My world blockchain
The block loader can keep the block loaded all the time
The map is divided into numerous blocks. When the player leaves a block, the block stops (the wheat doesn't grow). The block loader can keep the block loaded all the time
block loading can set its own range and can radiate multiple blocks. Node loading can only load the block in which it is located. Because the block is still active, the plant growth, withering, biogenesis, movement and Redstone mechanisms can still operate normally when the player is not nearby, and the time zone block will remain active when the player is in any place of the dimension of the normal loading area
extended materials:
my world has five main game modes: survival mode, creation mode, adventure mode, bystander mode and limit mode. The game also has four levels of variable difficulty systems. The easiest difficulty (peace) will remove all naturally generated hostile creatures (except terminal mites and terminal Dragons). The hunger value in the game will always be full, and the speed of blood return is the fastest. In difficult mode, players may starve to death. In the limit mode, the difficulty is always locked in the difficulty and cannot be reborn after death
the world of the game is mainly composed of rough 3D blocks with some fixed grid (lattice) patterns on the surface, representing different materials, such as soil, stone, various minerals, water and tree trunk. Although players can move around the world freely, blocks can only be placed in an integer grid. In addition to entities, players can collect these blocks and place them where they want to place them, so as to carry out various constructions (if adventure mode is used, it depends on the game settings)
(please refer to the "block" and "birth point block" entries in minecraft wiki first to read the following contents)
1. A square area composed of blocks around the player will be loaded with blocks and block engraving. The size of this square area is related to the visibility in the video settings (in 1.7 + version, the "very low", "low", "medium" and "high" in 1.7 - version are 2, 4, 8 and 16 chunks, respectively). This square is centered on the block where the player's foot center is located, and its size is (2n + 1) ×( 2n + 1)
2. If the player is in the main world, the birth point block will be loaded with blocks. The birth point is determined by the compass. The birth point block is a 16 × The center of block 16 is the square vertex of the block where the birth point is located, and this vertex is the closest of all four vertices to the birth point. If the birth point is located in the center of a block, the range of birth point block will be expanded to 16 × 17、17 × 16 or even 17 × Block 17
3. If the red stone line signal is drawn from the block with block loading to the adjacent block, the block will also be loaded. Once one block is loaded with blocks, the other block will be loaded with blocks
4. When players enter a dimension (& quot; Dimension & quot; This refers to the main world, the lower bound, and the destination. With one exception, the birth point block can last for one minute
5. When an entity passes through the hell gate, the hell gate of the main world and the lower world is located in 13 × Block 13 will load the block for 60 seconds. The 60 seconds will be reset instead of superimposed when there are entities passing by many times
6 × 5 blocks surrounded by blocks loaded with blocks will be loaded with entities
the following describes the contents of these three kinds of loading
block loading updates the corresponding block. The "block update sensor" entry on the minecraft wiki records things that can cause a block to update. When a block is loaded by a block, the block update can proceed normally
entity loading corresponds to changes in entity and entity added value. Such as biological activities, normal operation of furnace, funnel and brewing table, etc
block loading corresponds to the events caused by block loading. Such as the formation and melting of ice, the growth of trees, cactus, sugarcane and crops, the spread of grass and mycelium, etc
therefore, we can get the following methods:
1. We have no way to load the block carving. It can only be loaded when the player is near it (determined by visibility). So, increase the visibility as much as possible
2. For block loading and entity loading, we can build a hell gate in the birth point block, and throw objects to hell at an interval of less than one minute to ensure the permanent loading of the blocks on both sides of the hell gate Block loading is 13 × 13, solid loading is 9 × 9)
any block you want to load can be loaded from the birth point block or the Hellgate red stone circuit or funnel chain in the corresponding lower bound to any place in the main world or lower bound
one thing to note: if you want to load an entity, then in the target area, you need to make it around 5 blocks × Block 5 is loaded with blocks.
in short, when the red stone outputs red stone signal to the unloaded block, the unloaded block will be weakly loaded, and the output items of the funnel will be the same as those of other similar principles.
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human flesh anchor, open small and hang up
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block loader / block node loader
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Personal anchor / railcraft
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launch controller (Galaxy craft)
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quarry / build craft
< / OL >
you can use the terminal gateway as the block loader, and the blocks with this loader will continue to load
if it is helpful to you, please adopt it!
tickingarea add [XYZ] [XYZ] [string] adds the constant load block
with mcaselector, you can delete the useless blocks, and then you can reload the world with the new version to become the new version
(my previous survival archive was version 1.13, which was updated with it. As a result, I soon found bamboo forest and panda.)