Blockchain games are still in the early stage of development
1. Germination stage: the real germination stage of blockchain was from 2007 to 2009. In 2008, a Japanese American with the pseudonym of Nakamoto first expounded a new fantasy report on electronic money in the form of a synonym on the cryptography discussion group, and bitcoin came out. As early as 2007, Nakamoto began to explore a series of new technologies to create a new currency. On October 31, 2008, bitcoin white paper was released, and on January 3, 2009, bitcoin system officially began to operate
the main technologies supporting bitcoin system include hash function, distributed ledger, blockchain and asymmetric encryption; It can be seen that these technologies build the initial version of the blockchain, and it can also be said that the blockchain is the underlying technology of bitcoin. During the three years from 2007 to 2009, bitcoin was an experimental stage in which a very small number of people participated, and the real commercial activities had not really started
2. "Geek" niche stage: here, "geek" refers to people who are crazy about Internet technology and take technological innovation as fashion and life. On February 6, 2010, the first exchange of bitcoin appeared. On May 22 of the same year, someone bought two hamburgers with 10000 bitcoins. On July 17 of the same year, the exchange Mt. GOx was established, marking the official inflow of bitcoin into the market. Nevertheless, the only people who can really understand and enter the market to participate in bitcoin trading are geeks who are keen on Internet technology. They discuss bitcoin technology on the forum, mine for bitcoin on their own computers, and then buy and sell bitcoin on Mt. GOx. Now these geeks have become billionaires
3. Market brewing stage: the price of bitcoin was $13 at the beginning of 2013, but on March 18 of the same year, the government of Cyprus closed the bank and stock market e to the financial crisis, which made the price of bitcoin soar, and the highest price rose to $266 in April. On August 20 of the same year, the German government confirmed the currency status of bitcoin. On October 14, China network announced the opening of bitcoin payment channel. In November, the US Senate hearing also confirmed the legitimacy of bitcoin. On November 19, the price of bitcoin rose to US $1242, forming a new high. Nevertheless, the foundation for blockchain to enter the mainstream social economy is not yet available, and the soaring price of bitcoin is only e to over optimistic expectations. The containment of China's banking system, the collapse of Mt. GOx and other events made the price of bitcoin continue to fall. At the beginning of 2015, the price of bitcoin has dropped below $200. From 2013 to the beginning of 2015, the public began to understand bitcoin and blockchain
4. The mainstream period of blockchain: on June 23, 2016, the United Kingdom left the European Union, the fifth nuclear test of North Korea in September, Trump's election in November and other events, the uncertainty of the world's mainstream economy led to the recovery of bitcoin with the function of risk aversion. The market demand was large, and the increase of trading volume made the price of bitcoin soar from $400 in 2016 to $20000 in 2017, The wealth effect of bitcoin and the transaction overflow caused by network congestion of bitcoin have led to the outbreak of other series of virtual currencies, as well as a variety of blockchain applications, resulting in the emergence of a large number of blockchain assets that are 100 times, even 1000 times and 10000 times, which has aroused the crazy pursuit of the world, Subsequently, the Chicago Mercantile Exchange launched bitcoin futures trading, marking that bitcoin has officially entered the mainstream investment proct series, and bitcoin and blockchain have entered the global attention
5. Instry landing stage: after the market frenzy in 2017, the virtual currency and blockchain have been adjusted in terms of market, supervision, cognition, etc. in 2018, returning to rationality. In 2017, many blockchain projects that follow the blockchain technology will graally die out with the cooling of the market, and the projects with real blockchain applications will be initially implemented. 2018 is not only the first year of the blockchain, but also a gold rush period for the blockchain. After the waves wash away the sand, what remains is relatively good gold
from the perspective of the history of blockchain development, blockchain technology is not yet mature and is currently in the growth period. The specific practical application of blockchain is only used in the financial field. It still needs a long way to go to apply blockchain from other instries. However, we should grasp the trend of blockchain and actively learn from the new field of blockchain.
according to the classification of cryptogames, hot potato, Collectible transaction, spinach and Ponzi are the main game playing methods among the online blockchain games. The most popular games are hot potato games, including two popular games recently - cryptocelebrities and cryptocountries. There are 35 collections and transactions, ranking second, mainly represented by cryptokitties. Spinach and Ponzi are 17, ranking third, with etherroll and etheremon as the star procts
blockchain games also use a variety of themes, from cats, dogs, dragons, pigs and other animals to people, cars, countries, teams and so on
blockchain game 1.0 era
time: November to December 2017
main playing method: Collection + transaction
representative works: cryptokitties, cryptopunks
blockchain technology gives uniqueness to players' digital assets. This graally leads to the concept of NFT (non fungible tokens). The uniqueness and scarcity of people's assets in blockchain games will not change with the game itself. The concept was first applied by cryptopunks, which was launched by larva labs in June of 17. The system randomly generates 10000 punk avatars, which are put on Ethereum through smart contracts and distributed to players for free for trading
when axiom Zen studio added attributes, reproction and auction functions to NFT, cryptokitties was born. People can buy kittens with different attributes, breed with other cats, or sell their own cats through Dutch auction. Kittens with rare and unique genes are wildly sought after by people, and they get a high premium
people continue to develop on the basis of cryptokitties, adding accessories and combat functions, as well as gold digging, feeding, and looting
blockchain game 2.0 era
time: December 2017 to January 2018
main play method: Ponzi like
masterpiece: etheremon
at the beginning, etheremon's play method was very simple and crude. After a player bought a pet, as long as someone bought the same pet, the player could get a small part of eth reward. The game team quickly made a profit of about 2000 eth in a week. Then completely change the way of play, successfully transformed into a collection + combat game. This kind of Ponzi like game was quickly imitated by other manufacturers, and many imitators such as ethertanks and ethertanks appeared<
blockchain game 3.0 era
time: January 2018
main play method: fixed price, forced price hot potato mode
representative works: cryptocelebrities, cryptocountries
players buy encryption celebrities (Nakamoto, musk, etc.) and encryption countries (Japan, the United States, etc.), e to the uniqueness of assets, Subsequent players can only buy from asset owners at a higher price. The price is forced to rise, and the platform earns part of the price difference. At present, the country with the highest price is Japan, about 700 eth, and the most expensive celebrity is Elon Musk, who is worth about 200 eth
blockchain game 4.0 era
time: February 2018
main playing methods: combination of multiple mechanisms
representative works: world.mycollect, cryptocities
in the game, multi-level sales and sharing, player exploration (randomness), lottery, resource uniqueness and other playing methods are adopted. In cryptocities, for example, players can buy countries, continents and the world to "conquer.". The player who conquers the world can get 1% of the transaction volume of the continent and the country, and the player who conquers the continent can get 1% of the transaction volume of the country. In the future, players who conquer the country can get 1% of the transaction value of their subordinate cities. When exploring a new city, players have a chance to explore gems and get eth rewards
at the same time, spinach games also emerged. The high transparency of blockchains makes it easier for them to gain the trust of investors. The more famous ones are etheroll and vdice. They play simply and rudely. Players spend a certain amount of eth to bet on a certain number. When the number randomly generated by the system is less than that number, they can get profits
in addition, there are RPG (ethercraft), battle games (etherbots) and binary (ethermeng king), etc
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advantages and disadvantages of blockchain games
throughout these successful cases, we find that blockchain games do have unique advantages:
high degree of trust: trust is quickly established through open source contracts, the use process is completely transparent, and the information is completely symmetrical. Fairness: data can not be tampered with and rules will never change. Assets belong to indivial players: Players' assets will not be lost with the decline of the game. Strong community attribute: blockchain itself has strong transaction and community attributes
of course, the current blockchain game is also in its infancy, with obvious disadvantages:
unable to interact in time: there are uncertain waiting time and congestion in blockchain transactions, so it is difficult to form timely interaction between players. The cost of sending instructions is high: every time the instructions are sent, gas will be consumed, while the price of eth still makes the cost of gas relatively high. Immature development environment: at present, Ethereum's virtual machine and programming language solidness are the most mature development environment in many public chains. But compared with other popular languages, it is still very immature
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Gamification will boost the implementation of blockchain
in traditional desktop online games, manufacturers constantly encourage new players, leading to inflation, and the real value of all assets of a game account is often far lower than the players' investment. After the emergence of mobile games, the mode of props binding account and account binding ID card soon became popular. This also makes once the player decides to leave a game, he must give up all the virtual assets in the game. The emergence and continuous maturity of blockchain technology will make the decentralized formulation of game rules and decentralized storage of virtual assets technically feasible. The convenience of virtual assets on the chain also makes the blockchain easier to land in the game scene
cryptogames believes that the development direction of blockchain games, or the development direction of classic games (like basketball, football and chess, once the rules are determined, they will last forever), It must be "decentralized":
the rules are determined by the players through negotiation, and the players supervise each other to ensure that the game is carried out according to the rules. All the props used in the game are owned by the players themselves. If someone breaks the rules or is not happy with the game, they can go away directly. There is no centralized organizer in the game itself.
the popularity of cryptokitties has greatly promoted private wallet, Blockchain game, as an early application of blockchain, has rapidly promoted the popularity of blockchain. Similarly, the use of game development experience and game design concept to develop a game
"the times 03 / Jan / 2009 Chancellor on brink of second low for banks (on January 3, 2009, the chancellor of the exchequer was on the verge of implementing the second round of bank emergency assistance)."
at that time, the British Chancellor of the exchequer, darling, was forced to consider a second attempt to relieve the banking crisis, which was the headline of the front page article of the times that day
the time stamp service and existence proof of blockchain, the time generated by the first blockchain and the events that happened at that time are permanently preserved
BTCC, a bitcoin company, launched a service "Millennium chain" in 2015, namely blockchain lettering service, which is based on the above principles. Users can use this service to engrave text on the blockchain and save it permanently
bitcoin, Ruitai coin, Laite coin, dogcoin, Ethereum and other digital currencies will use blockchain technology.
It's only in the first tier cities that we know about this technology, but it's not very widely understood, let alone in other tier cities. The banking sector is also preparing to apply blockchain technology, but it has not really been applied. The financial instry also needs to apply it, but I don't know when. To be exact, blockchain is only in the initial stage of trial in China
in China, the instry in which blockchain has been applied is network mutual help bar. As I know, network mutual help platform concentric mutual help is the first real blockchain landing application in China. Through blockchain and big data technology, we can eliminate the defects of traditional network mutual help mode and establish an open and transparent new network mutual help platform
you can download their blockchain customer service end to experience it
It is the business hall:
1. Bank outlets are a new generation of mobile financial management application procts launched by wind information. Based on the current location of users, it provides users with financial life service software for quick location and information query of outlets. It is a professional financial management proct integrating bank directory, peripheral outlets and bank search functions
2. The location of bank outlets is mainly based on the different financial service needs of urban functional areas determined by layout planning. On the basis of full investigation, priority should be given to key economic areas, and the areas with good economic environment, great market potential, superior geographical location and convenient transportation should be selected to set up outlets
The 24-hour self-service bank is also called "unattended bank". It is mainly composed of ATM and CRS bank terminals. It can handle deposit, withdrawal, transfer, payment, inquiry and password modification{rrrrrrr}
extended information:
memorabilia of bank outlet procts:
1. On February 10, 2012,
Fund Manager 2.0 was released in all major Android channels. With its help, you can know the rise and fall of funds anytime and anywhere, and know where to buy the most preferential funds
2. Fund manager 1.0 was released in app store on January 28, 2012. The fund manager integrates public offering, private placement and securities financing procts to help you manage the fund from the aspects of fund information, fund ranking, fund screening, preferential rate and my assets
3. On January 25, 2012,
bank financial proct 1.0 was released in the app store. Bank financial procts collect the information of financial procts of 100 banks, push daily investment optimization, prompt high-yield procts at the first time, remind transfer calculation, and find the best return procts
Ethereum game: the underlying logic of the game is based on Ethereum blockchain and smart contract
chain game: the underlying logic of the game is based on thunderbolt cloud blockchain technology
public chain game: anyone can view the data on the blockchain and initiate transactions, open source code, decentralized blockchain management, and use algorithms and other system mechanisms to achieve the purpose of transaction and data tamper prevention without exposing too much privacy, such as bitcoin, Ethereum, etc
private chain game: similar to public chain, distributed database, point-to-point transaction, but not everyone can read, write and audit block data. The owner of the database is a separate group or enterprise. In extreme cases, the owner can cover or delete the block. In short, private chain is not completely decentralized
if it is divided by game type, it can be the same as the traditional way. At present, the existing types of blockchain games in the market include: cultivation, role play, simulation operation, sandbox, set and change cards, placement, war strategy, leisure competition, etc. With the development of blockchain, it is believed that there will be more types of games embracing blockchain, and there will be more and more types of blockchain games
as the name suggests, blockchain game refers to the game that uses blockchain technology. Because the game requires high accuracy of data and is not allowed to be tampered with, it completely gives the game rights to the players and is not controlled by the centralized platform, so it is perfectly combined with blockchain technology. Dr dragon hunt is a typical blockchain game. I hope it can help you.
ether clown is a proct based on blockchain technology. It is a game that can make money. If you buy a clown with ether coin, the clown can earn money by working and breeding. Moreover, every clown has a unique gene. The gene depends on the clown's father, mother and grandfather ~ ~ ~ the opportunity is rare, and the number is limited. Please grasp it when you understand it
use ether coin to adopt a clown, At the same time, they can be resold or used to breed a new generation of clowns with strange shapes. They can also be cultivated to work and earn money, which makes the digital collection of clowns more sustainable and playable. Can play can also make money pets, hurry to see how to play it
the proction of clowns
the proction mechanism of clowns can be divided into two kinds, one is the official output, the other is the breeding output between two clowns
clown's appearance
the clown's appearance is composed of eight parts. The attributes of each part can be divided into common and rare. The number of rare attributes is less than that of common attributes, which makes the clown with rare attributes more precious
every clown is unique
clown trade
etheric clown can be used to trade directly
sell: users can choose clowns to be auctioned in the market, and they can sell their own clowns. Buy: the buyer selects the clown on sale in the market, and pays ether to buy his favorite clown< There are four kinds of clown attribute values: growth value, strength value, agility value and wisdom value. Generation 0 clowns get the value of each attribute randomly, and the non generation 0 clowns are mainly inherited
attribute values can be changed by eating food
clown food and feeding
owners can buy spinach, beef, carrots, walnuts and other food through the mall to feed clown pets. A blockchain game "ether clown" that can earn money by working is launched
blockchain games can also usher in rebirth. After all, there is a great demand for them now, and they also have in-depth research on this piece, which has not been abandoned, and they still have expectations in the future
many blockchain practitioners place high hopes on blockchain games, believing that it is one of the best means to promote blockchain technology. However, limited by technology, capital, user preferences and other reasons, the first batch of blockchain games are mostly reced to drumming, flower spreading fraud and fund disk carriers. A year later, more and more practitioners try to change this situation, but they still face many problems and challenges
after experiencing explosion, disillusionment and rebirth, the future of blockchain games is still full of hope. So block linking will usher in a new beginning strong>
Brother, I'm still confused when you ask this. I went to Shanghai with my teacher to see the blockchain introction conference this year. The application direction is basically economic, such as bitcoin. The blockchain was proposed by the founder of bitcoin, Nakamoto Tsung
after thinking about it carefully, I discussed with the teacher for a while. Although I don't understand the game, blockchain game still has several characteristics:
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transaction security. Most online games have player trading systems, which can sell or replace items I don't need, but online transactions are mostly frauds. Because of the characteristics of the blockchain, it can eliminate the third party and middleman, and the built-in computing system will also supervise both sides of the transaction
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anti plug-in, online game players are based on information storage to play games, because blockchain storage information can not be tampered with, plug-in will not exist
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this feature is not good or bad, to use a word, is the revolution of virtual assets, blockchain is the basis of bitcoin, bitcoin is not much introced, Blockchain game currency will abandon all game currencies in the past, and it's no exaggeration to turn game currency into real currency. Moreover, this technology can also be used to customize unique items for players. However, the climax of blockchain game is the unification of game currency, which is the unification of all blockchain games. It's difficult to achieve without huge financial support and official support
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strictly speaking, blockchain games are not games, but speculative activities, such as "cloud sucking cat"
I think the detailed prospect is consistent with the number one player in the movie, similar to those online game novels, which can make the game change the reality
I study economics and I'm not familiar with games, and this is what I discussed with my teacher, not an authoritative speech