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SAS public chain Xingtu 3D blockchain game

Publish: 2021-04-24 16:39:39
1. The public chain, as the name suggests, has great inclusiveness and fairness. The better the public chain project does in these two aspects, the more prominent it will be. At present, many public chains sacrifice fairness in order to speed up the transaction, which is not optimistic. There is a project called Fanta network. Their DSC technology claims to be safe, democratic and fair, which deserves long-term attention. However, their code will not be open source until the end of the year, and the progress needs to be accelerated
2. The ownership of the props in blockchain games belongs to the players, and they can be freely transferred between players. Even some props in the game can be used in several games at the same time. Players can also trade the props in their hands to other players through spiderdex. When they trade props in spiderdex, they are free of recharge, cash, quick registration, automatic matching, and can adjust or cancel the registration for free.
3. Blockchain games mainly refer to the blockchain applications in DAPP, which belong to the game category and need to interact with various blockchain public chains to a certain extent. Blockchain Games began to emerge in November of 17, with a very short history. Compared with mature games, the current playing method is quite simple. In the view of the instry, many games are even just a capital disk wrapped in the game coat
according to the classification of cryptogames, hot potato, Collectible transaction, spinach and Ponzi are the main game playing methods among the online blockchain games. The most popular games are hot potato games, including two popular games recently - cryptocelebrities and cryptocountries. There are 35 collections and transactions, ranking second, mainly represented by cryptokitties. Spinach and Ponzi are 17, ranking third, with etherroll and etheremon as the star procts
blockchain games also use a variety of themes, from cats, dogs, dragons, pigs and other animals to people, cars, countries, teams and so on
blockchain game 1.0 era
time: November to December 2017
main playing method: Collection + transaction
representative works: cryptokitties, cryptopunks
blockchain technology gives uniqueness to players' digital assets. This graally leads to the concept of NFT (non fungible tokens). The uniqueness and scarcity of people's assets in blockchain games will not change with the game itself. The concept was first applied by cryptopunks, which was launched by larva labs in June of 17. The system randomly generates 10000 punk avatars, which are put on Ethereum through smart contracts and distributed to players for free for trading
when axiom Zen studio added attributes, reproction and auction functions to NFT, cryptokitties was born. People can buy kittens with different attributes, breed with other cats, or sell their own cats through Dutch auction. Kittens with rare and unique genes are wildly sought after by people, and they get a high premium
people continue to develop on the basis of cryptokitties, adding accessories and combat functions, as well as gold digging, feeding, and looting
blockchain game 2.0 era
time: December 2017 to January 2018
main play method: Ponzi like
masterpiece: etheremon
at the beginning, etheremon's play method was very simple and crude. After a player bought a pet, as long as someone bought the same pet, the player could get a small part of eth reward. The game team quickly made a profit of about 2000 eth in a week. Then completely change the way of play, successfully transformed into a collection + combat game. This kind of Ponzi like game was quickly imitated by other manufacturers, and many imitators such as ethertanks and ethertanks appeared<
blockchain game 3.0 era
time: January 2018
main play method: fixed price, forced price hot potato mode
representative works: cryptocelebrities, cryptocountries
players buy encryption celebrities (Nakamoto, musk, etc.) and encryption countries (Japan, the United States, etc.), e to the uniqueness of assets, Subsequent players can only buy from asset owners at a higher price. The price is forced to rise, and the platform earns part of the price difference. At present, the country with the highest price is Japan, about 700 eth, and the most expensive celebrity is Elon Musk, who is worth about 200 eth
blockchain game 4.0 era
time: February 2018
main playing methods: combination of multiple mechanisms
representative works: world.mycollect, cryptocities
in the game, multi-level sales and sharing, player exploration (randomness), lottery, resource uniqueness and other playing methods are adopted. In cryptocities, for example, players can buy countries, continents and the world to "conquer.". The player who conquers the world can get 1% of the transaction volume of the continent and the country, and the player who conquers the continent can get 1% of the transaction volume of the country. In the future, players who conquer the country can get 1% of the transaction value of their subordinate cities. When exploring a new city, players have a chance to explore gems and get eth rewards
at the same time, spinach games also emerged. The high transparency of blockchains makes it easier for them to gain the trust of investors. The more famous ones are etheroll and vdice. They play simply and rudely. Players spend a certain amount of eth to bet on a certain number. When the number randomly generated by the system is less than that number, they can get profits
in addition, there are RPG (ethercraft), battle games (etherbots) and binary (ethermeng king), etc
2
advantages and disadvantages of blockchain games
throughout these successful cases, we find that blockchain games do have unique advantages:
high degree of trust: trust is quickly established through open source contracts, the use process is completely transparent, and the information is completely symmetrical. Fairness: data can not be tampered with and rules will never change. Assets belong to indivial players: Players' assets will not be lost with the decline of the game. Strong community attribute: blockchain itself has strong transaction and community attributes
of course, the current blockchain game is also in its infancy, with obvious disadvantages:
unable to interact in time: there are uncertain waiting time and congestion in blockchain transactions, so it is difficult to form timely interaction between players. The cost of sending instructions is high: every time the instructions are sent, gas will be consumed, while the price of eth still makes the cost of gas relatively high. Immature development environment: at present, Ethereum's virtual machine and programming language solidness are the most mature development environment in many public chains. But compared with other popular languages, it is still very immature
3
Gamification will boost the implementation of blockchain
in traditional desktop online games, manufacturers constantly encourage new players, leading to inflation, and the real value of all assets of a game account is often far lower than the players' investment. After the emergence of mobile games, the mode of props binding account and account binding ID card soon became popular. This also makes once the player decides to leave a game, he must give up all the virtual assets in the game. The emergence and continuous maturity of blockchain technology will make the decentralized formulation of game rules and decentralized storage of virtual assets technically feasible. The convenience of virtual assets on the chain also makes the blockchain easier to land in the game scene
cryptogames believes that the development direction of blockchain games, or the development direction of classic games (like basketball, football and chess, once the rules are determined, they will last forever), It must be "decentralized":
the rules are determined by the players through negotiation, and the players supervise each other to ensure that the game is carried out according to the rules. All the props used in the game are owned by the players themselves. If someone breaks the rules or is not happy with the game, they can go away directly. There is no centralized organizer in the game itself.
the popularity of cryptokitties has greatly promoted private wallet, Blockchain game, as an early application of blockchain, has rapidly promoted the popularity of blockchain. Similarly, the use of game development experience and game design concept to develop a game
4. Before October 2018, it seems that the fastest one is REBO, next to EOS. After October, these public chains are basically silent in terms of speed, because bitconch of Baker chain has achieved 120000 TPS Based on many technical advantages, which makes it possible for applications to land. Therefore, the world's fastest public chain is the world's fastest public chain, which can be said to be the leader.
5. Godapp can learn about it
6. In fact, there are many problems.
if you want to have a 3A game company, you need to understand the following prerequisites:
1. Have corresponding qualifications (qualifications and certificates required by various laws)
2. Corresponding capital (including but not limited to time cost, money cost, engine cost, basic cost and technology cost)
3. There is a corresponding accumulation (engine, corresponding expertise, related personnel database, etc.). Special emphasis: Although all statements are similar, the corresponding specialty is particularly important, for example: sense of attack for kapukong)
4. The predecessor of a large number of stand-alone game companies (unique game studio, with the exchange and collision of ideas and Technology). And convenient accumulation)
let's analyze the above points:
1. From the corresponding qualifications, you need to know which qualifications and certificates are necessary to enter this field. But at this point, the number of companies interested in stand-alone games will be blocked. For specific reasons, please contact the Internet by yourself
2. From the perspective of corresponding capital, making 3A stand-alone games requires the existing corresponding engine, and companies that can proce 3A games basically need to have their own exclusive engine. If they use public (illusory, etc., the procts of companies specializing in engine), it is not impossible, but it is basically difficult to proce excellent 3A games. Basically, the investment this time has gone astray. Then there is investment. Under the premise of having an engine, the budget of investment can make many big companies feel painful. What's more, in the case of a high probability of investment failure, few high-level companies will want to invest in this area. In addition, without any experience, we should invest in the development engine first
3. From the perspective of corresponding accumulation, since it is accumulation, it takes time. Even if you spend a lot of time on yourself, it is difficult to complete the accumulation from scratch and from quantity to quality in a short time
4. A large number of studios are even more unrealistic. For the same reason, one qualification and one capital can block most of them
under these conditions, the road of domestic 3A has a long way to go.
7. The development of blockchain public chain requires very hard core technology, which can not be developed by anyone casually. Even if it is developed, it also depends on the practical social value. At present, it is in the stage of R & D and testing. Hashton has the strength to research and develop in this direction, and is committed to helping traditional enterprises make a contribution to the chain reform in the near future.
8. Generally speaking, the competition of blockchain public chain is fierce now, because the public chain project is the foundation of blockchain ecology, and the public chain is a super project with huge system, extremely complex and extremely difficult. At present, the overall market situation is similar to that in the early days of the computer system, which started with the development of technology; Linux operating system and UNIX (Younis) are changing, but in the end, windows dominates and apple OS coexists for a long time< br /> 
at present, Ethereum and EOS are the most popular public chains. However, the market value of EOS has plummeted after its epic loophole recently, which has been downplayed by many media. Often the most promising at the beginning may not win in the end. Recently, because of their innovative consensus algorithm, they proposed quite innovative CPOs and focused on a new public chain project

their name is gaiaworld public chain, and their CPOs consensus algorithm is their core technology. Specific technical details can go to the official website to see the white paper, in short, TPS speed has reached a new height, faster than Ethereum, and can support the layout of large projects< br /> 
at the same time, they have innovated two other technologies. Parallel chain technology can make it easier for other developers to release side chains, and then aegis protocol, which is a specific smart contract protocol&# 160;< br /> 
now there are so many air projects, it's really hard to distinguish the good from the bad, but I think the technology platform is the future
hope to adopt
9. First, the POS + pod hybrid consensus mechanism of the exclusive game community greatly improves the efficiency and consistency of the public chain network
Second, community autonomy. All decisions are made by community members. Under the hybrid consensus mechanism, both POS krypton players and pod technology players have higher yield and discourse power, which effectively avoids the impact of centralized computing power and financial resources on the whole game ecology, and thus reces the risk of bifurcation. If a node wants to propose a bifurcation for a certain protocol or standard, all nodes need to participate in the voting. If the pod + POS weighted value of the voting result exceeds 50%, the system defaults to the chain with high weighted value as the effective chain, and all nodes will migrate to the new chain mining at the time agreed in the voting result
thirdly, because game players have requirements for the performance and bandwidth of hardware devices, vs public chain sets the node players involved in accounting into two categories: full node and light node. Players can manually switch between full node and light node. Generally, light node mode is adopted in the process of the game to provide more hardware support for the game, and full node mode is started after the end of the game and ring the hang up period
fourthly, all the transaction rights in the game come from the players. Only after the players are authorized by the exclusive secret key, the game assets can be circulated. At the same time, all transaction data are encrypted by ECC (elliptic encryption algorithm), which is a modern cryptography technology, to ensure the information security of blockchain
fifthly, as a vertical public chain in the game field, vs will first complete the overall solution of decentralized game proction, virtual asset distribution and token economy operation. It includes game engine, developer environment, standard SDK, etc., which reces the difficulty and threshold for game developers to enter blockchain game development from various environments, greatly reces the workload and cost of game development team, and also makes vs public chain highly scalable.
10. NBC public chain is equivalent to the underlying operating system of enterprise application blockchain, serving the upgrade of enterprise blockchain in an all-round way
any blockchain project needs to have real hematopoietic capacity. No matter how good a story a project tells, it's air. NBC public chain does real things, serves real enterprises, earns real money, makes profits, and its currency price rises naturally, so it can be held for a long time.
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