Position: Home page » Computing » How to calculate the combat effectiveness of lol box

How to calculate the combat effectiveness of lol box

Publish: 2021-03-29 21:24:09
1.

Lol combat power provided by multi play box is a reference data to measure the level of summoner< The calculation method of lol combat power:


1. Basic points:


all players using lol box will initialize their qualifying points (also known as rank points or ELO points) to 1200 points by default, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (2-person team is considered as single), and those with scores lower than 1200 points will not be displayed, It can be found in the lol box
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) one rank average is calculated by weighted average of three kinds of rank; If a lol player has never played any qualifying game, the average rank score is 1100
(2) basic score = rank average score * (1 + (rank average score - 1000) / 2000) ^ 1.4
in addition, if a player only plays computer, his basic score is 600 + level * 10< Second, the winning rate plus the composition
the winning rate is the winning field / total number of games, which is expressed by winratio below


the detailed rules are as follows:
(1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; If this person doesn't play a match match, the winning rate will be the one in qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is greater than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 winratio) ^ 0.7). (4) on the basis of the third step above, adjust the winning field:


  1. if the winning field is less than 20, then the winning ratio score * winning field / 20
  2. 2. If the winning field is greater than 50, 100, 150, 300 and 500, multiply the winratioscore by 1.1, 1.15, 1.2, 1.25 and 1.3 respectively


      Third, the more winning games, the more points. Winning points will increase steadily, mainly reflecting whether a player is old enough


      total score: finally, the lol box will summarize these scores to get the combat effectiveness score of the player's lol box. This is the lol box combat effectiveness algorithm

2. http://fankui.owan.com/knowledgebase/articles/208098?openmode=default
这里可以看到
3. Basic score = rank conversion score * 1.2 * (1 + (rank conversion score-1000) / 2000) ^ 1.6
in brief, if the player's rank and winning point are higher, the basic score is also higher, showing exponential growth
in addition, the rank conversion score can also be used in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer, his basic score is 1.2 * (600 + level * 10)
4. Combat effectiveness is calculated according to the winning rate and your number of disks (basic points). Check the box.. Then, the first 15 sets of ranking add more points, about 40 and 50 points in one set, and about 30 points in the last 15 sets. The next points will be lower and lower, whether it's profit or loss. Then after 90 sets, the scores will be unified. They are: 10 points will be added if the rank score is lower than you in ranking, 11 points will be added if you play a long game, and 1-2 points will be added depending on the length of the game, So most of the winners and losers are between 10-14 points,
combat effectiveness is still so calculated, 12rank points are almost 100 combat effectiveness,
so ranking in the first 15 sets is very important, and it's better to find Jiyou double teams to estimate the risk
5. Lol combat power provided by multi play box is a reference data to measure the level of summoner< The calculation method of lol combat power:

1. Basic points:

all players using lol box will initialize their qualifying points (also known as rank points or ELO points) to 1200 points by default, which can be divided into three types: Team 3v3, team 5v5 and single 5v5 (2-person team is considered as single). Those with scores lower than 1200 points will not be displayed, It can be found in the lol box
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) one rank average is calculated by weighted average of three kinds of rank; If a lol player has never played any qualifying game, the average rank score is 1100
(2) basic score = rank average score * (1 + (rank average score - 1000) / 2000) ^ 1.4
in addition, if a player only plays computer, his basic score is 600 + level * 10< Second, the winning rate plus the composition
the winning rate is the winning field / total number of games, which is expressed by winratio below

the detailed rules are as follows:
(1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; If this person doesn't play a match match, the winning rate will be the one in qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is greater than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
1
2. If the winning field is greater than 50, 100, 150, 300 and 500, multiply the winratioscore by 1.1, 1.15, 1.2, 1.25 and 1.3 respectively< Third, the more victorious games, the more points. Winning points will increase steadily, mainly reflecting whether a player is old enough

total score: finally, the lol box will summarize these scores to get the combat effectiveness score of the player's lol box. This is the lol box combat effectiveness algorithm.
6. Winning rate, the number of games played, qualifying bonus points... Box official website is written, if you want, I it to you
7. Combat effectiveness also has a certain relationship with the number of games, but it has a great relationship with the number of games won. I don't know that LZ will see the battle loss after every game. Killing once in the game can eliminate being killed, and five assists can count as one head. So LZ doesn't mean that the more people you kill, the higher the battle loss. It depends on the number of times you kill, the number of times you kill, the number of times you kill, the number of times you kill, the number of times you kill, the number of times you kill, the number of times you kill, the number of times you kill, the number of times you kill, the How much influence does not say that it should be to play thousands of sets to help you add thousands of combat power, so the less you die, the more you win, the faster your combat power
8. Detailed algorithm of combat effectiveness
1. Basic score

for all players participating in qualifying, the game will initialize their qualifying score (also known as rank score) to 1200 by default, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (two person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) take the highest score of three kinds of qualifying competitions (5v5 single row, 5v5 group row, 3v3 group row) as the rank value; If a player has never played a qualifying game, the average rank score is 1150
(2) basic score = rank weighted average score * 1.2 * (1 + (rank weighted average score-1000) / 2000) ^ 1.6
in brief, if the player's rank score is higher, the basic score is higher, showing exponential growth. A 1300 player's rank bonus is 1900, while a 2000 player's rank bonus is 4600
in addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying

in addition, if a player only plays computer games, his basic score is 1.2 * (600 + level * 10)
2. Winning field plus component
the more winning games, the more bonus points
the score of this game will increase steadily, mainly reflecting whether a player is old enough. The upper limit is 3800 points (increased to 3800 points on November 29, 2012)
the formula is: 2 * match winning games ^ 0.9 + 3 * total winning games ^ 0.9 in various qualifying matches of the current season
computer only players' winning games plus composition is winning games * 1.5

3. Winning rate plus composition
winning rate is winning games / total games, which is represented by winratio below
the detailed rules are as follows:
(1) first calculate the win ratio of the match match and all season qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 40, the winning rate plus component is winratioscore * winning field / 40
- further increase winratioscore according to the total number of winning games
(5) on the basis of the fourth step above, calculate the rank addition. Players with more than 1500 rank points have a graal increase in the winning rate (about 1.6 increase to 2500 points)
(6) finally multiply by 1.2 (optimize on May 5, 2012 to increase the proportion of winning points)
(7) players who only play computer games do not calculate the winning rate.
9. The single rank score is low, which means that we lost in the early stage. The difference between winning and losing in the first few combat effectiveness rounds is 100 +. Depending on your score, at least we lost more than 600 combat effectiveness. This is the situation of the first ten games. If it is the situation after that, then the combat effectiveness may be 3000 points because of the loss of ranking. Don't worry too much about the combat effectiveness.
Hot content
Inn digger Publish: 2021-05-29 20:04:36 Views: 341
Purchase of virtual currency in trust contract dispute Publish: 2021-05-29 20:04:33 Views: 942
Blockchain trust machine Publish: 2021-05-29 20:04:26 Views: 720
Brief introduction of ant mine Publish: 2021-05-29 20:04:25 Views: 848
Will digital currency open in November Publish: 2021-05-29 19:56:16 Views: 861
Global digital currency asset exchange Publish: 2021-05-29 19:54:29 Views: 603
Mining chip machine S11 Publish: 2021-05-29 19:54:26 Views: 945
Ethereum algorithm Sha3 Publish: 2021-05-29 19:52:40 Views: 643
Talking about blockchain is not reliable Publish: 2021-05-29 19:52:26 Views: 754
Mining machine node query Publish: 2021-05-29 19:36:37 Views: 750