How to calculate the independent attack power of DNF
100 independent attack = 10% skill damage. The formula of independent attack is: 100 independent attack increases 10% fixed skill attack
for example: if a skill attack is 10000, the number of 100 independent attacks will increase to 1000, that is, the skill attack will become 11000; The percentage + fixed attack skill only increases the fixed attack part. The attack increased by 500% + 10000100 independent attack is 10000 * 10% = 1000, that is, the attack of this skill is 500% + 11000
The main improvement is fixed skill damage, judo and Asura are the most suitable skills to wear, such as Wushen, roaming, blue fist and Jiansheng are all the characters who attack percentage damage. If you enchant the independent attack card, you will get the following effects:
extended data:
the calculation method of physical attack power is as follows:
power, Increase physical attack, the increase is equal to weapon attack x0.004x strength, such as weapon attack 100, 1 strength is equivalent to 0.4 attack, weapon attack 200, 1 strength is equivalent to 0.8 attack, when the weapon attack reaches 500, 1 strength is equivalent to 2 attack
the role of other attributes in the game is as follows:
1. The role of spirit attribute is to counteract magic attack, 1 point spirit counteracts 5 points magic attack
2. The function of physical strength attribute is to counteract physical damage, 1 point of constitution is to counteract 5 points of physical attack
1: The independent attack is very simple. The independent attack power is more than 1000 points. Every 100 independent points will increase by 10%
2: independent attack only increases fixed damage, and fixed damage is based on fixed values, such as "physical attack 3000", red eye rage, head scratching, gun quantum, etc
3: basically every profession has fixed injury skills or mixed skills of percentage injury and fixed injury
4: compared with the same level of attribute enhancement cards, independent attack is very bad, three 35 independent cards, 105 points is only 10.5%, while the same level of 12 enhancement cards, three are 36, regardless of attribute resistance, it is 36 / 22, about 16%
5: independent enhancement has its advantages. It is rarely used for attribute enhancement of non attribute based classes, but it is less used for miscellaneous attribute based classes. It is recommended for red eye and mechanical non attribute based classes, such as Asura, polytheism and polytheism calling
6: the ability stack attribute enhancement is prior to the ability stack attribute enhancement, and the percentage skill based classes such as roaming Wushen have almost no effect in playing independent attack cards
7: forging at the little blacksmith can also increase the independent attack power of your own weapons. The highest level of forging is level 7. Depending on your weapon level, you can increase the independent attack power< br />
for example, three 35 attack and enchantment magic cards, 105 points of independence, is an increase of 10.5%. This is hidden in the numerical value, and can be multiplied with other types of increase, which is no problem
independent attack only increases fixed damage. The so-called fixed damage is skill damage, which is expressed by a fixed number, such as "physical attack power 3000", such as red eye rage, head scratching, gun quantum, X1 and so on. Almost every class has a fixed damage skill or a combination of percentage damage and fixed damage, which is similar to "120% weapon attack power + 3256". Independent attack only increases the damage caused by 3256
independent attack increases the damage caused by the fixed attack by 1% every 10 points, that is to say, the final fixed damage with independent attack = the original damage without independent attack * (1 + character's independent attack value * 0.001)
independent attack is added to this value. Increasing independent attack can increase the fixed value of skill. For example, your original skill says that the attack power of a certain skill is 10000. When you increase your independent attack power by 100, you can see that the number will become 11000. Of course, the final value is not really fixed, 11000 is not much, because this value will also be affected by your intelligence strength and attribute enhancement, the opponent's defense and resistance, but it is certain that increasing independence can increase skill data
the opposite is the percentage skill. The skill description is not a certain value, but a percentage. For example, the attack power is 1000%. This data is unchanged. As long as the skill level remains unchanged, nothing can change the percentage, then the attack power of this skill is directly linked to the weapon attack power by your panel.
Independent attack is only effective for fixed damage. On the basis of original damage, it increases by 10% independently for every 100 points. For example, three 35 object attack magic cards and 105 independent points increase by 10.5%. This is hidden in the numerical value, and can be multiplied with other types of increase, which is no problem. Red eye is the only choice for the occupation that has no attribute skill damage
independent attack only increases fixed damage. The so-called fixed damage is skill damage, which is expressed by a fixed number, such as "physical attack power 3000", such as red eye rage, head scratching, gun quantum, X1 and so on. Almost every class has a fixed damage skill or a combination of percentage damage and fixed damage, which is similar to "120% weapon attack power + 3256". Independent attack only increases the damage caused by 3256
extended data:
method of increasing independent attack:
1. In terms of equipment, it is very simple. It mainly depends on increasing the percentage of independent attack attribute. The higher the attribute is, the better it is. The lower the final profit is. It is suggested that we get the independent attack above 1500 first, It's more than 66. If you have 1800 necklaces, you can be a soul hunter and add 20% independence to the air every second
2, it is necessary to increase the forging of independent attack weapons. Secondly, weapons have 40 independent enchanted jewels, and then jewelry parts also have independent jewels. However, it is suggested that jewelry parts should be used to enchant, which is the best choice for maximizing revenue. In addition, trade union medals are also independent, but it will take a long time. In addition, the new year's pet enchant has its own features
3. If you want to reach the highest level independently in DNF, you can bring soul chain, 65ss Sorcerer's stone, 35 independent cards, and weapons with additional attribute damage. It is suggested that according to the type of weapon, such as fire knife, soul mourning, you can strike fire attribute. After all, everyone's equipment is different, so it's not necessary to say that it's the main number C
to create a growth rate, it's good to have a jewel in place and play at will. For example, the power station owner C (moving bricks) can't say all of them because there are too many occupations. Almost everyone has a popular occupation, and some of them are independent but not high
Final fixed damage of DNF red eye's independent attack = original damage without independent attack * (1 + character's independent attack value * 0.001)
fixed damage skill damage is represented by a fixed number, such as "physical attack 3000", such as red eye rage, head scratching, gun quantum, x1, etc. Almost every class has a fixed damage skill or a combination of percentage damage and fixed damage, which is similar to "120% weapon attack power + 3256". Independent attack only increases the damage caused by 3256
Most of judo skills are affected by the attributes of weapon or potion, so it is better to play the attribute enhancement card. Independent attack only increases fixed damage
extended materials
DNF red eye attack type: physical, Qi and blood attack [is a solid damage occupation (except XX, cross, and downhill shot), it is recommended to stack strength, later stack independent or attribute enhancement, independent is additional white damage, attribute enhancement is used on the panel]
proficient in weapons: Sword (brush picture recommends giant sword or blunt weapon, PK recommends Tai)
you can use the unique skill "death resistance" to replenish your blood when you are on the verge of death, and have the "blood gas awakening" skill to make them more capable at the moment of less blood. He is proficient in two Sabre flow (that is, the skill "blood rage", which can cause double damage in one attack, and is easy to get high score)
"rampage" skill makes up for the lack of speed of crazy soldiers. When using this skill while using giant weapons, the flexibility will be second only to sword soul. Its extremely high physical damage, as well as a wide range of killing skills, so that the face of each of his opponents shudder
10% of basic independence = 10% of actual return required,
case 1: 850 independence increases 10% damage, must be 850x0.1 = 85 independence = 10% damage increase
case 2: 1000 independence increases 10% damage, must be 1000x0.1 = 100 independence = 10% damage increase
case 3: 1500 independence increases 10% damage, It must be 1500x0.1 = 150 points, independent = 10% damage increase
22 is strong, increase 10% basic damage, decrease strength after 180, it depends on your skill and occupation
