How much does a Hetian jade go to the inspection center to make
The most prosperous area in Lanzhou is Chengguan District
The most prosperous areas in Chengguan District are as follows:1. Xiguan cross, a variety of snacks. The night market is very hot and there are many thieves
In Dongfanghong square, there are large shopping malls, various office buildings and provincial public security departments, but they are old people and women dancing square dance all day< H2 >

Chengguan District, located in the Middle East of Gansu Province, is the political, economic, cultural, scientific research, transportation and business center of Lanzhou, the capital of Gansu Province. The permanent resident population of the whole region was 1.28 million (in 2010). Chengguan District is 20.02 kilometers long from east to west and 22.6 kilometers wide from north to south, with a total area of 220 square kilometers. It governs 24 streets. In 2015, the region achieved a GDP of 77.519 billion yuan, an increase of 9.59% over 2014
in September 2018, the white paper on the development of China's top 100 districts in 2018 was published in Beijing and was elected as the top 100 districts in 2018
it's good to have someone to take care of you. Don't be too picky.
if you don't want to go to the confinement center, and you don't want your mother-in-law to take care of you, you can only let your mother-in-law or your husband take care of you
http://ke..com/view/2109688.htm?fr=ala0
EV: earned value, the estimated cost of work actually completed in a given period of time
PV: planned value, the budget cost of the planned activity or WBS component work before the given time point
AC: actual cost, which is the actual total cost of completing the work in a given period of time
EAC: a prediction of the most likely total cost of a project based on the performance and risk quantification of the projectetc: the completion still needs to be estimated, and the remaining work is in the current estimation
sv: progress deviation, deviation in progress, formula SV = ev-pv
CV: cost performance index, deviation in cost, formula CV = ev-ac
SPI: schele performance index, the ratio of earned value to planned value. It reflects the time efficiency of the project team CPI: cost performance index, which refers to the ratio of budget expenses to actual expenses.. It reflects the efficiency of the project team in using funds
extended data:
when SV is positive, it means that the progress is advanced; When SV equals zero, it means that the actual situation is consistent with the plan. When SV is negative, it means progress delay
when CV is positive, the actual labor (or cost) consumed is lower than the budget value, that is, there is a balance or high efficiency; When CV is equal to zero, the actual consumption of labor (or cost) and other budget values; When CV is negative, the actual labor (or cost) consumed exceeds the budget value or overrun
Google authentication is Google authenticator
Google identity verifier is a dynamic password tool launched by Google, which solves the problem of malicious attacks on everyone's Google account. After the dynamic password is generated on the mobile phone, in addition to the normal user name and password, it is necessary to enter a dynamic password to verify successfully in the login of Google related services
Google is a multinational technology company located in the United States. Its business includes Internet search, cloud computing, advertising technology, etc. it also develops and provides a large number of Internet based procts and services. Its main profit comes from AdWords and other advertising services
in the second half of 1999, the Google website "Google" was officially launched. In March 23, 2010, it announced the closure of search services in the Chinese mainland market. On August 10, 2015, it announced the adjustment of the enterprise structure and established an umbrella company named alphabet, which became a subsidiary of alphabet
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extended materials:
Google main business:
1. Google search engine
the main search services of Google search engine are: Web page, picture, music, video, map, news, question and answer. Google Web API
Google Web API is a public interface provided by Google for registered developers. Using simple object access protocol, programmers can develop search services and data mining based on Google search results. Similarly, webworms can also access the page cache and make suggestions on the page
2. Google Book Search
in August 2004, Google began to provide a new service called Google Print, which has been renamed Google Book Search. The tool can provide the search results of book content provided by content publishers on the search page, as well as the webpages for purchasing books and content related advertisements
3, Google Mars
Google company released an online service called Google Mars to commemorate the birth of astronomer Percival Lowell (March 13, 1855 ~ November 16, 1916)
4. Google Maps
Google maps provides a variety of map services, including detailed satellite photos
source of reference materials:
Network - Google authenticator
Network - Google
villager is a passive intelligent NPC that can trade with players. There are six occupations in Villagers: farmer (brown robe), Librarian (white robe), priest (purple robe), blacksmith (black apron), butcher (white apron), nitwit villager (green robe)
directory
[hide]
1 generation
1.1 natural generation
1.2 small villagers
1.3 cure
2 varieties
2.1 zombie villagers
2.2 people
2.3 witches
3 falling objects
4 behavior
4.1 picking up objects
4.2 sharing food
4.3 farming
4.4 small villagers
4.5 zombies
4.6 lightning
5 reproction
5.1 will
6 profession and occupation
7 transaction
8 data value
9 history
10 vulnerability
11 do you know
11.1 April Fool's Day joke
12 Gallery
13 see also
14 reference
generate [edit | edit source code]
naturally generate [edit | edit source code]
villagers will naturally generate various buildings in the village
in the basement of the igloo, a priest villager and a zombie priest villager will also be generated naturally
villager [edit | edit source code]
villager can breed and generate villager. In 20 minutes, they will grow up. For details, please refer to the paragraph
cure [edit | edit source code]
If a player uses a weak splash to a zombie villager and then feeds an ordinary golden apple, the zombie villager will start shaking and return to the villager after 5 minutes. In the meantime, zombie villagers will still ignite in the sun, unless they are small zombie villagers
variant [edit | edit source code]
zombie villager [edit | edit source code]
main entry: Zombie
zombie villager is generated when zombies kill villagers (depending on the current difficulty), and can be generated naturally together with ordinary zombies<
min [edit source code]
main entry: Summoner and guardian
C ǔ The villager is a kind of hostile villager and is born in the woodland mansion. There are two kinds of them: the summoner and the guardian
sorceress [edit | edit source code]
main entry: sorceress
sorceress is a villager like creature that can be generated together with other creatures, or in swamp cottages, or when villagers are hit by lightning
falling objects [edit | edit source code]
villagers have no falling objects
after the behavior [edit | edit source code]
is generated, villagers will leave their homes and start exploring villages. Usually, they explore aimlessly in the village ring the day. They go outdoors or indoors. Occasionally, two villagers may meet and look at each other, which is the villagers' social behavior. As long as the player is close enough, they will keep watching the player, unless it's night when the villagers try to get back to the house or are avoiding zombies. Villagers will not run away when attacked by players, but if they are in the village, they will emit angry particles
like other creatures, villagers will find ways to avoid obstacles, and avoid damaging squares and cliffs. However, in the case of crowding, villagers will be pushed down the cliff or hit the injurious square by other villagers
at night or when it rains, villagers will take shelter in the house and close the door until morning. In the morning, they will go outside and escape any remaining zombies. Once the zombies disappear, the villagers will return to normal behavior
if the villager finds that he is outside the village boundary, or the villager detects that there is a village within 32 squares, he will quickly return to the village boundary. If a villager leaves the village 32 seconds later, he will forget the village 6 seconds later
villagers will not control the trap gate, fence gate and iron gate
there is evidence that villagers will concentrate in some areas of the village, making other areas empty. AI is more interested in doors within 16 squares (Euclidean distance) when moving inside the house. They also tend to have doors with fewer villagers nearby, whereas "nearby" only has 1.5 squares when moving inside the house. However, when the interior faces south or East, the villagers are willing to move 2.5 spaces, so they will be outside the inspection range. During the daytime, it has been observed that the villagers will concentrate on a trapped villager or a large group of villagers, because the "social" Ai covers the walking behavior
pick up items [edit | edit source code]
villagers have 8 items. Villagers don't go out and pick things up, but they collect bread, carrots, potatoes, wheat, seeds, beet roots and beet seeds in their area. These are the only things they can pick up. If the player and the villager are in the same picking range at the same time, the player will always pick up the item first
note that if mobgriefing is set to false, villagers will not be able to pick up anything
share food [edit | edit source code]
If a villager has enough food in one item grid (farmer: 6 pieces of bread or 24 carrots, potatoes or Beetroots, or 18 wheat), and sees that there is not enough food in one item grid (non farmer: 3 pieces of bread or 12 carrots, potatoes or Beetroots; Farmer: 15 loaves of bread, 60 carrots, potatoes or beetroot, or 45 wheat), he may decide to share the food with the villager
if you want to share, the villager will find the first item with at least 4 pieces of bread, carrots, potatoes or beetroot, or at least 6 pieces of wheat, and then throw half of the items in the direction of the target villager (round down). If wheat is shared, it will be first synthesized into bread and then shared, which may result in sharing one or two wheat less than half of the quantity
farming [edit | edit source code]
alts and small villagers in brown robes, including farmers and other occupations, will take care of the crops in the village. Villagers far enough away from the village will also take care of the crops nearby
the cultivated land that needs to be cared for is 15 grid in XZ direction and 1 grid in Y direction (total volume 31x × 31z × 3Y)
If a brown robed villager has less than a stack of food in his inventory (15 loaves of bread, 60 carrots, potatoes or beet roots, or 45 wheat), and finds ripe wheat, carrots, potatoes or beets, he will move to these crops and destroy them
If a brown robed villager has any seeds, carrots, potatoes or beet seeds in his belongings, and finds an air cube in one space above the cultivated land, he will move to that field and plant the crops. They always plant the first crop that can be planted in the inventory
small villagers [edit | edit source code]
a group of small villagers are playing the game of catching people
the villagers will run around and get in and out of the house freely. They also chase each other to simulate the game of catching ghosts. Sometimes they stop running and watch the iron puppets. If the iron puppet has the poppy in his hand, the villagers will carefully take it away
unlike other reproctive organisms, there is no personal interaction between the two generations except social interaction
zombies [edit | edit source code]
main entry: Zombie siege and Zombies
zombies will look for all villagers (including invisible ones) within a radius of 42 squares, and attempt to break in. Only in the difficult mode can zombies break the door successfully; Although only a small number of zombies generated in difficult mode can break the door. If the zombie pig man finds a door, it will work for them, too. Villagers will escape zombies trying to attack them. The villagers' only "natural" defense is the iron puppet, which can help them avoid the attack of nearby creatures
zombies kill villagers or convert them into zombie villagers. In the simple mode, the probability is 0%, in the ordinary mode it is 50%, and in the difficult and extreme mode it is 100%. Zombies can also infect small villagers
villagers will also escape from zombie pig people
lightning [edit | edit source code]
if the place where the lightning strikes is 3-4 blocks away from the place where the villagers are, the villagers will become witches
reproction [edit | edit source code]
see also: tutorial / village mechanism
two villagers who love each other
the fertility of villagers depends on the number of effective gates. Villagers breed until the number of alt villagers equals or exceeds 35% of the number of gates. The rest of the villagers will grow up normally. The type of villager of a small villager does not depend on the type of its parents
the standard of an effective door is within 5 squares of the straight door; External & quot; The space should not be the same as the & quot; External & quot; The number of spaces is the same. A & quot; External & quot; The criterion of space is that there are no squares except transparent squares from it to the sky
the game engine periodically counts the current village population. All the villagers within the village boundary horizontally and within 5 grid from the center vertically will be included in the population to decide whether to continue to let the villagers reproce. However, as long as at least one villager is within the area, any villager who is within the village boundary horizontally but within 32 grid below the center vertically will attempt to enter the breeding mode. If two villagers enter breeding mode at the same time when they are close to each other, they will mate and have a child
willingness [edit | edit source code]
in addition, villagers will breed only when they are "willing". After mating, they will lose will and need to meet the requirements to become willing again
villagers may become willing after players trade. The first time you trade with a new option, you will be given the will, and the next one will be 1 & 8260; 5 to become willing. If villagers become willing in the transaction, green particles will appear. But that doesn't make them immediately try to reproce
villagers will also become willing when they have 3 breads, 12 carrots, 12 potatoes or 12 beet roots in one space in the item list. Any villager (usually a farmer) who has surplus food will throw it to other villagers to make them willing to pick up and get enough food. You can also throw bread, carrots, potatoes or beetroot to them to promote reproction, and villagers will consume the food they need when they become willing
profession and occupation [editor | edit source code]
every villager's profession can be judged by his clothes. There are corresponding occupations under each major. You can identify their occupation in the title at the top of the transaction screen. The following table lists the occupations of several villagers with relatively different majors, as well as their already defined IDs
every major has a 20% chance of appearing, Therefore, the occurrence probability of each occupation is as follows:
occupation
probability
farmer 5%
fisherman 5%
shepherd 5%
Archer 5%
armor merchant 6.7%
weapon merchant 6.7%
tool merchant 6.7%
butcher 10%
cobbler 10%
Book Administrator 10%
maker When the villagers turn to the village, the teacher will be 10%
the priest will be 20%
when the villagers turn to the village
Ma is a new creature of 1.6.1 (including above) official version that Jeb hinted at when he exceeded 10 million sales volume in minecraft. After revealing the new creature, Jeb tweeted that the founders of more creatures mod made great efforts for this feature, and also posted a picture of Jeb riding a horse on instagram
with the / sum command, you can also summon skeleton horse and zombie horse (a creature that disappeared a long time ago)
once the horse is successfully tamed and saddled, you can ride and control its movement in the same way as walking. You can wear different horse armour for the horse, or you can tie the horse to the fence with a tether. Like cats, there are many kinds of horses. Horses are passive creatures and will not fight back when attacked. Horses are the most basic breed and sometimes proce foals. You can wear saddle and horse armor. Foals cannot be domesticated, but they can be accelerated by food. See the table below for details
to tame a wild horse, you need to approach it and right-click to ride it. There is a great chance that you will be thrown down. Domestication can be accelerated by feeding horses, apples, wheat or sugar. The mark of completion of domestication is that the horse begins to show love. At this time, you just press the stealth button (the default is "shift") to dismount and saddle the horse
without other measures, the success rate of the first domestication attempt was 0%; The second time is 5%, (if the second time fails) the third time is 10%, and so on. Specific foods can improve the success rate of domestication, as shown in the table below
as long as you have a domesticated, saddled horse, you can control its direction. Press and hold the jump key to store power. When released, the horse can jump. The horse can jump up to 4 spaces without being affected by the potion effect. The stealth key can dismount, and the water deeper than 2 spaces will also force you to dismount
feeding a horse with golden carrot or golden apple can make it enter the breeding mode. The born offspring will inherit the primary color and marker color of either parent. In rare cases, it will mutate into other colors. Offspring may have better physical fitness than their parents, such as higher health value, running speed or jumping height.
Xiaohei won't blink on the spider web, you can use this feature to raise Xiaohei
skill 1: stealth state
when you arrive at the end of the world, all the preparations in front of you will come in handy. Use a snowball to knock out the Shadow crystal to prevent the shadow dragon from returning to blood. Going to bed causes an explosion to attack moyinglong, and leaves are used as a shelter to block the explosion damage. With a lot of cooked meat to help us quickly recover blood, killing moyinglong seems to be easy< br />