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Blockchain game currency

Publish: 2021-04-17 19:14:01
1. Hello, I'm the jester of ether, and crypto town is my real name. Make a real blockchain pet development game, officially open the internal test today
as a pet that people love, what other characteristics do I have besides "beauty"
every day, I will act coquetry with my host
when I am full, I will work to earn money, eat less and earn more
for me, it doesn't cost the owner money, but also makes money (male clown)
I have a baby who is not out of shape. When the baby grows up, it can make money. When the baby grows up, it can make money again. There are endless generations (female clowns)
I carry 54 gene codes (well, several pairs more than 23 pairs of the host), engraved with genes given by my grandparents and parents, and my own random genes, which determine my appearance: background color, clothing pattern, skin pattern. Occasionally, there may be gene mutation to obtain some extremely rare appearance. Anyway, I'm unique
I am a digital collector, which is my most typical and important feature. I am a non-standard digital currency (like ether currency, each unit is equivalent, we call it standard digital currency). Each of our brothers and sisters represents the value of a currency, and with the careful care of the host, my value will be higher and higher. If the host has a new lover, you can sell me at any time to make money. Oh, I swear I will not count your money, Really
I, based on the blockchain, can never be changed: all my actions above will be recorded on Ethereum, and the host can clearly query all the above data information of me and my partners through the verification of the third-party platform. The gentleman is frank, that's us. Our smart contract part of the code, are open source Oh, owners can view any

next, let me briefly introce the play of cryptoclones

cryptoclones is a digital blockchain game with collection value based on Ethereum blockchain. Using ether money to adopt clowns can be resold, and they can also be used to breed a new generation of clowns with strange shapes. They can also be cultivated to work and earn money, which makes the digital collection of clowns more sustainable and playable< There are two kinds of proction mechanism of clowns, one is official proction, the other is breeding proction between two clowns
one official clown is proced every 15 minutes, and the total number is only 50000. At certain times, the official will also release some strange clowns with special shapes. The price of the original clown is the average of the prices of the last five clowns in the market
two clowns of different genders can reproce in the breeding center of the market. In each breeding pair, one clown who plays the role of father can receive the breeding fee paid by the other party (maternal Master). After breeding, there is a certain recovery period, which is related to the clown's genes. The clown in the role of mother will have a period of pregnancy, and she will not be able to breed with other clowns until she gives birth to her baby. There is no limit to the number of breeding times of each etheric clown, but the recovery period and pregnancy period will increase with the number of breeding times< Each clown's appearance is determined by the tamperable genes stored in the smart contract, and each gene is unique, so each clown is unique
the appearance of a clown is composed of eight parts, each part of which can be divided into ordinary and rare attributes. The number of rare attributes is less than that of ordinary attributes, which makes the clown with rare attributes more precious
the appearance of a clown born in breeding is closely related to his parents and the genetic genes carried by his parents. The offspring have a high probability of inheriting the shape of some parts of his parents, so that their parents' good genes can be inherited, and it is possible to mutate and become a completely different clown from his parents

3. Clown trading

etheric clown can be directly used for trading
sell: users can choose clowns to be auctioned in the market, and they can sell their own clowns. When selling, users need to set the highest starting price, the lowest acceptance price and the auction time. The Dutch auction is adopted in the auction. During the auction time, the highest price set by the seller is graally transferred to the lowest price. If the owner is not willing to sell at a low price, a longer auction time can be set or the clown can be sold off the shelves
buy: the buyer selects the clown on sale in the market and pays ether to buy the clown he likes. When the buyer purchases, the transaction will be concluded at the auction price at the current time point. If you have a favorite clown, but feel that the price is not suitable for the time being, and want to pay more attention, you can collect the clown after you like it. Later, we can understand the dynamic of the clown through "my attention"< There are four kinds of clown attribute values: growth value, strength value, agility value and wisdom value. Generation 0 clowns get the value of each attribute randomly, and the non generation 0 clowns are mainly inherited
attribute values can be changed by eating food
after the clown's growth value reaches the requirement (100 points), he can go to the factory to earn money (ETH). Different kinds of factories need different clowns. Dream college needs the wisdom of every working clown. Clowns with more than 800 points of wisdom go to Dream Academy of Sciences to work, and their income can get bonus. If a clown with less than 300 wisdom goes to work, his income will be reced to
a part-time job will consume physical strength. The total physical strength is 120 points. It consumes 1 point every 12 minutes and can work up to 24 hours. During the period of not working, physical strength can be recovered, a little every 8 minutes
when the time reaches 0 o'clock or the clown's physical exertion is completed, the clown's work income will be settled according to the actual working hours at 0 o'clock every day. When every 12 minutes is a work, less than 12 minutes will not be counted

5. Clown food and feeding

owners can buy spinach, beef, carrots, walnuts and other food through the mall to feed clown pets
the price of food is related to the selling price of original clowns on the platform the day before. So the owners can hoard some food when the price of food is low
feeding spinach is helpful to growth value, beef corresponds to clown pet's strength value, carrot corresponds to agility, walnut corresponds to wisdom
the clown can only eat one food a day. We suggest that spinach should be fed in the early stage to meet the working conditions as soon as possible, and then according to the natural properties of clown in the later stage. When working, choose the type of factory with the highest attributes to work<

6. It's more lovely to bask in the sun

it's OK. Go to the square and have a look. Here gathered a lot of lovely owners and clowns, if you adopt a very ugly cute clown, also bask in, let everyone know our style
2. Digital currency is a virtual currency based on node network and digital encryption algorithm, which can be exchanged at will. The place of digital currency is just there. All the big domestic star traders, such as silktrader, fire coin, coin security, etc. The owner of digital currency can communicate with others on the platform through the matchmaking system, or directly purchase digital currency with legal currency through the legal currency channel.
3.

What is blockchain game

there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money

what value can blockchain bring to the game

ownership and liquidity of game assets

on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level

under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:

1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar

2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself

3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain

in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost

spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising

4. There are quite a lot of blockchain games on the domestic market, but most of them are not very playable. I heard that there will be a mining world Qicai online from August to September
5. 1. Build a payment system on the blockchain and mine CPU. 2. Graphics card is the most popular, most famous bitcoin, BTG, etc. 3. The mobile phone digs the virtual currency, and the mobile app digs out the currency, but it can't withdraw the currency temporarily, or there is no transaction value after withdrawing the currency.
6. Ether clown is a digital and collectable blockchain game based on Ethereum blockchain. Set entertainment and leisure, digital currency appreciation as one, through the cultivation of clowns, working, trading to achieve appreciation of the good project to make money
i-160; The output of clowns: the proction mechanism of clowns is divided into two kinds, one is the official output (only 50000), the other is the breeding output between two clowns. (2) the number of cases is 160; The appearance of the clown is determined by the unique gene of the clown. Influenced by the gene of his parents, the rarity of the clown determines its transaction value. The transaction of the three clowns can be directly traded. The Dutch auction and the payment of ether money are adopted. The four Clowns' attributes and working attributes are growth value, agility value, strength value and wisdom value. Food can change their attributes, Growth value of 100 can earn money by working, different attributes have different corresponding bonus 5. Food and feeding way: shopping mall purchase corresponding attributes: spinach growth value, beef strength value, carrot agility value, walnut wisdom value mandy2010
7. On the bitgame platform, play the fishing game "bit fishing". The more you catch, the more money you earn
8. It's a popular blockchain game at present. It's mainly used to snap up all kinds of collection coins, which can be invested.
9.

Brother, I'm still confused when you ask this. I went to Shanghai with my teacher to see the blockchain introction conference this year. The application direction is basically economic, such as bitcoin. The blockchain was proposed by the founder of bitcoin, Nakamoto Tsung

after thinking about it carefully, I discussed with the teacher for a while. Although I don't understand the game, blockchain game still has several characteristics:

  1. transaction security. Most online games have player trading systems, which can sell or replace items I don't need, but online transactions are mostly frauds. Because of the characteristics of the blockchain, it can eliminate the third party and middleman, and the built-in computing system will also supervise both sides of the transaction

  2. anti plug-in, online game players are based on information storage to play games, because blockchain storage information can not be tampered with, plug-in will not exist

  3. this feature is not good or bad, to use a word, is the revolution of virtual assets, blockchain is the basis of bitcoin, bitcoin is not much introced, Blockchain game currency will abandon all game currencies in the past, and it's no exaggeration to turn game currency into real currency. Moreover, this technology can also be used to customize unique items for players. However, the climax of blockchain game is the unification of game currency, which is the unification of all blockchain games. It's difficult to achieve without huge financial support and official support

  4. strictly speaking, blockchain games are not games, but speculative activities, such as "cloud sucking cat"

    I think the detailed prospect is consistent with the number one player in the movie, similar to those online game novels, which can make the game change the reality

    I study economics and I'm not familiar with games, and this is what I discussed with my teacher, not an authoritative speech

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