Dyson plans to improve computing power
100 fish balls = 100g, 1t = 1000kg = 1000000g = 1000000 fish balls = 100W fish balls
1t fish balls = 1000 RMB. Note: the fish balls of Betta are settled once every two months. At the same time, 20% of personal income tax will be dected. If you exchange 1t fish balls for money, the official will dect 200, that is, you will get 800rmb
when watching the live broadcast of Betta, you can gain weight for your favorite anchor, improve the heat value of the live broadcast room, and enhance the contribution value, experience, invitation density and other values of yourself and your favorite anchor through fish balls; In addition, fish balls can also participate in guessing, improve participation and win more fish balls
extended data
methods for obtaining Betta Fish Balls:
1. Get fish balls by recharging
30 fish balls can be obtained by recharging one shark fin, and each shark fin needs 1 RMB, which is the most time-saving method for obtaining fish balls
2. Get fish balls for free
3. Grab the super rocket treasure box to get fish balls
4. Earl and noble treasure chest
when someone opens Earl and above, they will brush out the corresponding noble treasure chest and click to get it
5. Play page game, hand game and end game to get fish balls
play page game, hand game and end game of fish fighting linkage. After completing relevant tasks, you can get fish balls. If you have a lot of free time or like to play these games, this method can get fish balls quickly
I still remember that at this year's TGS conference, "Dyson ball project" spent 10 minutes to let its name reside in some foreign science fiction and simulation sandbox player communities
Due to the limited experience time, I can't bring you the complete experience of Dyson ball project, but one thing to share is that the current game scale is just the beginninga few months ago, the author sneaked into the test group of Dyson ball project, which includes only five developers of pomelo cat studio, as well as the publisher gamragame, and a group of test players who analyze many details of the game every day and suggest tuning
at present, the trial version that you see is graally polished out after several months and hundreds of QQ discussions every day. Sometimes I wonder if the sealed test players will be too "harsh" to argue about the sorting cycle (between milliseconds) of a sorter
however, when the base has begun to take shape, it is found that these details will indirectly affect the rationality of the logarithm and the accumulation of the whole logistics transportation network
when a large number of players swarm into the game, these problems will be exposed. Tuning is the most important part of a sandbox game. The potential of project Dyson's ball is enough for the sealed test players to take it seriously. It's a good thing that they have been involved in it for a long time, hoping to polish the game better
"from a part to the final grand proct", the charm of Dyson ball project lies in this
People will wonder what this "Dyson" has to do with that vacuum cleaner, of course not
the Dyson sphere is a super large artificial "sphere" around a star. The Dyson ball project is an amazing cosmic super project created by players from the first miner, laying the proction + processing transportation chain, synthesizing high-level procts, flying to the universe, establishing a planetary resource transportation network, and finally for the continuation of the "master brain"
e to the limited experience time, I can't bring you the complete experience of Dyson ball project, but I can share one thing, that is, the current game scale is just the beginning
the author has sneaked into the sealed beta group of Dyson ball project, which includes only five developers of pomelo cat studio, as well as the staff of gamra game, the publisher, and a group of sealed beta players who analyze many details of the game every day and suggest tuning
however, when the base has begun to take shape, it is found that these details will indirectly affect the rationality of logarithm and the accumulation of the whole logistics transportation network
when a large number of players swarm into the game, these problems will be exposed. Tuning is the most important part of a sandbox game. The potential of project Dyson's ball is enough for the sealed test players to take it seriously. It's a good thing that they have been involved in it for a long time, hoping to polish the game better
"from a part to the final grand proct", the charm of Dyson ball project lies in this
When players select the initial galaxy, they can see the number of stars and the initial resource ratio of the galaxy. When building Dyson ball in the later stage of the game, it will consume a lot of resources. If you only rely on the resources of a planet, it is impossible to achieve the goal. Therefore, it is suggested that novice players adjust the resource multiplier to infinity when they choose it. The luminosity level of stars can be seen on the right side of the interface. For Stars of the same level, the luminosity level will fluctuate slightly. The higher the luminosity level, the more efficient the solar energy and the Dyson sphere will be
before the plant starts operation, it is necessary to mine minerals first. mining machines are used to cover areas with minerals as much as possible, and then some wind turbines are built to ensure the power supply. As the ultimate goal of this game, we need to collect the resources of various galaxies, unlock technology, and finally achieve this great goal. First, we need three key technologies. The solar sail system, as an early technology, can launch the solar sail into a predetermined orbit and provide some power for early use. The vertical launching well is responsible for transporting the materials into the predetermined orbit and completing the nodes and frames of the Dyson sphere. After unlocking the vertical launch technology, you can press y to open the Dyson sphere planning panel< br />
In the medium term, it refers to the period between brown sugar and golden sugar, when a large number of complex procts are needed and logistics equipment can not be made, so it can only be pulled by conveyor belt. First of all, the game has three basic technology lines: circuit board, motor, petrochemical. The rest of the technology is an extension of these three lines
according to this relationship, we need to make 3-4 plant clusters to proce these three kinds of materials and their derivatives respectively. Two design ideas:
7. Petrochemical line x cracking is related, there is no gas collection in the middle stage, and it is still very lack of hydrogen. It is suggested to do X cracking to proce brown sugar. After gas collection in the later stage, the X cracking boundary can be completely removed to proce refined oil which is more lack in the later stage
The more simple the line is, the better. Try to avoid the stacking of the conveyor belt, which will lead to the inconvenience of modification and mass proctionmost of the development boards make money through the boards, which are done by many netizen engineers
the target board is in the process of proct development. Compared with software developers, the board on which the developed software runs is called the target board
this is the understanding of others on the forum, and I also read the views of others. In fact, now the evaluation board can also be called the development board, and the boundary between them is very small.
The Dyson sphere is a super large artificial "sphere" around a star. The Dyson ball project is an amazing cosmic super project created by players from the first miner, laying the proction + processing transportation chain, synthesizing high-level procts, flying to the universe, establishing a planetary resource transportation network, and finally for the continuation of the "master brain"
The beginning work is similar: Icarus robot starts with collecting natural resources, manually builds mining machines, pumps and other collection equipment, and sends ore, water and oil to the manufacturer or smelting equipment through the transportation trackafter the completion of the simple proction and processing chain, a huge science and technology tree is waiting to be unlocked, more demand for synthetic procts and the placement of new buildings make the simple transportation chain more complicated
relying on the sorter, four-way diverter and other transportation auxiliary equipment, we can achieve efficient logistics transportation, and we need to constantly optimize our route to make the structure clear
power analysis
the total power consumption of the whole FPGA design consists of three parts: 1; 2. Design static power consumption; 3. Design dynamic power consumption
● chip static power consumption: when FPGA is not configured after power on, it is mainly consumed by the leakage current of transistor
● design static power consumption: when the FPGA configuration is completed and the design is not started, the static power consumption of I / O, clock management and other circuits should be maintained
● design dynamic power consumption: the design power consumption after the FPGA design starts normally; The power consumption of this part mainly depends on the level used by the chip, as well as the occupation of FPGA internal logic and wiring resources
obviously, the power consumption of the first two parts depends on the FPGA chip and the hardware design itself, so it is difficult to improve greatly. The third part of power consumption can be optimized: design dynamic power consumption, which accounts for about 90% of the total power consumption, so recing the design dynamic power consumption is the key factor to rece the power consumption of the whole system. As mentioned above, the power consumption will increase the heat output of FPGA. Is there a quantitative analysis? The answer, of course, is as follows:
Tjmax & gt; θ JA * PD + TA
where Tjmax is the maximum junction temperature of FPGA chip; θ JA is the junction to ambient thermal resistance between FPGA and surrounding atmospheric environment, in ° C/W; PD is the total power dissipation of FPGA, and the unit is w; TA is the ambient temperature.