What is the combat effectiveness of hero killing
Publish: 2021-05-07 23:46:44
1. This is the combat power of hero killing, not the big brother of hero League
2. 916
=
1813 (basic score)
+
696 (winning rate)
+
407 (winning field)
winning rate 48%
winning field 168
this is my slag data
compare it
thank you
=
1813 (basic score)
+
696 (winning rate)
+
407 (winning field)
winning rate 48%
winning field 168
this is my slag data
compare it
thank you
3. Combat effectiveness is a comprehensive value that integrates all kinds of players' performance, and it is a value that reces complexity to simplicity
combat effectiveness consists of three parts: (1) basic score; (2) winning rate plus component; (3) winning field plus component
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher
the most important factor in combat effectiveness is the rank of qualifying. The most variable factor is the winning rate plus component, and the most stable growth factor is the winning field plus component
1. Basic score
all players participating in qualifying will default to 1200 points (also known as rank score), which can be divided into three types: team 3v3, team 5v5 and single 5v5 (2-person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) take the highest score of three kinds of qualifying competitions (5v5 single row, 5v5 group row, 3v3 group row) as the rank value; If a player has never played a qualifying game, the average rank score is 1150
(2) basic score = rank weighted average score * 1.2 * (1 + (rank weighted average score-1000) / 2000) ^ 1.6
in brief, if the player's rank score is higher, the basic score is higher, showing exponential growth. A 1300 player's rank bonus is 1900, while a 2000 player's rank bonus is 4600
in addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 1.2 * (600 + level * 10)
2, winning field plus component
the more victorious battles, the more bonus points
the score of this game will increase steadily, mainly reflecting whether a player is old enough. The upper limit is 3800 points (increased to 3800 points on November 29, 2012)
the formula is: 2 * match winning games ^ 0.9 + 3 * total winning games ^ 0.9 in various qualifying matches of the current season
for computer only players, the winning games plus composition is the number of winning games * 1.5
3, winning rate plus composition
winning rate is the winning games / total games, which is expressed by winratio below
the detailed rules are as follows:
(1) first calculate the win ratio of the match match and all season qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 40, the winning rate plus component is winratioscore * winning field / 40
- further increase winratioscore according to the total number of winning games
(5) on the basis of the fourth step above, calculate the rank addition. Players with more than 1500 rank points have a graal increase in the winning rate (about 1.6 increase to 2500 points)
(6) finally multiply by 1.2 (optimize on May 5, 2012 to increase the proportion of winning points)
(7) players who only play computer games do not calculate the winning rate.
combat effectiveness consists of three parts: (1) basic score; (2) winning rate plus component; (3) winning field plus component
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher
the most important factor in combat effectiveness is the rank of qualifying. The most variable factor is the winning rate plus component, and the most stable growth factor is the winning field plus component
1. Basic score
all players participating in qualifying will default to 1200 points (also known as rank score), which can be divided into three types: team 3v3, team 5v5 and single 5v5 (2-person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) take the highest score of three kinds of qualifying competitions (5v5 single row, 5v5 group row, 3v3 group row) as the rank value; If a player has never played a qualifying game, the average rank score is 1150
(2) basic score = rank weighted average score * 1.2 * (1 + (rank weighted average score-1000) / 2000) ^ 1.6
in brief, if the player's rank score is higher, the basic score is higher, showing exponential growth. A 1300 player's rank bonus is 1900, while a 2000 player's rank bonus is 4600
in addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 1.2 * (600 + level * 10)
2, winning field plus component
the more victorious battles, the more bonus points
the score of this game will increase steadily, mainly reflecting whether a player is old enough. The upper limit is 3800 points (increased to 3800 points on November 29, 2012)
the formula is: 2 * match winning games ^ 0.9 + 3 * total winning games ^ 0.9 in various qualifying matches of the current season
for computer only players, the winning games plus composition is the number of winning games * 1.5
3, winning rate plus composition
winning rate is the winning games / total games, which is expressed by winratio below
the detailed rules are as follows:
(1) first calculate the win ratio of the match match and all season qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 40, the winning rate plus component is winratioscore * winning field / 40
- further increase winratioscore according to the total number of winning games
(5) on the basis of the fourth step above, calculate the rank addition. Players with more than 1500 rank points have a graal increase in the winning rate (about 1.6 increase to 2500 points)
(6) finally multiply by 1.2 (optimize on May 5, 2012 to increase the proportion of winning points)
(7) players who only play computer games do not calculate the winning rate.
4. Both win and lose The scoring rules of each camp in the eight player field when winning are as follows: basic points of the camp, extra points (killing enemies) and extra points (survival number of the camp), 6 killed enemies of the Lord, 2 killed enemies of loyal ministers, 2 killed enemies of loyal ministers, 2 killed enemies of anti thief, 6 killed enemies of anti thief, 2 survived enemies of the camp, 1 killed enemies of infidelity, 18 killed enemies, 3 (number of games) - 1, 2 base. The scoring rules of each camp when failing are as follows: base of the camp Extra points (killing enemies) extra points (survival number of camp) Lord 3 kill enemies 0 loyal ministers 3 kill enemies minus loyal ministers survival number anti thief 3 kill enemies 0 spy 3 kill enemies 1
5. The number of activation bonus points of heroes is the most, followed by the star level of heroes, and the bonus points of hero characters and equipment above level 35 are doubled. The quality of the treasure is twice as good as that of blue, and that of gold is twice as good as that of purple. However, the total combat effectiveness is just a reference, which is of little use. At most, it is the advantage of some choices in high combat effectiveness and array layout when playing competitive games, In this game, even if the opposite combat effectiveness is only 1, there is a chance to win 100 combat effectiveness
6. The number of times you win divided by the total number of times you play is your winning rate. For example, if you play a total of 10 games and win 4 games, the winning rate is 4 / 10 = 40%. Of course, if you encounter endless numbers, the system will round it up to a specific winning rate. Please accept!!
7. The score calculation rules of each camp when winning are as follows:
basic score extra score (kill enemy) extra score (camp survival)
Lord 6 kill enemy * 2 loyal minister survival * 2
loyal minister 6 kill enemy * 2 loyal minister survival * 2
anti thief 6 kill enemy * 2 camp survival * 1
traitor 18 number of enemies killed * 3 (number of players - 1) * 2
the score calculation rules of each camp when they fail are as follows:
basic score extra score (number of enemies killed) extra score (number of survivors of the camp)
number of enemies killed by Lord 3 0
number of enemies killed by loyal minister 3 minus number of loyal ministers survived
number of enemies killed by anti thief 3 Enemy number 0
traitor 3 kill enemy number 1
tripartite confrontation
basic score punishment score
winner 10
loser 2 dection 50 points (escape)
dection 2 points (kill your own boss)
3v3 leisure
winner:
basic score extra Points extra points
6 survival number of teammates (excluding oneself) * 2 number of enemies killed (total number of enemies killed) * 2
loser:
basic points extra points extra points
2 Number of enemies killed * 1
3v3 competition
winner:
basic score extra score
General 12 (number of survivors when winning - 1) * 2
deputy general 10 (number of survivors when winning - 1) * 2
loser:
basic score extra score
number of enemies killed by general 4 * 1
deputy general 2 Number * 1
basic score extra score (kill enemy) extra score (camp survival)
Lord 6 kill enemy * 2 loyal minister survival * 2
loyal minister 6 kill enemy * 2 loyal minister survival * 2
anti thief 6 kill enemy * 2 camp survival * 1
traitor 18 number of enemies killed * 3 (number of players - 1) * 2
the score calculation rules of each camp when they fail are as follows:
basic score extra score (number of enemies killed) extra score (number of survivors of the camp)
number of enemies killed by Lord 3 0
number of enemies killed by loyal minister 3 minus number of loyal ministers survived
number of enemies killed by anti thief 3 Enemy number 0
traitor 3 kill enemy number 1
tripartite confrontation
basic score punishment score
winner 10
loser 2 dection 50 points (escape)
dection 2 points (kill your own boss)
3v3 leisure
winner:
basic score extra Points extra points
6 survival number of teammates (excluding oneself) * 2 number of enemies killed (total number of enemies killed) * 2
loser:
basic points extra points extra points
2 Number of enemies killed * 1
3v3 competition
winner:
basic score extra score
General 12 (number of survivors when winning - 1) * 2
deputy general 10 (number of survivors when winning - 1) * 2
loser:
basic score extra score
number of enemies killed by general 4 * 1
deputy general 2 Number * 1
8. That must be relevant. There are escape games and off-line games in the total number of bureaus, but none of them are included in the winning game. So if you have run away, even though the winning game is greater than the losing game, the winning rate may be less than 50%.
9. Grade 1 = 0
grade 2 = 25
grade 3 = 86
grade 4 = 200
grade 5 = 380
grade 6 = 650
grade 7 = 1030
grade 8 = 1550
grade 9 = 2230
grade 10 = 3100
grade 11 = 4190
grade 12 = 5530
grade 13 = 7160
grade 14 = 9100
grade 15 = 11410
grade 16 = 14110
grade 17 = 17260
grade 18 = 20890
grade 19 = 250 70
grade 20 = 29830
grade 21 = 35230
grade 22 = 41330
grade 23 = 48180
grade 24 = 55860
grade 25 = 64410
grade 26 = 73920
grade 27 = 84450
grade 28 = 96070
grade 29 = 108800
grade 30 = 122900
grade 2 = 25
grade 3 = 86
grade 4 = 200
grade 5 = 380
grade 6 = 650
grade 7 = 1030
grade 8 = 1550
grade 9 = 2230
grade 10 = 3100
grade 11 = 4190
grade 12 = 5530
grade 13 = 7160
grade 14 = 9100
grade 15 = 11410
grade 16 = 14110
grade 17 = 17260
grade 18 = 20890
grade 19 = 250 70
grade 20 = 29830
grade 21 = 35230
grade 22 = 41330
grade 23 = 48180
grade 24 = 55860
grade 25 = 64410
grade 26 = 73920
grade 27 = 84450
grade 28 = 96070
grade 29 = 108800
grade 30 = 122900
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