How to calculate the attack power of wolf end
Publish: 2021-04-29 06:20:36
1. There are three kinds of damage in hero League: physical damage, magic damage, and real damage. Physical damage is the common attack power, which is the first one in the character's attribute column. It is the same as the equipment bonus that increases the attack power. Ordinary attack is physical damage (except for the special cases with skills such as clockwork), and magic damage is all in skills, (some physical hero skills are physical damage) this is improved by adding spell strength equipment. There are only a few hero skills for real damage, such as R of void fear and W of blade will. The difference between them and the former two is that when you hit a person with physical damage, the real damage is to subtract his armor from his attack power, In terms of spell damage, the spell damage minus its magic resistance, while the real damage is as much as it says, which can't be offset
2. League of heroes damage is divided into three types: physical damage, magic damage, and real damage. Physical damage is the usual attack power, which is the first one in the character's attribute column. It is the same as the equipment bonus that increases the attack power. Ordinary attack is physical damage (except for the winder and other special cases with skills), and magic damage is in skills, (some physical hero skills are physical damage) this is improved by adding spell strength equipment. There are only a few hero skills for real damage, such as R of void fear and W of blade will. The difference between them and the former two is that when you hit a person with physical damage, the real damage is to subtract his armor from his attack power, In terms of spell damage, the spell damage minus its magic resistance, while the real damage is as much as it says, which can't be offset. There are two kinds of attacks, one is ad attack and the other is AP attack. The first and second characters on the left of the corresponding panel have two kinds of attack modes: ordinary attack (that is, the damage caused by right clicking on the enemy) skill attack (hero's passivity, 4 attack skills and item's special effects). Skill attack is usually divided into three types of damage: 1. Physical damage, The bonus of physical damage is calculated according to the ad value of your left panel (the icon is a sword) as a parameter. You can rece physical damage by armor. 2: magic damage. The bonus of magic damage is calculated according to the AP value of your left panel (the icon is a staff). You can rece magic damage by magic resistance. 3: real damage, Real damage causes 100% of the damage, ignoring armor and magic resistance. That is to say, the amount of damage that will be caused by the description on the skill panel can't be offset. You can take a look at the skill rection of each hero. The skill damage is divided into two parts in the manual, one is the basic damage of the current level skill, the other is the equipment bonus damage, Equipment bonus damage is shown in (). Red represents physical bonus, and green (also seems to be blue) represents magic bonus. So you should understand a little bit?
3. In the battle of type God, the victory or defeat of players depends on the damage of type God. Although many people know about the attack of Shi Shen, they don't know the real damage calculation formula. This is very unfavorable for the creation of its own attributes
1. Defense damage rection formula
injury% = 300 / (300 + defense)
equivalent health = HP * (1 + defense / 300)
2. Complete formula
final damage = total attack × Skill coefficient × Critical damage correction × Total defense corresponding injury%
× Increase buff to deal damage × Damage taken increases debuff correction ÷ Damage rection debuff correction ÷ Damage rection buff correction
× Royal soul correction × Skill correction (+- ×÷ Other modifications)
3. Description
1. Total attack = basic attack ×( 1 + soul attack% + attack% buff - attack% debuff) + soul fixed attack / / buff, debuff will appear on the character's head Icon
total defense = (basic attack) ×( 1 + soul defense% + increase defense% buff - decrease defense% debuff) + soul defense (fixed attack) × Ignore the defense correction
② ignore the defense correction, eg: total defense = calculate the original defense before armor breaking * (1-no head 0.4) * (1-net cutting 0.2)
③ skill coefficient: guess, for example, red leaf 1 is 1.32, 5 is 1.56, when calculating the damage, directly × 56, not 1 × one point three two × Additional damage caused by 1.2
④ after the buff / debuff correction of the same class is added, the formula is brought in
eg: damage = attack * (1 + qingmingxing 0.3) * (1 + qingmingtie 0.4 + Choushi 0.15 + tianxie Guichi 0.4) / (1 + qingmingpu attack 0.4) / (1 + Beifu 0.3 + qingmingsheng 0.3)
the buff correction statistics are shown below
⑤ soul control correction, including breaking power / heart and eye / singing house
skill correction, including barren river / no passivity (wine swallowing 10% damage rection?)
other corrections: boy and girl are passive (subtraction), I can't think of anything else
1. Defense damage rection formula
injury% = 300 / (300 + defense)
equivalent health = HP * (1 + defense / 300)
2. Complete formula
final damage = total attack × Skill coefficient × Critical damage correction × Total defense corresponding injury%
× Increase buff to deal damage × Damage taken increases debuff correction ÷ Damage rection debuff correction ÷ Damage rection buff correction
× Royal soul correction × Skill correction (+- ×÷ Other modifications)
3. Description
1. Total attack = basic attack ×( 1 + soul attack% + attack% buff - attack% debuff) + soul fixed attack / / buff, debuff will appear on the character's head Icon
total defense = (basic attack) ×( 1 + soul defense% + increase defense% buff - decrease defense% debuff) + soul defense (fixed attack) × Ignore the defense correction
② ignore the defense correction, eg: total defense = calculate the original defense before armor breaking * (1-no head 0.4) * (1-net cutting 0.2)
③ skill coefficient: guess, for example, red leaf 1 is 1.32, 5 is 1.56, when calculating the damage, directly × 56, not 1 × one point three two × Additional damage caused by 1.2
④ after the buff / debuff correction of the same class is added, the formula is brought in
eg: damage = attack * (1 + qingmingxing 0.3) * (1 + qingmingtie 0.4 + Choushi 0.15 + tianxie Guichi 0.4) / (1 + qingmingpu attack 0.4) / (1 + Beifu 0.3 + qingmingsheng 0.3)
the buff correction statistics are shown below
⑤ soul control correction, including breaking power / heart and eye / singing house
skill correction, including barren river / no passivity (wine swallowing 10% damage rection?)
other corrections: boy and girl are passive (subtraction), I can't think of anything else
4. The fan of the graphics card is stuck
I've tried this
but as you say, the core is probably broken
I've tried this
but as you say, the core is probably broken
5. Soul wolf is called, should be a default, will not be counted in the character's attribute straight, said, you that two wolves are not much more damage, do you still want to pass your wolf, help you seconds kill other players? Ha ha
it's definitely impossible. Just like the water element of mage's move, the damage is not very high. The wolf doesn't know what skills he has. Basically, BB is used to control something, ha ha
it's definitely impossible. Just like the water element of mage's move, the damage is not very high. The wolf doesn't know what skills he has. Basically, BB is used to control something, ha ha
6. I don't know whether your wolf bought it from the store or from yourself. If it's from you, it's really hard to match. If you want to make the wolf more powerful, you can upgrade it to the wolf
* the horn of the burning wolf can be upgraded through Maya synthesis
* when the upgrade fails, the fire wolf will disappear, but if it succeeds, it will have additional attributes
* upgrade materials to weapons or armor with + 4 or more. The number of items can exceed 2, but weapons and armor cannot be used at the same time. At the same time, it needs 1 burning wolf horn, 5 life gems and 1 Maya gemstone
* burning wolf upgraded with weapons will increase attack power and attributes; The fire wolf beast upgraded with armor will increase its defense and attributes
repair and resurrect
* the horn of the burning wolf can be repaired but cannot be resurrected
* the maximum enrance of the burning wolf is 255, which will be reced when attacked
* it can be repaired with blessing gem
* right click the blessing gem and place it on the horn of the burning wolf, and confirm whether it is repaired or not
* when the repair fails, the blessing gem will disappear, but the horn of the burning wolf will not.
* the horn of the burning wolf can be upgraded through Maya synthesis
* when the upgrade fails, the fire wolf will disappear, but if it succeeds, it will have additional attributes
* upgrade materials to weapons or armor with + 4 or more. The number of items can exceed 2, but weapons and armor cannot be used at the same time. At the same time, it needs 1 burning wolf horn, 5 life gems and 1 Maya gemstone
* burning wolf upgraded with weapons will increase attack power and attributes; The fire wolf beast upgraded with armor will increase its defense and attributes
repair and resurrect
* the horn of the burning wolf can be repaired but cannot be resurrected
* the maximum enrance of the burning wolf is 255, which will be reced when attacked
* it can be repaired with blessing gem
* right click the blessing gem and place it on the horn of the burning wolf, and confirm whether it is repaired or not
* when the repair fails, the blessing gem will disappear, but the horn of the burning wolf will not.
7. Ark: there is a calculation formula for the effect of pet attack power in survival evolution. Knowing the calculation formula, you can accurately calculate the effect of pet attack power. The following editor will introce the ark: the calculation method of pet attack power in survival evolution. I hope it can help you<
calculation method:
pig level 1 is 102 + 0.5 per level
Tyrannosaurus Rex is 602 + 3 per level
this is the basis
after domestication, the upgrade is based on the percentage
for example, if you domesticate a lv10 pig
then his attack power is 102 + 5 and multiplied by the percentage of your attribute panel
calculation method:
pig level 1 is 102 + 0.5 per level
Tyrannosaurus Rex is 602 + 3 per level
this is the basis
after domestication, the upgrade is based on the percentage
for example, if you domesticate a lv10 pig
then his attack power is 102 + 5 and multiplied by the percentage of your attribute panel
8. Unknown_Error
9. Ark: there is a calculation formula for the effect of pet attack power in survival evolution. Knowing the calculation formula, you can accurately calculate the effect of pet attack power. The following editor will introce the ark: the calculation method of pet attack power in survival evolution. I hope it can help you<
calculation method:
pig level 1 is 102
T-Rex level + 0.5
T-Rex level is 602
T-Rex level + 3
this is the basis
after domestication, the upgrade is based on the percentage
for example, if you domesticate a lv10 pig
then his attack power is 102 + 5 and multiplied by the percentage of your attribute panel
calculation method:
pig level 1 is 102
T-Rex level + 0.5
T-Rex level is 602
T-Rex level + 3
this is the basis
after domestication, the upgrade is based on the percentage
for example, if you domesticate a lv10 pig
then his attack power is 102 + 5 and multiplied by the percentage of your attribute panel
10. Wolves usually hunt in groups. When they find their prey, they will not disturb them. Instead, they will inform other members of the pack and form a perfect encircling net. A wolf takes on the task of disturbing and confusing the prey to enter the encirclement. Some of the other wolves feint and some drive away. After the prey enters the encirclement, the first wolf will lead the pack to attack. Especially when hunting large prey, the wolf's group cooperation is quite beautiful.
Hot content
