All attack power multiplication
Publish: 2021-03-29 06:04:09
1. Immediate damage = original damage * skill coefficient * (1 + elite damage) * (1 + element damage) * (1 + vulnerable a + vulnerable B + skill damage increase + strong and horizontal +...)
so you should say that the affixes of fire skill damage are all self addition and superposition, and the affixes of elite damage are also self addition and superposition, and the addition of fire skill damage and elite monster damage is multiplication and superposition
the DPS damage in the panel refers not to immediate damage, but to the mathematical expectation of damage combined with the original damage and probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation, from the infinite time period, Spread the probability equally to each part).
so you should say that the affixes of fire skill damage are all self addition and superposition, and the affixes of elite damage are also self addition and superposition, and the addition of fire skill damage and elite monster damage is multiplication and superposition
the DPS damage in the panel refers not to immediate damage, but to the mathematical expectation of damage combined with the original damage and probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation, from the infinite time period, Spread the probability equally to each part).
2. One account chain is a breakthrough blockchain solution launched by Ping An finance one account. In a simple way, one account chain is actually a blockchain technology, or rather an iterative upgrade technology of blockchain, because it has built a powerful fimax technology platform with three black horse technologies (fimax sparrow, fimax core and fimaxconcord), which has fundamentally solved the most challenging bottleneck problem in the development of blockchain technology, Such as throughput efficiency, privacy protection and deployment management
the one account chain technology of financial one account link has been put into use in many scenarios, such as blacklist sharing, supply chain finance, one account link of financial institutions, small and micro enterprise loan platform and asset platform, which can greatly improve the efficiency of business process and service experience
for example, when you buy a diamond, you may find that the price of the diamond varies greatly, the brand is miscellaneous, the description is different, and it is difficult to distinguish the true from the false. Then, through the one account chain technology platform of financial one account link, based on the world's leading encryption technology, a diamond can be permanently stored in the chain from the diamond miner, rough diamond concentrator, cutting processor, bare diamond wholesaler to retailer and other multi-channel circulation process, such as diamond weight, cutting process, diamond purity, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality Processing information and quality inspection information such as diamond color are also stored in the blockchain. Then, whether consumers or the supply chain financial transaction system of diamond bank, they can trace the origin of the transaction procts without decryption through zero knowledge verification, so as to ensure the safety and reliability of the transaction process. This is the tip of the iceberg in the application scenario of supply chain finance. There are many other applications. You can go to their official website for detailed information or read a lot of instry news.
the one account chain technology of financial one account link has been put into use in many scenarios, such as blacklist sharing, supply chain finance, one account link of financial institutions, small and micro enterprise loan platform and asset platform, which can greatly improve the efficiency of business process and service experience
for example, when you buy a diamond, you may find that the price of the diamond varies greatly, the brand is miscellaneous, the description is different, and it is difficult to distinguish the true from the false. Then, through the one account chain technology platform of financial one account link, based on the world's leading encryption technology, a diamond can be permanently stored in the chain from the diamond miner, rough diamond concentrator, cutting processor, bare diamond wholesaler to retailer and other multi-channel circulation process, such as diamond weight, cutting process, diamond purity, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality, diamond quality Processing information and quality inspection information such as diamond color are also stored in the blockchain. Then, whether consumers or the supply chain financial transaction system of diamond bank, they can trace the origin of the transaction procts without decryption through zero knowledge verification, so as to ensure the safety and reliability of the transaction process. This is the tip of the iceberg in the application scenario of supply chain finance. There are many other applications. You can go to their official website for detailed information or read a lot of instry news.
3. "Dungeon and the warrior"
instant damage = original damage * skill coefficient * (1 + elite damage) * (1 + element damage) * (1 + vulnerable a + vulnerable B + skill damage increase + powerful +...)
so you should say that the affixes of fire skill damage are all self addition, and the affixes of elite damage are also self addition, The fire skill damage bonus and elite monster damage bonus are multiplied
the DPS damage in the panel refers not to immediate damage, but to the mathematical expectation of damage combined with the original damage and probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation, from the infinite time period, Spread the probability equally to each part).
instant damage = original damage * skill coefficient * (1 + elite damage) * (1 + element damage) * (1 + vulnerable a + vulnerable B + skill damage increase + powerful +...)
so you should say that the affixes of fire skill damage are all self addition, and the affixes of elite damage are also self addition, The fire skill damage bonus and elite monster damage bonus are multiplied
the DPS damage in the panel refers not to immediate damage, but to the mathematical expectation of damage combined with the original damage and probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation, from the infinite time period, Spread the probability equally to each part).
4. League of heroes damage is divided into three types: physical damage, magic damage, and real damage. Physical damage is the usual attack power, which is the first one in the character's attribute column. It is the same as the equipment bonus that increases the attack power. Ordinary attack is physical damage (except for the winder and other special cases with skills), and magic damage is in skills, (some physical hero skills are physical damage) this is improved by adding spell strength equipment. There are only a few hero skills for real damage, such as R of void fear and W of blade will. The difference between them and the former two is that when you hit a person with physical damage, the real damage is to subtract his armor from his attack power, In terms of spell damage, the spell damage minus its magic resistance, while the real damage is as much as it says, which can't be offset. There are two kinds of attacks, one is ad attack and the other is AP attack. The first and second characters on the left of the corresponding panel have two kinds of attack modes: ordinary attack (that is, the damage caused by right clicking on the enemy) skill attack (hero's passivity, 4 attack skills and item's special effects). Skill attack is usually divided into three types of damage: 1. Physical damage, The bonus of physical damage is calculated according to the ad value of your left panel (the icon is a sword) as a parameter. You can rece physical damage by armor. 2: magic damage. The bonus of magic damage is calculated according to the AP value of your left panel (the icon is a staff). You can rece magic damage by magic resistance. 3: real damage, Real damage causes 100% of the damage, ignoring armor and magic resistance. That is to say, the amount of damage that will be caused by the description on the skill panel can't be offset. You can take a look at the skill rection of each hero. The skill damage is divided into two parts in the manual, one is the basic damage of the current level skill, the other is the equipment bonus damage, Equipment bonus damage is shown in (). Red represents physical bonus, and green (also seems to be blue) represents magic bonus. So you should understand a little bit?
5. Actual physical attack power
=
weapon physical attack power + (weapon physical attack power * (power * 0.004))
actual magic attack power
=
weapon magic attack power + (weapon magic attack power * (intelligence * 0.004))
adopted..
=
weapon physical attack power + (weapon physical attack power * (power * 0.004))
actual magic attack power
=
weapon magic attack power + (weapon magic attack power * (intelligence * 0.004))
adopted..
6. The increase damage percentage is calculated according to the basic damage of the weapon. For example, if the basic damage of a weapon is 50-100 and the equipment attribute is increased by 200%, then:
display damage = basic damage x (1 + increase damage percentage) = (50-100) x (1 + 200%) = 150-300
display damage = basic damage x (1 + increase damage percentage) = (50-100) x (1 + 200%) = 150-300
7. Decrement is only relative, because all kinds of attack power are added. For example, if a skill can do 10000 damage more than a 10% attack power equipment, the damage formula of 1w1 is 10000 * (1 + 10%) = 11000. If you have two 10% attack power equipment, the damage is 12000. Formula 10000 * (1 + 10% + 10%) = 12000 A piece of equipment with all attack power, that is, 11000 damage, is only 12000 / 11000-1 = 0.0909, that is, 9.09% increase
while skill attack power is different. Skill attack power is calculated. For a 10% skill attack power, the algorithm is 10000 * 1.1 = 11000, while for two skill attack power, the algorithm is 10000 * 1.1 * 1.1 = 12100 damage. 12100 / 11000-1 = 0.1, that is, 10% of the increase is a real increase
about the choice of equipment skills, the equipment of attack power is a perfect multiplication calculation without conflict, and the income will never change. All kinds of attack power, extra explosive damage and extra yellow characters are added. If you wear more than one piece of equipment like this, the improvement is not as big as what the equipment says.
while skill attack power is different. Skill attack power is calculated. For a 10% skill attack power, the algorithm is 10000 * 1.1 = 11000, while for two skill attack power, the algorithm is 10000 * 1.1 * 1.1 = 12100 damage. 12100 / 11000-1 = 0.1, that is, 10% of the increase is a real increase
about the choice of equipment skills, the equipment of attack power is a perfect multiplication calculation without conflict, and the income will never change. All kinds of attack power, extra explosive damage and extra yellow characters are added. If you wear more than one piece of equipment like this, the improvement is not as big as what the equipment says.
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