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Advantages of blockchain spinach game

Publish: 2021-04-29 11:37:08
1. All along, the typical game assets are in a closed system, lack of commonality. Although virtual assets such as Blizzard battle. Net points and Tencent q-coin have certain versatility, they are only limited to their own proct matrix, and the transaction behavior between players is relatively limited. And there are many loopholes in the external game asset trading platform. From time to time, there are fraud means such as "seller's prop tracing" or "buyer's black card payment"

in addition, although the laws of most countries protect the virtual assets in the game, the game assets still rely heavily on the survival of procts. In special cases (such as online game service), users' virtual assets are likely to become worthless

the emergence of blockchain technology is expected to change the situation of players' virtual asset circulation and limited transaction. By converting digital props into encrypted assets through blockchain, the transaction threshold and transaction risk of players can be reced, and the transaction of players is no longer limited to a single game / platform.
2. 1. Traditional games are highly centralized, that is, game developers fully control the whole game, while blockchain games are decentralized, and no matter the game operation process or interests are open and transparent

2, value, in traditional games, is just playing games, which has no investment value, while blockchain games can bring users collection value and actual income. And the revenue and data information won't disappear, and the blockchain data will last forever

3. In traditional games, monopoly can only be broken in a certain game field, that is to say, the traditional game market is a monopoly market, and blockchain games may break the monopoly of the market.
3. Blockchain games mainly refer to the blockchain applications in DAPP, which belong to the game category and need to interact with various blockchain public chains to a certain extent. Blockchain Games began to emerge in November of 17, with a very short history. Compared with mature games, the current playing method is quite simple. In the view of the instry, many games are even just a capital disk wrapped in the game coat
according to the classification of cryptogames, hot potato, Collectible transaction, spinach and Ponzi are the main game playing methods among the online blockchain games. The most popular games are hot potato games, including two popular games recently - cryptocelebrities and cryptocountries. There are 35 collections and transactions, ranking second, mainly represented by cryptokitties. Spinach and Ponzi are 17, ranking third, with etherroll and etheremon as the star procts
blockchain games also use a variety of themes, from cats, dogs, dragons, pigs and other animals to people, cars, countries, teams and so on
blockchain game 1.0 era
time: November to December 2017
main playing method: Collection + transaction
representative works: cryptokitties, cryptopunks
blockchain technology gives uniqueness to players' digital assets. This graally leads to the concept of NFT (non fungible tokens). The uniqueness and scarcity of people's assets in blockchain games will not change with the game itself. The concept was first applied by cryptopunks, which was launched by larva labs in June of 17. The system randomly generates 10000 punk avatars, which are put on Ethereum through smart contracts and distributed to players for free for trading
when axiom Zen studio added attributes, reproction and auction functions to NFT, cryptokitties was born. People can buy kittens with different attributes, breed with other cats, or sell their own cats through Dutch auction. Kittens with rare and unique genes are wildly sought after by people, and they get a high premium
people continue to develop on the basis of cryptokitties, adding accessories and combat functions, as well as gold digging, feeding, and looting
blockchain game 2.0 era
time: December 2017 to January 2018
main play method: Ponzi like
masterpiece: etheremon
at the beginning, etheremon's play method was very simple and crude. After a player bought a pet, as long as someone bought the same pet, the player could get a small part of eth reward. The game team quickly made a profit of about 2000 eth in a week. Then completely change the way of play, successfully transformed into a collection + combat game. This kind of Ponzi like game was quickly imitated by other manufacturers, and many imitators such as ethertanks and ethertanks appeared<
blockchain game 3.0 era
time: January 2018
main play method: fixed price, forced price hot potato mode
representative works: cryptocelebrities, cryptocountries
players buy encryption celebrities (Nakamoto, musk, etc.) and encryption countries (Japan, the United States, etc.), e to the uniqueness of assets, Subsequent players can only buy from asset owners at a higher price. The price is forced to rise, and the platform earns part of the price difference. At present, the country with the highest price is Japan, about 700 eth, and the most expensive celebrity is Elon Musk, who is worth about 200 eth
blockchain game 4.0 era
time: February 2018
main playing methods: combination of multiple mechanisms
representative works: world.mycollect, cryptocities
in the game, multi-level sales and sharing, player exploration (randomness), lottery, resource uniqueness and other playing methods are adopted. In cryptocities, for example, players can buy countries, continents and the world to "conquer.". The player who conquers the world can get 1% of the transaction volume of the continent and the country, and the player who conquers the continent can get 1% of the transaction volume of the country. In the future, players who conquer the country can get 1% of the transaction value of their subordinate cities. When exploring a new city, players have a chance to explore gems and get eth rewards
at the same time, spinach games also emerged. The high transparency of blockchains makes it easier for them to gain the trust of investors. The more famous ones are etheroll and vdice. They play simply and rudely. Players spend a certain amount of eth to bet on a certain number. When the number randomly generated by the system is less than that number, they can get profits
in addition, there are RPG (ethercraft), battle games (etherbots) and binary (ethermeng king), etc
2
advantages and disadvantages of blockchain games
throughout these successful cases, we find that blockchain games do have unique advantages:
high degree of trust: trust is quickly established through open source contracts, the use process is completely transparent, and the information is completely symmetrical. Fairness: data can not be tampered with and rules will never change. Assets belong to indivial players: Players' assets will not be lost with the decline of the game. Strong community attribute: blockchain itself has strong transaction and community attributes
of course, the current blockchain game is also in its infancy, with obvious disadvantages:
unable to interact in time: there are uncertain waiting time and congestion in blockchain transactions, so it is difficult to form timely interaction between players. The cost of sending instructions is high: every time the instructions are sent, gas will be consumed, while the price of eth still makes the cost of gas relatively high. Immature development environment: at present, Ethereum's virtual machine and programming language solidness are the most mature development environment in many public chains. But compared with other popular languages, it is still very immature
3
Gamification will boost the implementation of blockchain
in traditional desktop online games, manufacturers constantly encourage new players, leading to inflation, and the real value of all assets of a game account is often far lower than the players' investment. After the emergence of mobile games, the mode of props binding account and account binding ID card soon became popular. This also makes once the player decides to leave a game, he must give up all the virtual assets in the game. The emergence and continuous maturity of blockchain technology will make the decentralized formulation of game rules and decentralized storage of virtual assets technically feasible. The convenience of virtual assets on the chain also makes the blockchain easier to land in the game scene
cryptogames believes that the development direction of blockchain games, or the development direction of classic games (like basketball, football and chess, once the rules are determined, they will last forever), It must be "decentralized":
the rules are determined by the players through negotiation, and the players supervise each other to ensure that the game is carried out according to the rules. All the props used in the game are owned by the players themselves. If someone breaks the rules or is not happy with the game, they can go away directly. There is no centralized organizer in the game itself.
the popularity of cryptokitties has greatly promoted private wallet, Blockchain game, as an early application of blockchain, has rapidly promoted the popularity of blockchain. Similarly, the use of game development experience and game design concept to develop a game
4. 1、 Decentralization:
blockchain technology does not rely on additional third-party management institutions or hardware facilities, and there is no central control. In addition to the self-contained blockchain itself, each node realizes information self verification, transmission and management through distributed accounting and storage. Decentralization is the most prominent and essential feature of blockchain< Second, openness:
the foundation of blockchain technology is open source. In addition to the private information of all parties to the transaction is encrypted, the data of blockchain is open to all. Anyone can query blockchain data and develop related applications through the open interface, so the information of the whole system is highly transparent< Third, independence:
based on consensus specifications and Protocols (similar to various mathematical algorithms such as hash algorithm used by bitcoin), the whole blockchain system does not rely on other third parties, and all nodes can automatically and safely verify and exchange data in the system without any human intervention< Fourth, security:
as long as 51% of all data nodes cannot be controlled, the network data cannot be arbitrarily controlled and modified, which makes the blockchain itself relatively safe and avoids subjective and artificial data changes
5. Anonymity:
unless there are legal requirements, technically speaking, the identity information of each block node does not need to be disclosed or verified, and information transmission can be carried out anonymously
Digital China is the first major development strategy explicitly put forward in the report of the 19th National Congress of the Communist Party of China. The application of digital technology represented by cloud computing, big data and mobile Internet is no longer limited to the economic field, but widely penetrated into all aspects of public services, social development and people's life, which requires macro coordination, overall control and integrated development
with the deepening of a new round of scientific and technological revolution and instrial change, the tide of digital economy in the world is unstoppable. The development of digital economy has become a global consensus, known as the key to the fourth instrial revolution
adhering to the connotation of the University of nice's world inclusive humanistic spirit, always embracing change, standing up to the tide, conforming to the development trend of the digital economy era, and integrating the essence of Chinese and Western cultural thinking, the University of nice's doctor of blockchain and digital economy management (DDE) came into being
based on this, we can enable the managers of digital economy instry to have global vision and global integration thinking, integrate knowledge, operate digital economy intelligently, promote the sustainable development of the instry, and contribute to the community of human destiny. Therefore, DDE project will cooperate with colleagues in the field of digital economy
if you have MBA related questions, you are welcome to contact me personally&# 180;&# 65381;&# 7447;&# 65381;` ) Bixin~~~~
5.

What is blockchain game

there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money

what value can blockchain bring to the game

ownership and liquidity of game assets

on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level

under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:

1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar

2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself

3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain

in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost

spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising

6. Xinhua news agency, Beijing, August 6 (Xinhua) topic: "bombing style" marketing, "kidnapping style" contract signing, "make up" service... Uncover the consumption trap of blind date platform
Xinhua News Agency's "Xinhua viewpoint" reporters Song Jia, Liu Juan, Ke Gaoyang
"rampant bombardment of SMS and phone calls", "it's hard to go without signing an agreement, people follow me to the toilet", "it's said that the degree is undergraate when recommending, Recently, many matchmakers have complained to "Xinhua view" reporters. Some matchmaking agencies that have opened online platforms have launched online and offline "bombing" sales, "kidnapping" contract signing, "and" make up "services, which have seriously damaged the rights and interests of consumers
the "bombardment" of phone messages continues, and the marketing staff are trapped for hours when they don't sign a contract when they arrive at the store.
many blind date people report that they have registered their blind date platform account at random, which leads to the "bombardment" of phone harassment and the nightmare of going to the store without buying a service
Mr. Li from Guangdong said that he received phone calls and short messages from the platform to invite him to the store just after registration. It's no use refusing to blackmail every day, but there will still be new numbers calling in“ They have always stressed that there are female members who are very interested in reading my information, but actually I didn't fill in anything in my personal information. "
the reporter registered their accounts on several love and marriage platforms with their mobile phone numbers, and received an invitation call from the sales staff on the same day. Since then, the reporter will receive more than 10 calls and text messages to the store every day. When the reporter said it was inconvenient to answer the phone, the other party would continue to harass later
"as long as you don't agree to go to the store or confirm the interview time, the other party won't hang up." Shenzhen's Ms. Li said, unbearable harassment, had to choose to go to the store to see. I didn't see the "matching" object, but I was "trapped" for more than 4 hours, and even went to the toilet with someone. In the sales staff's hard and soft, Ms. Li was finally inced to open the online loan, bought 28800 yuan blind date service package
the reporter visited several offline stores of love and marriage platforms as a blind date“ You'll see the match we screened for you later, and we'll communicate. When you sign a contract at the store for the first time, I can also help you apply for VIP service, which costs 16500 yuan and 28800 yuan. " A staff member who claimed to be "the top three in the success rate of blind date in the store" played a "preferential card" to persuade the reporter to sign a contract, and asked and checked the reporter's Huabei, credit card limit and repayment on the grounds of credit inquiry. He also hinted to the reporter repeatedly that he would open online loans such as jiebei to buy service packages
when the reporter said that she had no intention of signing a contract, she called the so-called superior "manager" and kept the reporter in the room to continue to sell under the guise of scoring the service. The reporter said that she wanted to go back to discuss with her family. She asked the reporter to call directly at the scene; The reporter said that she was hungry and wanted to leave to have something to eat. She said that she would order the takeout immediately and send it in... The reporter asked to leave several times, but she stopped her for various reasons. The interview lasted for more than four hours
"a member once stayed with us for 11 hours, followed us from morning to night, and finally signed." Century Jiayuan, a marketing staff said
consumption trap: pay and sign first to see if the contract, service and commitment are inconsistent
search the name of blind date institution on online complaint platforms such as "gather complaints" and "black cat complaints", and more than 2000 complaint cases have been found. The reporter found that the main problems that caused the complaints focused on inced consumption, Overlord terms, service inconsistent with commitment and so on
- the contract can only be read after paying and signing. Many complainants said that they did not see the contract before they paid. Some organizations are not allowed to see the contract without paying or signing; Some consumers are inced to sign electronic signatures, but they don't know what they are signing
"before signing, the marketing staff didn't mention the contract, and I didn't see the contract." Mr. Li told reporters that he was asked to enter his personal information on the iPad, fill in his mobile phone number and verification code, and then jump directly to a separate page with only the signature column
Ms. Wang from Sichuan also reflected that she was not allowed to see the contents of the contract when signing the contract, but took away the paper contract after paying for and signing it. She only received an electronic contract a few days later
- the oral promise is inconsistent with the contract terms. After receiving the E-contract, Mr. Niu from Zhejiang found that the terms of the contract were different from the commitment of the marketing staff. Not only the number of introcers was reced from five to three, but the service cycle was also changed from three months to two months“ I asked her what was the matter, and she said that she would fulfill her oral promise later. But after the service started, I changed several staff members back and forth, and finally it was e in two months. No one cared about me. "
- the terms of the contract do not match the subsequent services. According to Ms. Li's contract, the monthly income of the seven blind dates introced is between 20000 and 40000 yuan, of which three have houses in Shenzhen and four in other places“ I met with one of my blind date and chatted with him. He didn't have a house and his monthly salary was just over 10000 yuan. It's not what the contract says at all. "
Ms. Wang in Hangzhou was frequently informed to change her blind date“ It felt like a makeshift. When I recommended it, I said it was a bachelor's degree. As a result, I found it was a junior college after I met. " Wang said< According to Qiu Baochang, head of the law group of China Consumers Association, the consumer protection law stipulates that business operators are not allowed to send commercial information to consumers without their consent or request. Consumers can complain to the market regulatory authorities about the phone text message harassment of blind date organizations and dissuading blind date people from leaving the store. If you don't sign a contract and don't let go, you can call the police if necessary
in view of the consumption trap of matchmaking agency market, Hou Guoyue, a professor of civil and Commercial Law School of Southwest University of political science and law, believes that fairness is the basic principle of contract law, and the unequal and unfair terms set by matchmaking agencies in standard terms should be invalid. It is suspected that it is illegal for the blind date agency to ask the parties to sign on the iPad without seeing the specific terms of the contract and being informed of the specific content and price of the service. The parties have the right to terminate the contract and request a refund of the fee
"if a blind date claims afterwards that he or she does not know the content of the contract, it is often difficult to provide evidence, which is also an important reason for the difficulty in safeguarding his or her rights." Hou Guoyue reminded that blind date people should strengthen their awareness of legal risk prevention and enhance their ability of self-protection
according to Liu Junhai, a professor at Renmin University of China, some intermediaries attach great importance to development rather than standardization, and when they receive complaints, they often evade their responsibilities on the basis of "platform exemption", resulting in no way for consumers to complain
the reporter learned that the matchmaking agency, as a business entity, is registered by the market supervision department, and the matchmaking service needs to be approved by the civil affairs department. Experts suggest that the Civil Affairs Department, together with the public security and market supervision departments, should establish a department cooperation mechanism to form a supervision force.
7. Singapore TBC three treasure chain, of course, it's from Singapore
8. I recently played a blockchain game "ether clown" that can make money. You can learn about it! Ethernet clown is a digital blockchain game with collection value based on Ethereum blockchain
ether clown is a proct based on blockchain technology. It is a game that can make money. If you buy a clown with ether coin, the clown can earn money by working and breeding. Moreover, every clown has a unique gene. The gene depends on the clown's father, mother and grandfather ~ ~ ~ the opportunity is rare, and the number is limited. Please grasp it when you understand it
use ether coin to adopt a clown, At the same time, they can be resold or used to breed a new generation of clowns with strange shapes. They can also be cultivated to work and earn money, which makes the digital collection of clowns more sustainable and playable. Can play can also make money pets, hurry to see how to play it
the proction of clowns
the proction mechanism of clowns can be divided into two kinds, one is the official output, the other is the breeding output between two clowns
clown's appearance
the clown's appearance is composed of eight parts. The attributes of each part can be divided into common and rare. The number of rare attributes is less than that of common attributes, which makes the clown with rare attributes more precious
every clown is unique
clown trade
etheric clown can be used to trade directly
sell: users can choose clowns to be auctioned in the market, and they can sell their own clowns. Buy: the buyer selects the clown on sale in the market, and pays ether to buy his favorite clown< There are four kinds of clown attribute values: growth value, strength value, agility value and wisdom value. Generation 0 clowns get the value of each attribute randomly, and the non generation 0 clowns are mainly inherited
attribute values can be changed by eating food
clown food and feeding
owners can buy spinach, beef, carrots, walnuts and other food through the mall to feed clown pets. A blockchain game "ether clown" that can earn money by working is launched
9. The white paper shows that it has more than 20 blockchain patents and adopts ds-pbft consensus technology. The team is full of experts in law, big data and technology.
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