What is the essence of qianteng blockchain game
this is a passage in Alibaba's documentary dreamer. When ps: is repeated many times, it can explain the term "third parties" very well. This is also the beginning of Taobao and Alipay's birth. In other words, at that time, Ali was forced to act as a "third party" because no company could play such a role, so Ali became a center of trust. Businesses and users chose to give money to Ali because of "trust". But what if Ali absconds with money (though impossible...) or if the financial operator has problems (after all, it's human...)? If only there was a machine or a "super system" to do these things! Today, more than ten years after the replacement of Internet technology, blockchain appears in front of us, right! It's the super system;! A machine of trust
with blockchain, things start to change
traditional centralized mode:
decentralized mode under blockchain network:
in decentralized network, each user can be directly contacted without any third party's participation, and the transfer between users is like hand-in-hand cash, which is why bitcoin is called "e-cash"
well, now that a has transferred the money to B, who will charge the account? Alipay has helped me keep account of accounts, which will be unified in Alipay backstage system. In order to make all the transactions of the users recorded and the accounts are correct, Alipay will make great efforts to this end. Look at Alipay's initial
1000 bills per day. Artificial reconciliation is already very painful. With the volume of Alipay now, there are less than hundreds of thousands of bills per day, even if the system reconciliation is unavoidable, and it is necessary to pay the corresponding manpower and material resources to maintain this very complex revenue and expenditure clearing system. Having said so much, how does the blockchain reconcile? The answer is: no! There is no need for reconciliation and zero clearing in the blockchain network, because every node in the blockchain (a computer or a user) has its own account book, which is updated in real time. Any transaction in the blockchain network will be recorded in your own account book. Yes, you also have other people's accounts, But you don't know who this person is, because they all look like this:
it establishes a set of consensus mechanism to ensure the authenticity of data, and establishes trust between nodes that do not know each other. The participating nodes work together to maintain the healthy growth of the system
in order to stimulate the enthusiasm of participants, bitcoin, the first application of blockchain, was created.
1. Distributed: ledger is not only stored in one place, but in many places
2. General ledger: you can determine that you are not necessarily a machine stored general ledger through the network, but you can at least obtain the general ledger from the network
3. Decentralization: "distributed" is not a general distribution, but a decentralized distribution. No one can control and tamper with it, its accounting rules are based on some designed mathematical method to account for all rights. How to test, how to use, are in accordance with an open method to complete, so in essence is an account book
coin Ying China is the first to introce blockchain into the crowdfunding instry, making crowdfunding more open, transparent and simple.
according to the classification of cryptogames, hot potato, Collectible transaction, spinach and Ponzi are the main game playing methods among the online blockchain games. The most popular games are hot potato games, including two popular games recently - cryptocelebrities and cryptocountries. There are 35 collections and transactions, ranking second, mainly represented by cryptokitties. Spinach and Ponzi are 17, ranking third, with etherroll and etheremon as the star procts
blockchain games also use a variety of themes, from cats, dogs, dragons, pigs and other animals to people, cars, countries, teams and so on
blockchain game 1.0 era
time: November to December 2017
main playing method: Collection + transaction
representative works: cryptokitties, cryptopunks
blockchain technology gives uniqueness to players' digital assets. This graally leads to the concept of NFT (non fungible tokens). The uniqueness and scarcity of people's assets in blockchain games will not change with the game itself. The concept was first applied by cryptopunks, which was launched by larva labs in June of 17. The system randomly generates 10000 punk avatars, which are put on Ethereum through smart contracts and distributed to players for free for trading
when axiom Zen studio added attributes, reproction and auction functions to NFT, cryptokitties was born. People can buy kittens with different attributes, breed with other cats, or sell their own cats through Dutch auction. Kittens with rare and unique genes are wildly sought after by people, and they get a high premium
people continue to develop on the basis of cryptokitties, adding accessories and combat functions, as well as gold digging, feeding, and looting
blockchain game 2.0 era
time: December 2017 to January 2018
main play method: Ponzi like
masterpiece: etheremon
at the beginning, etheremon's play method was very simple and crude. After a player bought a pet, as long as someone bought the same pet, the player could get a small part of eth reward. The game team quickly made a profit of about 2000 eth in a week. Then completely change the way of play, successfully transformed into a collection + combat game. This kind of Ponzi like game was quickly imitated by other manufacturers, and many imitators such as ethertanks and ethertanks appeared<
blockchain game 3.0 era
time: January 2018
main play method: fixed price, forced price hot potato mode
representative works: cryptocelebrities, cryptocountries
players buy encryption celebrities (Nakamoto, musk, etc.) and encryption countries (Japan, the United States, etc.), e to the uniqueness of assets, Subsequent players can only buy from asset owners at a higher price. The price is forced to rise, and the platform earns part of the price difference. At present, the country with the highest price is Japan, about 700 eth, and the most expensive celebrity is Elon Musk, who is worth about 200 eth
blockchain game 4.0 era
time: February 2018
main playing methods: combination of multiple mechanisms
representative works: world.mycollect, cryptocities
in the game, multi-level sales and sharing, player exploration (randomness), lottery, resource uniqueness and other playing methods are adopted. In cryptocities, for example, players can buy countries, continents and the world to "conquer.". The player who conquers the world can get 1% of the transaction volume of the continent and the country, and the player who conquers the continent can get 1% of the transaction volume of the country. In the future, players who conquer the country can get 1% of the transaction value of their subordinate cities. When exploring a new city, players have a chance to explore gems and get eth rewards
at the same time, spinach games also emerged. The high transparency of blockchains makes it easier for them to gain the trust of investors. The more famous ones are etheroll and vdice. They play simply and rudely. Players spend a certain amount of eth to bet on a certain number. When the number randomly generated by the system is less than that number, they can get profits
in addition, there are RPG (ethercraft), battle games (etherbots) and binary (ethermeng king), etc
2
advantages and disadvantages of blockchain games
throughout these successful cases, we find that blockchain games do have unique advantages:
high degree of trust: trust is quickly established through open source contracts, the use process is completely transparent, and the information is completely symmetrical. Fairness: data can not be tampered with and rules will never change. Assets belong to indivial players: Players' assets will not be lost with the decline of the game. Strong community attribute: blockchain itself has strong transaction and community attributes
of course, the current blockchain game is also in its infancy, with obvious disadvantages:
unable to interact in time: there are uncertain waiting time and congestion in blockchain transactions, so it is difficult to form timely interaction between players. The cost of sending instructions is high: every time the instructions are sent, gas will be consumed, while the price of eth still makes the cost of gas relatively high. Immature development environment: at present, Ethereum's virtual machine and programming language solidness are the most mature development environment in many public chains. But compared with other popular languages, it is still very immature
3
Gamification will boost the implementation of blockchain
in traditional desktop online games, manufacturers constantly encourage new players, leading to inflation, and the real value of all assets of a game account is often far lower than the players' investment. After the emergence of mobile games, the mode of props binding account and account binding ID card soon became popular. This also makes once the player decides to leave a game, he must give up all the virtual assets in the game. The emergence and continuous maturity of blockchain technology will make the decentralized formulation of game rules and decentralized storage of virtual assets technically feasible. The convenience of virtual assets on the chain also makes the blockchain easier to land in the game scene
cryptogames believes that the development direction of blockchain games, or the development direction of classic games (like basketball, football and chess, once the rules are determined, they will last forever), It must be "decentralized":
the rules are determined by the players through negotiation, and the players supervise each other to ensure that the game is carried out according to the rules. All the props used in the game are owned by the players themselves. If someone breaks the rules or is not happy with the game, they can go away directly. There is no centralized organizer in the game itself.
the popularity of cryptokitties has greatly promoted private wallet, Blockchain game, as an early application of blockchain, has rapidly promoted the popularity of blockchain. Similarly, the use of game development experience and game design concept to develop a game
as a pet that people love, what other characteristics do I have besides "beauty"
every day, I will act coquetry with my host
when I am full, I will work to earn money, eat less and earn more
for me, it doesn't cost the owner money, but also makes money (male clown)
I have a baby who is not out of shape. When the baby grows up, it can make money. When the baby grows up, it can make money again. There are endless generations (female clowns)
I carry 54 gene codes (well, several pairs more than 23 pairs of the host), engraved with genes given by my grandparents and parents, and my own random genes, which determine my appearance: background color, clothing pattern, skin pattern. Occasionally, there may be gene mutation to obtain some extremely rare appearance. Anyway, I'm unique
I am a digital collector, which is my most typical and important feature. I am a non-standard digital currency (like ether currency, each unit is equivalent, we call it standard digital currency). Each of our brothers and sisters represents the value of a currency, and with the careful care of the host, my value will be higher and higher. If the host has a new lover, you can sell me at any time to make money. Oh, I swear I will not count your money, Really
I, based on the blockchain, can never be changed: all my actions above will be recorded on Ethereum, and the host can clearly query all the above data information of me and my partners through the verification of the third-party platform. The gentleman is frank, that's us. Our smart contract part of the code, are open source Oh, owners can view any
next, let me briefly introce the play of cryptoclones
cryptoclones is a digital blockchain game with collection value based on Ethereum blockchain. Using ether money to adopt clowns can be resold, and they can also be used to breed a new generation of clowns with strange shapes. They can also be cultivated to work and earn money, which makes the digital collection of clowns more sustainable and playable< There are two kinds of proction mechanism of clowns, one is official proction, the other is breeding proction between two clowns
one official clown is proced every 15 minutes, and the total number is only 50000. At certain times, the official will also release some strange clowns with special shapes. The price of the original clown is the average of the prices of the last five clowns in the market
two clowns of different genders can reproce in the breeding center of the market. In each breeding pair, one clown who plays the role of father can receive the breeding fee paid by the other party (maternal Master). After breeding, there is a certain recovery period, which is related to the clown's genes. The clown in the role of mother will have a period of pregnancy, and she will not be able to breed with other clowns until she gives birth to her baby. There is no limit to the number of breeding times of each etheric clown, but the recovery period and pregnancy period will increase with the number of breeding times< Each clown's appearance is determined by the tamperable genes stored in the smart contract, and each gene is unique, so each clown is unique
the appearance of a clown is composed of eight parts, each part of which can be divided into ordinary and rare attributes. The number of rare attributes is less than that of ordinary attributes, which makes the clown with rare attributes more precious
the appearance of a clown born in breeding is closely related to his parents and the genetic genes carried by his parents. The offspring have a high probability of inheriting the shape of some parts of his parents, so that their parents' good genes can be inherited, and it is possible to mutate and become a completely different clown from his parents
3. Clown trading
etheric clown can be directly used for trading
sell: users can choose clowns to be auctioned in the market, and they can sell their own clowns. When selling, users need to set the highest starting price, the lowest acceptance price and the auction time. The Dutch auction is adopted in the auction. During the auction time, the highest price set by the seller is graally transferred to the lowest price. If the owner is not willing to sell at a low price, a longer auction time can be set or the clown can be sold off the shelves
buy: the buyer selects the clown on sale in the market and pays ether to buy the clown he likes. When the buyer purchases, the transaction will be concluded at the auction price at the current time point. If you have a favorite clown, but feel that the price is not suitable for the time being, and want to pay more attention, you can collect the clown after you like it. Later, we can understand the dynamic of the clown through "my attention"< There are four kinds of clown attribute values: growth value, strength value, agility value and wisdom value. Generation 0 clowns get the value of each attribute randomly, and the non generation 0 clowns are mainly inherited
attribute values can be changed by eating food
after the clown's growth value reaches the requirement (100 points), he can go to the factory to earn money (ETH). Different kinds of factories need different clowns. Dream college needs the wisdom of every working clown. Clowns with more than 800 points of wisdom go to Dream Academy of Sciences to work, and their income can get bonus. If a clown with less than 300 wisdom goes to work, his income will be reced to
a part-time job will consume physical strength. The total physical strength is 120 points. It consumes 1 point every 12 minutes and can work up to 24 hours. During the period of not working, physical strength can be recovered, a little every 8 minutes
when the time reaches 0 o'clock or the clown's physical exertion is completed, the clown's work income will be settled according to the actual working hours at 0 o'clock every day. When every 12 minutes is a work, less than 12 minutes will not be counted
5. Clown food and feeding
owners can buy spinach, beef, carrots, walnuts and other food through the mall to feed clown pets
the price of food is related to the selling price of original clowns on the platform the day before. So the owners can hoard some food when the price of food is low
feeding spinach is helpful to growth value, beef corresponds to clown pet's strength value, carrot corresponds to agility, walnut corresponds to wisdom
the clown can only eat one food a day. We suggest that spinach should be fed in the early stage to meet the working conditions as soon as possible, and then according to the natural properties of clown in the later stage. When working, choose the type of factory with the highest attributes to work<
6. It's more lovely to bask in the sun
it's OK. Go to the square and have a look. Here gathered a lot of lovely owners and clowns, if you adopt a very ugly cute clown, also bask in, let everyone know our style
on the blockchain, code replaces text, becomes a new form of contract presentation, and even automatically executes, which is an outstanding contribution of blockchain code farmers. With the "rampant" of code as contract, combined with the future of artificial intelligence, perhaps the leader of the future blockchain world will become Homo sapiens, and code will become the yardstick of the "remote control" community.
What is blockchain game
there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money
what value can blockchain bring to the game
ownership and liquidity of game assets
on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level
under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:
1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar
2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself
3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain
in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost
spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising
Ethereum game: the underlying logic of the game is based on Ethereum blockchain and smart contract
chain game: the underlying logic of the game is based on thunderbolt cloud blockchain technology
public chain game: anyone can view the data on the blockchain and initiate transactions, open source code, decentralized blockchain management, and use algorithms and other system mechanisms to achieve the purpose of transaction and data tamper prevention without exposing too much privacy, such as bitcoin, Ethereum, etc
private chain game: similar to public chain, distributed database, point-to-point transaction, but not everyone can read, write and audit block data. The owner of the database is a separate group or enterprise. In extreme cases, the owner can cover or delete the block. In short, private chain is not completely decentralized
if it is divided by game type, it can be the same as the traditional way. At present, the existing types of blockchain games in the market include: cultivation, role play, simulation operation, sandbox, set and change cards, placement, war strategy, leisure competition, etc. With the development of blockchain, it is believed that there will be more types of games embracing blockchain, and there will be more and more types of blockchain games
as the name suggests, blockchain game refers to the game that uses blockchain technology. Because the game requires high accuracy of data and is not allowed to be tampered with, it completely gives the game rights to the players and is not controlled by the centralized platform, so it is perfectly combined with blockchain technology. Dr dragon hunt is a typical blockchain game. I hope it can help you.