Blockchain game data
2, value, in traditional games, is just playing games, which has no investment value, while blockchain games can bring users collection value and actual income. And the revenue and data information won't disappear, and the blockchain data will last forever
3. In traditional games, monopoly can only be broken in a certain game field, that is to say, the traditional game market is a monopoly market, and blockchain games may break the monopoly of the market.
as a pet that people love, what other characteristics do I have besides "beauty"
every day, I will act coquetry with my host
when I am full, I will work to earn money, eat less and earn more
for me, it doesn't cost the owner money, but also makes money (male clown)
I have a baby who is not out of shape. When the baby grows up, it can make money. When the baby grows up, it can make money again. There are endless generations (female clowns)
I carry 54 gene codes (well, several pairs more than 23 pairs of the host), engraved with genes given by my grandparents and parents, and my own random genes, which determine my appearance: background color, clothing pattern, skin pattern. Occasionally, there may be gene mutation to obtain some extremely rare appearance. Anyway, I'm unique
I am a digital collector, which is my most typical and important feature. I am a non-standard digital currency (like ether currency, each unit is equivalent, we call it standard digital currency). Each of our brothers and sisters represents the value of a currency, and with the careful care of the host, my value will be higher and higher. If the host has a new lover, you can sell me at any time to make money. Oh, I swear I will not count your money, Really
I, based on the blockchain, can never be changed: all my actions above will be recorded on Ethereum, and the host can clearly query all the above data information of me and my partners through the verification of the third-party platform. The gentleman is frank, that's us. Our smart contract part of the code, are open source Oh, owners can view any
next, let me briefly introce the play of cryptoclones
cryptoclones is a digital blockchain game with collection value based on Ethereum blockchain. Using ether money to adopt clowns can be resold, and they can also be used to breed a new generation of clowns with strange shapes. They can also be cultivated to work and earn money, which makes the digital collection of clowns more sustainable and playable< There are two kinds of proction mechanism of clowns, one is official proction, the other is breeding proction between two clowns
one official clown is proced every 15 minutes, and the total number is only 50000. At certain times, the official will also release some strange clowns with special shapes. The price of the original clown is the average of the prices of the last five clowns in the market
two clowns of different genders can reproce in the breeding center of the market. In each breeding pair, one clown who plays the role of father can receive the breeding fee paid by the other party (maternal Master). After breeding, there is a certain recovery period, which is related to the clown's genes. The clown in the role of mother will have a period of pregnancy, and she will not be able to breed with other clowns until she gives birth to her baby. There is no limit to the number of breeding times of each etheric clown, but the recovery period and pregnancy period will increase with the number of breeding times< Each clown's appearance is determined by the tamperable genes stored in the smart contract, and each gene is unique, so each clown is unique
the appearance of a clown is composed of eight parts, each part of which can be divided into ordinary and rare attributes. The number of rare attributes is less than that of ordinary attributes, which makes the clown with rare attributes more precious
the appearance of a clown born in breeding is closely related to his parents and the genetic genes carried by his parents. The offspring have a high probability of inheriting the shape of some parts of his parents, so that their parents' good genes can be inherited, and it is possible to mutate and become a completely different clown from his parents
3. Clown trading
etheric clown can be directly used for trading
sell: users can choose clowns to be auctioned in the market, and they can sell their own clowns. When selling, users need to set the highest starting price, the lowest acceptance price and the auction time. The Dutch auction is adopted in the auction. During the auction time, the highest price set by the seller is graally transferred to the lowest price. If the owner is not willing to sell at a low price, a longer auction time can be set or the clown can be sold off the shelves
buy: the buyer selects the clown on sale in the market and pays ether to buy the clown he likes. When the buyer purchases, the transaction will be concluded at the auction price at the current time point. If you have a favorite clown, but feel that the price is not suitable for the time being, and want to pay more attention, you can collect the clown after you like it. Later, we can understand the dynamic of the clown through "my attention"< There are four kinds of clown attribute values: growth value, strength value, agility value and wisdom value. Generation 0 clowns get the value of each attribute randomly, and the non generation 0 clowns are mainly inherited
attribute values can be changed by eating food
after the clown's growth value reaches the requirement (100 points), he can go to the factory to earn money (ETH). Different kinds of factories need different clowns. Dream college needs the wisdom of every working clown. Clowns with more than 800 points of wisdom go to Dream Academy of Sciences to work, and their income can get bonus. If a clown with less than 300 wisdom goes to work, his income will be reced to
a part-time job will consume physical strength. The total physical strength is 120 points. It consumes 1 point every 12 minutes and can work up to 24 hours. During the period of not working, physical strength can be recovered, a little every 8 minutes
when the time reaches 0 o'clock or the clown's physical exertion is completed, the clown's work income will be settled according to the actual working hours at 0 o'clock every day. When every 12 minutes is a work, less than 12 minutes will not be counted
5. Clown food and feeding
owners can buy spinach, beef, carrots, walnuts and other food through the mall to feed clown pets
the price of food is related to the selling price of original clowns on the platform the day before. So the owners can hoard some food when the price of food is low
feeding spinach is helpful to growth value, beef corresponds to clown pet's strength value, carrot corresponds to agility, walnut corresponds to wisdom
the clown can only eat one food a day. We suggest that spinach should be fed in the early stage to meet the working conditions as soon as possible, and then according to the natural properties of clown in the later stage. When working, choose the type of factory with the highest attributes to work<
6. It's more lovely to bask in the sun
it's OK. Go to the square and have a look. Here gathered a lot of lovely owners and clowns, if you adopt a very ugly cute clown, also bask in, let everyone know our style
What is blockchain game
there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money
what value can blockchain bring to the game
ownership and liquidity of game assets
on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level
under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:
1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar
2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself
3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain
in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost
spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising
the loom team will develop a software development kit, loom SDK, with which developers can quickly create and customize their own DAPP chains. For example, the data exchange capacity requirements of card games and RPG games are different. As developers, they can choose their own rules in terms of security and speed
referring to the legend of hearthstone, the team has developed a card game completely based on the blockchain, which can be used on mobile phones.
introction of blockchain:
blockchain adopts P2P technology, cryptography, consensus algorithm and other technologies, with the characteristics of data tampering, system collective maintenance, information openness and transparency. Providing a mechanism for information and value transfer and exchange in an untrusted environment is the cornerstone of building the future value Internet. Blockchain technology originated from virtual currency. Since 2009, virtual currency has sprung up all over the world, and blockchain technology has graally come into people's vision. At present, governments, instry and academia all over the world pay close attention to the application and development of blockchain, and relevant technological innovation and mode innovation are constantly emerging. China Institute of information technology has organized a special team to study blockchain technology evolution, application development, security and supervision, and put forward "Ten Trends of global blockchain application development"
I'd like to give a brief introction to these trends:
trend 1: the application of blockchain instry is accelerating, from digital currency to non-financial field
as a kind of universal technology, blockchain technology is accelerating from digital currency to other fields, and integrating with innovation of all walks of life. We believe that the application of blockchain in the future will be promoted by two camps. On the one hand, it camp, starting from information sharing, takes low-cost credit as the core, and graally covers digital assets and other fields. On the other hand, the cryptocurrency camp starts from currency, and graally advances to the field of asset management and certificate deposit, and spreads to the application of credit investigation and general information sharing. U
trend 2: enterprise application is the main battlefield of blockchain, alliance chain / private chain will become the mainstream direction
at present, the actual application of enterprises is concentrated in the field of digital currency, which belongs to virtual economy. We believe that future blockchain applications will turn from virtual to real, and more traditional enterprises will use blockchain technology to rece costs, improve cooperation efficiency, and stimulate real economic growth, which will be the main battlefield of blockchain applications in the future
unlike the public chain, in enterprise applications, people pay more attention to the control, regulatory compliance, performance, security and other factors of the blockchain. Therefore, we believe that alliance chain and private chain, which are strong managed blockchain deployment modes, are more suitable for enterprises to use in application landing, and are the mainstream technology direction of enterprise level applications
trend 3: application promotes diversified technical solutions, and the performance of blockchain will be continuously optimized
in the future, blockchain applications will develop from single to multiple directions. Bill, payment, insurance, supply chain and other different applications will be highly differentiated in real-time, high concurrency, delay, throughput and other dimensions. This will lead to a variety of technology solutions. We believe that the blockchain technology is far from being finalized and will continue to evolve in the future. There is room to improve the efficiency of consensus algorithm, service fragmentation, processing mode, organization form and other technical links
trend 4: with the closer integration of blockchain and cloud computing, baas is expected to become a public trust infrastructure
cloud computing is the general trend. We believe that the combination of blockchain and cloud is also an inevitable trend. There are two modes for the combination of blockchain and cloud, one is blockchain in the cloud, the other is blockchain in the cloud. The latter, namely baas, blockchain-as-a-service, refers to that the cloud service providers directly provide blockchain as a service to users. In the future, more and more cloud service enterprises will integrate blockchain technology into the ecological environment of cloud computing. By providing baas function, they can effectively rece the deployment cost of enterprise application blockchain and rece the initial threshold of innovation and entrepreneurship
trend 5: blockchain security issues are increasingly prominent, and security protection needs overall consideration of technology and management
in terms of mathematical principle, blockchain system is almost perfect, with the advantages of openness and transparency, difficult to tamper, reliable encryption, anti DDoS attack, etc. However, from the engineering point of view, its security is still restricted by infrastructure, system design, operation management, privacy protection and technology update iteration. In the future, we need to consider the overall situation of technology and management, strengthen basic research and overall protection, so as to ensure the application security
trend 6: the cross chain demand of blockchain is increasing, and the importance of interconnection is highlighted
with the deepening of blockchain application, enterprises or instries in the fields of payment and settlement, logistics traceability, medical records and identity verification will establish their own blockchain systems. We believe that in the future, cross chain cooperation and interoperability between these numerous blockchain systems is an inevitable trend. It can be said that cross chain technology is the key to realize the value Internet of blockchain, and the interconnection of blockchain will become an increasingly important issue
trend 7: blockchain competition is becoming increasingly fierce, and patent competition has become an important area of competition
with the increasing number of participants, the competition of blockchain will be more and more fierce. The competition is all-round, including technology, mode, patent and other dimensions. We believe that in the future, enterprises will strengthen the layout of blockchain patents. Since 2014, the number of blockchain patent applications has grown explosively. Blockchain patents are mainly distributed in the United States in North America, the United Kingdom in Europe, China and South Korea in Asia, and this pattern will be maintained in the future. The patent gap between China and the United States is narrowing, and the number of applications in China in 2016 has surpassed that in the United States. It can be predicted that the patent competition of blockchain will become increasingly fierce in the future
trend 8: blockchain investment continues to be hot, and the accumulated risk of token crowdfunding mode deserves attention
blockchain has become a hot spot in the capital market. Future investment will continue the rising trend from 2014 to 2016. Different from other financing modes in the field of science and technology, a mode called "token crowdfunding" has emerged in the field of blockchain, that is, initial coin offering (ICO), which is a crowdfunding mode for start-ups to issue tokens and raise funds. In 2016, the share of global token crowdfunding has accounted for 48% of the total amount of blockchain related venture capital, becoming an important channel. It is expected that there will be more than 200 ICO cases in 2017. We believe that with the rising volume of token crowdfunding transactions, the risks of lack of audit, huge value fluctuation and being on the edge of supervision will increase, which is worthy of attention
trend 9: there are conflicts between blockchain technology and regulation, but the conflicts are expected to be further reconciled
the decentralization, disintermediation and anonymity of blockchain do not coordinate with the traditional enterprise management and government regulation system. But we should also see the opportunities brought by blockchain to supervision. We believe that in the future, enterprises will actively meet the regulatory needs, and actively build regulatory requirements in the design of technical solutions and modes, so as to not only achieve compliance operation, but also greatly save the cost of regulatory compliance. We also believe that in the future, the global regulatory authorities will embrace the new regulatory technology of blockchain and use the new technology to improve the government's regulatory efficiency
trend 10: trustworthiness is the core requirement of blockchain, and the importance of standards and specifications is becoming increasingly prominent
in the future value delivery network based on blockchain, we will use algorithms and software to build trust foundation. However, we believe that this is far from enough, and we need the standard to increase the credibility of the blockchain. In the future, the standard of blockchain will standardize the technology and governance of blockchain from the perspective of users, business oriented, and from the dimensions of smart contract, consensus mechanism, private key security, and authority management, so as to enhance the credibility of blockchain and add weight to the trust of blockchain
secondly, the various types of ether clowns also make us feel the differences between intelligent games and traditional games
1 Problems existing in traditional games:
User assets cannot be confirmed (the assets and goods in the game belong to the game operator)
data is not transparent (the game operator can modify and delete the game data)
diversified demand (the traditional game mode cannot meet the diversified demand of the players)
centralized game operator (the game operator can change the game data at will) Change the rules of the game)
the island effect of the game economic system (the assets in the game cannot be interconnected with the outside world)
2. Blockchain game features: decentralized, trustworthy and intelligent game platform
combined with blockchain technology, the system settings in the game are developed by using intelligent contract technology, and the game operators can not distribute game goods and props indiscriminately. At the same time, even if the game is closed, the player's commodity data is stored on the blockchain and will not disappear with the closure of the game
the commodities and props in the game are stored on the blockchain instead of in the database of the game operator by using the blockchain technology, so that the ownership of the virtual commodities purchased by the players in the game belongs to the players
combined with the blockchain technology, the game architecture is designed by using the programmable intelligent contract, and the intelligent contract is automatically executed. Thus, the abuse of power of game operators is restrained, and a blockchain game controlled by smart contract running on the blockchain is realized
using digital currency as the settlement method of the game can greatly rece the transaction fees and transaction difficulty of players. At the same time, players' digital assets can flow globally based on the blockchain, and are no longer limited to the game, and will not form an economic island
important data is stored on the blockchain, so game operators can't tamper with and delete game data at will, and game operators can't cheat, making game data transparent and trustworthy
based on the blockchain technology, the user's information and virtual assets are stored on the blockchain. Even if the game operator's database is invaded, it will not cause the user's data leakage or asset embezzlement.