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The current pain points of blockchain games

Publish: 2021-04-18 20:43:09
1. blockchain games have been bringing forth new ideas. If you want to find blockchain games, you can look at password finance. There are many blockchain games with high popularity and large daily activity.
2. Since the beginning of this year, the most popular word in the scientific and technological circles is "blockchain". From Internet giant bat to unknown leek passer-by A and B, blockchain has been talking about it with relish. The former aims at instrial layout, while the latter focuses more on return on investment. Although different people have different expectations for blockchain technology, every time they talk about blockchain, they can't do without an important topic - the application of blockchain technology. It is undeniable that the birth and development of any technology should serve the progress of social proction and life. Even if some cutting-edge technologies have not been able to develop very suitable application scenarios at this stage, their development direction is also oriented to be suitable for future application scenarios. Technology that is completely out of the application requirements will not have vitality< br /> 
e to the decentralized accounting method, open and traceable data, intelligent contract to ensure trusted transactions and other characteristics of the technology itself, blockchain is a perfect match for various applications in finance, logistics and other fields. However, e to the market's low acceptance of blockchain technology and the incomplete development and basic conditions of related instries, the technology has not been widely used in related instries. However, some instries with concentrated indivial users are ahead. The game instry has a huge demand for users to buy and sell game equipment, and the game equipment belongs to digital assets, Transaction has financial attributes, and it is also an ideal scenario for the application of blockchain technology< br /> 
looking at the current domestic blockchain games, dozens of them have appeared in recent half a year, but most of them are pet nurturing games with pictures and words to explain the rules, which have little entertainment value. Some Internet reports also mentioned that it only takes about five days to a blockchain pet game. It can be imagined that the blockchain game copied by such a simple method is difficult to be well designed and even less attractive to players. There are also other types of blockchain games, such as real estate games. Users can use tokens in game scenes to purchase land, services and procts in the virtual world, obtain property rights, and build buildings on their own land. But this kind of game in the country to do more influential is rare< br /> 
the combination of blockchain and games is supposed to improve the convenience and effectiveness of game digital asset management with blockchain technology, so as to enhance the overall use experience of players. However, the current domestic mainstream practice is to find suitable landing applications for blockchain technology, and reluctantly implant blockchain technology with simple and crude games, This practice of "block chain for the sake of blockchain" undoubtedly deviates from the design intention of the game itself from the source, which is the pain point of the domestic blockchain game instry< br /> 
in fact, many popular games on the market do not have very complex design ideas, as long as the extremely simple operation can help white-collar workers relieve the pressure of intense work. Simple but not hasty. Users play simple games, designers often spend more time in the game development stage. For example, an Auckland miner game, which is popular in New Zealand recently, uses the mutual help between human beings and elves in the magic world to connect simple story clues, and takes the beautiful natural scenery of Auckland island under different geographical environments, such as forests, caves and glaciers, as the basis of game art design. Although the play method is simple, the picture is beautiful. Players can "hire" miners to dig gold coins with the game token. Of course, the gold mining capacity will vary with the miner's level, and different mining tools will also affect the gold mining effect. The game also has a "steal" gold coin mechanism, that is, players can invite friends to participate in the game, and in the case of friends "not in the mine", they can take the opportunity to steal the other party's gold coins, so as to quickly increase their wealth. Of course, "steal" also have a way, as long as the player requisition "guard dog" guard "mine", can avoid the loss of theft. This part of the game is very similar to the popular "stealing vegetables" game in recent years. Although it is not innovative, it caters to the interactive nature of social media, which is one of the reasons why the game can rapidly expand the overseas Chinese circle. For game users, this kind of game does not need to be thought-provoking, and they do not need to concentrate on it. Players can "steal" people's gold coins while chatting with others. I believe this kind of "secret joy" is also a small sense of achievement for many players to play this game< br /> 
of course, as a blockchain game, Auckland miners also provide game profit channels for players, that is, while playing the game, players can earn tokens by mining, and get appropriate returns while paying the time cost. This is also one of the important reasons why many blockchain games can attract a large number of fans< br /> 
the success factors of Auckland miner game are briefly analyzed, including simple game logic, interactive social attribute, token profit mechanism, and finally the art design of the game itself. The original intention of players to participate in the game is to get entertainment and relaxation from the game. Therefore, pleasing art design and game interface are also the key to the success of any game. At this point, Auckland miners game takes the beautiful natural environment of New Zealand as the background of the story, and has natural advantages, which will also help this game to become popular quickly.
3. All along, the typical game assets are in a closed system, lack of commonality. Although virtual assets such as Blizzard battle. Net points and Tencent q-coin have certain versatility, they are only limited to their own proct matrix, and the transaction behavior between players is relatively limited. And there are many loopholes in the external game asset trading platform. From time to time, there are fraud means such as "seller's prop tracing" or "buyer's black card payment"

in addition, although the laws of most countries protect the virtual assets in the game, the game assets still rely heavily on the survival of procts. In special cases (such as online game service), users' virtual assets are likely to become worthless

the emergence of blockchain technology is expected to change the situation of players' virtual asset circulation and limited transaction. By converting digital props into encrypted assets through blockchain, the transaction threshold and transaction risk of players can be reced, and the transaction of players is no longer limited to a single game / platform.
4. At present, the most popular blockchain games, here are two
EOS knight is a popular game all the time. It is a tower climbing game integrating hero upgrading, fighting monsters, keeping pets and making equipment
recently, the daily life of TECAN is relatively high, which is a game ecosystem integrating finance, services and entertainment. Players can "mine", subscribe or sell land, invest and trade, create services to obtain income, and even explore the universe to carry out commercial colonization activities on more planets
if you want to know about blockchain games, you can see the evaluation of blockchain games in the DAPP column of password finance.
5. Now there are a lot of blockchain games. It's estimated that there are thousands of them. The eight planets of blockchain started this month. It's not long since it started. It's very new. It's over for some time. It's very good
6. What is the best exchange in Korea
7.

Brother, I'm still confused when you ask this. I went to Shanghai with my teacher to see the blockchain introction conference this year. The application direction is basically economic, such as bitcoin. The blockchain was proposed by the founder of bitcoin, Nakamoto Tsung

after thinking about it carefully, I discussed with the teacher for a while. Although I don't understand the game, blockchain game still has several characteristics:

  1. transaction security. Most online games have player trading systems, which can sell or replace items I don't need, but online transactions are mostly frauds. Because of the characteristics of the blockchain, it can eliminate the third party and middleman, and the built-in computing system will also supervise both sides of the transaction

  2. anti plug-in, online game players are based on information storage to play games, because blockchain storage information can not be tampered with, plug-in will not exist

  3. this feature is not good or bad, to use a word, is the revolution of virtual assets, blockchain is the basis of bitcoin, bitcoin is not much introced, Blockchain game currency will abandon all game currencies in the past, and it's no exaggeration to turn game currency into real currency. Moreover, this technology can also be used to customize unique items for players. However, the climax of blockchain game is the unification of game currency, which is the unification of all blockchain games. It's difficult to achieve without huge financial support and official support

  4. strictly speaking, blockchain games are not games, but speculative activities, such as "cloud sucking cat"

    I think the detailed prospect is consistent with the number one player in the movie, similar to those online game novels, which can make the game change the reality

    I study economics and I'm not familiar with games, and this is what I discussed with my teacher, not an authoritative speech

8. Game developers are over centralized, game players have high expenditure and low return, and their rights and interests are not protected.
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