How to calculate DNF's combat effectiveness
1. Although combat effectiveness has no substantial effect, it can not determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.
2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power
3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices
4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short
2, combat effectiveness calculation
TGP formula is as follows:
it can be roughly concluded that the addition ratio of other attributes is not high when the magic attack is low. Therefore, in terms of improving combat power, trumpet mainly focuses on improving magic attack
4. Equipment bonus formula = (existing equipment score + single equipment bonus) + [(existing equipment score * 0.1) * (single equipment * 0.1)]
5. On the premise of combat power priority, the selection of enchantment and punching is
< P > according to the above combat power calculation formula, It's easy to answer the questions on the first floor: comparison between omnipotent (magic attack 45) and soul: dirigige (magic attack 20, intelligence 50):omnipotent: 45 * 55.6 = 2502
Hun; Diridge: 20 * 55.6 + 42.14 * 50 = 3219
2 pet pearl selection
40 intelligence = 1684 30 magic attack = 1668 combat effectiveness 6 critical hit = 3252 14 dark attribute = 4239
summary:
< P > 1. Although combat effectiveness has no substantive effect, it can't determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.
2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power
3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices
4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short
there are many interesting games,
the most downloaded one is Tencent's King K card vs. B game,
every character in it is excellent, all of them are stars,
and there are many interesting modes to choose from, such as arcade mode,
this one adopts the boxer rule, Let me miss my childhood.
the object attack is the sum of the object attacks marked by all the equipment on your body, and then multiplied by your weapon mastery
at present, it is estimated that the critical hit is * 0.5 + 1
coefficient I currently use is 0.115, but there are still problems. With the increase of combat effectiveness, the error will be larger and larger. Now I am looking for the reasons
pure hand fighting, hope to adopt
1. Every 22 points of attribute enhancement increases the damage of the corresponding attribute attack by 10%
2. This effect does not conflict with any other effect
3. When attacking with multiple attributes, the damage bonus is calculated according to the one with the highest enhancement value of the character's attributes
4. The damage bonus provided by attribute enhancement did not decrease
the so-called "attribute strong decline" refers to that the higher the attribute enhancement value is, the more difficult it is to continue to improve. If the attribute strength reaches a certain value, if it continues to improve, it often invests a lot, and the improvement value is very small, so there will be "diminishing returns"
5. Attribute attack effects (such as weapon fire card, crystal contract ice attribute, light blade effect, drinking salamander potion, etc.) will make all the character's attacks have corresponding attributes, while some skills' own attributes only affect the attack effect of this skill
extended data:
combat system
as the representative of action games, the combat system is its biggest feature. Different from MMORPG in the past, DNF continues the horizontal fighting mode of arcade, and gives full play to the sense of pleasure and strike
combined with a large number of elements in RPG, the combat in DNF has high playability and playability
balance system
after entering the el arena, if there are no other players, you can select the [invite] button to invite players into the room. You can also select the viewing mode after entering the room
players who do not want to be invited in the el field can turn off the option of accepting the invitation to fight in the system settings. In view mode, you can select the view button to view the whole battle from a special player's perspective
trading system
in the game, the flow of goods among players is realized through the trading system. Players can exchange goods directly or set up stalls
in the transaction, the buyer and the seller need to confirm before the transaction, as long as it is non binding items or money can be traded (except task items)
but in the stall, you can't exchange between items, you can only use game currency to exchange items, so the stall is similar to a "buy it now" player store, where buyers can buy items directly after they see them
task system
task system is an important part of every game. Players can receive a certain task through a specific NPC ring the game. Then according to the requirements of the mission conditions to collect items or kill monsters and other ways to achieve the mission requirements
find the corresponding NPC to complete the task to get the reward. In DNF, there are many tasks: some need materials, some need to send letters or find NPCs, some need to fight monsters, some need technical evaluation, and some need to collect items, which can be repeated
tasks are mainly divided into main line, common, repetition, achievement, daily, cultivation, emergency, job transfer and awakening
mainline task: equivalent to a story or a plot. Start with an NPC and divide the task into several steps. The task will start with the NPC that caused the plot until the end of the task
when the task is completed to the last step, a certain conditional task will be formed for the role to follow up, and the follow-up task cannot be triggered if the pre task is not completed. Each task can only be completed once
normal task: Branch task. Common tasks are optional. Any role can enjoy the task as long as it reaches the level. Generally, there are no conditional roles
tasks start from the role level until the end of the task, and most common tasks are separate tasks. After completion, subsequent tasks will not be triggered. Each common task can be completed once
achievement task: refers to the task that you can get some equipment or titles by collecting materials or defeating some special monsters
daily task: as the name indicates, it can only be accepted once a day. By completing this task, you can get some tradable materials or non tradable task materials that can be used for artifact equipment
transfer task: a task that can be accepted when a role reaches a certain level. Tasks are only allowed to be performed by the corresponding roles, initiated by the role's vocational skills tutor, through many NPCs until the end
after completing the task, the role can change to the occupation corresponding to the task content. The content of the task is to fight monsters. Technical evaluation is required. Collect anything
transfer task is the task to be completed when each occupation is converted to a higher level occupation. After the job transfer, the role changes to a new occupation. They can learn new vocational skills
awakening task: when a character can be awakened or re awakened, he or she can accept the task and wake up after completing the task assigned by the tutor
general physical examination is a process, and the name is not like Putian department.
