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DNF trance strong 11 attack how to calculate

Publish: 2021-05-10 05:37:36
1.

All attack power = (basic damage + critical damage + white damage + additional state damage + weapon's independent attack) * percentage

all attack power is the final damage. As the name suggests, it means that your large base damage, including small base damage, yellow critical damage, white damage, and even abnormal state damage, is calculated together, and then the percentage is added. Then the damage after ascension is called final damage

this is a new damage mechanism, which is the last multiplication in the damage calculation formula. Instead of what some people think of as physical magic independence. However, this is the final multiplication. So it's not the higher you stack it, the better. Because if you don't have the yellow white explosion, it's basically no different from the Yellow word's promotion. Its use is to enhance all the attack power, so the higher the attack power of other items, the higher the cost performance

for example, you have only these two with empty tears and shadow. Then you burst out the stone of non silence. You think 18 is better than 18. However, your output is lower, because 18 white characters will be affected by daggers to 25.56

2. I'll teach you a method to calculate this panel attack first
first get the strength 766 + 43 = 809
then the weapon attack is 660
(strength / 250 + 1) * 660, which is about 2796. This is a panel attack without weapon enhancement and without mastering skills
strengthen + 13's ignore Defense + above attack = 2796 + 703 = 3499, I don't know what percentage of the attack is added to the proficient skill. If you calculate by yourself, just multiply this 3499 by the percentage of the proficient additional attack
3. In fact, the relationship between attack and strength is just a formula. You can calculate it by yourself, which should give you some inspiration. There is no theoretical basis for those people's saying that 1 strength = how many attacks. Total damage = weapon attack * [1 plus strength * 0.004] if you have Weapon Mastery, you can use this formula × 1 + mastery percentage) damage ignored after the last enhancement, The total damage value (the final damage value in the game attribute)

the attack increased by 1 weapon attack = [weapon attack + 1] * [1 bonus * 0.004] the attack increased by 1 weapon attack = weapon attack * [1 + (strength + 1) * 0.004], then the attack increased by 1 weapon attack is 1 plus 0.004 * strength
the attack increased by 1 point of strength is 0.004 * weapon attack; In this way, it becomes a question of the ratio of [1 + 0.004 * strength] to [0.004 * weapon attack]. According to the above calculation, when the weapon attack is 250 points higher than its own strength, enhancing the strength is more effective than enhancing the weapon physical attack; When the weapon's physical attack is less than strength plus 250, the weapon's physical attack effectiveness will be improved. Some people may ask, what's the use of these? For example, if you use a spear when choosing a weapon, the weapon attack will be 250 points higher than the power, and if you use a stick, it will be within 250 points; There are two different choices; If you use a spear, you can choose two spears. One Spear's physical attack is two points higher than the other, but its strength is two points less. At this time, you should choose the one with high strength but low attack. If you use a stick, you should choose the one with high attack but low strength.
note: 1. The above mentioned strength refers to the total strength of the character shown in the attribute bar
2, Attack power is calculated by the above formula * [1 + percentage of mastery]
3. Strength corresponds to physical attack and intelligence to magic attack. Magic and intelligence are calculated in this way
4. The ignored defense attack of the strengthened weapon is not included in the formula.
4. [1 + 0.004 * strength] and [0, if you use a spear when choosing a weapon, the weapon attack will be higher than 250 points of strength. If you use a stick, it will be within 250 points. 004] attack after increasing 1 point of strength = weapon attack * [1 + (strength + 1) * 0.004], then the increased attack after increasing 1 point of weapon attack will be 1 + 0, and intelligence corresponds to magic attack. Magic and intelligence are also calculated in this way. The above mentioned power refers to the total power of the character displayed in the attribute bar
2. If there is a person who is more proficient, the attack power is calculated by the above formula * [1 + percentage of proficient]
3. The power corresponds to the physical attack; If you use a spear, there are two spears for you to choose. The physical attack of one spear is 2 points higher than that of the other, but the strength is 2 points less. At this time, you should choose the one with high strength but low attack. In fact, the relationship between attack and strength is just a formula when you use a stick. You can calculate it by yourself, which will give you some inspiration, Enhancing power is more effective than enhancing weapon physical attack; When the weapon's physical attack is less than strength plus 250, the weapon's physical attack effectiveness will be improved. Some people may ask
4. The ignored defense attack of strengthened weapons is not included in this formula. What's the use of these? Let's take an example. 004 * weapon attack] than the size of the problem. After the above calculation: when the weapon attack is 250 points higher than its own strength; There are two different choices
the attack increased by 1 point of strength is 0.004 * weapon attack.
note: 1; In this way, the total damage value (the final damage value in the game attribute)

increases the attack after weapon attack by 1 point = [weapon attack + 1] * [1 plus force * 0. Total damage value = weapon attack * [1 plus force * 0.004]. If you are proficient in weapons, you can use this formula × 1 + mastery percentage) finally, after strengthening, ignore the damage. When the above two sticks appear, choose the one with high attack and low strength
5. That's how it was calculated
for example, if your weapon is 11, then the original attack power of your weapon is 800, which is to offset the defense power of others
then the enhanced 300 point ignore defense attack power can directly ignore the defense and cause 300 points of damage to people
with a sentence. Weapons, armor and jewelry. After + 10. Double the effect per + 1.
6. 1-7 plus 1.7-10 plus 5.10 plus 160% of the upper pole strengthening
7.

1. Every 22 points of attribute enhancement increases the damage of the corresponding attribute attack by 10%

2. This effect does not conflict with any other effect

3. When attacking with multiple attributes, the damage bonus is calculated according to the one with the highest enhancement value of the character's attributes

4. The damage bonus provided by attribute enhancement did not decrease

the so-called "attribute strong decline" refers to that the higher the attribute enhancement value is, the more difficult it is to continue to improve. If the attribute strength reaches a certain value, if it continues to improve, it often invests a lot, and the improvement value is very small, so there will be "diminishing returns"

5. Attribute attack effects (such as weapon fire card, crystal contract ice attribute, light blade effect, drinking salamander potion, etc.) will make all the character's attacks have corresponding attributes, while some skills' own attributes only affect the attack effect of this skill

extended data:

combat system

as the representative of action games, the combat system is its biggest feature. Different from MMORPG in the past, DNF continues the horizontal fighting mode of arcade, and gives full play to the sense of pleasure and strike

combined with a large number of elements in RPG, the combat in DNF has high playability and playability

balance system

after entering the el arena, if there are no other players, you can select the [invite] button to invite players into the room. You can also select the viewing mode after entering the room

players who do not want to be invited in the el field can turn off the option of accepting the invitation to fight in the system settings. In view mode, you can select the view button to view the whole battle from a special player's perspective

trading system

in the game, the flow of goods among players is realized through the trading system. Players can exchange goods directly or set up stalls

in the transaction, the buyer and the seller need to confirm before the transaction, as long as it is non binding items or money can be traded (except task items)

but in the stall, you can't exchange between items, you can only use game currency to exchange items, so the stall is similar to a "buy it now" player store, where buyers can buy items directly after they see them

task system

task system is an important part of every game. Players can receive a certain task through a specific NPC ring the game. Then according to the requirements of the mission conditions to collect items or kill monsters and other ways to achieve the mission requirements

find the corresponding NPC to complete the task to get the reward. In DNF, there are many tasks: some need materials, some need to send letters or find NPCs, some need to fight monsters, some need technical evaluation, and some need to collect items, which can be repeated

tasks are mainly divided into main line, common, repetition, achievement, daily, cultivation, emergency, job transfer and awakening

mainline task: equivalent to a story or a plot. Start with an NPC and divide the task into several steps. The task will start with the NPC that caused the plot until the end of the task

when the task is completed to the last step, a certain conditional task will be formed for the role to follow up, and the follow-up task cannot be triggered if the pre task is not completed. Each task can only be completed once

normal task: Branch task. Common tasks are optional. Any role can enjoy the task as long as it reaches the level. Generally, there are no conditional roles

tasks start from the role level until the end of the task, and most common tasks are separate tasks. After completion, subsequent tasks will not be triggered. Each common task can be completed once

achievement task: refers to the task that you can get some equipment or titles by collecting materials or defeating some special monsters

daily task: as the name indicates, it can only be accepted once a day. By completing this task, you can get some tradable materials or non tradable task materials that can be used for artifact equipment

transfer task: a task that can be accepted when a role reaches a certain level. Tasks are only allowed to be performed by the corresponding roles, initiated by the role's vocational skills tutor, through many NPCs until the end

after completing the task, the role can change to the occupation corresponding to the task content. The content of the task is to fight monsters. Technical evaluation is required. Collect anything

transfer task is the task to be completed when each occupation is converted to a higher level occupation. After the job transfer, the role changes to a new occupation. They can learn new vocational skills

awakening task: when a character can be awakened or re awakened, he or she can accept the task and wake up after completing the task assigned by the tutor



8. The attribute weapon that has not been added only indicates that the additional attack attribute of this weapon is the dark attribute. Other weapons are the same as those without attributes! Of course, if you want to increase attribute attack, add more attribute enhancement to your whole body! If you carry a dark weapon, you will enchant the dark attribute, jewelry with dark attribute, and boar shoulder, etc.. The 80 version of fire resistance is high, so the dark attribute and ice are the mainstream, and each has its own advantages. Although ice conflicts with the new ice dragon, it doesn't matter except that the boss has a little higher ice resistance. Fire resistance is high, depending on how much ice you can add, so is the dark attribute, And can take dark medicine, I am enchanted ice card, the price is a bit big! In addition to wild boar, some dark resistance will be awesome, but if you add one hundred or so, you will not have to tangle the small dark resistance of the boar. It is easy to break the dark attribute, and I will reach 116 of the ice. If you invest deliberately, 140 will be able to achieve it. Of course, the friends of Guangqiang ignore it! Now the best version of light, but also the most expensive, I think it is not cost-effective!!! Attribute enhancement is still 22 points plus 10% damage. If you are not satisfied with 22 points, you will also get a bonus. 2.2 is 1%. For one thing, you don't have to worry about making up a multiple of 22!
9. Lettercoin is a kind of virtual electronic currency. Generated by a specific algorithm. The total number is 84 million
10. Currently, hold in the United States and swift in Canada are doing more in China. At present, China's U.S. stock market is chaotic, and the specific training, commission and trading modes are quite different. For example, some specialize in small stocks, some specialize in New York market or NASDAQ. Some bosses, or the vast majority of them, are very black. They give very little Commission. What's more, they don't care about meals (it's hard to imagine). The black hearted boss of Qing bit, who made a lot of noise on the Internet a while ago, is an example... They really can't teach you anything, they just operate software to let you know. You also know the specific operation. The stock is something that can only be understood but can't be explained. Otherwise, it's all Warren Buffett. You can read the technical books in this field first, and practice more, observe more and think more when you are drilling. Recommend a website to you, yangcai.com. wish you success...
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