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How to calculate the human resources of Euro 4

Publish: 2021-04-08 03:04:15
1.

1. Don't withdraw money at trade nodes other than the capital

making money has always been linked with the number of provinces, and only expansion can make money, so the focus of early thinking should be how to save money. Try not to withdraw money at the trade node where the capital is located, because the punishment is very big. For example, if Spain colonizes the Caribbean, it must not withdraw money in the Caribbean, but let the money flow to the mainland

2

try to make money flow to more trade nodes, because each flow will proce value-added. For example, North America has direct trade flows to London, and there are also trade flows through the North Sea and then into London. If players can control the North Sea, they try to let trade resources follow the North sea route, which will increase the value by more than 15%

extended data:

the scope of each trade center of Euroland 4 is fixed, and provinces (building trade buildings will increase trade power, and provinces with estuaries and trade centers will increase trade power, which is unchangeable), ships (ships with special trade power, and advanced ships will increase trade power more, The initial three points for each ship, and six points for a heavy three masted

the money of the trade center will be distributed according to the players' trade power in the center (of course, the money will be calculated according to the players' trade efficiency and trade technology level), so if you want to make more money, you need to find ways to increase the trade power of the trade center

2.

In the game, press and open the console

secret book

effect

cash increases the currency of a specified amount

pooposits increased the number of designated diplomatic, military and naval points

manpower increase a specified number of manpower

Yesman forced computers to accept all diplomatic means

dispel the fog of war

nopasetwitter display button pause bar (better screen capture)

nexpon replaces BGM

date [date format is yyyy, mm, DD] to change the current date

real time

more people (people) add more people

polling view trigger events

(that is, those events that trigger 2 or 5 years)

event event ID specifies the country id to execute the specified event

die (kill) the designated country id kills the prince

addithhead specifies the country id to generate a successor (not looking for a maid like Eu3)

the successor of kilyher specifies the country id to kill the successor of the specified country

siege Province designated provinces immediately encircle victory

annex designated country id annex designated country

integrate designated country id to integrate designated country

annex designated country

discover designated country id discover designated national capital

Winston war victory

papnotes points out the name of the candidate and shows the vote

the first bishop on the list of killers

clears the console

verify event, retry event but not trigger

task name test event but not trigger

task test task but not trigger

population ID population of the province increases the population of the specified province

set up provincial and ministerial identity documents and missionary teams in the whole province

increase troops to reserve forces

ID, increase indigenous people, increase indigenous people to designated provinces

addierealmealstand increased the number of enpal reforms

additional country name + relationship between the designated country and you

addipi country name + Vatican influence in the designated country

addhpa country name + designated father authority

addycb announces war symbol the designated country id increases the reason for the designated war country to declare war on the designated country

the country id specified in the war is contrary to the above

The

tag specifies the country

resthomisthory cancels the country name reset task interval (reselect the task immediately)

The

relevi defnordy belief excludes the religious guardian of the player's current religion

addix the name of missionaries increases missionaries to designated countries

the name of the national colonist increases the colonist to the designated country

Add country name adds the specified country to the list of countries you are interested in

delete the name of the country of interest and delete the designated country from the list of countries of interest

increase diplomatic negotiation

power [& lt; Stability / Technology & gt; Table key / ideake & gt& gt; Use of sovereign power points

ADM + management strength point

diplomacy + strength point

military strength point

piety + piety

stability improvement

imperial authority + emperor authority

prestige + prestige

Print, display random number and random seed synchronously

observation (bystander) sea watching mode

ID in the province cancels / opens the fog of war

Ti (debug) toggle mapping switch

Save

IP display IP

Rebel Province ID designated province rebel

pirate province ID designated coastal province pirate

legitimacy is considered orthodox

mmamod [mapmode (int)] switch mapping mode

full screen switch full screen

price information

addiocuid province ID add to the core of the designated province

delete core ID delete core

own province Id get the ownership of the designated province

control province ID control the designated province

self learning ability turn on / off artificial intelligence learning ability

aiview display additional information AI information

message pop-up window

helplog displays all console commands in the game and log

help specifies the help information for the specified command

help view help

development materials

it seems that there is no similar entry in the current grammar to modify the number of generals recruited

However, there are some grammars that can help you modify

create generals

scope of business: country

syntax: curatygoeng =

create a new generic random attribute. The higher the x value, the better the attribute

admiral Crete

scope of business: country

syntax: create admiral = x

create a new attribute. The higher the x value, the better the attribute

It is possible to make a decision to spend money on the general

the name of the resolution is optional. The trigger is AI = No

The effect of

resolution is curatygoeng = x and addoffic = - X

you can call generals with x = 1, 50 Dako features, 100 calls with x = 2, and so on

of course, if you don't want to modify the points directly or make the decision to decide the score, that's also a way

But the loss is too great

3. You take advantage of players, no need to modify, no shortage of manpower
4. Total score = (base tax + manpower + trade + proction + diplomacy + Shenluo) / Technology Group
5. It is suggested that LZ take a look at the military forces first. If there is a war, the troops will be reced when they occupy enemy areas or rotten land (especially those with very little supplies), and it will be very serious. If there is no war and there are lots of troops in a certain area, it is suggested to separate them (each area has a supply limit, so you can select the troops in the area to see the situation. If the troops are green, you can go there) and not to put many troops in a certain area, If you don't, you're going to lose staff. (imagine if you're going crazy living on a bus like the morning boom)
6. In my opinion, the reason why LZ lost so much money is not income, but expenditure. After all, spending more than income is a very abnormal thing. It's more than 5K +, which is even more outrageous. It can be seen from this picture that LZ may have built a lot of troops, which is caused by a big cut over the upper limit of the troops. So let's lay off the staff directly, otherwise how much money is not enough to fight. In addition, if we really want to increase revenue, we should start with tax revenue, point to economic ideas and national tax revenue, use consultants to select consultants to increase revenue, and other measures to increase revenue can significantly increase revenue.
7. It is the manpower value at the top of the screen, for example, reaching 90% of the highest manpower. For example: if the manpower is 100 people, then 90% is 90 people! Many tasks require the restoration of manpower to a few percent.
8. Not only nomadic, all countries basically have the same problem
1. Open the concept of quantity, the most effective solution
2. Army construction, effectively improve manpower
3. Tactical division action, rece wastage
4. Code (not recommended)

above ~ satisfied, please adopt ~ unclear, please ask ~ similar, please see the answer time
9. Play with the mouse
10. Novice strategy
France started in 1444, and the current world situation is as follows:
France, northwest America, Cape of good hope and the coast of Mauritius are all occupied, Ivory Coast is competing with Spain, the Caribbean and Portugal are each half, Panama, France, Portugal and Spain are each one third, and Mozambique is the majority
Portugal is on the Northern Line of South America, including half of the Caribbean, They are colonizing to the East
Spain, Brazil, Panama, Mozambique and Ivory Coast are competing for each other
England has been pushed back to London by Scotland, and Greenland has just begun to colonize a second piece
Austria has not made much achievements except inheriting Burgundy. Now they help me block Ottoman from occupying the whole west Asia and Eastern Europe, However, we can't go any further. All the countries around us set up a confrontation alliance
France
Economy: about 300 revenue, trade: 160, monthly profit: about 150
Science and technology: the forefront of the times, five seven levels of ideas (economy, exploration, army quality, expansion, trade), as long as it doesn't exceed 30%
Army: 140 + army cap, 140 + Navy cap, Almost to the upper limit
Construction: the local capital has been built, and all the special secondary factories have been built, and half of the factories in North America have been built
Religion: at the beginning of controlling the Holy See, five candidates have won the round
to be honest, it was not until 1636 that I understood exactly how to play
1. This game is about economy. In the colonial era, it's not World War II. With money, the expansion of the army is easy. Consultants only choose the most expensive ones, but they don't choose the right ones. As long as emergencies can be solved with money, they don't hesitate about the option of 2000-3000
2. How can I have money? At the beginning, I had to plan the trade node well. I had to say that I didn't occupy the Caribbean. At that time, I wanted to occupy North America and close it completely. Later, I found out that the Caribbean had the most money. If I went to fight with grape tooth, I would take more than half of it. Later, it was discovered that Asian trade could also pass through Panama and the Caribbean. That's a pity. At present, the trade transfer capacity of Caribbean Trade nodes is 2 / 5 in France and 3 / 5 in Spain and Portugal. North America, for example, has a soup with the countries in northern Europe that sent merchants
3. Except that trade is robbery, the newly discovered American countries, including two in North America, two in South America and many in Africa, are all rich in oil, and few are 2000 +. I wipe 20000 + on the one next to Mozambique, and I doubt whether the computer will follow the instructions of cash
20000. And without aggression and expansion, I annexed dozens of territories in Aztec at one time, and countries like Spain, which were fighting for colonies with me, only added 5 points. And like Mali, they can rob again and again. If they don't pay attention, they will be thousands. It's just that it's easy to have a revolt alliance, but as long as there are no big powers to join, more is meat. In the early stage, we have to rely on them to send money. In the later stage, it all depends on the trade nodes. My screenshot just happened that I had just been promoted to play science and technology, and there was no construction, just a few thousand waiting to be spent
3. If I have money, I can develop the domestic economy, such as factories, barracks and shipyards. As long as I have enough science and technology, I often build all the sites together, and the tax revenue comes quickly
4. If you choose France, don't try to compete in the European continent. You must win a few pieces. The rest depends on diplomacy. First you will be vassal, then you will merge, and then you will get married and try your luck. We should know that colonies and trade are the engines of development. When the land in Europe is too strong, some troops will have a ceiling in the early stage, and the tax revenue will be very limited. When they have money in the later stage, they will push it again
5. Portugal and Spain are the stumbling blocks on the road of colonization. They are destined to be different. Now I am basically trying to please Spain without discipline. As long as the value of please is less than 90, Spain will join the anti French Alliance. When I go to Mali to withdraw money from these ATMs, I have to fight Spain once. I'm very depressed
6. For example, in America and Africa, if you want to swallow up more than 10 pieces of land in each country, you should never create your own core, which is both nuclear and missionary, and the management costs a lot, http://188jinzhan.com/post/46.html They are all one-time annexation and release as many puppets as possible. Those puppets who are released are very happy. They are 75 years old and will annex the core and the core 10 years later We have all religions. We should leave one with a bad relationship. We should not worry. 30 years is not enough. 50 years is not enough. Anyway, it's in our own pocket, and others can't take it away. Moreover, we should pay interest every year. If you want to create dozens of pieces of land by yourself, there will be more rioting everywhere at one time and less fear of being robbed by others.
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