How to play niucaohuo blockchain
zilliqa project's token name is ZIL, which has been circulated and traded on 23 exchanges. Mainstream exchanges such as fire coin and coin an support it, so it is very convenient to participate. ZIL's maximum supply is 21 billion, of which 12.6 billion will be released directly through contracts, and the other 8.4 billion will be released in the form of mining awards within 10 years
the main network of zilliqa will be launched at the end of 2018 or the beginning of 2019, and the mining reward is rich, especially in the early stage. The electric power cost of zilliqa mining is only 1 / 9 of that of Ethereum, so it is more feasible with less energy consumption. In addition, mining can be carried out through GPU graphics card miner, and can simultaneously double dig ZIL and eth, bringing higher benefits for miners
pay attention to "zilliqacn" to learn more about the progress of the project.
of course, different games have different ways to play. In detail, you may need to focus on a certain game to give you an explanation. Or do you want to develop a blockchain game by yourself? I recommend Chongqing anonymous technology. Blockchain games are all in progress
If bitcoin represents blockchain version 1.0, it proves to the world that digital currency can be realized. Then Ethereum represents blockchain version 2.0, which lets you know more about the play of blockchain, decentralized applications and smart contracts. In 2018, blockchain will enter the stage of 3.0, application and scenario landing will be the core of blockchain, and blockchain based applications in various instries will spring up, which will be the early dividend period of the last stage of blockchain development. The demand for talents driven by the application of blockchain technology has become increasingly large. Blockchain technical talents have become the new professional talents, which are highly competitive, and also have enviable high salaries
whether to form a meaningful large-scale consensus: one of the outstanding advantages of blockchain is that it can effectively form a large-scale consensus by opening account books and notifying the whole network. At present, there is no need to form a network wide consensus for many projects. Some projects are just for crowdfunding and token issuance. The blockchain consensus of projects is meaningless. Does this model have network effect: network effect means that a project will become more and more valuable with more and more users of the project, because the value of the project is not in the users themselves, but in the connection network between users. Bitcoin is a typical example. The more user nodes there are, the more links between nodes will grow exponentially, and the whole ecosystem of bitcoin will be more valuable
of course, in addition to these points, there are many basic principles to judge the project, such as effective incentive mechanism, strong team, project solving pain points, and so on
according to the classification of cryptogames, hot potato, Collectible transaction, spinach and Ponzi are the main game playing methods among the online blockchain games. The most popular games are hot potato games, including two popular games recently - cryptocelebrities and cryptocountries. There are 35 collections and transactions, ranking second, mainly represented by cryptokitties. Spinach and Ponzi are 17, ranking third, with etherroll and etheremon as the star procts
blockchain games also use a variety of themes, from cats, dogs, dragons, pigs and other animals to people, cars, countries, teams and so on
blockchain game 1.0 era
time: November to December 2017
main playing method: Collection + transaction
representative works: cryptokitties, cryptopunks
blockchain technology gives uniqueness to players' digital assets. This graally leads to the concept of NFT (non fungible tokens). The uniqueness and scarcity of people's assets in blockchain games will not change with the game itself. The concept was first applied by cryptopunks, which was launched by larva labs in June of 17. The system randomly generates 10000 punk avatars, which are put on Ethereum through smart contracts and distributed to players for free for trading
when axiom Zen studio added attributes, reproction and auction functions to NFT, cryptokitties was born. People can buy kittens with different attributes, breed with other cats, or sell their own cats through Dutch auction. Kittens with rare and unique genes are wildly sought after by people, and they get a high premium
people continue to develop on the basis of cryptokitties, adding accessories and combat functions, as well as gold digging, feeding, and looting
blockchain game 2.0 era
time: December 2017 to January 2018
main play method: Ponzi like
masterpiece: etheremon
at the beginning, etheremon's play method was very simple and crude. After a player bought a pet, as long as someone bought the same pet, the player could get a small part of eth reward. The game team quickly made a profit of about 2000 eth in a week. Then completely change the way of play, successfully transformed into a collection + combat game. This kind of Ponzi like game was quickly imitated by other manufacturers, and many imitators such as ethertanks and ethertanks appeared<
blockchain game 3.0 era
time: January 2018
main play method: fixed price, forced price hot potato mode
representative works: cryptocelebrities, cryptocountries
players buy encryption celebrities (Nakamoto, musk, etc.) and encryption countries (Japan, the United States, etc.), e to the uniqueness of assets, Subsequent players can only buy from asset owners at a higher price. The price is forced to rise, and the platform earns part of the price difference. At present, the country with the highest price is Japan, about 700 eth, and the most expensive celebrity is Elon Musk, who is worth about 200 eth
blockchain game 4.0 era
time: February 2018
main playing methods: combination of multiple mechanisms
representative works: world.mycollect, cryptocities
in the game, multi-level sales and sharing, player exploration (randomness), lottery, resource uniqueness and other playing methods are adopted. In cryptocities, for example, players can buy countries, continents and the world to "conquer.". The player who conquers the world can get 1% of the transaction volume of the continent and the country, and the player who conquers the continent can get 1% of the transaction volume of the country. In the future, players who conquer the country can get 1% of the transaction value of their subordinate cities. When exploring a new city, players have a chance to explore gems and get eth rewards
at the same time, spinach games also emerged. The high transparency of blockchains makes it easier for them to gain the trust of investors. The more famous ones are etheroll and vdice. They play simply and rudely. Players spend a certain amount of eth to bet on a certain number. When the number randomly generated by the system is less than that number, they can get profits
in addition, there are RPG (ethercraft), battle games (etherbots) and binary (ethermeng king), etc
2
advantages and disadvantages of blockchain games
throughout these successful cases, we find that blockchain games do have unique advantages:
high degree of trust: trust is quickly established through open source contracts, the use process is completely transparent, and the information is completely symmetrical. Fairness: data can not be tampered with and rules will never change. Assets belong to indivial players: Players' assets will not be lost with the decline of the game. Strong community attribute: blockchain itself has strong transaction and community attributes
of course, the current blockchain game is also in its infancy, with obvious disadvantages:
unable to interact in time: there are uncertain waiting time and congestion in blockchain transactions, so it is difficult to form timely interaction between players. The cost of sending instructions is high: every time the instructions are sent, gas will be consumed, while the price of eth still makes the cost of gas relatively high. Immature development environment: at present, Ethereum's virtual machine and programming language solidness are the most mature development environment in many public chains. But compared with other popular languages, it is still very immature
3
Gamification will boost the implementation of blockchain
in traditional desktop online games, manufacturers constantly encourage new players, leading to inflation, and the real value of all assets of a game account is often far lower than the players' investment. After the emergence of mobile games, the mode of props binding account and account binding ID card soon became popular. This also makes once the player decides to leave a game, he must give up all the virtual assets in the game. The emergence and continuous maturity of blockchain technology will make the decentralized formulation of game rules and decentralized storage of virtual assets technically feasible. The convenience of virtual assets on the chain also makes the blockchain easier to land in the game scene
cryptogames believes that the development direction of blockchain games, or the development direction of classic games (like basketball, football and chess, once the rules are determined, they will last forever), It must be "decentralized":
the rules are determined by the players through negotiation, and the players supervise each other to ensure that the game is carried out according to the rules. All the props used in the game are owned by the players themselves. If someone breaks the rules or is not happy with the game, they can go away directly. There is no centralized organizer in the game itself.
the popularity of cryptokitties has greatly promoted private wallet, Blockchain game, as an early application of blockchain, has rapidly promoted the popularity of blockchain. Similarly, the use of game development experience and game design concept to develop a game
the specific playing method is like this.
the proction of clowns
the proction mechanism of clowns can be divided into two kinds, one is the official output, the other is the breeding output between two clowns< The appearance of a clown is composed of eight parts. The attributes of each part can be divided into common and rare. The number of rare attributes is less than that of common attributes, which makes the clown with rare attributes more precious
every clown is unique
> clown trading
etheric clown can be directly used for trading
sell: users can choose clowns to be auctioned in the market, and they can sell their own clowns
buy: the buyer selects the clown on sale in the market and pays ether to buy the clown he likes< There are four kinds of clown attribute values: growth value, strength value, agility value and wisdom value. Generation 0 clowns get the value of each attribute randomly, and the non generation 0 clowns are mainly inherited
attribute values can be changed by eating food
clown food and feeding
owners can buy spinach, beef, carrots, walnuts and other food through the mall to feed clown pets.