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How to calculate the attack power of Qiannv ghost

Publish: 2021-05-07 16:41:53
1. To rece the opponent's elemental resistance, you need to rece the opponent's defense from your spell damage
2. Physical damage
=
(physical attack
+
skill physical damage)
-
physical defense
(critical strike should be considered additionally)
magic attack
=
(magic attack
+ skill magic damage -
magic defense) * fixed constant * max (0, (element neglect element resistance))
3. The damage calculation of group attack is different from that of single attack. Single attack is self attack plus skill damage. Group attack seems to be half attack plus skill damage
4. The attack of a weapon is based on the basic value plus the added value, and the added value is calculated separately, that is, each added value is calculated and then added. I did a mental calculation without using a calculator. The total attack power of your weapon should be about 1600-4500. Not counting the attack power of other equipment and clocks, your attack power should be about 3100-8000.
5. I think it should be
for example, if you attack 1000-3000, you will randomly give 1000-3000
plus skill damage. So this thing, no one will have a clear answer
the most favorable answer is your attack plus the random damage of your skills
there are many factors, and monsters also have certain resistance and defense. It's hard to make this clear
6. Final damage = (your final attack formed by various channels - opponent's defense formed by various channels) * damage coefficient (I'll talk about it later) * other adjustment coefficients - final damage free adjustment

physical damage = (physical attack + skill physical damage) - physical defense (Critical strike is another consideration)

magic attack = (magic attack + skill magic damage - magic defense) *Fixed constant * max (0, (element neglect - element resistance))

for example:

If a shooter who attacks 5000-15000 objects uses the skill [heartstring] (for the convenience of calculation, heartstring damage is directly calculated according to 2300) to attack a mammy with 5000 objects, how much damage will it cause to mammy

according to the damage formula, the archer's maximum damage to the wet nurse should be: (15000 maximum object attack + 2300 heartstring damage) - 5000 physical defense = 12300 damage. The minimum damage should be: (5000 minimum object attack + 2300 heartstring damage) - 5000 physical defense = 2300 damage

according to the damage formula, the shooter will cause 2300-12300 damage to the wet nurse. Obviously, this data is wrong. Because, 1.5 all things attack Archer is impossible to cause so much damage to a 5000 thing defense wet nurse. In fact, the formula lacks a key data, which is the fixed constant in the above spell damage, also known as the damage coefficient

the damage coefficient means that most of the damage you do to players should be multiplied by this coefficient, and then the real damage will come. In short, we just concluded that shooters will cause 2300-12300 damage to the wet nurse. Then, we multiply this number by the damage coefficient, which is the real damage you cause to the wet nurse

the minimum damage is 2300 * 0.15 = 345, and the maximum damage is 12300 * 0.15 = 1845

therefore, the real damage caused by this shooter to the wet nurse is 345-1845, without considering the damage of Shi Zhiling's damage rection and equipment entry. Where does the damage coefficient of 0.15 come from? Is it reliable? In fact, this is a reference to the data published in the announcement of endgame on November 25, 2010. Hand travel and end travel come down in one continuous line, we might as well do this first

with this coefficient, we can calculate how many defenses can be reced for every 100 defenses and how many attacks can be increased for every 100 attacks. And the calculation method is very simple, that is, use the defense you added * 0.15. Let's make a simple verification:

1000 object attack, use the skill of damage 100 points to attack a 500 object defense character, the specific damage is

(1000 + 100) - 500 = 600

600 * 0.15 = 90

What if it is a 600 object defense character

(1000 + 100) - 600 = 500

500 * 0.15 = 75

legal attack is the same. All attack or defense data * 0.15 in the game is the actual damage. All "equipment entry final damage - 10" or more can also be regarded as adding defense. There's no need to pile.
7. One point of intelligence is equal to 11 points of maximum attack, and two points of intelligence is equal to 10 points of minimum attack. One point of intelligence is equal to three points of defense.
8. It is the sum of 10% of the maximum attack of the first weapon, that is, the sum of the maximum base of the weapon plus the spirit of strengthening and stone plus 10. Then add the maximum attack without weapons and the maximum combined attack calculated by weapons, plus 10%. Note that the maximum weapon can be calculated first, that is, the maximum weapon can be added twice. You can take off your weapon and calculate your weapon attack.
9. Damage calculation
I don't understand
. The attribute attack added by equipment is to strengthen the skill with attribute damage. Such as poison damage bow, the damage of the archer with poison arrow will be increased.
10. Equipment damage rection has always been a mystery...

if you want to calculate the upper and lower limits of your own attack, you can find an article
it was written by others. I'm just a porter

you often have such a situation that when you buy new equipment, wash equipment and strengthen equipment, you only have one idea in mind, that is, the equipment I buy is better than the one in my hand, So I bought it. However, have you ever thought about how much higher the attributes of the equipment you want to buy after washing are than those in your hands? Is the price worth it

today, I'm going to teach you a move. Before you buy, wash and strengthen weapons, you just need to use your bad pen to calculate casually, and you will know how many attacks you will make after you equip this weapon

because I'm a little shooter, I'd like to take shooter as an example and explain it to you. Other professions can also use it as a model to calculate their own professional attacks. PS: I hope some experts can use it to make professional software for students to learn<

first record the following data, followed by my own data,
1. How much strength will you be when you use the whole body equipment for a full time. 400
2. 1169
3. The minimum attack value of weapon is 1168
4. The weapon enhancement ratio + 17% is 1.17
5. The minimum attack value of left ring is 150
6. The left ring enhancement ratio is 1
7 The lowest attack value of right hand ring is 317
8, and the strengthening ratio of right hand ring + 7% is 1.07

9. There are some attributes, such as the minimum and maximum of material attack. Add up all the minimum values of these attributes. For example, I have two, 79, 64, The added record is 143

10. This is a unique skill of marksman. My skill point is at level 39. When equipped with bow, the material attack increases by 12.8% and the record is 1.128

11. There will be an attribute on the weapon, such as, how much% of the minimum material attack is added, if not, the record is 1. For example, if there is a minimum material attack, the added 8% record is 1.08, If there are two minimum attacks of 8% 6% and two minimum attacks of 1.14, the value of this term in the following formula is 1

OK, with the above data, we can know what our minimum attack is
the formula is as follows
(400 * 4.2 + 1169 + 1167 * 1.17 + 150 * 1 + 317 * 1.07 + 143) * 1.128 * 1 = 5468.262
this is my lowest attack
it should be noted that: 4.2 times 400 strength is the shooter's minimum physical attack growth ratio, and the shooter's maximum physical attack growth ratio is 9.5

if you still want to calculate your maximum attack value, replace the above minimum value with the maximum value,
so that you can calculate your maximum attack value,

if you want to strengthen equipment, You can fill in your target value, and then you can know how many attacks you have after your enhancement. In this way, you can know how much you pay and how much you get in return. This method can also calculate whether a piece of equipment is worth strengthening

I, 109 shooter, Xiao Quanying, wrote it for the first time. I'm sorry that it's not good and a bit messy
if you can't calculate correctly with this method, you are welcome to reply
the following is the revision I made on the 17th floor, which is copied here. I hope you can see it

to correct, when calculating the maximum value of material attack, the growth ratio of marksman's strength to attack is 9.8, not the 9.5 mentioned above. In the final calculation, the values of Qianjun and several sharps are added together, not multiplied as mentioned above
after the corresponding modification, the calculated value is exactly the same as the attribute of the game character
I'm sorry for the mistake in posting.

hope to adopt it
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