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Blockchain number one player

Publish: 2021-04-23 18:52:51
1. Zilliqa is positioned as the bottom public chain, and its core competitiveness is to greatly improve the throughput of TPS (i.e. transaction processing speed) through fragmentation technology. In the latest experiment, the processing capacity of zilliqa test network reaches 2488 TPS, which is more than 100 times of Ethereum's maximum speed of 20 TPS and 355 times of bitcoin! Through fragmentation technology, when the number of nodes in the network is more, the transaction processing speed will be higher. When the number of nodes reaches tens of thousands, the transaction speed will hopefully reach the speed of visa, a centralized organization
zilliqa project's token name is ZIL, which has been circulated and traded on 23 exchanges. Mainstream exchanges such as fire coin and coin an support it, so it is very convenient to participate. ZIL's maximum supply is 21 billion, of which 12.6 billion will be released directly through contracts, and the other 8.4 billion will be released in the form of mining awards within 10 years
the main network of zilliqa will be launched at the end of 2018 or the beginning of 2019, and the mining reward is rich, especially in the early stage. The electric power cost of zilliqa mining is only 1 / 9 of that of Ethereum, so it is more feasible with less energy consumption. In addition, mining can be carried out through GPU graphics card miner, and can simultaneously double dig ZIL and eth, bringing higher benefits for miners
pay attention to "zilliqacn" to learn more about the progress of the project.
2. blockchain games are games that use blockchain technology. Many of these games, such as fomo3d and mining, belong to blockchain games
of course, different games have different ways to play. In detail, you may need to focus on a certain game to give you an explanation. Or do you want to develop a blockchain game by yourself? I recommend Chongqing anonymous technology. Blockchain games are all in progress
3. There is a partition block chain game that can make money, but it's hard to make much money just by one person and one number. It needs some assistance or more numbers. In fact, the principle is similar to that of ordinary games. They all sell the equipment or gold coins in the game for money.
4. Very bad. The instry is in a mess
blockchain is not easy to do since 18 years ago. The instry is deceptive, professional cut leek. I remember that the blockchain network reported that Li Xiaolai was cutting leeks. Li Xiaolai was going to build a blockchain network, so that their second round of financing had stopped. It was said that they had sold it to a technology company in Guangzhou
5. Before October 2018, it seems that the fastest one is REBO, next to EOS. After October, these public chains are basically silent in terms of speed, because bitconch of Baker chain has achieved 120000 TPS Based on many technical advantages, which makes it possible for applications to land. Therefore, the world's fastest public chain is the world's fastest public chain, which can be said to be the leader.
6. Regardless of any form, as long as it is a token, it cannot be traded in China, because according to the relevant provisions of the Internet security management measures, digital currency trading is not allowed in China.
7.

What is blockchain game

there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money

what value can blockchain bring to the game

ownership and liquidity of game assets

on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level

under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:

1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar

2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself

3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain

in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost

spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising

8. Top player
director: Steven Spielberg
screenwriter: Zach Payne
Starring: ty Sheridan
type: plot
region: USA
Language: English
release: March 30, 2018
length: 140 minutes
9.

Brother, I'm still confused when you ask this. I went to Shanghai with my teacher to see the blockchain introction conference this year. The application direction is basically economic, such as bitcoin. The blockchain was proposed by the founder of bitcoin, Nakamoto Tsung

after thinking about it carefully, I discussed with the teacher for a while. Although I don't understand the game, blockchain game still has several characteristics:

  1. transaction security. Most online games have player trading systems, which can sell or replace items I don't need, but online transactions are mostly frauds. Because of the characteristics of the blockchain, it can eliminate the third party and middleman, and the built-in computing system will also supervise both sides of the transaction

  2. anti plug-in, online game players are based on information storage to play games, because blockchain storage information can not be tampered with, plug-in will not exist

  3. this feature is not good or bad, to use a word, is the revolution of virtual assets, blockchain is the basis of bitcoin, bitcoin is not much introced, Blockchain game currency will abandon all game currencies in the past, and it's no exaggeration to turn game currency into real currency. Moreover, this technology can also be used to customize unique items for players. However, the climax of blockchain game is the unification of game currency, which is the unification of all blockchain games. It's difficult to achieve without huge financial support and official support

  4. strictly speaking, blockchain games are not games, but speculative activities, such as "cloud sucking cat"

    I think the detailed prospect is consistent with the number one player in the movie, similar to those online game novels, which can make the game change the reality

    I study economics and I'm not familiar with games, and this is what I discussed with my teacher, not an authoritative speech

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