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How to calculate the magic weapon force sensitivity

Publish: 2021-05-06 01:32:13
1. Dream westward travel Terran:
1 strength = 0.67 damage 1 strength = 0.4 spiritual power 1 strength = 0.1 speed
you can calculate by yourself
2. The damage added to the character's attributes after carrying weapons = one third of weapon damage + weapon hit. For example, if a weapon damages 200 and hits 300, the damage added to the character is 200 + 300 divided by 3 = 300
3.

The calculation method is divided into two levels:

  1. refers to the total number of current segments and hit / 3 + damage of a weapon Ordinary weapons or all weapons.)

  2. refers to the sum of hit / 3 + damage + effective attribute points equivalent to damage when a weapon is full of gems. For example, LBC's weapon + 30 body + 30 sensitivity are all regarded as 60 strength; If it's 30 magic, ignore it Used for super artifact, such as forbidden city STL weapon, Hua Mulan weapon, etc.)

  3. < / OL >
4. I don't know what you need, Weapons (when building skills are at full level)

level 10: hit 45, damage 40
level 20: hit 80, damage 70
level 30: hit 115, damage 100
level 40: hit 150, damage 130
level 50: hit 185, damage 160
level 60: hit 220, damage 190
level 70: hit 255, damage 220
level 80: hit 290, damage 250
level 90: Hit 325 damage 280
level 100: hit 360 damage 310
level 110: hit 395 damage 340
level 120: hit 430 damage 370
level 130: hit 465 damage 400
level 140: hit 500 damage 430
level 150: hit 535 damage 460
you can see that for every 10 levels high, the basic value hit + 35, Damage + 30

2. Armor or women's clothing (when tailoring skill is at full level)

level 10: Defense 25
level 20: Defense 40
level 30: Defense 55
level 40: Defense 70
level 50: Defense 85
level 60: Defense 100
level 70: Defense 115
level 80: Defense 130
level 90: Defense 145
level 100: Defense 160
level 110: defense 175
level 120 : defense level 190
130: defense level 205
140: defense level 220
150: defense level 235
you can see that every 10 levels high, Basic numerical Defense + 15

3. Helmet or hairpin (when tailoring skill is at full level)

10: Defense 10 magic 15
20: Defense 15 magic 25
30: Defense 20 magic 35
40: Defense 25 magic 45
50: Defense 30 magic 55
60: Defense 35 magic 65
70: Defense 40 Magic 75
80: Defense 45 magic 85
Level 90: Defense 50, magic 95
level 100: Defense 55, magic 105
level 110: Defense 60, magic 115
level 120: Defense 65, magic 125
level 130: Defense 70, magic 135
level 140: Defense 75, magic 145
level 150: Defense 80, magic 155
you can see that for every level 10, the basic numerical defense is + 5, Magic + 10

4. Belt (Alchemy skill at full level)

level 10: Defense 10, HP 30
level 20: Defense 15, HP 50
level 30: Defense 20, HP 70
level 40: Defense 25, HP 90
level 50: Defense 30, HP 110
level 60: Defense 35, HP 130
level 70: Defense 40, HP 150
level 80: Defense 45, HP 170
level 90: defense 50 Qi and blood 190
level 100: Defense 55, Qi and blood 210
level 110: Defense 60, Qi and blood 230
level 120: Defense 65, Qi and blood 250
level 130: Defense 70, Qi and blood 270
level 140: Defense 75, Qi and blood 290
level 150: Defense 80, Qi and blood 310
you can see that for every 10 levels of high, the basic value of defense is + 5, Qi and blood + 20

5. Necklace (when Alchemy skill is at full level)

10: Lingli 17
20: Lingli 29
30: Lingli 41
40: Lingli 53
50: Lingli 65
60: Lingli 77
70: Lingli 89
80: Lingli 101
90: Lingli 113
100: Lingli 125
110: Lingli 137
120: Lingli 149
level 130: Lingli 161
level 140: Lingli 173
level 150: Lingli 185
it can be seen that for every level 10, Basic numerical dexterity + 12

6. Boots (Alchemy skill at full level)

level 10: Defense 10 agility 8
level 20: Defense 15 agility 11
level 30: Defense 20 agility 14
level 40: Defense 25 agility 17
level 50: Defense 30 agility 20
level 60: Defense 35 agility 23
level 70: Defense 40 agility 26
level 80: Defense 45 agility 29
level 90: Defense 30 agility Yu 50 agility 32
100: Defense 55 agility 35
110: Defense 60 agility 38
120: Defense 65 agility 41
130: Defense 70 agility 44
140: Defense 75 agility 47
150: Defense 80 agility 50
5.

In the dream journey to the west, weapons have two basic value attributes, damage value and hit value. Using the damage value plus the damage value converted from hit, you can get the total damage of weapons. In the dream journey to the west, the median value of 3 life is equivalent to 1 damage value

for example, the initial damage value of a weapon is 400, and the hit value is 600. If you divide the hit value by 600 by 3, you can get 200 damage. Then 300 + 200 can calculate the total damage of the weapon as 600

the total damage of weapons can be improved by inlaying Sunstone or agate. The first level Sunstone has 8 damage points, and agate has 25 hit points, which is equivalent to 8.3 damage points

extended data:

besides two basic value attributes, weapons also have additional attributes. If there are additional attributes or subtractive attributes, weapons have five attributes: strength, magic, rest quality, enrance and agility, and at most two additional attributes at the same time

The additional attribute is equivalent to the character's attribute point. A point's attribute is added according to the damage of 0.5 to 0.7. The bonus also varies according to the weapon's race. The highest bonus is from the demon to the Terran and then to the fairy

for example, if a weapon used by the demon clan has a total base damage of 600, an additional attribute of 40 points, and a 40 * 0.7 is equal to 28 damage points, then the weapon's total damage is 628

6.

Power of characters:

Terran * 0.7

fairy * 0.6

demon * 0.8

power of Summoner:

1 power = 1.35 damage = 0.4 psychic power

7. Weapons are more than 30 points more than the previous level, hit and damage clothes are 15-17 points more than the previous level, defense head is 5-7 defense 10-13 more than the previous level, blue belt is 5-7 defense 20-26 more blood necklace is 13 spirit per level
8. Unknown_Error
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