DNF skill attack power multiplication formula
Publish: 2021-04-10 23:24:38
1. The attack power of DNF skills is very complex.
there are some skills that only depend on your intelligence or strength, and have nothing to do with magic attack or material attack.
there are also some skills that depend on magic attack or material attack. What's more, the magic attack on the property panel depends on the weapon magic attack, the enhanced ignore magic attack and your intelligence (the same is true for the material attack)
it's definitely the magic attack on the character's property... If you don't believe in yourself, the magic attack of doomsday weapons is only 599, 200%. If the magic attack of weapons is about 1200... How can the attack be so low
it can't be character attack + XXX% weapon attack. The calculation formula of character attack is (weapon based attack + weapon based attack * power * 0.004) * weapon proficient + enhanced ignore defense attack. The number of magic attack may be different, but the calculation method is the same. In other words, the enhancement of weapons, attack and intelligence jointly determine the character's attack. And the attack number in terms of skills is the character's attack. I've seen the calculation of the data party before, and it's confirmed that it's true (sorry, I can't find that post, but I won't cheat people with it)
there are some skills that only depend on your intelligence or strength, and have nothing to do with magic attack or material attack.
there are also some skills that depend on magic attack or material attack. What's more, the magic attack on the property panel depends on the weapon magic attack, the enhanced ignore magic attack and your intelligence (the same is true for the material attack)
it's definitely the magic attack on the character's property... If you don't believe in yourself, the magic attack of doomsday weapons is only 599, 200%. If the magic attack of weapons is about 1200... How can the attack be so low
it can't be character attack + XXX% weapon attack. The calculation formula of character attack is (weapon based attack + weapon based attack * power * 0.004) * weapon proficient + enhanced ignore defense attack. The number of magic attack may be different, but the calculation method is the same. In other words, the enhancement of weapons, attack and intelligence jointly determine the character's attack. And the attack number in terms of skills is the character's attack. I've seen the calculation of the data party before, and it's confirmed that it's true (sorry, I can't find that post, but I won't cheat people with it)
2. 1: Attack power formula
physical attack = Weapon basic physical attack x (1 + 0.004x strength) x (1 + mastery) + enhanced ignore damage
magic attack = Weapon basic magic attack x (1 + 0.004x Intelligence) x (1 + mastery) + enhanced ignore damage
fixed damage physical skill = skill basic physical attack x (1 + 0.004x strength) x (1 + buff effect)
fixed damage Magic skill = skill base magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
note: buffs such as violent capture, potential explosion, etc. Fixed damage skills are determined only by strength and are not affected by weapon attack and enhancement. As a result, some buffs that enhance attack power have no effect on fixed damage skills
2: Defense damage rection formula
percentage of damage rection = self defense / (attacker's level X200 + self defense)
final defense effect = opponent's basic attack x (1-total percentage of self defense) + opponent's enhanced ignore attack x (1-percentage of self enhanced damage rection) - self enhanced pursuit, increase and decrease - physical strength / 5
note: in PVP, attacker's level system is set to about 100
3: Attack effect damage formula
critical hit damage = total damage x (100% + 50%)
breaking move damage = total damage x (100% + 25%)
back strike damage = total damage x (100% + 0) no damage effect
miss damage = 0 no damage effect
physical attack = Weapon basic physical attack x (1 + 0.004x strength) x (1 + mastery) + enhanced ignore damage
magic attack = Weapon basic magic attack x (1 + 0.004x Intelligence) x (1 + mastery) + enhanced ignore damage
fixed damage physical skill = skill basic physical attack x (1 + 0.004x strength) x (1 + buff effect)
fixed damage Magic skill = skill base magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
note: buffs such as violent capture, potential explosion, etc. Fixed damage skills are determined only by strength and are not affected by weapon attack and enhancement. As a result, some buffs that enhance attack power have no effect on fixed damage skills
2: Defense damage rection formula
percentage of damage rection = self defense / (attacker's level X200 + self defense)
final defense effect = opponent's basic attack x (1-total percentage of self defense) + opponent's enhanced ignore attack x (1-percentage of self enhanced damage rection) - self enhanced pursuit, increase and decrease - physical strength / 5
note: in PVP, attacker's level system is set to about 100
3: Attack effect damage formula
critical hit damage = total damage x (100% + 50%)
breaking move damage = total damage x (100% + 25%)
back strike damage = total damage x (100% + 0) no damage effect
miss damage = 0 no damage effect
3. How to improve the damage of fixed damage skills, there are mainly the following aspects:
1. Intelligence / strength
fixed damage Magic / physical skills = skill basic magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
simple summary: every 250 points of intelligence and strength increase = double the basic damage of fixed damage skills, and no posts with reced revenue after stack height are found. In my opinion, the highest priority should be given to the stack height attribute
2. Magic attack / physical attack
fixed damage skills are only determined by strength / intelligence and are not affected by weapon attack and enhancement. Buffs that enhance attack power have no effect on fixed damage skills
simple summary: fixed damage profession can ignore weapon attack power and panel attack power, which is useless and can be abandoned.
Third, independent attack
according to the formula,
only when the independent attack power exceeds 1000 points can it begin to take effect. After that, every independent attack power increases 0.1% fixed damage skill damage, That is to say, increasing 1% damage per 10 points is only effective for fixed damage, but not for percentage skill.
simple summary: there are different opinions among experts about this item. The main controversial point is that more than how many points independently start to have effect. On the Internet, it is said that (978 points, 960 points, 900 points, 980 points, 1000 points) relative to a single strong skill, the advantage lies in the whole system strengthening The damage increase of attribute enhancement
explain, After version 70, the damage increased by 45% of attribute enhancement is equal to 20%
[(power / intelligence x weapon attack power) / 250 + weapon attack power] x professional weapons are proficient in the damage increase of X attribute enhancement, attribute enhancement calculation and decrement bonus
attribute enhancement damage = actual damage * (1 + attribute enhancement value / 22.5)
decrement principle
from the above formula, we can know when the original attribute enhancement It becomes n + m (M & gt; 0)
damage a = actual damage * (1 + n / 22.5)
damage B = actual damage * [1 + (M + n) / 22.5]
the ratio of damage increase before and after enhancement = m / (M + n) * 100%
it can be seen that the larger n is, the higher the original strength is
the ratio of damage increase after enhancement of equipment promotion attributes is lower
simple summary: belong to Whether sexual reinforcement is a single attribute or a whole attribute depends on one's own occupation and financial situation
finally, an attack effect damage formula is attached
critical hit damage = total damage x (100% + 50%)
broken move damage = total damage x (100% + 25%)
back hit damage = total damage x (100% + 0) has no damage effect
1. Intelligence / strength
fixed damage Magic / physical skills = skill basic magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
simple summary: every 250 points of intelligence and strength increase = double the basic damage of fixed damage skills, and no posts with reced revenue after stack height are found. In my opinion, the highest priority should be given to the stack height attribute
2. Magic attack / physical attack
fixed damage skills are only determined by strength / intelligence and are not affected by weapon attack and enhancement. Buffs that enhance attack power have no effect on fixed damage skills
simple summary: fixed damage profession can ignore weapon attack power and panel attack power, which is useless and can be abandoned.
Third, independent attack
according to the formula,
only when the independent attack power exceeds 1000 points can it begin to take effect. After that, every independent attack power increases 0.1% fixed damage skill damage, That is to say, increasing 1% damage per 10 points is only effective for fixed damage, but not for percentage skill.
simple summary: there are different opinions among experts about this item. The main controversial point is that more than how many points independently start to have effect. On the Internet, it is said that (978 points, 960 points, 900 points, 980 points, 1000 points) relative to a single strong skill, the advantage lies in the whole system strengthening The damage increase of attribute enhancement
explain, After version 70, the damage increased by 45% of attribute enhancement is equal to 20%
[(power / intelligence x weapon attack power) / 250 + weapon attack power] x professional weapons are proficient in the damage increase of X attribute enhancement, attribute enhancement calculation and decrement bonus
attribute enhancement damage = actual damage * (1 + attribute enhancement value / 22.5)
decrement principle
from the above formula, we can know when the original attribute enhancement It becomes n + m (M & gt; 0)
damage a = actual damage * (1 + n / 22.5)
damage B = actual damage * [1 + (M + n) / 22.5]
the ratio of damage increase before and after enhancement = m / (M + n) * 100%
it can be seen that the larger n is, the higher the original strength is
the ratio of damage increase after enhancement of equipment promotion attributes is lower
simple summary: belong to Whether sexual reinforcement is a single attribute or a whole attribute depends on one's own occupation and financial situation
finally, an attack effect damage formula is attached
critical hit damage = total damage x (100% + 50%)
broken move damage = total damage x (100% + 25%)
back hit damage = total damage x (100% + 0) has no damage effect
4.
1. Physical attack = Weapon basic physical attack x (1 + 0.004x strength) x (1 + mastery) + enhanced ignore damage
Magic attack = Weapon basic magic attack x (1 + 0.004x Intelligence) x (1 + mastery) + enhanced ignore damage3. Fixed damage physical skill = skill basic physical attack x (1 + 0.004x strength) x (1 + buff effect)
5. It's the damage of hitting people, including attack damage, defense, formula, and your damage and object attack, It includes physical strength and other factors) -
opponent's defense (see the same as above in attributes) /
1000
*
25
error 100
make a good formula first, multiply and divide first, add and subtract first (*
/
+
-
)
is the data in Chapter 5
opponent's defense (see the same as above in attributes) /
1000
*
25
error 100
make a good formula first, multiply and divide first, add and subtract first (*
/
+
-
)
is the data in Chapter 5
6. 1、 250 strength fixed damage doubled: n * (1 + L / 250) = fixed damage skill damage (n is the damage when skill strength is 0), here's & quot; Double & quot; It's relative to when the force is zero. For example:
strength 0, fixed damage 10000,
strength 250, fixed damage 20000,
strength 500, fixed damage 30000,
strength 750, fixed damage 40000.
Second, physical attack = (weapon base attack + enchanted attack + equipment additional attack such as Xilan) * (1 + strength * 0.004) * (1 + Weapon Mastery percentage) + physical attack ignoring defense, which is useless for most red eyes, But still put up, do not believe you can calculate
Third, on critical hit damage: 50% damage is added to critical hit, which can also be understood as 1.5 times the original damage. Assuming that 10000 damage is not critical hit, 10000 * (1 + 0.5) = 15000 after critical hit. When there is critical hit bonus equipment, such as haze (critical hit damage + 18%), then the critical hit is 10000 * 1.5 * 1.18 = 17700 instead of 10000 * 1.68 = 16800
remember: different injuries are superimposed, not superimposed. For example, 2013 pets will be covered with mist, Qinglong left will be covered with mist, and 2013 pets will be covered with Qinglong left. For details, please refer to dnf damage calculation order or auction house search order to calculate the order from top to bottom
four, about generic strength: for every 22 points of effective generic strength increased, the damage increased by 10%. This is the formula for 0 effective generic strength - skill damage = n * {1 + (panel generic strength - Monster generic resistance) is effective generic strength / 220} when effective generic strength is zero, the damage is 10000, effective generic strength 22, damage 11000, effective generic strength 44, the damage = 10000 * (1 + 0.2) = 12000, generic strength 66, Injury 13000...
if the overall consideration is that the so-called marginal effect will not appear, the marginal effect will appear only after the injury comparison. For example, when the effective generic strength is increased from 0 to 22, 1000 / 10000 = 10%, when the effective generic strength is increased from 22 to 44, 1000 / 11000 = 9.09%, when the effective generic strength is increased from 44 to 66, 1000 / 12000 = 8.33%
it can be seen that the damage increase is getting smaller and smaller when you increase 22 genera before and after, but don't mistakenly think that 88 effective genera are not increased by 40% of the damage, 110 genera are not increased by 50%, it's just that the output increase is not particularly large when you pile up behind
it's also worth mentioning that up to now, some people think that only the integral multiple of a strong increase of 22 is effective. In fact, we can test the time relationship by ourselves. I won't do it here. I just give a conclusion: every point of a strong increase corresponds to an increase in damage, which can be referred to the formula
five, about independence: for the part above the basic independence, the fixed injury increases by 10% for every 100% increase in independence. The basic independence can be regarded as 1000 without testing here. The formula is: fixed injury = n * (1 + effective independence / 1000). The marginal effect of independence is strong, and there is no marginal effect on the whole. Therefore, 1600 independence can increase 60% compared with 1000 independence, Each indivial ascent also increases damage< (6) about breaking move: the damage increases by 25% when breaking move, which can also be understood as the damage after breaking move becomes 1.25 times of the original. If breaking move and critical hit exist at the same time, the result of damage is n * 1.5 * 1.25, not n * 1.75, the former is obviously larger than the latter,
7) about calculation of alien plus skill damage equipment: for example, 3 pieces plus 8% pieces of collapsing attack, Avalanche damage enhancement is n * 1.08 * 1.08 * 1.08 instead of n * 1.24. The former is slightly greater than the latter. Other skills such as recing CD will not be listed one by one.
8. About bleeding damage: bleeding damage is independently related to strength and intelligence (here, it is only for weapon forging). When it comes to bleeding, two bracelets, luowu and cat teeth are not mentioned, Luowu's bleeding damage increases by 20%, and the cat's tooth attribute is bleeding damage increases by 40%. This data... I don't know if its red eye looks attractive? However, if you carefully consider it, you will find that the bleeding damage of common red eye is very small, which can't be compared with white hand, poison king and thousand hand; Bleeding injury increased by X% & quot; Change to & quot; Bleeding increases injury by X% & quot; That's the artifact. Therefore, it's not recommended to use these two bracelets for ordinary red eye. O
as a great God, now list out the final damage formula
the total damage of a character = n * (strength / 250 + 1) * (1 + effective strength / 220) * (1 + effective independence / 1000) * (1 + equipment damage bonus such as wailing chain) * 1.5 (critical hit) * (1 + critical hit damage bonus such as mist) * 1.25 (breaking move) * (1 + breaking move damage bonus such as pig waist) * (1 - Monster damage rection rate) n is the basic damage of the skill
this is a rough formula for calculating the fixed damage skill, Accurate calculation, when I have no class and idle egg pain, I'll test it myself. If I don't have a critical hit or a broken move, I'll just take less of that one.
strength 0, fixed damage 10000,
strength 250, fixed damage 20000,
strength 500, fixed damage 30000,
strength 750, fixed damage 40000.
Second, physical attack = (weapon base attack + enchanted attack + equipment additional attack such as Xilan) * (1 + strength * 0.004) * (1 + Weapon Mastery percentage) + physical attack ignoring defense, which is useless for most red eyes, But still put up, do not believe you can calculate
Third, on critical hit damage: 50% damage is added to critical hit, which can also be understood as 1.5 times the original damage. Assuming that 10000 damage is not critical hit, 10000 * (1 + 0.5) = 15000 after critical hit. When there is critical hit bonus equipment, such as haze (critical hit damage + 18%), then the critical hit is 10000 * 1.5 * 1.18 = 17700 instead of 10000 * 1.68 = 16800
remember: different injuries are superimposed, not superimposed. For example, 2013 pets will be covered with mist, Qinglong left will be covered with mist, and 2013 pets will be covered with Qinglong left. For details, please refer to dnf damage calculation order or auction house search order to calculate the order from top to bottom
four, about generic strength: for every 22 points of effective generic strength increased, the damage increased by 10%. This is the formula for 0 effective generic strength - skill damage = n * {1 + (panel generic strength - Monster generic resistance) is effective generic strength / 220} when effective generic strength is zero, the damage is 10000, effective generic strength 22, damage 11000, effective generic strength 44, the damage = 10000 * (1 + 0.2) = 12000, generic strength 66, Injury 13000...
if the overall consideration is that the so-called marginal effect will not appear, the marginal effect will appear only after the injury comparison. For example, when the effective generic strength is increased from 0 to 22, 1000 / 10000 = 10%, when the effective generic strength is increased from 22 to 44, 1000 / 11000 = 9.09%, when the effective generic strength is increased from 44 to 66, 1000 / 12000 = 8.33%
it can be seen that the damage increase is getting smaller and smaller when you increase 22 genera before and after, but don't mistakenly think that 88 effective genera are not increased by 40% of the damage, 110 genera are not increased by 50%, it's just that the output increase is not particularly large when you pile up behind
it's also worth mentioning that up to now, some people think that only the integral multiple of a strong increase of 22 is effective. In fact, we can test the time relationship by ourselves. I won't do it here. I just give a conclusion: every point of a strong increase corresponds to an increase in damage, which can be referred to the formula
five, about independence: for the part above the basic independence, the fixed injury increases by 10% for every 100% increase in independence. The basic independence can be regarded as 1000 without testing here. The formula is: fixed injury = n * (1 + effective independence / 1000). The marginal effect of independence is strong, and there is no marginal effect on the whole. Therefore, 1600 independence can increase 60% compared with 1000 independence, Each indivial ascent also increases damage< (6) about breaking move: the damage increases by 25% when breaking move, which can also be understood as the damage after breaking move becomes 1.25 times of the original. If breaking move and critical hit exist at the same time, the result of damage is n * 1.5 * 1.25, not n * 1.75, the former is obviously larger than the latter,
7) about calculation of alien plus skill damage equipment: for example, 3 pieces plus 8% pieces of collapsing attack, Avalanche damage enhancement is n * 1.08 * 1.08 * 1.08 instead of n * 1.24. The former is slightly greater than the latter. Other skills such as recing CD will not be listed one by one.
8. About bleeding damage: bleeding damage is independently related to strength and intelligence (here, it is only for weapon forging). When it comes to bleeding, two bracelets, luowu and cat teeth are not mentioned, Luowu's bleeding damage increases by 20%, and the cat's tooth attribute is bleeding damage increases by 40%. This data... I don't know if its red eye looks attractive? However, if you carefully consider it, you will find that the bleeding damage of common red eye is very small, which can't be compared with white hand, poison king and thousand hand; Bleeding injury increased by X% & quot; Change to & quot; Bleeding increases injury by X% & quot; That's the artifact. Therefore, it's not recommended to use these two bracelets for ordinary red eye. O
as a great God, now list out the final damage formula
the total damage of a character = n * (strength / 250 + 1) * (1 + effective strength / 220) * (1 + effective independence / 1000) * (1 + equipment damage bonus such as wailing chain) * 1.5 (critical hit) * (1 + critical hit damage bonus such as mist) * 1.25 (breaking move) * (1 + breaking move damage bonus such as pig waist) * (1 - Monster damage rection rate) n is the basic damage of the skill
this is a rough formula for calculating the fixed damage skill, Accurate calculation, when I have no class and idle egg pain, I'll test it myself. If I don't have a critical hit or a broken move, I'll just take less of that one.
7. Half of the attack power plus intelligence and physical strength, that is to say, the first one is + intelligence, and the next one is + physical strength. It's almost like this. I've calculated that I hurt 1500,
alts are more than 800, at most more than 1000, unless I critically hit
~ please accept~
alts are more than 800, at most more than 1000, unless I critically hit
~ please accept~
8. Weapon hit divided by 3 + weapon damage + power multiplied by 0.8 (Terran)
hit / 3 + damage equals the total weapon damage
hit / 3 + damage equals the total weapon damage
9. The percentage skill is calculated like this. Multiply your street attack by the percentage written in your skill, Divided by the defense percentage of monsters or people, it is the real damage to people or monsters... (PKC Station Street attack is different from the city).. as for the calculation method of Station Street panel attack, weapon physical attack * (1 + strength * 0.004) + weapon ignore defense attack. Some left slot and magic card plus physical attack power. Every point of physical attack is not a point on the panel. It should be roughly multiplied by 4~ For example, if you hit a 20 object attack card, your panel attack will increase by about 80-120. This ratio varies according to different classes. I don't know what the white hand ratio is. If you punch a card, the physical attack card is more beneficial than the power card. Because the physical attack of lightsaber itself is lower. A little strength can't add much panel attack. Here, by the way, the fixed damage Skills.. for example, a skill's level 1 damage is 1W.. then the damage is doubled for every 250 strength.. for example, if you stand on the street with 1000 strength, then your damage to monsters is 1W * (1000 / 250) / monster defense percentage..
let's just say that. The percentage skill's attached attack card is better than the attached strength card
let's just say that. The percentage skill's attached attack card is better than the attached strength card
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