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Who controls the rise and fall of blockchain in currency

Publish: 2021-05-01 15:50:57
1. If two blocks use different virtual landlords, the virtual currency can be appreciated and depreciated. If the exchange rate of a country is relatively high and that of another country is relatively low, the virtual currency based on the blockchain should face even greater depreciation
2. The relevant authorities have never recognized & quot; digital currency & quot; Such trading activities, and repeatedly prompted the risk. It's all scams, scams.
3. The era of blockchain 1.0 is the era of digital currency, and the technical basis is as follows:
1. Lianzhuang data block structure based on blocks
2. Network wide shared ledger
3. Asymmetric encryption
4. Source code open source
with the popularity of digital currency, many people also have a strong interest and start to speculate in currency, and a series of scams appear at the same time, Therefore, virtual currency is under strict supervision in China, but with the application and deepening of blockchain technology, the era of blockchain 3.0 has come. Behind the operation of all walks of life, we can see the mode of blockchain cooperation. Therefore, blockchain will change the way of human life widely and profoundly, so the whole life service will enter the era of blockchain. In the process of Internet development, blockchain + physical instry, blockchain e-commerce and blockchain community operation can be applied to blockchain technology.
4.

blockchain technology is not only the underlying technology of bitcoin, but also the core and infrastructure of bitcoin bitcoin has been running without any centralized organization operation and management. Later, bitcoin technology was abstracted, which was called blockchain technology or distributed ledger technology

extended data:

disadvantages of blockchain technology applied to digital currency:

first, there is no circulation management organization for "decentralization" blockchain technology is essentially a distributed database system with one-way linked list logic structure and P2P network design mode, which determines that there is no unified central control system for virtual currency based on blockchain technology

Second, it is difficult to effectively control the quantity supply the circulation of virtual currency based on blockchain technology is fixed, and according to Fisher Equation, the total transaction volume of the whole society under a certain price level in a certain period has a certain proportion with the required nominal currency volume, while the constant currency volume obviously can not meet the requirements of the growing total price of social goods

Thirdly, "mining mechanism" is difficult to create recognized value bitcoin itself has no value and no national credit support. Some people think that "by continuously consuming computing power and energy to inject value into virtual currency", but it is obviously not the most efficient choice to consume millions of calculations in order to find a hash value that meets the requirements

Fourthly, procers and early holders are easy to get high seigniorage any virtual currency based on blockchain technology is held by a few people at the initial stage of its development. Take bitcoin as an example. At first, bitcoin was only a proct of a few people's game. The first bitcoin purchase in May 2010 was $10000 BTC's purchase of $25 pizza. The first bitcoin transaction completed in July of the same year was $0.04/btc

5.

Often when we talk about value, we will naturally relate to price. Indeed, price is an important data to measure value. As a blockchain technology, bitcoin's price reached 140000 RMB when it was high, and now it has dropped by about 50%, but it is still as high as 80000 RMB

At this point, you may have understood: if people do not have a common understanding of a thing, and do not give value to a thing, many things will not become "valuable". Just like our understanding of air and food, it is necessary for us to live and survive! This is the "consensus". We all believe that if we want to live, these two are indispensable! Therefore, we can conclude that the essence of value is consensus. What is the value consensus of virtual currency? Most people think that the essence of currency is not consensus, but the credibility and authority of the ruling government. This is not unreasonable. The government can only be one of the sources of value consensus, so most people think it is not comprehensive. In today's society, our consensus on the value of things comes from many ways, such as: Endorsement of authoritative institutions, corporate credit, religious belief, support of scientific theory

6. In short, coin an is a blockchain company as well as a bitcoin trading platform. Due to its powerful technology, it has always insisted on putting the interests of users in the first place, established a safe, fair and open blockchain community for global users, and has always provided customers with 7 * 24-hour Chinese and English Services in the process of development, which is both intimate and professional, It has developed into the world's top blockchain asset trading platform, which is very famous in the instry, and the user evaluation is even better.
7. When issuing virtual currency, can the background control the rise and fall of virtual currency? How can I help you<
Zhihu · three answers
is it legal in China to participate in virtual currency issuance? Investment is risky, so we should be cautious when entering the market. Everyone is likely to be the next leek...

stock market – stock – currency circle – virtual currency

here is a brief introction. ICO (abbreviated as initial coin offering), the concept of initial public offering (IPO) derived from the stock market, is the first issue of token for blockchain project, raising bitcoin, raising money, etc The behavior of general digital currency such as Ethereum

many projects have operators, such as futures, crude oil and stocks. Do you think there will be virtual currency

you should look at the development of this coin from multiple dimensions and angles, just like a big tree, which has roots, trunks and leaves. What kind of root, which is the foundation, can breed luxuriant branches and leaves

qualitative, I think, is still very difficult. You have too many issues to consider, such as the market, such as consensus, such as the injection of capital, the strength of the company, the implementation of blockchain technology application scenarios, and philosophical thinking

published on 03-22 & 12539; The right belongs to the author
8.

Game companies, whose main source of revenue is online currency sales, have made a fortune of hundreds of millions of yuan every quarter. This is done in China, where only 2% of people are online and 0.4% of people play online games. In South Korea, 80% of people surf the Internet and 60% play online games. The market prospect is immeasurable. Among them, the most popular are online game virtual equipment trading, as well as digital music, video wallpaper, e-book download market. Virtual goods trading is known as "the second market of online games", that is, online acquisition and sale of players' virtual currency and equipment in the game. In short, its business model is to use cash to buy virtual goods at a low price, and then sell them at a high price to achieve profit margin. Data shows that 460000 online game users often trade virtual goods. There are 30 million online game fans in China, and the secondary market has a capacity of at least 1.95-3 million people. If the per capita game consumption is estimated to be 300 yuan, the market capacity will be at least 600 million to 900 million yuan
in the United States, some people tried to sit in front of a computer every day and buy low-cost virtual property, looking for opportunities to sell it at a high price. It is estimated that the annual income of doing so will exceed the average income of middle school teachers, Musketeers and firefighters in the United States. IgE, the largest online game virtual goods dealer in the United States, has a monthly sales volume of US $10 million to US $20 million and a gross profit margin of 20% - 50%. There were dozens of virtual mints in Wenzhou, Zhejiang Province. They hired people to play games to earn game coins and sold them at about 20 cents each. There are also many indivials who earn income from the proction and sale of virtual currency, and their profits are more than 50%
in the online games participated by millions of people, the daily proction and exchange also condense the undifferentiated human labor. The way for players to earn money is to get gold coins and equipment by defeating monsters. It only depends on how long you are willing to do it. The second market is to let those players who are willing to spend more time in the game get income through redistribution. The virtual currency bought with cash can make players enjoy the pleasure of real-life billionaires in the game, which makes the transaction of virtual goods become a kind of social economy. It is difficult to estimate how many people in China are employed in this way
in the network, popularity brings wealth, and the value of various online currencies is different. Companies that issue online currency must have a large user base and attractive applications to promote the promotion of this kind of online currency in the whole Internet. The better the currency is, the higher the value is. Tencent is a representative case in this respect. In some groups, q-coin has even reached the level of obsession, and the company has made countless profits. For example, after playing some games that need to bet, players can easily buy Q coins through their mobile phones and then change them into game coins. When a player wins 10000 game coins, the game operator will dect 1000 in the name of the tap; Young women prefer QQ shows, and the virtual fashion on QQ is not much cheaper than the real-life money to buy clothes. Tencent's Internet value-added service revenue in the first half of 2006 was nearly 900 million yuan

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