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Game blockchain project ppt
Publish: 2021-04-17 01:05:54
1. From an academic point of view, blockchain is a new application mode of distributed data storage, point-to-point transmission, consensus mechanism, encryption algorithm and other computer technologies. Blockchain is essentially a decentralized database
for example, if you are a woman, every time your boyfriend says something disgusting to you or promises to buy something for you, you immediately record it and send it to you and all his friends, classmates, colleagues, as well as various groups and circles of friends, so that he can no longer resist. This is called blockchain
the core advantage of blockchain technology is decentralization, which can realize point-to-point transaction, coordination and cooperation based on decentralized credit in a distributed system without mutual trust by means of data encryption, time stamp, distributed consensus and economic incentive, so as to solve the high cost and low cost of centralized institutions Low efficiency and data storage insecurity provide solutions
the application fields of blockchain include digital currency, token, finance, anti-counterfeiting traceability, privacy protection, supply chain, entertainment, etc. with the popularity of blockchain and bitcoin, many related top domain names have been registered, which has a great impact on the domain name instry.
for example, if you are a woman, every time your boyfriend says something disgusting to you or promises to buy something for you, you immediately record it and send it to you and all his friends, classmates, colleagues, as well as various groups and circles of friends, so that he can no longer resist. This is called blockchain
the core advantage of blockchain technology is decentralization, which can realize point-to-point transaction, coordination and cooperation based on decentralized credit in a distributed system without mutual trust by means of data encryption, time stamp, distributed consensus and economic incentive, so as to solve the high cost and low cost of centralized institutions Low efficiency and data storage insecurity provide solutions
the application fields of blockchain include digital currency, token, finance, anti-counterfeiting traceability, privacy protection, supply chain, entertainment, etc. with the popularity of blockchain and bitcoin, many related top domain names have been registered, which has a great impact on the domain name instry.
2. In popular words: if we assume that the database is an account book, reading and writing the database can be regarded as a kind of bookkeeping behavior. The principle of blockchain technology is to find the fastest and best bookkeeper in a period of time, and then send this page of information of the account book to everyone else in the whole system. This is equivalent to changing all records in the database and sending them to every other node in the whole network. Therefore, blockchain technology is also known as distributed ledger
bitcoin, lightcoin, Ethereum, a smart contract platform, and decent, a distributed content publishing platform, all use blockchain technology.
bitcoin, lightcoin, Ethereum, a smart contract platform, and decent, a distributed content publishing platform, all use blockchain technology.
3. In fact, there are many problems.
if you want to have a 3A game company, you need to understand the following prerequisites:
1. Have corresponding qualifications (qualifications and certificates required by various laws)
2. Corresponding capital (including but not limited to time cost, money cost, engine cost, basic cost and technology cost)
3. There is a corresponding accumulation (engine, corresponding expertise, related personnel database, etc.). Special emphasis: Although all statements are similar, the corresponding specialty is particularly important, for example: sense of attack for kapukong)
4. The predecessor of a large number of stand-alone game companies (unique game studio, with the exchange and collision of ideas and Technology). And convenient accumulation)
let's analyze the above points:
1. From the corresponding qualifications, you need to know which qualifications and certificates are necessary to enter this field. But at this point, the number of companies interested in stand-alone games will be blocked. For specific reasons, please contact the Internet by yourself
2. From the perspective of corresponding capital, making 3A stand-alone games requires the existing corresponding engine, and companies that can proce 3A games basically need to have their own exclusive engine. If they use public (illusory, etc., the procts of companies specializing in engine), it is not impossible, but it is basically difficult to proce excellent 3A games. Basically, the investment this time has gone astray. Then there is investment. Under the premise of having an engine, the budget of investment can make many big companies feel painful. What's more, in the case of a high probability of investment failure, few high-level companies will want to invest in this area. In addition, without any experience, we should invest in the development engine first
3. From the perspective of corresponding accumulation, since it is accumulation, it takes time. Even if you spend a lot of time on yourself, it is difficult to complete the accumulation from scratch and from quantity to quality in a short time
4. A large number of studios are even more unrealistic. For the same reason, one qualification and one capital can block most of them
under these conditions, the road of domestic 3A has a long way to go.
if you want to have a 3A game company, you need to understand the following prerequisites:
1. Have corresponding qualifications (qualifications and certificates required by various laws)
2. Corresponding capital (including but not limited to time cost, money cost, engine cost, basic cost and technology cost)
3. There is a corresponding accumulation (engine, corresponding expertise, related personnel database, etc.). Special emphasis: Although all statements are similar, the corresponding specialty is particularly important, for example: sense of attack for kapukong)
4. The predecessor of a large number of stand-alone game companies (unique game studio, with the exchange and collision of ideas and Technology). And convenient accumulation)
let's analyze the above points:
1. From the corresponding qualifications, you need to know which qualifications and certificates are necessary to enter this field. But at this point, the number of companies interested in stand-alone games will be blocked. For specific reasons, please contact the Internet by yourself
2. From the perspective of corresponding capital, making 3A stand-alone games requires the existing corresponding engine, and companies that can proce 3A games basically need to have their own exclusive engine. If they use public (illusory, etc., the procts of companies specializing in engine), it is not impossible, but it is basically difficult to proce excellent 3A games. Basically, the investment this time has gone astray. Then there is investment. Under the premise of having an engine, the budget of investment can make many big companies feel painful. What's more, in the case of a high probability of investment failure, few high-level companies will want to invest in this area. In addition, without any experience, we should invest in the development engine first
3. From the perspective of corresponding accumulation, since it is accumulation, it takes time. Even if you spend a lot of time on yourself, it is difficult to complete the accumulation from scratch and from quantity to quality in a short time
4. A large number of studios are even more unrealistic. For the same reason, one qualification and one capital can block most of them
under these conditions, the road of domestic 3A has a long way to go.
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