Sunrika
the power and the street standing attack depend on the class, and there are weapons proficient and so on
about 1 point more power in the physics class is equal to the surface value, which is about 0.004 * your basic attack
the improvement of the material attack depends on your panel, which is unknown
now there are still people calculating the damage, which is meaningless
please ask me if you don't understand
first of all, your idea of mini punch is feasible
secondly, the power of the cylinder is compressed air. For household use, you need to buy an air pump with an air tank. I'm not sure what you mean by "point" or "air pump"
there is a piston in the middle of the cylinder, and the maximum force that the cylinder can achieve is equal to the proct of
piston area and the maximum allowable compressed air pressure (pressure).
A + a (0-m) / 150 = 358 - (1)
A + a (12-m) / 150 = 279 - (2)
according to (1) (2), a = 262.5 M = - 54
next, verify that
AM30 is substituted into final output 409.5, and actual test 410
am24 is substituted into final output 399, and actual test 402
are within the allowable error range, Therefore, the formula is correct
the calculation just now is the actual final power, so how much will N-point attribute enhancement improve? This is another question worth thinking about. Next, let's discuss it together
at this time, we assume that the original attribute enhancement value is B, and the monster resistance is m. The power percentage increased after N-point attribute enhancement is y
y = [a + a (B + n-m) / 150] / [a + a (B-M) / 150] - 1
simplify to y = n / (150 + B-M)
OK, everything will be paid here
if and only if B-M = 0, 15 point attribute enhancement = 10%
if B-M & lt; At 0, 15 points of attribute enhancement & gt; 10%
when B-M & gt; At 0, 15 points of attribute enhancement & lt; 10%
mind (18 dark strength) and 8% hurt choice of whine Necklace
bm's 8% is always 8%. There is nothing to say. How much is 18 mind improvement
but when the two jewelry effects are equal, the critical value of B-M is 18 / (150 + B-M) = 0.08, B-M = 75
so when B-M & gt; At 75, the mourning necklace has already won the idea
B-M & lt; At the age of 75, only the dark attribute attack, the idea is more than BM Necklace
according to the future development trend, BM necklace is definitely the best Necklace in the legal system (Physics Department will talk about it below)
next, we will talk about strength (Intelligence), the meaning of the following unknowns is different from the above
question: how much damage will be increased by increasing m point strength or intelligence
solution: assuming that the original strength / intelligence of the character is x, then according to the background data, the following function is obtained
Y0 = [1 + (x + m) / 250] / (1 + X / 250) = (250 + X + m) / (250 + x) = 1 + m / (250 + x)
so Y1 = m / (250 + x)
so the damage of strength / intelligence improvement of m point is a decreasing function of X (X & lt; X + m) / (250 + x) / (250 + x) = 1 + m) / (250 + x)
so Y1 = m / (250; 0)
when x infinitely tends to zero, the limit of Y1 is m / 250. With the increase of X, the effect of M becomes less and less obvious
change question 1: what are the effects of 11% and 9% respectively (without considering superposition and vacuum period)
Pyrus:
Y0 = [1 + 1.11x/250] / (1 + X / 250) = (250 + X + 0.11x) / (250 + x) = 1 + 0.11x / (250 + x) = [1 + 0.11 (250 + x) - 27.5] / (250 + x) = 1.11-27.5 / (250 + x)
so Y1 = 0.11-27.5 / (250 + x) is an increasing function of X<
when x tends to infinity and 0, Y1 takes the minimum value of 0. Theoretically, if the original force is 0, it will still be 0 after increasing by 11%
when x tends to positive infinity, Y1 takes the maximum value of 11%
in the future, if x = 2000, Y1 = 0.098, about 10%
Elvin: the overall calculation method is the same as that of prorus, so we don't mention it, and don't consider the superposition, When the intelligence in the graph is infinite, the increased damage limit is 9%, which is normally less than this value
change question 2: what is the critical x value when the effect of matching Ruth is the same as that of mourning necklace
A: according to the conclusion of variable question 1, when Y1 = 0.08, the two effects are the same
that is, 0.11-27.5 / (250 + x) = 0.08, the solution is x = 667
conclusion: at present, there are many people with 667 strength in the picture, and the effect of pirus is almost the same as that of wailing. In the future, pirus will win completely. As for Irwin and BM necklace, there is no pressure at all
the calculation method of critical hit rate is the same as that of intelligence power. Here is a direct conclusion,
PS: the understanding of critical hit is 1% more likely to increase the damage by 50%, which is equivalent to 100% more likely to increase the damage by 5%
problem: find the improvement of m-point critical hit
solution: let the original critical hit rate be X,
Y1 = [1 + (x + m) / 200] / (1 + X / 200) = 1 + m / (200 + x)
y2 = m / (200 + x)
we know that Y2 is a decreasing function of X
when x tends to 0, Y2 takes the maximum value m / 200, when x tends to infinity, Y2 tends to 0.
note: because the value of X here is generally far less than the x value of the above power / intelligence, generally speaking, the same m improves Y2 & gt& gt; Y1
after class question: which is better, phantom spirit (55 pink bracelet) or BM Bracelet (7% critical hit rate)
answer: in the future, the effect of BM bracelet is better than phantom spirit
as for Mithril Bracelet: I don't think it has much practical significance, unless you can guarantee that after you get the effect, B-M & gt; 0, otherwise the damage will be reced
PS: after this math class, many people will have a headache. In fact, it's just senior one knowledge. It's very easy to understand. It's really not good. Just look at the conclusion directly
boxer's weapon attack power
the formula is as follows
(strength * weapon coefficient + agility / 4) / 25 * weapon attack power
the weapon coefficient is about 1.25
you can know by yourself that
there will be a little deviation
the deviation will not exceed 100 points, the total attack power
calculated according to level 71 strength
71 * 5
equal to 355 points of strength
bring in Formula 1 point of weapon attack Attack power is equal to 17.75,
that is to say,
you are naked,
wear a 1g glove,
that is to add 17 points of attack power to the attack power,
it's troublesome to calculate the amount of 1 point of attack power,
you can calculate it by 360 points of power,
the formula of 360 points of attack power,
1 point of attack power plus 18 points of attack,
you can take 100g weapons (for good calculation)
355 Point power is 1775 attack points
and 360 attack points is 1800 attack points
the difference is 25 points in the middle
25 / 5 =
5 attack points, each point of power
but this is very inaccurate
because the integer less than 1 point of Shanda
is removed
that is to say, 4.9 attack is only 4 attack points
this formula can only be roughly
you can calculate by yourself
as for less attack
The attack value of how many weapons you have to attack is
so that you can judge
according to the general situation
level 70 weapons
67g
according to the full force, 1100 to 1200 attacks are the highest
(not counting the construction site of plus g)
if you attack 1000, then your attack is not low
reference materials
:
:
http://..com/question/110788884.h tml?fr=ala0
Strength is directly involved in the calculation of injury of fixed injury profession; But the percentage of class damage is determined by the panel, it has nothing to do with strength! Power is just a way to improve the panel. In short, the damage of a 1W 5000 attack panel is the same as that of a 5000 attack panel
power coefficient: 250 in the formula (1 + power / 250) is the amplification coefficient of power to object attack / fixed damage in DNF. Percentage multiplied by physical attack, fixed damage multiplied by independent attack. Add the same strength. If the percentage strength is higher, the physical attack power will also be higher. Independence will not increase with the strength
independence is equivalent to base attack, but not base attack. No matter how high the strength is, the independence will not change. Similarly, no matter how high the strength is, the basic material attack will not change. What changes is the panel material attack. In the percentage damage formula, you need to calculate both base attack and strength. Fixed injury is not only independent but also powerful. But the panel display is after the calculation
in the game, board attack is called physical attack, and basic attack is called physical attack, which is only one & quot; Force & quot; Word, but two completely different concepts! Panel object attack is the data obtained by calculating the basic object attack plus its own strength and skills to increase the strength attribute
for percentage occupations, the higher the panel, the better. For fixed injury occupations, the demand for independent attack is higher. For mixed injury occupations, both are needed. See occupation
the higher the class is, the higher the attack will be. And the magic way, intelligence fixed damage, so weapons strengthened to no matter, as long as the pile of intelligence can. It doesn't mean that 10 physical attacks are equal to 10 physical attacks. For example, the attack gap between level 45 purple weapons and level 50 purple weapons is 50. But after you equip them, the gap is very large, with at least 120 physical attack power
1 strength = 0.67 damage 1 strength = 0.4 spiritual power 1 strength = 0.1 speed
you can calculate by yourself
Independence has nothing to do with strength. 100 independence = 10% damage only improves the skill of fixed damage. 900 independence is the minimum standard, that is, 1000 = 10% and 1100 = 20% additional damage from 1000
in the game, the flow of goods between players is realized through the trading system. Players can exchange goods directly or set up stalls
in the transaction, the buyer and the seller need to confirm before the transaction, as long as it is non binding items or money can be traded (except task items); But in stalls, you can't exchange items with each other. You can only exchange items with game currency. Therefore, stalls are similar to "buy it now" players' shops. Buyers can buy items directly after they see them
extended data
keyboard operation is usually used in the process of combat, and mouse is used in other operations such as character skill and equipment setting. Players can define their favorite keys by using custom shortcut keys, and use skills by inputting commands similar to those in fighting games. The game also provides 12 shortcut Casting Bars for players to quickly cast complicated or cumbersome skills
players can also play the game through the handle, but the game itself does not provide the function of using the handle, but can change the key settings to handle keys
