What's the defense in monster hunters
Jialei attribute attack is the same... It can't be calculated like this. Chop flavor's bonus to attack and attribute is different. Even if the thunder attribute is the same attack power, white chop's physical correction is 0.2 higher than attribute, blue chop's is 0.14 higher than attribute, and the physical knife's correction will certainly be a little higher. There is an advantage in playing weak thunder. Generally speaking, you have to absorb more than 20 attributes of that kind of thunder to have an advantage. If it's a normal monster who plays not weak thunder, it must be the advantage of physics knife. Of course, as long as the absorption of the monster's part attribute is not zero, for example, in many cases, the monster is not weak in thunder, but it still absorbs thunder, such as 5-10, but this absorption is too low to be ignored. So the conclusion is that Lei's sword has a basic bonus to ordinary monsters, but the bonus can be ignored. It must be better to use the physical sword.
The so-called defensive performance is to rece the rigidity when monsters attack players. For example, if there is no defensive function in the dragon's push stone, it will take a big step back and buckle the blood, but if it is equipped with defensive function, it will only take a step back or defend directly. It doesn't work for too many people, because Tai has the style of mirror flower
defense enhancement is to rece the attack power when blocking, and at the same time, it will not proce backward after blocking. For example, the map gun of armored dragon, sleeping gas, explosive gas, electric ball of electric dragon, breath of golden lion, no matter how good the player's defense is, they will still be blown up. At this time, defense enhancement will come in handy. It's also useless for Tai
it is suitable for defense performance and defense enhancement, and it is suitable for defensive weapons, such as shield axe, piece hand, sword, lance, etc
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extended materials:
other main skill effects -
1. Talent art
is generally a high understanding full output device, which is basically dedicated to taixia
knowing attack (special)
this skill can be considered for the control assistance of special attack state
2. Qiangyun
guild suit is basically a vase. Break through the upper limit of enrance and the two-piece effect of mind / trajectory enhancement. The upper limit of enrance is increased from 150 to 200. The welfare of double saber players, combined with the mind of the four piece set, can rest assured of pedicure
3. Defense enhancement
can prevent Baa Baa's Tathagata palm, Yan Wang Long's nuclear explosion, steel dragon's wind of storing power, corpse cover dragon's breath, and Ming Deng Long's laser
4, jumping Ironman
slope hammer, slope sword, step sword and so on often encounter the embarrassment of being patted on the ground when jumping up, which can be solved reliably without moving the shroud in the later stage
5. Rock climber
the wall climbing bow may still be useful when it is not cut. Now it is usually played on the ground or on slope steps, and the wall climbing flow is not suitable for the current version. Generally, when exploring, they are not in a hurry. They wait in place for enrance recovery
6. Researchers speed up the promotion of research level in the early stage
the advantage of research level promotion is that they can unlock higher level materials, including all kinds of dragon jade, inverse scale and so on
7, speed up regeneration
before unlocking the weapon's custom function, you can rely on this return blood, but the effect is not as good as the weapon's custom return blood. In addition, you don't need this in the remote. For the remote, there is a built-in CD, and the amount of recovery is also determined according to the first damage number of each attack. It's better to drink blood medicine or use the corpse set dragon suit
The results showed that the super recovery force was8,
1HP / s, and the blood returned continuously, which was increased by the physical recovery amount up of the healing bead. Continuous damage effects such as miasma environment, hot environment, being ignited, poisoning, laceration and miasma erosion will lead to invalidation of super resilience
9. Inspiring and breaking through the upper limit of enrance. The four piece effect increases the upper limit of enrance by 50 points, and can gain 200 points of enrance. The two-piece yanfeilong can be replaced, and the actual combat improvement of weapons other than double sabres is not obvious
3D scene, giving people the feeling of being personally on the scene. A very interesting game is an action game
a game that integrates water, land and air, and has a full coverage of water, land and air
defense LV1 1 + 5
defense Lv2 2 + 10
defense LV3 3 + 15
defense lv4 + 20, all attribute enrance value + 3
defense LV5 5 + 25, all attribute enrance value + 3
defense lv6 + 30, All attribute enrance value + 3
defense LV7, defense power + 35, all attribute enrance value + 3
with defense skills are as follows:
head armor
alloy helmet α 74 + 1 --- Defense + 1 wind pressure tolerance + 1
Damascus helmet α 86 + 2 ① - Defense + 2, high speed use of stone + 1
Damascus helmet β 86 + 2 ③ - Defense + 2
body armor
Damascus armor α 86 + 2 ① -- concentration + 2 Defense + 2
wrist armor
alloy wrist armor 66 + 1 -- Defense + 1
alloy wrist armor α 74 + 1 --- Defense + 1 high speed use of stone + 1
alloy wrist armor β 74 + 1 ① - Defense + 1
ore wrist armor 70 + 1 - Defense + 1
ore wrist armor α 82 + 2 --- ice attack enhancement + 1 Defense + 2
mineral wrist armor β 82 + 2 ① - Defense + 2
explosive hammer dragon wrist armor α 86 + 1 ① - Defense + 1 defense performance + 1
waist armor
ore waist armor α 82 + 1 --- Defense + 1 shell loading number up + 1
foot armor
cast iron leg protectors 72 + 1 --- Defense + 1
cast iron leg protectors β 82 + 2 2 -- Defense + 2
cast iron leg guards α 82 + 2 --- Defense + 2 wind pressure tolerance + 1
Damascus shinguard α 86 + 2 (1) -- Defense + 2 defense down patience + 1
Damascus shinguard β 86 + 2 ③ -- Defense + 2
when the accumulation is full, players enter the courage state, and some moves change strongly. The courage slot turns red, and decreases with time from right to left
when the courage slot is cleared, the player will return to the normal state and repeat the above steps
note that no matter what actions you make in the state of courage, you can't stop the decrease of the courage slot or make it accumulate again. The only factor that affects it is time. So the fixed ration of courage state is about 1 minute and 30 seconds
how to accumulate courage slot
in the courage style, press y continuously to enter the Na state, and the whole body will emit blue light. In this state, enrance will decrease rapidly and blood volume will decrease slowly
when attacked by a monster in the Na state, it will enter the invincible judgment and roll backward by a small margin. This time, the monster's attack will become invalid (although it will still take a small amount of HP). We call it: Na dodge
in Na state, you can press X to make a forward sweep, which is slow, but after hitting the monster, you can get a lot of courage. We call this attack: Na y
in Na state, you can press a to make a small swing, which is fast. After hitting the monster, you can get a medium amount of courage. We call this attack: Na a
in addition, All attacks accumulate courage, but each hit only gains a small amount.