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Game architecture based on blockchain
Publish: 2021-05-12 04:49:49
1. blockchain games mainly refer to the blockchain applications in DAPP, which belong to the game category and need to interact with various blockchain public chains to a certain extent. Blockchain Games began to emerge in November of 17, with a very short history. Compared with mature games, the current playing method is quite simple. In the view of the instry, many games are even just a capital disk wrapped in the game coat
according to the classification of cryptogames, hot potato, Collectible transaction, spinach and Ponzi are the main game playing methods among the online blockchain games. The most popular games are hot potato games, including two popular games recently - cryptocelebrities and cryptocountries. There are 35 collections and transactions, ranking second, mainly represented by cryptokitties. Spinach and Ponzi are 17, ranking third, with etherroll and etheremon as the star procts
blockchain games also use a variety of themes, from cats, dogs, dragons, pigs and other animals to people, cars, countries, teams and so on
blockchain game 1.0 era
time: November to December 2017
main playing method: Collection + transaction
representative works: cryptokitties, cryptopunks
blockchain technology gives uniqueness to players' digital assets. This graally leads to the concept of NFT (non fungible tokens). The uniqueness and scarcity of people's assets in blockchain games will not change with the game itself. The concept was first applied by cryptopunks, which was launched by larva labs in June of 17. The system randomly generates 10000 punk avatars, which are put on Ethereum through smart contracts and distributed to players for free for trading
when axiom Zen studio added attributes, reproction and auction functions to NFT, cryptokitties was born. People can buy kittens with different attributes, breed with other cats, or sell their own cats through Dutch auction. Kittens with rare and unique genes are wildly sought after by people, and they get a high premium
people continue to develop on the basis of cryptokitties, adding accessories and combat functions, as well as gold digging, feeding, and looting
blockchain game 2.0 era
time: December 2017 to January 2018
main play method: Ponzi like
masterpiece: etheremon
at the beginning, etheremon's play method was very simple and crude. After a player bought a pet, as long as someone bought the same pet, the player could get a small part of eth reward. The game team quickly made a profit of about 2000 eth in a week. Then completely change the way of play, successfully transformed into a collection + combat game. This kind of Ponzi like game was quickly imitated by other manufacturers, and many imitators such as ethertanks and ethertanks appeared<
blockchain game 3.0 era
time: January 2018
main play method: fixed price, forced price hot potato mode
representative works: cryptocelebrities, cryptocountries
players buy encryption celebrities (Nakamoto, musk, etc.) and encryption countries (Japan, the United States, etc.), e to the uniqueness of assets, Subsequent players can only buy from asset owners at a higher price. The price is forced to rise, and the platform earns part of the price difference. At present, the country with the highest price is Japan, about 700 eth, and the most expensive celebrity is Elon Musk, who is worth about 200 eth
blockchain game 4.0 era
time: February 2018
main playing methods: combination of multiple mechanisms
representative works: world.mycollect, cryptocities
in the game, multi-level sales and sharing, player exploration (randomness), lottery, resource uniqueness and other playing methods are adopted. In cryptocities, for example, players can buy countries, continents and the world to "conquer.". The player who conquers the world can get 1% of the transaction volume of the continent and the country, and the player who conquers the continent can get 1% of the transaction volume of the country. In the future, players who conquer the country can get 1% of the transaction value of their subordinate cities. When exploring a new city, players have a chance to explore gems and get eth rewards
at the same time, spinach games also emerged. The high transparency of blockchains makes it easier for them to gain the trust of investors. The more famous ones are etheroll and vdice. They play simply and rudely. Players spend a certain amount of eth to bet on a certain number. When the number randomly generated by the system is less than that number, they can get profits
in addition, there are RPG (ethercraft), battle games (etherbots) and binary (ethermeng king), etc
2
advantages and disadvantages of blockchain games
throughout these successful cases, we find that blockchain games do have unique advantages:
high degree of trust: trust is quickly established through open source contracts, the use process is completely transparent, and the information is completely symmetrical. Fairness: data can not be tampered with and rules will never change. Assets belong to indivial players: Players' assets will not be lost with the decline of the game. Strong community attribute: blockchain itself has strong transaction and community attributes
of course, the current blockchain game is also in its infancy, with obvious disadvantages:
unable to interact in time: there are uncertain waiting time and congestion in blockchain transactions, so it is difficult to form timely interaction between players. The cost of sending instructions is high: every time the instructions are sent, gas will be consumed, while the price of eth still makes the cost of gas relatively high. Immature development environment: at present, Ethereum's virtual machine and programming language solidness are the most mature development environment in many public chains. But compared with other popular languages, it is still very immature
3
Gamification will boost the implementation of blockchain
in traditional desktop online games, manufacturers constantly encourage new players, leading to inflation, and the real value of all assets of a game account is often far lower than the players' investment. After the emergence of mobile games, the mode of props binding account and account binding ID card soon became popular. This also makes once the player decides to leave a game, he must give up all the virtual assets in the game. The emergence and continuous maturity of blockchain technology will make the decentralized formulation of game rules and decentralized storage of virtual assets technically feasible. The convenience of virtual assets on the chain also makes the blockchain easier to land in the game scene
cryptogames believes that the development direction of blockchain games, or the development direction of classic games (like basketball, football and chess, once the rules are determined, they will last forever), It must be "decentralized":
the rules are determined by the players through negotiation, and the players supervise each other to ensure that the game is carried out according to the rules. All the props used in the game are owned by the players themselves. If someone breaks the rules or is not happy with the game, they can go away directly. There is no centralized organizer in the game itself.
the popularity of cryptokitties has greatly promoted private wallet, Blockchain game, as an early application of blockchain, has rapidly promoted the popularity of blockchain. Similarly, the use of game development experience and game design concept to develop a game
according to the classification of cryptogames, hot potato, Collectible transaction, spinach and Ponzi are the main game playing methods among the online blockchain games. The most popular games are hot potato games, including two popular games recently - cryptocelebrities and cryptocountries. There are 35 collections and transactions, ranking second, mainly represented by cryptokitties. Spinach and Ponzi are 17, ranking third, with etherroll and etheremon as the star procts
blockchain games also use a variety of themes, from cats, dogs, dragons, pigs and other animals to people, cars, countries, teams and so on
blockchain game 1.0 era
time: November to December 2017
main playing method: Collection + transaction
representative works: cryptokitties, cryptopunks
blockchain technology gives uniqueness to players' digital assets. This graally leads to the concept of NFT (non fungible tokens). The uniqueness and scarcity of people's assets in blockchain games will not change with the game itself. The concept was first applied by cryptopunks, which was launched by larva labs in June of 17. The system randomly generates 10000 punk avatars, which are put on Ethereum through smart contracts and distributed to players for free for trading
when axiom Zen studio added attributes, reproction and auction functions to NFT, cryptokitties was born. People can buy kittens with different attributes, breed with other cats, or sell their own cats through Dutch auction. Kittens with rare and unique genes are wildly sought after by people, and they get a high premium
people continue to develop on the basis of cryptokitties, adding accessories and combat functions, as well as gold digging, feeding, and looting
blockchain game 2.0 era
time: December 2017 to January 2018
main play method: Ponzi like
masterpiece: etheremon
at the beginning, etheremon's play method was very simple and crude. After a player bought a pet, as long as someone bought the same pet, the player could get a small part of eth reward. The game team quickly made a profit of about 2000 eth in a week. Then completely change the way of play, successfully transformed into a collection + combat game. This kind of Ponzi like game was quickly imitated by other manufacturers, and many imitators such as ethertanks and ethertanks appeared<
blockchain game 3.0 era
time: January 2018
main play method: fixed price, forced price hot potato mode
representative works: cryptocelebrities, cryptocountries
players buy encryption celebrities (Nakamoto, musk, etc.) and encryption countries (Japan, the United States, etc.), e to the uniqueness of assets, Subsequent players can only buy from asset owners at a higher price. The price is forced to rise, and the platform earns part of the price difference. At present, the country with the highest price is Japan, about 700 eth, and the most expensive celebrity is Elon Musk, who is worth about 200 eth
blockchain game 4.0 era
time: February 2018
main playing methods: combination of multiple mechanisms
representative works: world.mycollect, cryptocities
in the game, multi-level sales and sharing, player exploration (randomness), lottery, resource uniqueness and other playing methods are adopted. In cryptocities, for example, players can buy countries, continents and the world to "conquer.". The player who conquers the world can get 1% of the transaction volume of the continent and the country, and the player who conquers the continent can get 1% of the transaction volume of the country. In the future, players who conquer the country can get 1% of the transaction value of their subordinate cities. When exploring a new city, players have a chance to explore gems and get eth rewards
at the same time, spinach games also emerged. The high transparency of blockchains makes it easier for them to gain the trust of investors. The more famous ones are etheroll and vdice. They play simply and rudely. Players spend a certain amount of eth to bet on a certain number. When the number randomly generated by the system is less than that number, they can get profits
in addition, there are RPG (ethercraft), battle games (etherbots) and binary (ethermeng king), etc
2
advantages and disadvantages of blockchain games
throughout these successful cases, we find that blockchain games do have unique advantages:
high degree of trust: trust is quickly established through open source contracts, the use process is completely transparent, and the information is completely symmetrical. Fairness: data can not be tampered with and rules will never change. Assets belong to indivial players: Players' assets will not be lost with the decline of the game. Strong community attribute: blockchain itself has strong transaction and community attributes
of course, the current blockchain game is also in its infancy, with obvious disadvantages:
unable to interact in time: there are uncertain waiting time and congestion in blockchain transactions, so it is difficult to form timely interaction between players. The cost of sending instructions is high: every time the instructions are sent, gas will be consumed, while the price of eth still makes the cost of gas relatively high. Immature development environment: at present, Ethereum's virtual machine and programming language solidness are the most mature development environment in many public chains. But compared with other popular languages, it is still very immature
3
Gamification will boost the implementation of blockchain
in traditional desktop online games, manufacturers constantly encourage new players, leading to inflation, and the real value of all assets of a game account is often far lower than the players' investment. After the emergence of mobile games, the mode of props binding account and account binding ID card soon became popular. This also makes once the player decides to leave a game, he must give up all the virtual assets in the game. The emergence and continuous maturity of blockchain technology will make the decentralized formulation of game rules and decentralized storage of virtual assets technically feasible. The convenience of virtual assets on the chain also makes the blockchain easier to land in the game scene
cryptogames believes that the development direction of blockchain games, or the development direction of classic games (like basketball, football and chess, once the rules are determined, they will last forever), It must be "decentralized":
the rules are determined by the players through negotiation, and the players supervise each other to ensure that the game is carried out according to the rules. All the props used in the game are owned by the players themselves. If someone breaks the rules or is not happy with the game, they can go away directly. There is no centralized organizer in the game itself.
the popularity of cryptokitties has greatly promoted private wallet, Blockchain game, as an early application of blockchain, has rapidly promoted the popularity of blockchain. Similarly, the use of game development experience and game design concept to develop a game
2. Baite is not recommended
to practice guitar: most of them are basswood panels, some even basswood back panels, which are less than 300 yuan, also known as firesticks (because they are made of the same material as firewood, and the intonation is poor)
entry guitar: most of them are spruce panels, rosewood finger boards, and the back panels are not necessarily. The price is about 1000 yuan, and most of them are 500 yuan or 600 yuan, About 1000 yuan, there are also some elementary Miandan Qin
medium Guitar: most of them are spruce panel, rosewood fingerboard, back side panel, mahogany and fire rosewood. Generally, they are middle end single piano of various series, and some of them are full single (very few), with the price around 3000
high end: all single guitars and spruce veneers are the most popular. The price is four or five thousand or more. There is no upper limit. There are tens of thousands of them, but most people don't need them
tips on guitar selection: http://www.jitatang.com/guitar It is recommended to refer to
no matter where you buy it, you should know some experience to avoid being trapped. Generally, you will be trapped when you go to a piano shop for the first time. The most important two points (you can't hear the timbre and so on):
1. Look at the appearance and choose the log color or black directly Sunset color (the classic three color system), never white, Pink Guitar, that is the above said practice piano grade
2. Check the handle. When the guitar is tuned to the standard pitch, the distance between the string and the fingerboard should be about 3mm (that is, the thickness of a coin) at the 12th point. If you press the string too high, you will feel tired, otherwise it will cause the phenomenon of playing. A good hand feeling is that you can easily press any tone with your left finger without any proct or noise, and you don't feel any effort when you press it horizontally
3. Performance (in fact, you can't see it. You can get what you pay for. It's right to choose the most expensive one in your budget.)
to practice guitar: most of them are basswood panels, some even basswood back panels, which are less than 300 yuan, also known as firesticks (because they are made of the same material as firewood, and the intonation is poor)
entry guitar: most of them are spruce panels, rosewood finger boards, and the back panels are not necessarily. The price is about 1000 yuan, and most of them are 500 yuan or 600 yuan, About 1000 yuan, there are also some elementary Miandan Qin
medium Guitar: most of them are spruce panel, rosewood fingerboard, back side panel, mahogany and fire rosewood. Generally, they are middle end single piano of various series, and some of them are full single (very few), with the price around 3000
high end: all single guitars and spruce veneers are the most popular. The price is four or five thousand or more. There is no upper limit. There are tens of thousands of them, but most people don't need them
tips on guitar selection: http://www.jitatang.com/guitar It is recommended to refer to
no matter where you buy it, you should know some experience to avoid being trapped. Generally, you will be trapped when you go to a piano shop for the first time. The most important two points (you can't hear the timbre and so on):
1. Look at the appearance and choose the log color or black directly Sunset color (the classic three color system), never white, Pink Guitar, that is the above said practice piano grade
2. Check the handle. When the guitar is tuned to the standard pitch, the distance between the string and the fingerboard should be about 3mm (that is, the thickness of a coin) at the 12th point. If you press the string too high, you will feel tired, otherwise it will cause the phenomenon of playing. A good hand feeling is that you can easily press any tone with your left finger without any proct or noise, and you don't feel any effort when you press it horizontally
3. Performance (in fact, you can't see it. You can get what you pay for. It's right to choose the most expensive one in your budget.)
3. Let me give you some advice. The application of enterprise on the chain means that most of the business activities of the enterprise and most of the service and management functions of Zhengfu are carried out efficiently on the chain. It is suggested to pay attention to the "SMIC blockchain service platform" for real-time information understanding
4. This Canon laser printer icmf426dw features many functions, such as: multiple function, high-speed double-sided printing function, deformation correction function, etc. I know so much, I hope I can help you!
5. AVIC motor control, aviation power, Chengfa science and technology, etc. limit, AVIC aircraft, AVIC Electromechanical, aerospace electrical, etc
6. Unknown_Error
7. Loom network
the loom team will develop a software development kit, loom SDK, with which developers can quickly create and customize their own DAPP chains. For example, the data exchange capacity requirements of card games and RPG games are different. As developers, they can choose their own rules in terms of security and speed
referring to the legend of hearthstone, the team has developed a card game completely based on the blockchain, which can be used on mobile phones.
the loom team will develop a software development kit, loom SDK, with which developers can quickly create and customize their own DAPP chains. For example, the data exchange capacity requirements of card games and RPG games are different. As developers, they can choose their own rules in terms of security and speed
referring to the legend of hearthstone, the team has developed a card game completely based on the blockchain, which can be used on mobile phones.
8. Firstly, we need to know that blockchain is a new application mode of computer technology such as distributed data storage, point-to-point transmission, consensus mechanism and encryption algorithm. Secondly, as for the composition architecture of blockchain system, jinwowo Group believes that it is composed of data layer, network layer, consensus layer, incentive layer, contract layer and application layer
1. Data layer: encapsulates the underlying data block and related data encryption and timestamp technologies
2. Network layer: includes distributed networking mechanism, data propagation mechanism and data verification mechanism
3. Consensus layer: it mainly encapsulates various consensus algorithms of network nodes; The incentive layer integrates economic factors into the blockchain technology system, mainly including the issuance mechanism and distribution mechanism of economic incentives
4. Contract layer: it mainly encapsulates all kinds of scripts, algorithms and smart contracts, which is the basis of the programmable characteristics of blockchain; At present, jinwowo in Southwest China has taken the lead in big data research with blockchain as the underlying technology, and also provides big data services with blockchain as the underlying technology
5. Application layer: encapsulates various application scenarios and cases of blockchain. In this model, chain block structure based on timestamp, consensus mechanism of distributed nodes, economic incentive based on consensus computing power and flexible and programmable smart contract are the most representative innovations of blockchain technology
1. Data layer: encapsulates the underlying data block and related data encryption and timestamp technologies
2. Network layer: includes distributed networking mechanism, data propagation mechanism and data verification mechanism
3. Consensus layer: it mainly encapsulates various consensus algorithms of network nodes; The incentive layer integrates economic factors into the blockchain technology system, mainly including the issuance mechanism and distribution mechanism of economic incentives
4. Contract layer: it mainly encapsulates all kinds of scripts, algorithms and smart contracts, which is the basis of the programmable characteristics of blockchain; At present, jinwowo in Southwest China has taken the lead in big data research with blockchain as the underlying technology, and also provides big data services with blockchain as the underlying technology
5. Application layer: encapsulates various application scenarios and cases of blockchain. In this model, chain block structure based on timestamp, consensus mechanism of distributed nodes, economic incentive based on consensus computing power and flexible and programmable smart contract are the most representative innovations of blockchain technology
9. Unknown_Error
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