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A man-machine integrated intelligent system composed of intelligent machine and human experts can carry out intelligent activities in the manufacturing process, such as analysis, reasoning, judgment, conception and decision-making
intelligent manufacturing system is a man-machine integrated intelligent system composed of intelligent machines and human experts. In the manufacturing process, it can simulate the intelligent activities of human experts for analysis, reasoning, judgment, conception and decision-making with the help of computer in a highly flexible and low integrated way, so as to replace or extend part of human brain work in the manufacturing environment. At the same time, collect, store, perfect, share, integrate and develop the intelligence of human experts
extended materials
intelligent manufacturing should include intelligent manufacturing technology and intelligent manufacturing system. Intelligent manufacturing system can not only enrich knowledge base in practice, but also have self-learning function, collect and understand environmental information and its own information, And the ability to analyze, judge and plan their own behavior
based on the essential characteristics of intelligent manufacturing system, according to the basic idea of distributed integration, the theory and method of multi-agent system in distributed artificial intelligence are applied in the distributed manufacturing network environment to realize the flexible intelligent integration of manufacturing cell and network-based manufacturing system
according to the isomorphic characteristics of distributed system, on the basis of a local implementation form of intelligent manufacturing system, it also reflects the implementation mode of intelligent manufacturing system in the global manufacturing network environment based on Internet
the following content is transferred from < EM > minecraft wiki < / EM >:
1.7.2 update content:
General:
improve and update
resource package
maximum size increased to 50MB
multiple resource packages can be selected at the same time
if the same content exists in the resource package, the top content will be used
can automatically mix the contents of different resource packages, such as a sound package and a material package
comprehensive rectification menu
the server can provide resource package
sound effects
you can now add new sound effects through resource package
resource packages can be added, removed, supplemented, randomized, or grouped by using JSON
sound effects and music are now saved in the. Minecraft / assets / sounds folder
the concert is suspended following the game pause
network code
complete reproction
now using netty
most of the communication packets have not changed, handshake and Ping processes have been redone
The header ofpackage contains the information of package length
lighting effect
clouds and sky will become darker
fixed several lighting problems
reced the "dark area" caused by terrain generation[ 5]
repair the lighting problem of torches in fortresses and abandoned mines[ 6] [7]
the brightness of thunderstorm becomes 7 (before that, the brightness is 12 as normal rainfall, but hostile creatures will generate when the brightness is < 7)
game options
added & quot; Force Unicode font & quot; Option, you can now choose whether to force a Unicode font on text
this button will now apply a variety of experimental shaders
list of currently available shaders: anti aliasing, de converging, silhouette, art, saturation, pencil, bit, flipping, phosphor, speckle, fast approximate anti aliasing, pillow scan, speckle 2, green, edge detection, blur, inversion, shake, hover color Color
TV
visibility is now a sliding bar that can be set at 2-16 blocks; The maximum FPS is 10-250, unlimited slider; Mipmapping can be set to level 1-4 or not used; Anisotropic filtering can be set to 2, 4, 8, 16 or not
display unused and in use resource packages separately - now multiple resource packages can be used at the same time, and superior resource packages will be given priority according to the set priority
from now on, the main volume, background music, record player / note box, weather, square, hostile creature, friendly creature, player and environment can be controlled independently
some options are integrated in the control settings. Now you can reset the hotkeys 1-9, screenshot button, movie effects switch (you can set and remove the default key), angle switch and sprint button (press to enter the sprint state, the default is left shift key)
in the mode of creation, The display items of decorative squares have changed from rose to peony
server list
now you can refresh the list through F5
added server icon
when the mouse hovers over the number of players, the current online players will be listed
added support for multi line MOTD (Introction message)
record
record will now be recorded through log4j 2 After finishing
the default record location will be changed to logs / latest.logs, and the old records will be recorded in logs / & lt; Year & gt-& lt; Month & gt-& lt; Day & gt- 1. Lg.gz, the last digit will be added to each startup
thanks to log4j 2, the way to save records has also changed, such as: HTML page, database, only containing errors, log file, log file, log file, log file, log file, log file, log file, log file, log file, log file, log file, log file, log file, log file, log file, log file, log file, log file, log Do not record
minecraft domain
new content
command
set the birth point of all players (even those who have never entered the server or are not online, But it will not cover the setting of the bed)
usage: setworldsweep [x] [y] [Z]
detect the block in the specified position
usage: testforblock & lt; x> & lt; y> & lt; z> & lt; Box name & gt[ Data value] [data label]
used to create, delete, or replace a single block
usage: setblock & lt; x> & lt; y> & lt; z> & lt; Box name & gt[ Data value] [old block processing method] [data label]
used to give Player Achievement
usage / achievement give & lt; Data name & gt[ Player]
used to generate any entity in the game, including giant, Shadow crystal, shadow dragon, and activated TNT
usage: Sum & lt; Entity name & gt[ x] [y] [Z] [data tag]
use JSON language to create & quot; Button & quot; And formatted text (bold, slant, underline, etc.)
usage: tellraw & lt; Players & gt& lt; Original JSON message & gt
will automatically kick off the players who have been hanging up for too long
is limited to multiplayer games and can only be used by server administrators
usage: setidletimeout & lt& lt; Idle time limit (minutes) & gt
/ setidletimeout
/ tellraw
/ sum
/ achievement/ setblock
/ testforblock/ setworldsplash
particle effect
the size of particles depends on the falling height
there will be bubbles moving towards your float before something bites. It looks like a fish is swimming towards your hook
fishing now proces particle effect
falling now proces particle effect
new achievement
making the most advanced beacon
needs to complete & quot; Here we go& quot; Achievements
kill Xiaoling
needs to complete & quot; Here we go& quot; Achievements
call the withered spirit
needs to be completed & quot; It's over& quot; Achievements
found all biota
needs to complete & quot; Is it over& quot; Achievements
throw diamonds at other players or zombies who can pick up things
needs to complete & quot; Diamond& quot; Achievements
a cow was bred by feeding wheat
needs to complete & quot; Bullfighter & quot; Achievements
population recovery
here you are
the time of exploration
has begun
started
beacon engineer
new statistics
riding distance
times of catching garbage
times of catching treasure
biostatistics
improvement and change
Fishing
t - speed up fishing efficiency
favor of the sea - rece the chance of getting garbage
fish: there are four kinds, namely raw fish, raw salmon, clownfish and puffer
There are seven kinds of treasure: Enchanted fishing rod, enchanted bow, enchanted book, life brand, trip line hook, water lily and saddlegarbage: there are 11 kinds of garbage, which are damaged fishing rods, water bottles, carrion, thread, leather, bowls, sticks, boots or damaged boots
changed the fishing mechanism
in addition to fish, fishing can also catch other things
added the enchantment of fishing rod, which can change your fishing luck
achievement and statistics [8]
the mouse can show the achievement prompt
now linked to the scoreboard system - 744 target criteria have been added for tracking statistics and achievements
each world / server [9] has its own independent value
achievement interface can now use the mouse wheel to zoom in or out
achievements. Now only the 5 achievements that have been extended will be displayed
only the items, squares and achievements that players have touched New achievements: population recovery, time for exploration, start Started, and beacon engineer
new statistics: riding distance, the number of times to catch treasure, and the number of times to catch trash
if the five pre achievements required by an achievement are not completed, then the achievement will not be displayed Like "diamond“ Achievements are not shown until you get wood
if you haven't synthesized / placed / mined a block, or synthesized / used / exhausted a tool, or killed or killed a monster, their information will not be displayed in the statistics
after an achievement, a player will send a message on the chat channel; This function can be turned off
scoreboard
now you can use statistics to create goals, and any data that can be tracked (including achievements) can be used in goals
So the achievement and statistics of each world / server are independentdirective
use / give and / sum commands
example:
/ give @ P 110 {display: {Lore: [& quot; Hi,",& quot; How are you?& quot;], Name:" Nice Stone Block"}, ench:[{id:1, lvl:10 }]}
/summon Pig ~ ~ ~ {S addle:1 , CustomName:" Babe", CustomNameV isible:1 }
/give @p 397 1 3 {SkullO wner:MHF_ Pig}
will now set the time to 13000 instead of 12000
will now set the time to 1000 instead of 0
players can now have custom names, backgrounds and enchanted items[ 10]
now you can also give items with custom NBT tags, such as the head of a specific player or the brush box with special habits.
now the name of the renamed item will be displayed in the chat window and its tag will be displayed when the mouse is hanging over it.
usage: < / give & lt; Players & gt& lt; ID> [ Quantity] [damage value] [data tag]
/ give
/ time set day
/ time set night
user defined NBT tags can be added through commands
NBT format
List tags no longer need to be named
will no longer cause crash when inputting the wrong format (integer / short)
chat system
added a way to trigger events when clicking chat messages, Like executing a command
other functions include opening a link or displaying a label when the mouse is pointing
" Save the screenshot to & quot; Information can be clicked to open the screenshot folder
you can click the player's name to send private messages
Add / tellraw & lt; Players & gt& lt; Original JSON message & gt; Command to send user-defined messages to players, the sender will not be displayed
syntax example / tellraw @ P {text: & quot; Daytime? & quot;, color:" green", extra:[{text:" Click here!& quot;, color:" blue", clickEvent:{action:" run_ command", value:"/ time set day"}},{ text:" Nighttime? & quot;},{ text:" Click here!& quot;, color:" blue", clickEvent:{action:" run_ command", value:"/ time set night"}},{ text:" Have fun!& quot;}]}
fog
fog now only exists at the edge of the visible block
removed the fog around the player
death interface
if the player dies in the game and chooses "return to title screen", a dialog box will pop up asking if you are sure to exit, and give you the option to return to title screen and rebirth to continue the game
border land
this includes air squares
this creates an invisible wall at the edge
all coordinates exceed X / Z ± 30000000 parts are considered
Intelligent manufacturing (IM) is a man-machine integrated intelligent system composed of intelligent machines and human experts. It can carry out intelligent activities in the manufacturing process, such as analysis, reasoning, judgment, conception and decision-making
through the cooperation between human and intelligent machine, we can expand, extend and partially replace the mental work of human experts in the manufacturing process. It extends the concept of manufacturing automation to flexibility, intelligence and high integration
extended data:
comprehensive characteristics
compared with traditional manufacturing, intelligent manufacturing system has the following characteristics:
< P > self-discipline ability
that is, the ability to collect and understand environmental information and their own information, analyze, judge and plan their own behavior. Equipment with self-discipline ability is called "intelligent machine". To a certain extent, intelligent machine shows independence, autonomy and personality, and even can coordinate operation and competition with each other. Strong knowledge base and knowledge-based model are the foundation of self-discipline ability
man machine integration
IMS is not a pure "artificial intelligence" system, but a man-machine integration intelligence system, which is a kind of hybrid intelligence. The intelligent machine based on artificial intelligence can only carry out mechanical reasoning, prediction and judgment. It can only have logical thinking (Expert System) and image thinking (neural network) at most. It can not do inspiration (Insight) thinking at all. Only human experts can really have the above three thinking abilities at the same time
therefore, it is unrealistic to replace the intelligence of human experts in the manufacturing process with artificial intelligence and undertake the tasks of analysis, judgment and decision-making independently
on the one hand, human-computer integration highlights the core position of human in the manufacturing system, and at the same time, with the cooperation of intelligent machines, it can give full play to human's potential, so that human-computer interaction shows a relationship of equal cooperation, mutual "understanding" and mutual cooperation, so that the two can show their respective abilities and complement each other at different levels
therefore, in the intelligent manufacturing system, people with high quality and high intelligence will play a better role, and machine intelligence and human intelligence will be truly integrated together to complement each other