Apply blockchain to games
at present, the fields closely combined with blockchain include finance (major banking institutions), digital assets (bumeng network), intelligent contract (Ethereum), etc. the game field is considered as one of the categories of digital assets in the instry, which will give birth to new scenarios and business opportunities
from the perspective of existing solutions or applications, the combination of game and blockchain technology mainly lies in two aspects: first, asset circulation; 2、 Platform
first, asset circulation, which is the main solution of bumeng in the game field. Virtual assets such as tokens in the game are regarded as digital assets and circulated based on blockchain, which has the advantages of more convenient circulation and lower cost. For example, some big game companies have 10 games. The game currency of these games is connected through blockchain technology. The gold coin of game a is still useful when it comes to game B. in this way, if the user of game a does not want to play game a, he may prefer to choose other games of the company because of the gold coin in game A. for the game company, It can better circle users. For users, it can ensure that their virtual assets will not be devalued, thus stimulating the transactions in the game. For small game companies, their user diversion is a high cost thing. If they unite to share the virtual assets in the game, they can attract users of other games
Second, platform, which is the decentralized E-sports platform on Ethereum - what the first drop of blood is doing now, is to solve the trust problem of the central platform based on the decentralization of blockchain technology, and use the smart contract to solve the reward payment problem. It is a bit similar to gambling. Compared with the current gambling platform, the rules are more open and transparent, and there is no problem of platform fraud. And with smart contracts, the process is simpler. Therefore, gambling and competitive games can be considered to cooperate with the blockchain platform
these two solutions are common in the field of blockchain, and there may be more solutions. You are welcome to discuss them with me in the comments area.
What is blockchain game
there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money
what value can blockchain bring to the game
ownership and liquidity of game assets
on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level
under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:
1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar
2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself
3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain
in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost
spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising
blockchain can create potential for the Internet of things to enable smart city. Road signs, traffic lights, cars and other moving and stationary objects will be embedded with sensors that will collect data and send it to a system that will reroute buses, trams, emergency vehicles and other municipal vehicles to find the fastest route and avoid traffic jams
ultimately rece traffic congestion, speed up commuting and rece carbon emissions. Blockchain secure sensor data can also help drivers find open parking spaces or charging terminals, pay traffic tickets, and report accidents or maintenance problems.
the game is a game that allows you to make money in your spare time. However, the current blockchain game feels that the game of mining world Qicai is OK, and the rest are scalpers, which are not very interesting