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How to calculate the explosive attack power of Yin Yang division

Publish: 2021-04-29 17:29:48
1.

Attack bonus of Yin Yang division = basic damage x skill damage rate X skill extra damage x Royal soul damage bonus x critical damage (critical hit) - basic damage

basic damage = attack x (1 - (defense / (400 + defense)))

in the game, the battle of the scenario can automatically generate different formations according to the plot ring the battle, such as the scenario of the confrontation between the two sides, so is the battle; If the plot is majority to one, the formation of majority surrounding one is adopted. This design is not very helpful to the strategy and order of the battle (players can also change the position of the characters in the preparation stage), but it does not damage the players' impression of the previous plot, and also ensures the subsequent succession

extended materials

in the game, players need to click to select the skill use of the role, and players can click the screen to slide left and right to control the battle perspective. In a word, all the operations in the game basically need to be completed by clicking the screen

based on the classic semi instant round card RPG, Yin Yang master adds the "ghost fire" skill release setting. All characters in the player's team share the ghost fire. Every skill cast by each type God character will consume the ghost fire, and the skill consumption of different types of God is different“ The setting of "ghost fire" promotes the cooperation of team members

in the battle scene of the game, the whole team of the player and the enemy takes turns to cast spells, and the player initially has two ghost fires at the beginning of the game

when the player side is the action side, each action of the player's character will make the "ghost fire action value" + 1 grid. When the progress bar (a total of five grids) is full, ghost fire will be added (after the progress bar is full, a certain number of ghost fire will be added. In a game, 3 points will be added for the first time, 4 points will be added for the second time, 5 points will be added for the third time, and the maximum will be 5 points [32]). The maximum number of ghost fire is 8, Use skill to consume ghost fire

2.

1. Total attack = basic attack (white character) * (1 + attack bonus%) + attack (soul control)

2. Attack after critical hit = total attack * explosive damage%

3. Final damage = total attack (explosive or non explosive) * skill correction coefficient

(for example, the skill correction coefficient of tsmu level 5 is 263% * (1 + 20%) = 315.6%) * (1 + soul control damage trigger coefficient%)

4 Weight damage = non critical final damage * non critical rate + critical final damage * critical rate

extended data:

in the game, Yin Yang master, Royal spirit, monster and type God all have attribute settings. The basic attributes of these characters are attack, life, speed, defense and critical hit. The sub attributes include critical hit damage, effect hit and effect resistance, The following table describes the influencing factors of basic attributes:

attack: the current attack value of the character determines the damage bonus of the current character's common attack and skill

Life: the current health value of the character. When the character's life is 0, the character will die

speed: determines the action arrangement of the role. The higher the speed, the role can act before other roles at the beginning

defense: the current defense points of a character determine the value that the current character can offset external damage

Critical hit: the critical hit probability of a character

3.

The critical damage calculation method of Yin Yang master hand game is: critical damage = total attack * blast%

other damage formulas in the game are as follows:

1, total attack = basic attack (white character) * (1 + attack bonus%) + attack (soul control)

2 Final damage = total attack (explosive or non explosive) * skill correction coefficient

(for example, the correction coefficient of level 5 skill of Zimu is 263% * (1 + 20%) = 315.6%) * (1 + trigger coefficient of soul increasing)

< P >

extended data:

I. defense damage rection formula

injury% = 300 / (300 + defense)

equivalent life = HP * (1 + defense / 300)

II Complete formula

final damage = total attack × Skill coefficient × Critical damage correction × Injury% of total defense × Increase buff to deal damage × Damage taken increases debuff correction ÷ Damage rection debuff correction ÷ Damage rection buff correction × Royal soul correction × Skill correction (+- ×÷ Other amendments)

4. 1、 Defense damage rection formula
injury% = 300 / (300 + defense) - the modified attack of the volume of enchantment, before that, injury% = 350 / (300 + defense)
equivalent health = HP * (1 + defense / 300)
2. Complete formula
final damage = total attack × Skill coefficient × Critical damage correction × Total defense corresponding injury%
× Increase buff to deal damage × Damage taken increases debuff correction ÷ Damage rection debuff correction ÷ Damage rection buff correction
× Royal soul correction × Skill correction (+- ×÷ Other modifications)
3. Description
1. Total attack = basic attack ×( 1 + soul attack% + attack% buff - attack% debuff) + soul fixed attack / / buff, debuff will appear on the character's head Icon
total defense = (basic attack) ×( 1 + soul defense% + increase defense% buff - decrease defense% debuff) + soul defense (fixed attack) × Ignore the defense correction
② ignore the defense correction, eg: total defense = calculate the original defense before armor breaking * (1-no head 0.4) * (1-net cutting 0.2)
③ skill coefficient: guess, for example, red leaf 1 is 1.32, 5 is 1.56, when calculating the damage, directly × 56, not 1 × one point three two × Additional damage caused by 1.2
④ after the buff / debuff correction of the same class is added, the formula is brought in
eg: damage = attack * (1 + qingmingxing 0.3) * (1 + qingmingtie 0.4 + Choushi 0.15 + tianxie Guichi 0.4) / (1 + qingmingpu attack 0.4) / (1 + Beifu 0.3 + qingmingsheng 0.3)
the buff correction statistics are shown below
⑤ soul control correction, including breaking power / heart and eye / singing house
skill correction, including barren river / no passivity (wine swallowing 10% damage rection?)< Other corrections: boys and girls are passive (subtraction), and I can't think of anything else.
4. Unimportant supplement: passive clothing for two girls
1. Incomplete statistics of buff / debuff corrections
in the current version, bunny buff / sickle buff / sunny star will replace each other and no longer stack< br />< Hurt + & gt; Medium: bind / destroy / iron rat debuff cannot coexist, priority: bind & gt; Kill & gt; Iron rat. Ugly time / ghost red can coexist with other kinds
② the test data of combat skill damage enhancement buff is very few. At present, the calculation is 1 layer + 16% damage... It's not reliable in any way... It's not sure whether Heqing star 0.3 belongs to the same kind of buff, whether to add or multiply...
combat skill abandons treatment debuff and reces 10% treatment for one layer. Let the original healing amount be 1, and the total healing amount be 1.2 with the tree demon, and the total healing amount be 1.1 times with one level of discard debuff
/ / because the healing amount does not fluctuate up and down 1% like the damage value, so it is easy to measure. The tree demon + 1 level discard debuff is exactly 1.1 times, without any error, and there is no case of 1.2 * 0.9 = 1.08, If the subtraction continues, will the amount of treatment be zero after n rounds
③ the skills of recing attack and defense, such as liangmianfo and Qingji, are much more useless than imagined
Qingji layer 3 passively reces defense by 24%, and actually reces the total defense by 10% - 16%
if the opponent's defense: high base low bonus (300 + 450) increases damage by 7.3%, and low base high bonus (430 + 215) increases damage by 12.3%
(African Buddha skill description: rece attack by 9% and defense by 18%)
it's not very useful. You can feel it with your heart
an ordinary youth version of 6-star Arakawa has 401 + 110 defense and 20% self recing defense for one round, which is equivalent to 11% additional damage (not as exaggerated as expected)
the actual damage rection of qingmingsheng and quilt is 23%, and the damage rection is 37.5% when both exist< 5. Doubt
1. The value and settlement formula of buff for injury / abandonment treatment in combat arena
2. Is the injury rection of jiutun the same as qingmingsheng / Dufu or skill correction? Looks like the latter, but not sure. You can't see it in the text
wine swallowing awakening: damage rection increased by 10%
clothing: damage reced by 30%
qingmingsheng: damage reced by 30%
Shenle umbrella: damage reced by 35%
5.

Total attack = base attack ×( 1 + Royal soul attack% + increase attack% buff - decrease attack% debuff) + Royal soul fixed attack / / buff, debuff will appear on the character's head Icon

critical damage = total attack × Skill coefficient × Critical damage correction × Other formulas in the game are as follows:

1, defense damage rection formula

1, injury% = 300 / (300 + defense)

2, equivalent health value = HP * (1 + defense / 300)

2, complete formula

1, final damage = total attack × Skill coefficient × Critical damage correction × Total defense corresponding injury%

2 × Increase buff to deal damage × Damage taken increases debuff correction ÷ Damage rection debuff correction ÷ Damage rection buff correction

3 × Royal soul correction × Skill correction (+- ×÷ Other corrections)

extended materials:

in the game, Yin Yang master, Royal spirit, monster and type God all have attribute settings. The basic attributes of these characters are attack, life, speed, defense and critical hit. The sub attributes include critical hit damage, effect hit and effect resistance, The following table describes the influencing factors of basic attributes:

attack: the current attack value of the character determines the damage bonus of the current character's common attack and skill

Life: the current health value of the character. When the character's life is 0, the character will die

speed: determines the action arrangement of the role. The higher the speed, the role can act before other roles at the beginning

defense: the current defense points of a character determine the value that the current character can offset external damage

Critical hit: the critical hit probability of a character

6. Attack is directly added, for example, position one attack, how much is added
the attack bonus is the original attack (white characters on the panel) bonus ratio. For example, the bonus of position 2 is 55%, which is the original attack x0.55
White attack + attack bonus ratio (white attack multiplied by bonus ratio) + attack = panel data
critical hit is the critical hit probability. The greater the chance, the better. 101% critical hit will proce critical hit
blast damage is the ratio of attack times blast damage.
7. Basic formula: damage = basic damage x skill damage rate X critical damage (critical hit) basic damage = attack power X (1 - (defense / (400 + defense))) weight damage = non critical hit final damage * non critical hit rate + critical hit final damage * critical hit rate White Wolf damage calculation: White Wolf should cut with the net! 237% damage, 55% critical hit rate (25% + 30%), 30% probability plus 20% critical hit damage (check the data calculation method should be 150% * 120% = 1.8) 200-200 * 0.2 = 1601-160 / (400 + 160) = 0.2850.45 * 2.37 * 1000 + 0.55 * 0.7 * 1000 * 1.50 * 2.37 * 1.10 + 0.55 * 0.3 * 1000 * 1.8 * 2.37 * 1.10 = 3385, 3385 * 0.66 = 2256 after defense damage rection, thank you
8. Damage expectation = panel attack * (1-defense damage rection rate) * (1-critical hit) + panel attack * (1-defense damage rection rate) * critical hit * blast damage
is the formula right
if there is no bonus for critical hit (not including pin female), how can it be regarded as heap panel attack
PS: needlewoman's damage doesn't count defense rection, and multi damage high critical hit. Needlewoman is very good at dealing with high blood and high defense boss
when the blast damage is less than 200%, heap critical attack is obviously less effective than heap panel attack.
9. Full blast is critical hit rate of 100%, and blast damage is critical hit damage. Full blast and blast damage can only be done by Royal spirit
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