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How to calculate the attack power of the ark

Publish: 2021-05-08 21:34:00
1.

All attack power = (basic damage + critical damage + white damage + additional state damage + weapon's independent attack) * percentage

all attack power is the final damage. As the name suggests, it means that your large base damage, including small base damage, yellow critical damage, white damage, and even abnormal state damage, is calculated together, and then the percentage is added. Then the damage after ascension is called final damage

this is a new damage mechanism, which is the last multiplication in the damage calculation formula. Instead of what some people think of as physical magic independence. However, this is the final multiplication. So it's not the higher you stack it, the better. Because if you don't have the yellow white explosion, it's basically no different from the Yellow word's promotion. Its use is to enhance all the attack power, so the higher the attack power of other items, the higher the cost performance

for example, you have only these two with empty tears and shadow. Then you burst out the stone of non silence. You think 18 is better than 18. However, your output is lower, because 18 white characters will be affected by daggers to 25.56

2. League of heroes damage is divided into three types: physical damage, magic damage, and real damage. Physical damage is the usual attack power, which is the first one in the character's attribute column. It is the same as the equipment bonus that increases the attack power. Ordinary attack is physical damage (except for the winder and other special cases with skills), and magic damage is in skills, (some physical hero skills are physical damage) this is improved by adding spell strength equipment. There are only a few hero skills for real damage, such as R of void fear and W of blade will. The difference between them and the former two is that when you hit a person with physical damage, the real damage is to subtract his armor from his attack power, In terms of spell damage, the spell damage minus its magic resistance, while the real damage is as much as it says, which can't be offset. There are two kinds of attacks, one is ad attack and the other is AP attack. The first and second characters on the left of the corresponding panel have two kinds of attack modes: ordinary attack (that is, the damage caused by right clicking on the enemy) skill attack (hero's passivity, 4 attack skills and item's special effects). Skill attack is usually divided into three types of damage: 1. Physical damage, The bonus of physical damage is calculated according to the ad value of your left panel (the icon is a sword) as a parameter. You can rece physical damage by armor. 2: magic damage. The bonus of magic damage is calculated according to the AP value of your left panel (the icon is a staff). You can rece magic damage by magic resistance. 3: real damage, Real damage causes 100% of the damage, ignoring armor and magic resistance. That is to say, the amount of damage that will be caused by the description on the skill panel can't be offset. You can take a look at the skill rection of each hero. The skill damage is divided into two parts in the manual, one is the basic damage of the current level skill, the other is the equipment bonus damage, Equipment bonus damage is shown in (). Red represents physical bonus, and green (also seems to be blue) represents magic bonus. So you should understand a little bit?
3.

Panel upper limit = (main attribute * 4 + secondary attribute) * weapon coefficient * total attack power / 100

output upper limit = panel upper limit * total damage coefficient * skill damage coefficient

total damage coefficient = skill total damage + potential total damage + boss damage

4. This is not a fixed value. Panel = (main attribute * 4 + secondary attribute) * attack power added by equipment * weapon coefficient / 100. For example, your warrior, 500 strength, 100 agility, weapons such as 100g spear, armor, medal, skill, blessing, buff, etc. have 50g attack power. Then your panel is (500 * 4 + 100) * 150 * 1.5/100. From the formula, you can see that the more attribute points you have, One point attack adds more panels. Similarly, the higher the attack power, the more panels one point power adds
5. Ark: there is a calculation formula for the effect of pet attack power in survival evolution. Knowing the calculation formula, you can accurately calculate the effect of pet attack power. The following editor will introce the ark: the calculation method of pet attack power in survival evolution. I hope it can help you<

calculation method:

pig level 1 is 102 + 0.5 per level
Tyrannosaurus Rex is 602 + 3 per level
this is the basis
after domestication, the upgrade is based on the percentage
for example, if you domesticate a lv10 pig
then his attack power is 102 + 5 and multiplied by the percentage of your attribute panel
6. Unknown_Error
7. This is not tradable at all. Don't hype it.
8. First of all, their business areas are different, so their respective directions in technology research and development are also different. Therefore, a comparison cannot be made directly. Inspur is the leading server manufacturer in China, with a market share of more than 50% for three consecutive years. It has also made outstanding achievements in AI proct deployment and technology research and development. The new generation nf5488a5 AI server developed by Inspur has set 13 performance records in 22 events of data center in mlperf global competition, leading by absolute advantage. In the previous mlperf training list, nf5488a5 also set a new performance record in the core resnet50 training task, with the single machine performance ranking first. Huawei, on the other hand, is good at 5g technology innovation and R & D of electronic facilities. Both of them have their own strong points, and their specialized directions are also different, so they can't be compared.
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