Blockchain game subverts traditional game
2, value, in traditional games, is just playing games, which has no investment value, while blockchain games can bring users collection value and actual income. And the revenue and data information won't disappear, and the blockchain data will last forever
3. In traditional games, monopoly can only be broken in a certain game field, that is to say, the traditional game market is a monopoly market, and blockchain games may break the monopoly of the market.
ether clown is a blockchain game pet, which can be used to breed, trade, work, earn money, and sell to other players. It's a Sims game, Etheric clown, full name cryptotown. It is a digital and collectable blockchain game based on Ethereum blockchain. It is a real blockchain pet cultivation game. Pets loved by everyone will act coquetry with their owners; If you have enough to eat, you will work to earn money. If you eat less, you will earn more. You must try. You will know how to do magic after you try
What is blockchain game
there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money
what value can blockchain bring to the game
ownership and liquidity of game assets
on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level
under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:
1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar
2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself
3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain
in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost
spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising
Ethereum game: the underlying logic of the game is based on Ethereum blockchain and smart contract
chain game: the underlying logic of the game is based on thunderbolt cloud blockchain technology
public chain game: anyone can view the data on the blockchain and initiate transactions, open source code, decentralized blockchain management, and use algorithms and other system mechanisms to achieve the purpose of transaction and data tamper prevention without exposing too much privacy, such as bitcoin, Ethereum, etc
private chain game: similar to public chain, distributed database, point-to-point transaction, but not everyone can read, write and audit block data. The owner of the database is a separate group or enterprise. In extreme cases, the owner can cover or delete the block. In short, private chain is not completely decentralized
if it is divided by game type, it can be the same as the traditional way. At present, the existing types of blockchain games in the market include: cultivation, role play, simulation operation, sandbox, set and change cards, placement, war strategy, leisure competition, etc. With the development of blockchain, it is believed that there will be more types of games embracing blockchain, and there will be more and more types of blockchain games
as the name suggests, blockchain game refers to the game that uses blockchain technology. Because the game requires high accuracy of data and is not allowed to be tampered with, it completely gives the game rights to the players and is not controlled by the centralized platform, so it is perfectly combined with blockchain technology. Dr dragon hunt is a typical blockchain game. I hope it can help you.
IAC "ether clown" goes online
as a pet that people love, besides "beauty", there are many other characteristics, such as being coquettish [mischievous], working to make money [jumping], being able to tease a younger sister to have a baby [insidious] [lusty]. Every clown; Are unique, with a very high collection value! Such a cute clown;, Would you like one? Huh[ Insidious] then come to adopt, take your ugly child home [bad smile] to help you make money and provide for your old age