How to calculate the attack power of ancient weapon skills
increase damage: the advantage is that it belongs to the final calculation and is added to the final damage increase coefficient. You can ignore the defensive part of the weapon. The disadvantage is conflict. There will be conflicts between the same kind. The effect is only the one with the highest value. For example, when a character is equipped with bieyun sword useless (50% damage increase) and relic Bracelet (10% damage increase), bieyun sword will cover the damage increase of relic bracelet
additional damage: additional damage and increased damage are almost the same, and the advantage is that they are added to the final damage increase coefficient. It can increase the number of weapons that ignore the defensive attack, and it can stack infinitely without conflict. The disadvantage is that this kind of equipment is less
increase attack power: the most typical attribute of this kind is "soul Hunter", which increases the attack power by 20%, and what increases is the character panel attack power. When the character panel attack power is 10000, after triggering the soul Hunter special effect, its panel attack power will become 12000. This kind of attribute will not conflict
increase skill attack power: this kind of equipment mainly consists of alien equipment and Antun ancient weapons, which can directly increase skill attack power. For example, the percentage of sword soul's saber drawn chop is 10000%. When equipped with ancient weapons (35%), skill attack power will become 13500%, and its effect will not conflict.
to generate magic explosion
5. The ancient st weapon improves skills in the same way as the ancient set. It doesn't conflict with any equipment. First, remove the key points and say useless. The ancient st weapon is useless<
4: artifact is powerful enough to burst the table)
antiquity:
1. All skills attack power + 35% (invalid for buff skill)
2. Attribute attack is determined according to the highest value of attribute enhancement. After buff, 20% skill effect of magic buff is effective for active attack skill: Yellow character increases by 50%, and 35% skill attack power increases steadily when no magic buff
6. When the ancient st weapon uses magic buff, the 20% attack effect and the 35% attack effect of the weapon itself multiply each other
3. It's undoubtedly a very powerful attribute. The disadvantage is that it can rece blast damage (although it can be covered with witch), but stack hit is also a difficulty (in short, it's very bright)
Additional damage is a superimposed attribute. For example, if your weapon is soul releasing, if you attack it, suppose it's 1W damage. The first one is 1W, followed by 16% of the damage. If you have 3 pieces of equipment with additional damage, you will get 4 pieces of damage data
and the increased damage can't be superimposed, such as mourning necklace, relic bracelet, 2015 New Year title, etc. there can only be one of these equipment in the whole body. Take the maximum one, and its attack damage is calculated in the first attack damage data. For example, if you hit 1W points of damage and take the title to increase the damage by 12%, it will show 11200 points of damage
extended data:
DNF damage composition:
〓 defense rection equipment 〓
the effect of defense rection equipment depends on the monster's defense and limit. The defense power of monsters will affect the revenue of defense rection equipment, but it has little effect
example 1: Andersen monster average defense 13W
damage rection rate 130000 ÷ 148000 = 0.8784, effective damage 0.1216
rece 20% defense 130000 × 8 = 104000 defense
injury rection rate 104000 ÷ 122000 = 0.8525, effective damage 0.1475
then 20% defense rection can benefit 0.1475 ÷ 0.1216 = 21.3% basic damage
example 2: Luke monster average defense 19W
damage rection rate 190000 ÷ 208000 = 0.9135, effective damage 0.0865
after 20% rection in defense 190000 × 8 = 152000 defense
injury rection rate 152000 ÷ 170000 = 0.8941, effective damage 0.1059
then 20% defense rection can benefit 0.1059 ÷ 0.0865 = 22.4% basic damage
it can be seen that although the benefits of different defenses will be different, the higher the monster defense is, the higher the percentage of reced defense equipment will be, but the difference is also very small. Generally speaking, how much defense is reced by percentage defense rection equipment is equal to how much damage is increased
1. Attack damage is yellow damage. The increase of attack damage cannot be superimposed. If the equipment increases the player's damage by more than two, only the highest one will be taken
attack damage: the advantage is that it belongs to the final calculation and is added to the final damage increase coefficient. You can ignore the defensive part of the weapon. However, there will be conflicts and conflicts among the same species. Only the one with the highest value will be taken as the effect
2. Additional damage is white damage. If the player has two 10% additional damage, the damage will become 1000 + 100 + 100, and each additional damage will be directly counted as the number of combos
additional attribute damage refers to the damage added to a certain attribute. For example, fire attribute damage is added by 20%, which means that you attach the damage caused by your fire strength alone. Additional damage is to trigger additional damage when damage has been done
other damage types: explosive damage, that is, the Yellow character damage increases in critical hit. To be clear, the difference between famous Dao and useless Dao is that famous Dao critical hit plus 30 yellow characters, useless Dao critical hit plus 30 yellow characters, and useless Dao critical hit plus 50 yellow characters
as the representative of action games, the combat system is its biggest feature. Different from MMORPG in the past, DNF continues the horizontal fighting mode of arcade, and gives full play to the sense of pleasure and strike. Combined with a large number of elements in RPG, the battle in DNF has high playability and playability
< H2 > References: Network DNF
The increase rate of DNF attack power is generally a skill bonus (increase the original attack power on the basis of the original attack power) × For example, if a skill increases its attack power by 50%, and then the attack power rate of this skill increases by 10%, then the attack power of this skill increases by 50% + 50% * 10% = 55%.
the increase rate refers to the percentage, and the increase amount refers to the specific value, and the specific added attributes, as long as you use the weapon panel, Then add up the increase. Both increase yellow damage
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extended data
1. Yellow damage, white damage, critical hit damage
yellow damage is how much damage is added to the enemy's damage + or attack. This type of damage is not superimposed. There is a description in the brackets of the equipment. Take the highest value, so don't blindly take a lot of yellow equipment, just take the highest one
white damage is additional damage, which can be superimposed and diluted! Note that the degree of dilution depends on the number of white words, not too many white words
critical damage is how much damage is increased ring critical attack! Can't stack! be careful! Don't blindly bring a lot of such equipment, just bring one with the highest value
2. Huang Zhui, huozhui
these two words are very strange to many old players! Know but know how to calculate! For example, if you have 10% yellow damage, and then you have 15% yellow chase (an additional 15% damage increase), then you have 25% yellow when attacking
if there is no yellow character equipment originally, then Huang Zhui will not take effect! So, with the Yellow pursuit equipment is the premise that you must have yellow equipment! It's the same with hot pursuit
This is the most difficult to obtain and the best damage category in DNF at present! The attack power of skills can not only be superimposed, but also be multiplied with equipment like antiquity, Qixing and stele! Yes, it's not just adding, it's multiplying! That's why players pursue skill attack Fourth, final damage is rampant in the current version. Too many equipment increase the final damage, which makes the final damage dilute seriously. Instead of carrying a lot of final damage equipment, it's better to replace it with white characters, which are rare attributes in the current versionit is suggested that the attack power of skills should be the mainstream goal, while high yellow characters and explosive damage are the basis of high output, and white characters and final damage should be reasonably matched to achieve the balance of the two. At the same time, their own panels need to be improved, so as to achieve high foundation and high pursuit damage. Whether it is suit or casual, they should be well considered, Maybe the training ground can help you to test and decide which one to take
