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How does easystore blockchain make money

Publish: 2021-04-27 22:55:00
1. Hot global blockchain game new favorite - ether clown. Ether clown, created by IAC public welfare organization full of dreams, with the help of huge ant colony communication network built by millions of members in more than 70 countries of IAC, once launched, it immediately became popular all over the world. Ugly and cute ether clown, officially named cryptoclone, is a digital blockchain game with collection value based on Ethereum blockchain development. This etheric clown, who is loved by everyone, can act like a coqueter, eat, work and earn money, and soak girls. What's more, after soaking a girl, she will have a baby. In addition to inheriting her parents' genes, occasionally there may be gene mutation to obtain some extremely scarce appearance, which will bring a lot of wealth to the owner. Etheric clown is a valuable digital collection, each of which represents a unique value. With the owner's careful care, it will become more and more valuable. If the owner has a new lover, he can sell it at any time to make money. Etheric clown is based on blockchain and can never be changed. All behaviors will be recorded in Ethereum, and the owner will pass the verification of a third-party platform, We can clearly query the relevant data information of ether clown. Ether clown, based on the smart contract part of the code, are open source, owners can view.
2.

What is blockchain game

there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money

what value can blockchain bring to the game

ownership and liquidity of game assets

on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level

under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:

1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar

2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself

3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain

in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost

spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising

3. I recently played a blockchain game "ether clown" that can make money. You can learn about it! Ethernet clown is a digital blockchain game with collection value based on Ethereum blockchain
ether clown is a proct based on blockchain technology. It is a game that can make money. If you buy a clown with ether coin, the clown can earn money by working and breeding. Moreover, every clown has a unique gene. The gene depends on the clown's father, mother and grandfather ~ ~ ~ the opportunity is rare, and the number is limited. Please grasp it when you understand it
use ether coin to adopt a clown, At the same time, they can be resold or used to breed a new generation of clowns with strange shapes. They can also be cultivated to work and earn money, which makes the digital collection of clowns more sustainable and playable. Can play can also make money pets, hurry to see how to play it
the proction of clowns
the proction mechanism of clowns can be divided into two kinds, one is the official output, the other is the breeding output between two clowns
clown's appearance
the clown's appearance is composed of eight parts. The attributes of each part can be divided into common and rare. The number of rare attributes is less than that of common attributes, which makes the clown with rare attributes more precious
every clown is unique
clown trade
etheric clown can be used to trade directly
sell: users can choose clowns to be auctioned in the market, and they can sell their own clowns. Buy: the buyer selects the clown on sale in the market, and pays ether to buy his favorite clown< There are four kinds of clown attribute values: growth value, strength value, agility value and wisdom value. Generation 0 clowns get the value of each attribute randomly, and the non generation 0 clowns are mainly inherited
attribute values can be changed by eating food
clown food and feeding
owners can buy spinach, beef, carrots, walnuts and other food through the mall to feed clown pets. A blockchain game "ether clown" that can earn money by working is launched
4. Easybtc, for example, is a trading platform that is formulated in full accordance with the relevant laws and regulations of the international anti money laundering law, and now supported by many countries such as Canada. It should be relatively formal, so you can choose to have a look.
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