5 times
Vampiric Embrace level 1 / 1
the energy of shadow magic envelops your target, causing 20% of the total shadow damage you do to it to heal all your teammates
· dark level 5 / 5
increases your shadow spell damage by 10%
· Shadow form level 1 / 1
entering Shadow form increases the shadow damage you can deal by 15% and reces the damage you take when you are physically attacked by 15%. But in this form, you cannot cast holy spells<
the most classic talent of adding blood
with fast healing and shield as main equipment, choose 5 seconds to return Magic & gt; Spirit & gt; Treatment & gt; Intelligence
[commandment] 26 points
· firm will level 5 / 5
increases your chance of resisting the effects of coma, fear and silence by 15%
· improved mantra: shield Level 3 / 3
reces the ration of your mantra: shield's soul weakness effect by 15 seconds
· strengthen mantra: toughness Level 2 / 2
increases the effect of your mantra: toughness by 30%
· mental acuity level 5 / 5
reces the mana cost of your instant spell by 10%
· psionic power level 5 / 5
increases your maximum mana by 10%
· meditation level 5 / 5
allows you to maintain 15% mana recovery speed while casting
· mind focus level 1 / 1
when activated, the mana cost of your next spell is reced by 100%, and the chance of causing a critical strike or a critical healing effect is increased by 25% (if it is likely to cause these effects)<
[holy] 25 points
· holy specialization level 5 / 5
increases the chance of critical strike and extreme healing of your Holy spell by 5% There is almost no need to recover in the large , so I chose this talent. This talent can also be used in the talent of + 25% armor after the most effective healing. It can strengthen the defense of the tank, which is to rece the cost of magic)
· psychotherapy level 5 / 5
increases the healing effect of your healing spell by 10%
· inspiration level 5 / 5
after your fast healing, healing, powerful healing or prayer of healing has a great healing effect on the target, increase the target's armor by 25% for 15 seconds
· subtle 5 / 5
reces the threat of your healing spell by 20%
· enhanced fast heal Level 2 / 2
gives you a 70% chance that you will not be interrupted by damage when casting fast heal
· improved prayer of healing Level 2 / 2
reces the mana cost of your prayer of healing by 20%
· spirit of redemption level 1 / 1
when used after death, summon a spirit of redemption to recover 1038 to 1080 HP for all nearby friendly targets, and continue to recover 1057 HP for the next 21 seconds.
equipment selection is based on money spirit, PK is based on damage tolerance
allocated points: 51 need level: 60
[commandment] 15 points
· firm will level 5 / 5
increases your chance of resisting coma, fear and silence effects by 15%<
· improved mantra: shield Level 3 / 3
reces the ration of your mantra: shield's soul weakness effect by 15 seconds<
· strengthen mantra: tough 2 / 2 level
increase your mantra: tough effect by 30%
· mental acuity level 5 / 5
reces the mana cost of your instant spell by 10%<
[holy] not learned
[shadow] 36 points
· spirit diversion level 5 / 5
gives you a 100% chance to kill an enemy and gain experience points. During this period, your mana can still maintain 50% recovery speed when casting. It lasts for 15 seconds
(if you want to PK, change these 5 points into 10% coma)
· strengthen the secret speech skill: pain level 2 / 2
make your secret speech skill: pain ration 6 seconds longer
· shadow focus level 5 / 5
reces the chance of the target resisting your shadow spell by 10%
· improved psychic scream Level 2 / 2
reces the cooldown of your psychic scream by 4 seconds
· enhanced mind blast level 5 / 5
reces the cooldown of your mind blast by 2.5 seconds
· spirit whip level 1 / 1
attacks the soul of the target with shadow energy, causing a total of 75 shadow damage in 3 seconds, and recing its movement speed to 50% of the normal speed
· shadow extension level 3 / 3
increases the range of your shadow damage spells by 20%
· silence level 1 / 1
silences the target and cannot cast within 5 seconds
· wave of shadows level 5 / 5
your shadow damage spell has a 100% chance to make your target more vulnerable to shadow attacks. The damage taken increases by 3% for 15 seconds. This effect can be superimposed up to 5 times
Vampiric Embrace level 1 / 1
the energy of shadow magic envelops your target, causing 20% of the total shadow damage you do to it to heal all your teammates
· dark level 5 / 5
increases your shadow spell damage by 10%
· Shadow form level 1 / 1
entering Shadow form increases the shadow damage you can deal by 15% and reces the damage you take when you are physically attacked by 15%. But in this form, you cannot cast holy spells<
the most classic talent of adding blood
with fast healing and shield as main equipment, choose 5 seconds to return Magic & gt; Spirit & gt; Treatment & gt; Intelligence
[commandment] 26 points
· firm will level 5 / 5
increases your chance of resisting the effects of coma, fear and silence by 15%
· improved mantra: shield Level 3 / 3
reces the ration of your mantra: shield's soul weakness effect by 15 seconds
· strengthen mantra: toughness Level 2 / 2
increases the effect of your mantra: toughness by 30%
· mental acuity level 5 / 5
reces the mana cost of your instant spell by 10%
· psionic power level 5 / 5
increases your maximum mana by 10%
· meditation level 5 / 5
allows you to maintain 15% mana recovery speed while casting
· mind focus level 1 / 1
when activated, the mana cost of your next spell is reced by 100%, and the chance of causing a critical strike or a critical healing effect is increased by 25% (if it is likely to cause these effects)<
[holy] 25 points
· holy specialization level 5 / 5
increases the chance of critical strike and extreme healing of your Holy spell by 5% There is almost no need to recover in the large , so I chose this talent. This talent can also be used in the talent of + 25% armor after the most effective healing. It can strengthen the defense of the tank, which is to rece the cost of magic)
· psychotherapy level 5 / 5
increases the healing effect of your healing spell by 10%
· inspiration level 5 / 5
after your fast healing, healing, powerful healing or prayer of healing has a great healing effect on the target, increase the target's armor by 25% for 15 seconds
· subtle 5 / 5
reces the threat of your healing spell by 20%
· enhanced fast heal Level 2 / 2
gives you a 70% chance that you will not be interrupted by damage when casting fast heal
· improved prayer of healing Level 2 / 2
reces the mana cost of your prayer of healing by 20%
· spirit of redemption level 1 / 1
when used after death, summon a spirit of redemption to recover 1038 to 1080 HP for all nearby friendly targets, and continue to recover 1057 HP for the next 21 seconds.
8. It's similar to my talent distribution. My main commandments are enrance and martyrdom. The damage of shield doesn't mean much to me. I bring 5000 blood, holy new star, shadow doesn't mean enhanced vampire. It doesn't mean much to me to suck that blood. FB black e old 2 I have the highest amount of treatment, naxx is mainly responsible for the control of the instructor there, our first reclamation instructor has passed
but it's not like you said, in order to cheat an FB, everyone will take it, in order to show off that they will be new stars with other dark M. I'm the dark m of the guild. My significance in FB is that in addition to healing, rejuvenation, recovery and other continuous buffs, I let MT have one more vampire. Of course, I will go to treatment when necessary
as far as PK is concerned, dark m has no problem as long as it has a certain damage outfit and a little bit of operation awareness. I have 355 full damage + 122 dark damage. Except for us, we can't beat them (Ya uses bug, BS), there are no other problems. Usually, we don't even need plague
I don't think it's meaningful to focus on many dark M's output. If you can't kill others with a tube of blue, you can still play P. I usually use pestilence when I encounter LR with blue arrow. Anyway, if you smoke my blue, you don't need to use it for nothing. It's a pain. Pestilence, the high governor LR at our gate is also dead (our little f, we don't have many good equipment), so we don't even put blue arrow... Basically, he can't get rid of my blood
as for the significance of my rising star, one is that FB is too lazy to wash his talent, and the other is that the thief at the door of P is gorgeous. He will be hurt and die as soon as he explodes. He has no technical content at all. There is also a way to be violent and brush with your husband, or, in Aoli, League a
- Youlu, ghost tomb, priest of anubarak tribe in CWOW 6 District
P.S. if the second word of my name is not next to the local word, please help me not to use traditional Chinese in b s network..
but it's not like you said, in order to cheat an FB, everyone will take it, in order to show off that they will be new stars with other dark M. I'm the dark m of the guild. My significance in FB is that in addition to healing, rejuvenation, recovery and other continuous buffs, I let MT have one more vampire. Of course, I will go to treatment when necessary
as far as PK is concerned, dark m has no problem as long as it has a certain damage outfit and a little bit of operation awareness. I have 355 full damage + 122 dark damage. Except for us, we can't beat them (Ya uses bug, BS), there are no other problems. Usually, we don't even need plague
I don't think it's meaningful to focus on many dark M's output. If you can't kill others with a tube of blue, you can still play P. I usually use pestilence when I encounter LR with blue arrow. Anyway, if you smoke my blue, you don't need to use it for nothing. It's a pain. Pestilence, the high governor LR at our gate is also dead (our little f, we don't have many good equipment), so we don't even put blue arrow... Basically, he can't get rid of my blood
as for the significance of my rising star, one is that FB is too lazy to wash his talent, and the other is that the thief at the door of P is gorgeous. He will be hurt and die as soon as he explodes. He has no technical content at all. There is also a way to be violent and brush with your husband, or, in Aoli, League a
- Youlu, ghost tomb, priest of anubarak tribe in CWOW 6 District
P.S. if the second word of my name is not next to the local word, please help me not to use traditional Chinese in b s network..
9. PVE:
[divine shepherd]
nowadays, the Holy talent is so bloated and terrible that people with different skills can have different ways to add points.
in this set of talent, the choices of hopeless prayer / inspiration / holy anger and magic barrier / holy favor can be adjusted according to their own habits< br />[ http://wow.178.com/tf/#bVhbhZfvzcbMqih0ek : FM]
the holy priest technique can be basically divided into critical strike fast flow or recovery flow:
1. Recovery flow
after ring and healing surge, lose fast, the rest of the time lose recovery, the team lose blood badly, then heal prayer. The advantage is that the skills are almost instant, less excessive treatment, and it is very convenient to use in the battle that needs to run
the disadvantage is that the explosive power is a little weak and the recovery costs a little more. In many cases, the recovery gives people the feeling of insecurity. The recovery of mature teams is easy to be pushed into excess (although excessive recovery will not jump)
2. Fast flow
the time outside the ring and healing is to hit the hamster quickly, and the team's blood loss is to use the prayer of good luck. The advantage is good luck at any time, explosive power, emergency ability
the disadvantages are that both speed and prayer need to be read, the running position is not flexible enough, there is a high demand for speed, and the prayer for treatment consumes a little more blue
strictly speaking, skills are dead, but people are alive. It is not recommended to stick to these two techniques. The two techniques correspond to different kinds of boss wars.
to quote a master's saying: big drop reads fast, small damage throws recovery, if you lose blood, you will read quickly. Good luck for long-term survival, healing for prediction, AE prayer, The first method is to give up the strong effect of
13 48
give up the strong effect; The recovery was not fully enhanced
[ http://wow.178.com/tf/#bVcbhZfEzMbMqihMckc : mfz0zm]
give up strong effect; Recovery is not comprehensive enhancement, only a qualitative change point. The reason is that it is the first point of qualitative change, because after the point, recovery can trigger the surge of the holy light, and the surge of the holy light can also stack good luck
I think the divine shepherd should choose which one to strengthen and recover? Prayer of healing? Powerful
as for the integration of body and mind, in fact, this version can be changed, but I like mobility, and I think the most important attribute of the game is mobility.. However, if you don't know where to throw these two points, you can probably focus on strengthening recovery.
in addition, you can focus on the treatment gain.
the second one:
13 48
strengthening recovery and group therapy, Give up GH
[ http://wow.178.com/tf/#bVcbhZfEzMbMqih0cuc : mfz0zm]
the third one:
13 48
[ http://wow.178.com/tf/#bVcbhZrxt0fMqih0Izc : mfz0zm]
point on the strong, taking into account the group complement and GH
you can also put the 2-point recovery of the first layer into inspiration
you can also add 3 points of healing gain to 1 point of recovery gain (such recovery can trigger the surge of holy light)
[divine shepherd]
nowadays, the Holy talent is so bloated and terrible that people with different skills can have different ways to add points.
in this set of talent, the choices of hopeless prayer / inspiration / holy anger and magic barrier / holy favor can be adjusted according to their own habits< br />[ http://wow.178.com/tf/#bVhbhZfvzcbMqih0ek : FM]
the holy priest technique can be basically divided into critical strike fast flow or recovery flow:
1. Recovery flow
after ring and healing surge, lose fast, the rest of the time lose recovery, the team lose blood badly, then heal prayer. The advantage is that the skills are almost instant, less excessive treatment, and it is very convenient to use in the battle that needs to run
the disadvantage is that the explosive power is a little weak and the recovery costs a little more. In many cases, the recovery gives people the feeling of insecurity. The recovery of mature teams is easy to be pushed into excess (although excessive recovery will not jump)
2. Fast flow
the time outside the ring and healing is to hit the hamster quickly, and the team's blood loss is to use the prayer of good luck. The advantage is good luck at any time, explosive power, emergency ability
the disadvantages are that both speed and prayer need to be read, the running position is not flexible enough, there is a high demand for speed, and the prayer for treatment consumes a little more blue
strictly speaking, skills are dead, but people are alive. It is not recommended to stick to these two techniques. The two techniques correspond to different kinds of boss wars.
to quote a master's saying: big drop reads fast, small damage throws recovery, if you lose blood, you will read quickly. Good luck for long-term survival, healing for prediction, AE prayer, The first method is to give up the strong effect of
13 48
give up the strong effect; The recovery was not fully enhanced
[ http://wow.178.com/tf/#bVcbhZfEzMbMqihMckc : mfz0zm]
give up strong effect; Recovery is not comprehensive enhancement, only a qualitative change point. The reason is that it is the first point of qualitative change, because after the point, recovery can trigger the surge of the holy light, and the surge of the holy light can also stack good luck
I think the divine shepherd should choose which one to strengthen and recover? Prayer of healing? Powerful
as for the integration of body and mind, in fact, this version can be changed, but I like mobility, and I think the most important attribute of the game is mobility.. However, if you don't know where to throw these two points, you can probably focus on strengthening recovery.
in addition, you can focus on the treatment gain.
the second one:
13 48
strengthening recovery and group therapy, Give up GH
[ http://wow.178.com/tf/#bVcbhZfEzMbMqih0cuc : mfz0zm]
the third one:
13 48
[ http://wow.178.com/tf/#bVcbhZrxt0fMqih0Izc : mfz0zm]
point on the strong, taking into account the group complement and GH
you can also put the 2-point recovery of the first layer into inspiration
you can also add 3 points of healing gain to 1 point of recovery gain (such recovery can trigger the surge of holy light)
10. Before having al talent, my personal suggestion is to use shadow talent, because at this stage, your main upgrade method is still task rather than . There are not many low-level players, and the technique is relatively unfamiliar. The efficiency is not high. Relatively speaking, it can provide experience at the same time Equipment and gold missions should be more suitable for players before 40... If the mission is the main upgrade method, you can learn double mining (mining / medicine picking / skinning) at the same time, and constantly create profits to ensure that you can ride on the horse in time and open double talents. All of these require money
after 40, if LZ is mainly PVE, it can use the al talent of commandment and shadow before 60. At this time, the equipment level is not enough. Because it has been upgraded as a dark shepherd in the past, the technique of adding blood will be unfamiliar. The technique of adding blood to commandment is relatively simple and can be used to practice. After 60, you have to wash the divine shepherd. The divine Shepherd is the real large-scale blood brushing priest. Moreover, the requirements for technique and consciousness are very high. You have to start practicing in advance. Starting from level 60, you should focus on practicing the divine shepherd's and adding blood. If the online time is relatively concentrated, you should reach the full level in a week or so. You can directly enter the hero 5 or large without dragging your feet. It is recommended that you insist on using double collection before you reach the full level and earn enough money (minimum 2wg). Both collection and archaeology will provide you with experience. In addition, fishing can ensure your capital supply. In the future, you need money to learn riding, flying, buying mounts and learning double talents. I hope it will be useful to LZ.
after 40, if LZ is mainly PVE, it can use the al talent of commandment and shadow before 60. At this time, the equipment level is not enough. Because it has been upgraded as a dark shepherd in the past, the technique of adding blood will be unfamiliar. The technique of adding blood to commandment is relatively simple and can be used to practice. After 60, you have to wash the divine shepherd. The divine Shepherd is the real large-scale blood brushing priest. Moreover, the requirements for technique and consciousness are very high. You have to start practicing in advance. Starting from level 60, you should focus on practicing the divine shepherd's and adding blood. If the online time is relatively concentrated, you should reach the full level in a week or so. You can directly enter the hero 5 or large without dragging your feet. It is recommended that you insist on using double collection before you reach the full level and earn enough money (minimum 2wg). Both collection and archaeology will provide you with experience. In addition, fishing can ensure your capital supply. In the future, you need money to learn riding, flying, buying mounts and learning double talents. I hope it will be useful to LZ.
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