How to calculate combat effectiveness dnf
Basically speaking, the fixed injury profession depends on strength, intelligence and independence, and the strong is equally important. About 22 genera impose 10% attack power, which is about 100 independence. In addition, there are yellow characters to increase damage, white characters to add damage, broken move damage and so on
1. Although combat effectiveness has no substantial effect, it can not determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.
2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power
3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices
4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short
2, combat effectiveness calculation
TGP formula is as follows:
it can be roughly concluded that the addition ratio of other attributes is not high when the magic attack is low. Therefore, in terms of improving combat power, trumpet mainly focuses on improving magic attack
4. Equipment bonus formula = (existing equipment score + single equipment bonus) + [(existing equipment score * 0.1) * (single equipment * 0.1)]
5. On the premise of combat power priority, the selection of enchantment and punching is
< P > according to the above combat power calculation formula, It's easy to answer the questions on the first floor: comparison between omnipotent (magic attack 45) and soul: dirigige (magic attack 20, intelligence 50):omnipotent: 45 * 55.6 = 2502
Hun; Diridge: 20 * 55.6 + 42.14 * 50 = 3219
2 pet pearl selection
40 intelligence = 1684 30 magic attack = 1668 combat effectiveness 6 critical hit = 3252 14 dark attribute = 4239
summary:
< P > 1. Although combat effectiveness has no substantive effect, it can't determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.
2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power
3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices
4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short
thank you!!!
other people's casual life may not only hurt this...
also look at the profession, tens of thousands of peonies can blow up hundreds of millions
generally speaking, to reach the fighting capacity of the fearless zone is better than most of the players of the same class.