How to calculate the combat effectiveness of the swordsman
Their own rank, winning rate and hero score of each set, the higher these things are, the higher their combat effectiveness is. Like the king's, they are generally 4.5w< br />
1. Initial combat effectiveness evaluation rules:
the system inherits the historical data of the hero's qualifying match of the summoner last season, and the inheritance model is built by the number of wins of the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero's cycle, and finally obtains the initial combat effectiveness of the summoner hero. The initial strength of unused heroes in qualifying last season was 100
2. Rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current rank with other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3. How to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve their combat power, It's always using heroes in qualifying< Since the launch of the S6 season, the glory combat effectiveness system has basically reached the original design expectations. However, e to some loopholes in the combat effectiveness calculation design, there are also some cases of brushing the glory combat effectiveness of the B hero by dropping the score of the a hero and then using the score of the B hero
the calculation rules of glory combat power are very complex, so let me briefly describe the situation after the next update:
1. Glory combat power points will be inherited according to the fixed rules in each season, which is similar to the inheritance of ranking ring the season update.
2. During the S8 season update, Some heroes (such as Li luna) in the worst hit areas will have a great decline in their fighting power after inheritance, which is equivalent to squeezing out the previous water; However, some heroes (such as Bai Qi and Sun Bin) who are not affected by the brush points will have relatively small changes after inheriting their combat power points
3. After the S8 season, a hero will not increase his performance points after winning 250 games in the platinum Bureau (700 games before), and a hero can only get 2500 performance points in the platinum bureau at most; In short, if you have been in the platinum Bureau, it is almost impossible to reach the strongest level of national service
in general, we hope that for most players, this system is valuable. No matter how many ranks you have, you can have a hero to compare and rank in your school / company (or even district / municipal level). But for the top national service, the strongest one needs at least the strength of the king rank.
so if you want to increase the fighting power of a hero, you can increase it by playing the qualifying peak or playing the hero often
hope to adopt.
initial combat power:
the initial combat power has a lot to do with the player's level last season. It can be calculated according to the number of games won by the hero in each level, the winning rate of the hero in each level, and the use frequency in the hero's cycle, so that the initial combat power can be obtained. If the player didn't use this hero in qualifying last season, the initial combat power of the hero is fixed at 100
combat power addition and subtraction mechanism:
players need to use the hero to participate in the qualifying game to increase or decrease the glory combat power, and then the players increase or decrease the combat power is calculated according to the "Summoner uses the hero's historical score", the expected performance is compared with the match score, the opponent's combat power score The hero's current rank is related to the average performance of other players
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of this game, recent achievements and glory coefficient. Generally speaking, the better the performance of a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win, so there is only one way to improve their combat power, It's always using heroes in qualifying
after ranking settlement, the system will obtain the heroic glory combat power value according to the single performance and historical achievements
1. Initial combat power
the initial combat power has a lot to do with the player's stage last season. It can be calculated according to the number of games won by the hero in each stage, the winning rate of the hero in each stage, and the use frequency in the hero's cycle, so that the initial combat power can be obtained. If the player didn't use this hero in qualifying last season, the initial combat power of the hero is fixed at 100
2. Combat power addition and subtraction mechanism
players need to use the hero to participate in the qualifying to increase or decrease the glory combat power, and then the players increase or decrease the combat power is calculated according to the historical score of the summoner using the hero. The expected performance is compared with the score of this match, the opponent's combat power score, the opponent's combat power score This hero's current rank is a little complicated to build with the dimension of "average performance of other players"< br />
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve the combat power, It's always using heroes in qualifying<
3.
in order to prevent high-end players from abusing their fighting power in the low-end game,
the upper limit of glory fighting power is set in different ranks:
the upper limit of hero performance in bronze, silver and gold ranks is 2000
the upper limit of platinum level hero performance score is 3000
the upper limit of diamond level hero performance score is 4000
the maximum score of hero performance of the strongest king is 5000
if it reaches the upper limit of the segment, the combat power will not be increased in victory, but will be dected in failure. If it is a malicious hang up, actor and other behaviors, it will increase the dection of points. If it is serious, it will be awarded the title!
The calculation method of glory combat power: peak combat power + local performance + recent achievements) * glory coefficient * (1 + peak bonus)
first, peak combat power
most players may not know how to get the peak combat power, which is mainly added after the victory of the designated hero in the peak game, and there is no bonus in the normal match. The maximum combat power is also limited, which mainly depends on the player's score. The maximum will increase by 400 points every 100 points, and the maximum is 3600 points. Therefore, the peak game is also a good channel to obtain glorious combat power
Second, the performance of this game
the performance of this game is obtained by players after using a hero to win in qualifying, and this score also has an upper limit, otherwise it will be like before, five silver and five national standards, which looks very ironic
it's very rare to add points below diamonds. When it comes to diamonds, the score is 1000, and 250 points will be added for each promotion, up to 2000 points. In peacetime, if your hero doesn't have a 70% winning rate, it's hard to get the full score. Because in the later stage, if you don't go to the rank, how long to add less loss will limit the player's score bonus
Third, the score of recent achievements is not as limited as before. If the match is better than before, it can be added infinitely and there is no fixed value. However, if the score reaches a fixed value, it will be added very little, or even no points. When the score is below 3000, a lot of points will be added, but when the score is above 3000, only a dozen or even no points will be added. It all depends on the player's recent performance, and it's also a way to balance the glory fighting power4. Honor coefficient
the honor coefficient of most players is 1. When players don't use the hero for a week, the honor coefficient will become 0.85. When they add points, it will be less. When they use the hero once, the honor coefficient will become 1. If you don't use this hero for a long time, the score will slowly drop because of the honor coefficient until it reaches 0. So you'd better use this hero once a week to guarantee the honor coefficient
The peak coefficient is proportional to the points of the peak game. Every 20 peak points will increase 1% of the total hero combat power, that is to say, fighting a hero in the peak game will increase the glorious combat power of all heroes. In normal times, even if you don't play a hero, you will be forced to upgrade the glory combat power to the village level because of the promotion of the peak game, which is also the reason why most people play the peak game
extended materials
background introction to the glory of the king. They used the most powerful force in the universe, the ark core, to inject the genes of legendary heroes into new humans, creating those well-known heroes. Relying on the core of the ark, twelve miracles rose up, showing the glory of that era
However, the supreme power breeds desire, and desire brings war. The dark night enveloped the continent, and the light of miracles was hidden. In order to prevent the coming of war again, the gods sealed the core of the ark behind the gate of Chang'an, leaving a secret hint that the clue to unsealing the core of the ark is contained in the twelve miraclesThe Fallen God peeps at the core of the ark, a unique force that can help him regain his life. In order to protect the peace of the king's mainland, the heroes set foot on the road of unsealing the core of the ark. Survival or destruction, the road ahead is changeable, but can not resist their footsteps. Go to war, heroes
1. Initial combat effectiveness evaluation rules:
the system inherits the historical data of the Summoner's hero qualifying match last season, and the inheritance model is constructed by the number of winning games of the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero cycle, and finally obtains the initial combat effectiveness of the Summoner's hero. The initial strength of unused heroes in qualifying last season was 100
2. Rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current stage and other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3. How to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win, so there is only one way to improve their combat power, It's always using heroes in qualifying
A,
combat effectiveness includes role level (10 points for each higher level) - there are 50 levels in total, with a maximum of 500 points.
influence level (20 points for each higher level) - there are 10 levels in total, with the lowest level for newcomers and the highest level for newcomers. Up to 200 points can be obtained
Hongmen star level (20 points for each higher level) - there are 20 levels of Hongmen star level, and up to 400 points can be obtained
weapon score (based on the best weapon possessed by the character when reading data every day, the better the weapon, the higher the score, and the highest score is no more than 120 points)
achievement points (converted according to the achievement points, No more than 190 points)
the highest rank value in the history of martial arts competition (qingding cup, the highest rank value / 10) - pay attention to the time. This time, only the highest rank value in "qingding Cup" is calculated, and the highest score is about 300 points
the score of the times of clearance of copies (10 purple copies are scored according to the difficulty, such as 1 point for Hulei clearance, 1.2 points for Yanhuang clearance, 1.5 points for sea snake clearance, 2 points for xuelangshawan clearance), Spiral maze 2.2 points, Wushen tower 2.5 points, resurrection altar 3 points, snowman cave 3.5 points, Guimen pass 4 points, Xueyu palace 5 points; The maximum score for a single is 100 points) - there are 10 purple copies in total, and the maximum score is 1000 points Complete four and six final boss decapitation tasks are recorded as the clearance of the ; In order to kill the final boss,
b,
the activity of Wushen tower includes the number of days of role registration (until November 28, 2014, the total number of days of role registration) - the highest score is 395
the number of days of role activity (log in and log out once on the same day is recorded as active, log in but not log out, can not be recorded as active) - the highest score is 425
C,
the contribution value includes the total amount of recharge (1 point for every 100 yuan) Xinyue VIP level (50 points for Xinyue level 1, 50 points for each higher level) - sharing of role recharge records under the same QQ number. But the same QQ has only one role to receive the final reward, so we need to pay attention to the role selection
as shown above, except for C contribution value, the highest score of a + B at the end of the activity is about 3530