Dot vs BTC
TEDA coin (usdt) is a token launched by tether company, which is based on the stable value currency US dollar (USD). 1 usdt = 1 US dollar. Users can use usdt to exchange 1:1 with USD at any time
tether company strictly abides by the 1:1 reserve guarantee, that is, every usdt token issued, its bank account will have a capital guarantee of $1. Users can query funds on the tether platform to ensure transparency
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extended data:
the functions of usdt are as follows:
1. Avoiding the overall risk of decline
in currency trading, there are three common situations, taking LTC / BTC trading as an example:
after buying LTC with BTC, BTC and LTC are both rising, and you enjoy two profits
after buying LTC with BTC, BTC and LTC will rise and fall one by one. Your income depends on the rise and fall of the two currencies, which is bigger. Only if the increase of any one is greater than the decrease of the other, can we make money. Anyway, it's a loss. If the fluctuation is equal, there will be no profit or loss
after buying LTC with BTC, both currencies are falling in extreme market, so you need to bear two losses. This is often the most frustrating
but with usdt, when the currency price falls, you can immediately change the currency into usdt, so as to ensure that your assets will not shrink
The reverse operation of digital currency withdrawal is very simple. Usdt company says that investors can transfer US dollars to the bank account of tether company through swift or exchange usdt through bitfinex exchangeif you make a lot of profits and want to withdraw cash, you can first convert your currency into usdt, and then convert it into US dollars through tether or other platforms. Here you can find that if you complete the authentication of usdt company, you can trade directly on other currency trading platforms that do not need authentication, and you do not need to authenticate other platforms again
The air bitcoin club is MLM
[bao.com, Beijing, July 17, 2018] (anti MLM network) according to a member who claimed to join air bitcoin in the second half of 2017, one of the directors of air bitcoin club in China is Yao Hongtao, whose online identity is the chairman of Inner Mongolia jindiao group, who has participated in the "WV Dream Tour" project of illegal MLM. The company's founders are Renato Rodriquez and Gutenberg dot Santos, who co founded wcm777 and vizinova, two projects identified as Ponzi schemes
on June 1, the Yangtze Evening News reported a news about bitcoin in the air, in which it was mentioned that the police initially identified it as a suspected new network pyramid selling organization
Article 7 of the regulations of the people's Republic of China on the prohibition of pyramid selling stipulates that pyramid selling shall meet the following three requirements
1; Capitation fee; Or & quot; Qualification fee & quot; Or pay in disguised form by subscribing for goods (including services) & quot; Capitation fee; Or & quot; Qualification fee & quot; Obtain the qualification to join or introce others to join
2. By introcing others to participate in the development of offline personnel, an organizational system with internal wealth redistribution relationship between the upper and lower levels is established
3. The organizer uses part of the expenses paid by the participants to pay the first participants to maintain the operation; The benefits of the participants are determined by the order of their participation and their development
Not all of them are persistent damage. Only dot is persistent damage, while DPS is damage per second
The difference between DPS and dot is as follows:1. The degree of damage is different; Therefore, the damage degree of dot is higher than that of DPS
2. Different damage modes
the damage mode of DPS is damage per second, which generally refers to the damage caused to people or monsters, that is, the damage every time they hit each other or monsters, which generally refers to the damage output per second
However, dot is persistent injury, which generally refers to the injury caused by the negative state of others or strange people, and the way of injury is persistent
extended data:
DPS is the damage output per second. At the same time, it also refers to the unit that can proce high output and attack high. In general, there should be a number behind DPS, which represents the average damage to the target per second. For example, dps2000 means that someone causes 2000 damage per second to a certain target in a period of time.
DPS is often used in games, and many game players know about DPS
for example, DPS units in dota are mostly late type and half late type heroes, often with high damage and high outbreak, which is an important firepower output in regimental warfare
dot corresponds to continuous damage, causing continuous damage to a person or a target in a certain period of time. In many games, it will also be used
AC - armor class, armor level or defense
Add - an additional monster is added to an existing battle
AOE - area effect damage. It refers to a magic that can damage a group of monsters in an area, just like Blizzard magic in Warcraft III
AE - area effect, area effect damage
AFK - away from keyboard. This means that the player has left his computer
aggro - this word means that monsters have gone crazy and you have "activated" them to the point where they start attacking you. They will now try to approach and attack you“ "I aggro the fishman" or "if you keep approaching, the fishman will aggro."
aggro radius - the area around the monster. Entering it means the monster will "wake up" and attack you
AgI - agility, agility
Avatar - your role
buff - useful magic cast on monsters or players. The priest's heartburn or bloodlust are typical buffs
CareBear - players who like to help other players attack monsters, rather than attacking other players in PVP
caster - non tank characters, such as mages
cheese - take advantage of the game's imbalances
combat pets - NPCs controlled by players to help players and their teammates in combat
Cr - corpse retreat, retrieve the corpse
creep - Monster
creep jacking - a word introced from Warcraft 3. When other players fight with the monster, they take the opportunity to attack the player
critters - monsters that don't fight back in the face of attack, such as fawn and bunny
DD - direct damage. It is used to describe that the damage caused by a magic is one hit effect rather than continuous damage effect
DMG - damage, damage
dot - damage over time, causing damage to the target continuously for a period of time
DPS - damage per second
de buff - cast a negative spell on a unit to rece its combat power. A typical "de buff" is deceleration
FH - full health, full health
FM - full mana, full mana
gank - PvP: when another player is fighting a monster, take the opportunity to attack that player
GM - game master, game manager. Some people employed by Blizzard Entertainment to help and assist players
griefer - someone who tries to harass or irritate other players
grinding - stay in the same place for a long time to fight the same kind of monster
GS - Goldshire, Shanjin town
HP - hit points / health, damage points or health
if - Ironforge, Ironforge
incoming (Inc) - means an attack is coming
instancing - there is a kind of ngeon in world of Warcraft. When you and your team enter it, you will be loaded into a of your ngeon. Only you and your team can appear here, and other teams entering this area will automatically enter their own
int - intelligence, intelligence
killing - a tactic in which players stay out of the enemy's combat range, run away from the enemy and do damage to them at the same time
Kos - killed on sight. If an orc walks up to a human keeper, the keeper will try to kill him if he can see it
KS - kill steal, trying to kill the monster that another person is dealing with
LFG - looking for a group
LFM - looking for more
lol - lots of laugh / lifting out loud, laughing. This abbreviation means that something is really funny. Unfortunately, although the word is very common, it has been prone to some irrational behavior since a long time ago. As an alternative, you can use "ha ha ha ha" or "ha ha ha ha" instead of it. Although these two words are not the best choice, they are more acceptable. Rofl is also a word that should be avoided
LOM - low on mana, lack of mana
Los - line of sight
lot - take property from the killed monster or treasure chest
LVL - level, level
mez - short for mesmerize. This means that a spell like hypnosis temporarily incapacitates the target
MMO - massively multiplayer online
MMOG - massively multiplayer online game
MMORPG - massive multiplayer online role playing game
short for Mob - Mobile. All computer-controlled characters in a game. Similar words include monster, etc
nerf - weakening
newbie - rookie, a term sometimes used to describe new players, but also used to refer to players with poor skills
newb - short for newb, see above
Ninja - Take booty without permission from other players or without attention. That is to say, take the goods without permission
n00b - an impolite way to address new people. Please do not use
NPC - non player controlled character, a non player controlled character. This role is usually controlled by the server. It's a "computer" character
oom - out of mana, mana is exhausted. People usually use this sentence to remind other players that they have no mana and can no longer cast spells, especially healing magic
PC - player controlled character
Pet - a non player creature controlled by a player, such as a wolf or a hellhound
PK - player kill or player killer, where a player attacks and tries to kill another player without his or her consent
pop - reproction is the abbreviation of "Refresh"
proc - activate. For example, a weapon with a special effect will be "activated" occasionally
PST - please send tell, which means that the speaker wants to communicate through the / T (ELL) or / w (hisper) command
puller - the player responsible for attracting monsters
pulling - a player in the team is responsible for attracting one or more monsters and taking them to the team location so that other players in the team can attack them. This method can avoid being attacked by a large group of monsters
PVE - player vs. environment, a battle between a player and a computer-controlled opponent
PVP - player vs. player, player to player. That is, one player attacks another
raid - large scale operations concted by a group of players in a certain area are called raids
the abbreviation of res - resurrect, resurrection
re spawn - a killed monster is reborn (created)
rest (state) - an indicator of the character's tiredness, which affects the rection of experience gained by killing monsters
roll - means that you should roll random numbers to determine the ownership of the item
root - use a "immobilization" spell to trap the target, such as root of entanglement or hypnosis
RR - Redridge mountains, red ridge mountains
small pets - animals that follow players do not directly affect players or monsters, just for the sake of looking good, especially rare pets
spans - in the game world, the location or appearance of the monster when it is created
SPI - spirit, soul
sta - stamina, enrance
stack - the number of similar items stacked in the same grid
STR - strength, strength. SW - Stormwind
tank - a melee character that can take a lot of damage, such as a warrior
tap - deals damage to monsters and marks them as your prey. Once you deal damage to a monster, only you can gain experience and loot. A monster with a gray name indicates that it has been linked to other players. You cannot gain experience and loot
taunt - associated with aggro. The ability to draw a monster's attention from other players to yourself
thread - related to aggro. The player creates or attracts the monster's hatred
train - lead a group of monsters to another player. This kind of behavior is usually unpopular
Twink - high level guides low level players, usually by giving them strong armor and weapons that are usually unavailable to that level< br />Ü In German, BER - Super originally means over; Extremely powerful
UC - Undercity
WF - Westfall, Westfall
vendor rush - items that only merchant NPCs are willing to buy
Wow - world of Warcraft
WTB - wandering to buy
WTS - wanting to sell
XP or exp - exp
Zerg - from StarCraft, attack with sea of people tactics
this concept is aimed at all this type of damage
generally, the damage / cost ratio of this kind of damage skill is high, and the classic one is MS's mental whipping, which is the highest ratio skill in wow. However, this kind of skill has a disadvantage, that is, it takes a long time to use, which is basically suitable for boss combat, and the effect is relatively obvious
thank you for pointing out English mistakes downstairs... My English is not good
[reverse contract]
is a currency based contract, which is a contract for profit and loss calculation based on digital assets such as BTC and eth. For example, in the case of BTC reverse contract, the user transfers BTC to the contract account to open the position, and after closing the position, gains profits or pays losses in the form of BTC
How to choose forward and reverse contracts
reverse contracts are settled on the currency basis. If the currency price rises for a long time, they will get double gains from the contract and spot, otherwise they will suffer double losses
for the "money hoarders" with speculative demand, the currency standard reverse contract can be used to operate without handing over chips
[about mexc Matcha reverse contract]
mexc Matcha will launch currency standard perpetual contract in the near future, and launch the first batch of mainstream and popular assets such as BTC, Eth and fil, supporting 1-100 times leverage free adjustment
currency based contract, also known as reverse contract, is a kind of contract proct whose settlement object is the asset itself. Currently, mexc Matcha has launched usdt standard forward contract to support mainstream assets such as BTC and eth, as well as hot assets such as dot and fil
Dot, namely damage over time, is a skill that can cause damage to the target continuously for a period of time after being cast on the target
corresponding to it is hot, that is, heal over time, which is a skill that continuously treats the target for a period of time after it is applied to the target
The first part is the number of remaining damage n of this dot damage, and the second part is the trigger time m from the next damage. Let the interval of each jump of the dot be a, then the total remaining time of the dot T: T = a (n-1) + Mrefreshing this dot damage will only reset n, not m, so the dot ration after refreshing is not the initial ration. Any form of refreshing dot will not affect the frequency of damage triggered by this dot damage
The use of
dot, take Mo Wen as an example:
double start, palace shadow Shang shadow horn shadow, sword cutting feather sign Shang Shang Shang Bian Qin Hua Shuang, guide sign, two jumps, supplement dot, normal circulation. After dot disappears, make up for dot. With 0.0 seconds left, dot has the last jump, and the damage is more than twice that of the first jump. It can't be eaten
because of the existence of pride, the sign will cause an injury immediately. So interrupt when you have a dot. In 443 acceleration and qinxinqi acupoint, sign reading bar 2.44 seconds, 3 jumps. Dot15.15s, just 12 public CDs. In this case, only 2 hops and 4 / 3 public CDs are required. Ideally, a complete dot cycle will be 3 dot3 GCDS and 6.6 2 hops. Considering the delay, 5-6 2 hops will be used, and then the dot will be added
the bonus of mana damage to dot = dot ration / 15 * the mana damage provided by the equipment is a SS with 500 mana damage, and his corrosion lasts for 18 seconds.
then the bonus of mana damage to corrosion is 18 / 15 * 500 = 600. In addition to the original damage of the skill, if you jump every three seconds from 600 minutes to 18 seconds, 500 mana damage is enough to damage 100 blood per jump of corrosion
curse of pain lasts for 24 seconds, so
24 / 15 * 500 = 800
it should be noted that this skill does not benefit from the 15 second rule e to the healing effect of siphon of life. The starting bonus is not 200% calculated by the rule, but is set at 100%
the above algorithm does not calculate the bonus provided by the talent. It can be said that the longer the time of dot, the greater the benefit, No dot lasts less than 15 seconds!!! All of them receive 100% or more of the damage from the equipment, so it's totally incorrect to say that it's not obvious
add other kinds of spell algorithms:
3 seconds rule of casting bar (there is a casting bar, which will cause one-time damage, such as shadow arrow) 3 seconds rule
equipment spell damage bonus * casting time / 3 (not affected by talent, for example, the shadow arrow of 3 seconds is strengthened to 2.5 seconds by talent, it is still calculated as a 3 seconds spell)
the longer the casting time, the more benefit the spell, For example, 6 seconds of magic, soul fire... 500 spell damage SS has 1000 bonus points ~ ~
channel magic (need to guide, casting bar read upside down, such as Hellfire, fire rain, etc.) 5 seconds rule, the above 3 is replaced by 5 OK!!!
if you want to display it separately, set the internal key
interface - damage - the first check~
the formula of the bonus of magic damage to dot is:
the ration of the dot spell / 15 is the bonus ratio
