How to get to dnf Incubation Center
First of all, there is a room with a gold mark. You can enter the hatchery by knocking off the mark
each hatchery has its own room. 1 in the upper right corner and 234 clockwise
three of the four hatcheries were randomly selected from the first three minutes of the second stage. In general, the head of the team assigned which team to play which hatching, not assigned to another hatching team to confirm
the four entrances are normally closed and need to kill a specific monster. The monster can be seen on the map with a bull's head sign. Note that it is not the red one. As long as the monster is killed in that room, the seal of the four hatches will be opened.
the top right corner is the first, and the bottom right corner is the second
the lower left corner is the third and the upper left corner is the fourth.
The boss of the fourth hatchery is "blood"
Antun replica supports 20 people at most
there are only four teams in the same picture, but each team influences each other, which is an interesting of team cooperation
according to the highest difficulty in the history of DNF, only excellent adventurers with the highest operation skills in DNF can pass the customs
"Antun team mode" has two stages: rewards are given at the end of stage 1 and again at the end of stage 2, with a total of two opportunities to get rewards
matching with the highest difficulty in history is the richest reward in history: Antun epic equipment has a small probability of appearing in the 2-stage reward. In addition, there are many charming legendary equipment and ancient equipment LV5 upgrade coupons, new monsters with magic cards... The composition of Antun reward, how to make all classes get the most appropriate reward, makes us the most core worry
as the adventurers know, they have a lot of trouble for summoners, mechanics, chaos demons and other professions who do not attack directly but attack with independent summoners. Even for the most popular and highly praised soul suppressing and soul releasing weapons, the increased percentage damage doesn't help the character
and for buff paladins (milk riding), they rely more on the help of their teammates than on their own direct attack, so it seems that the improvement of their own damage can not be used. Therefore, for these professions, the reward of the most difficult of zhenhunqu is of little value compared with other professions. For this kind of problem, we don't want to repeat it in the new . In order to take care of most of the players who rely on summon attack, we have developed a new equipment attribute, that is, the attribute of increasing the damage percentage of all skills
epic gear dropped in the ngeon of Antun increases the damage percentage of all skills
maybe there is some improvement for the insufficient part of the above calling class, but the problem of milk riding needs to be improved by other ways, which is under development. In addition, the XX part of the equipment is also planned to be modified, that is, the legendary equipment in the ancient map, except for a few SS armor in DNF, the ancient equipment and legendary armor in the replica are designed for maximum efficiency
however, with the investment of M stores, activities, alien integrated channels and other ways, the acquisition of ancient equipment becomes easier. On the contrary, the upgrade of ancient map legend equipment has not been improved. Therefore, the upgrade of the highest reward stage of Antun is the starting point
in order to adjust the difficulty of the original reward, the daily task of the ancient map and the purchase cost of the ancient equipment will also be adjusted, and the required date of the ancient equipment will be reced compared with the previous. The process of zhenhunqu and Antun general transferred to "surprise Antun"
it is estimated that the purchase cost of ancient legend equipment will be reced by at least 20% and at most 50%
there is a golden icon on the map, you need to finish this room before you can enter the hatchery
each time you open three hatcheries randomly, one of which is an infection hatchery
because infection is very important, under normal circumstances, a special team will be arranged to be directly responsible for infection
if the team leader does not know which one The team should discuss with the other team which hatchery to fight in order to avoid entering the same hatchery.
after entering the picture, starting from the upper right corner, the four corners are clockwise from the first to the fourth hatchery. Only three corners are opened for each battle. One of them is infection (infection needs to open the progress of the team, and the shortcut key is "insert" on the computer keyboard. The one with purple color is called infection. After entering the hatchery, remove the obstacles first. There are three kinds of symbols on the mini map: Lord, energy device and green monster with hatchery open. Kill the most special one and you can get into four corners. There is no need to clear the strange when entering the four corners. Open the door, and all the team members will be able to enter at the door. Infection is the same as hatching, and so are monsters, but more than two brothers, Chloe and Locke.
Clearance skills of the third hatchery in DNF:
1. The order of hatchery is from the upper right corner, corresponding to 1234 clockwise (1 wind, 2 earth, 3 gold, 4 blood). After the emergence of infection hatchery, the infection team must pass through the Customs at the fastest speed to ensure that the energy rising speed is suppressed to 1 point in 6 seconds. Note that the infection team's 1p must be the main C, blood, earth, wind and green play the same way as Antoine
the difference between the infected hatchery and the ordinary hatchery is that there are more black and white double fools. These two green names will be invincible and blink, and they will be very annoying to counter injure. So try to let the 2Sb get together and kill as soon as possible. These two green names have less blood, so it's no big problem as long as they output enough, or arrange Rooster summoning chaos, which are not afraid of counter injure
2. Wait for rebirth outside the room of the infection hatchery. The infection rebirth will be observed visually for about 4 minutes. After rebirth, it will be suppressed immediately, and the ordinary hatchery will not be involved. What do you see in the national service feature version? You have to finish all five generators before you can enter the boss room, and the boss doesn't cut blood after five generators
although infection doesn't rece energy, because the energy speed of infection hatchery only increases by 1 point in 6 seconds after suppression, otherwise it increases by 1 point in 3 seconds, so generally speaking, it must be suppressed. However, the punishment of raid ordinary hatchery with national service features does not rece energy and does not fight ordinary hatchery is to throw self exploding spiders and volcano eggs (Miscellaneous soldiers) into energy every 45 seconds, please ignore it
3. Because the ordinary hatchery is not suppressed, every 45 seconds, the self exploding spiders will be thrown into the energy source. When you hit the energy boss, you must keep the whole body dominating potion, or you will be dazzled by the eye opening / charge of being hit and flying + what you see. Volcano team has a single hit qingguai skill class (such as judo 2 Jue, Sanda 1 Jue, blue fist, nuclear bomb fist, etc.), so that even if the Qing miscellaneous soldiers hit the anti injury of Martinka, they won't lose much blood, otherwise the volcano team will face hell
our regiment arranges two teams to suppress energy and volcanoes. In fact, if TP is not considered, one team can suppress volcanic energy, but in case of (sanctions, offline, etc.), two teams must be arranged respectively, and one team is enough to infect. Even if there is offline sanctions in the infected hatchery, the two energy teams can also suppress energy, This may not be the fastest way to play, but it's the most stable way. We just want to get through the customs
4. The boss enters the second stage, and the counter injury cover disappears. At this time, he immediately calls the team leader to open the attack buff, invincible buff
