What is the combat effectiveness of the tank world
Publish: 2021-04-09 18:52:20
1. Accumulate the damage value you cause. This damage value is multiplied by different coefficients according to the damage level of enemy chariots, and then divided by the number of battles and the number of occupied bases
to be exact, it should be the efficiency value, which reflects the contribution made by all places
because it is the average value, the efficiency value will be reced immediately when using the advanced chariot
from the efficiency value, we can roughly judge whether users hang up or not.
to be exact, it should be the efficiency value, which reflects the contribution made by all places
because it is the average value, the efficiency value will be reced immediately when using the advanced chariot
from the efficiency value, we can roughly judge whether users hang up or not.
2. Hello,
combat effectiveness and efficiency are all unofficial values, which are displayed by plug-ins.
they are only figures for your reference. Please don't care about them.
I hope they can help you
combat effectiveness and efficiency are all unofficial values, which are displayed by plug-ins.
they are only figures for your reference. Please don't care about them.
I hope they can help you
3. I don't know. What I saw in the urina video is that as long as you can get about 10 shots of "effective" output per game, or you can get about 3000 shots of damage, the efficiency value will only increase but not decrease
I'm not answering the question. I hope I can help you!
I'm not answering the question. I hope I can help you!
4. The method of calculating the combat effectiveness of the building owner's divine mirror box is to synthesize your achievements, hit rate, damage and so on. The efficiency value is the total achievements value (GR) given by the official website. I don't understand the specific algorithm, but the accuracy of the efficiency value is greater than that of the box (which is effective only in the case of similar games). In the building owner's fight, 1W is that the box is wrong (often wrong) and sees one battle at most 3000 W + + the average combat effectiveness of our field team is more than one million, so it's wrong
5. The efficiency value only reflects the past performance<
the lower the efficiency value, the worse the performance. It's suggested that you first understand the basic knowledge of the game
you don't know anything in the novice stage, and the efficiency will be low, of course
but if you have played two or three thousand games and the efficiency is still less than 700, you should pay attention to whether you know too little about the game
- - - - - - - - - - - - - - -
of course, novices generally have low efficiency, which has a lot to do with the idea of the game<
many novices always think that "the higher level of the tank, the more independent" is a misunderstanding
as a result, many players only focus on upgrading the tank, but never care about the skill proficiency of the members and the completion of all the tanks.
it is better to play more heavy and medium-sized tanks of level 5 and level 8. To train their own experience and skills
- - - - - - - - - - - - - - - - - - - - - - - - -
also know more about light walking, medium-sized walking support, heavy pedrail reversing telescopic gun, etc.
understand the enemy's weakness, and understand the principle of concealment in detail<
don't die, don't pick on the main beam alone, read the small map more to find opportunities
play less with cars that don't feel comfortable, and play less with artillery (unless you focus on artillery for a long time)
don't rush to upgrade. If you don't understand anything, you will die more miserably if you play with big cars.
the lower the efficiency value, the worse the performance. It's suggested that you first understand the basic knowledge of the game
you don't know anything in the novice stage, and the efficiency will be low, of course
but if you have played two or three thousand games and the efficiency is still less than 700, you should pay attention to whether you know too little about the game
- - - - - - - - - - - - - - -
of course, novices generally have low efficiency, which has a lot to do with the idea of the game<
many novices always think that "the higher level of the tank, the more independent" is a misunderstanding
as a result, many players only focus on upgrading the tank, but never care about the skill proficiency of the members and the completion of all the tanks.
it is better to play more heavy and medium-sized tanks of level 5 and level 8. To train their own experience and skills
- - - - - - - - - - - - - - - - - - - - - - - - -
also know more about light walking, medium-sized walking support, heavy pedrail reversing telescopic gun, etc.
understand the enemy's weakness, and understand the principle of concealment in detail<
don't die, don't pick on the main beam alone, read the small map more to find opportunities
play less with cars that don't feel comfortable, and play less with artillery (unless you focus on artillery for a long time)
don't rush to upgrade. If you don't understand anything, you will die more miserably if you play with big cars.
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