What is the combat effectiveness of tank world
Publish: 2021-04-12 22:22:45
1. The most direct thing is the field average. You can only do enough damage that is similar to your own health in each game (except for some cars)
My 1.2W efficiency is 1075, and the winning rate is 52.1%
to put it bluntly, you need to pay attention to the field average. This time, I have played a lot of games, and the winning rate is very low for several consecutive times. To stabilize the field average
Second, the low level For example, if you drive a level 5 car, you will cause 1500 injuries to level 5 car and 1500 injuries to level 6 car. Obviously, the latter's efficiency + is more than the latter's
box efficiency will be refreshed every 1-2 days
talk more about the relationship between efficiency and winning rate
if you increase the winning rate by 1%, your comprehensive strength will be improved by 12% The winning rate is 2.5% higher than that of you. When the blood volume of the model is similar, the field team encounter can kill you.
efficiency also means that you have higher income, heavier responsibility and greater hatred.
it's very easy for novices to improve efficiency. Play more powerful non-10 level cars, such as WZ of gold bullet and Kv1 kv1s of 1125 level
My 1.2W efficiency is 1075, and the winning rate is 52.1%
to put it bluntly, you need to pay attention to the field average. This time, I have played a lot of games, and the winning rate is very low for several consecutive times. To stabilize the field average
Second, the low level For example, if you drive a level 5 car, you will cause 1500 injuries to level 5 car and 1500 injuries to level 6 car. Obviously, the latter's efficiency + is more than the latter's
box efficiency will be refreshed every 1-2 days
talk more about the relationship between efficiency and winning rate
if you increase the winning rate by 1%, your comprehensive strength will be improved by 12% The winning rate is 2.5% higher than that of you. When the blood volume of the model is similar, the field team encounter can kill you.
efficiency also means that you have higher income, heavier responsibility and greater hatred.
it's very easy for novices to improve efficiency. Play more powerful non-10 level cars, such as WZ of gold bullet and Kv1 kv1s of 1125 level
2. The combat value in the tank world is the overall level of a player, including killing the enemy, damaging the enemy, lighting up the enemy, lighting up the damage caused by the enemy's teammates to the target, occupying the enemy's base, guarding his own base, etc. So 200 700 + congratulations, you're playing pretty well. I hope you can continue to break through 1000 +, which is the level of an expert
in the tank world, the combat effectiveness of each chariot of a player is not listed, but a whole, including the data of all chariots played, for the reference of teammates. The 1000 to 10000 combat effectiveness you said is not as good as yours, and there are a lot of people. Some of them can't find the way, some of them hang up at all. If they don't do anything in a battle, they naturally have no data, so their combat effectiveness is low. However, combat effectiveness is only a reference data, sometimes the team with high average combat effectiveness may not win
however, since you are just starting to play, the fluctuation of combat value is still very large, so you must make more contributions in the battle, so the combat value will be improved very quickly. The more games there are, the more stable the combat effectiveness will be. So if you play well and have high combat value in the early stage, it will lay a good foundation for the future.
in the tank world, the combat effectiveness of each chariot of a player is not listed, but a whole, including the data of all chariots played, for the reference of teammates. The 1000 to 10000 combat effectiveness you said is not as good as yours, and there are a lot of people. Some of them can't find the way, some of them hang up at all. If they don't do anything in a battle, they naturally have no data, so their combat effectiveness is low. However, combat effectiveness is only a reference data, sometimes the team with high average combat effectiveness may not win
however, since you are just starting to play, the fluctuation of combat value is still very large, so you must make more contributions in the battle, so the combat value will be improved very quickly. The more games there are, the more stable the combat effectiveness will be. So if you play well and have high combat value in the early stage, it will lay a good foundation for the future.
3. Accumulate the damage value you cause. This damage value is multiplied by different coefficients according to the damage level of enemy chariots, and then divided by the number of battles and the number of occupied bases
to be exact, it should be the efficiency value, which reflects the contribution made by all places
because it is the average value, the efficiency value will be reced immediately when using the advanced chariot
from the efficiency value, we can roughly judge whether users hang up or not.
to be exact, it should be the efficiency value, which reflects the contribution made by all places
because it is the average value, the efficiency value will be reced immediately when using the advanced chariot
from the efficiency value, we can roughly judge whether users hang up or not.
4. Level 1: 100
Level 2: 170
Level 3: 300 (70)
Level 4: 380 (30)
Level 5: 600 (100)
Level 6: 800 (50)
Level 7: 1050
level 8: 1350 (- 50)
Level 9: 1750 (- 50)
level 10: 2100 (- 200)
basic damage coefficient
Zhongtan 1, Zhongtan 1, Tanjian 1 (- 0.3) gun 1.4 (- 0.1) Qingtan 1
basic formula (weighted damage value * 800 field all lights up * weighted light up points) * (1.5% * field all lights up) According to the formula (winning rate of single vehicle - 0.4) * 1000, the range is 50-200
(this part was originally intended to be realized by weighted average, but there was no data of single vehicle lighting, so the simulation method was adopted. The result is that if the average lighting ratio of all kinds of tanks is similar to that in the table, the value is accurate. If you lower than the weighted lightening score of the tank is higher than the proportion of the light, you will get light, and the tank higher than the lightening score of the tank is higher than the proportion of the light, you will suffer, but usually the difference is not big)
the last is a special case
the tanks of level 1-3 are calculated according to heavy tank
A32 is calculated according to light tank
Xiafei, 502 and 2801 are calculated according to level 6
1390 is calculated according to level 8
Level 2: 170
Level 3: 300 (70)
Level 4: 380 (30)
Level 5: 600 (100)
Level 6: 800 (50)
Level 7: 1050
level 8: 1350 (- 50)
Level 9: 1750 (- 50)
level 10: 2100 (- 200)
basic damage coefficient
Zhongtan 1, Zhongtan 1, Tanjian 1 (- 0.3) gun 1.4 (- 0.1) Qingtan 1
basic formula (weighted damage value * 800 field all lights up * weighted light up points) * (1.5% * field all lights up) According to the formula (winning rate of single vehicle - 0.4) * 1000, the range is 50-200
(this part was originally intended to be realized by weighted average, but there was no data of single vehicle lighting, so the simulation method was adopted. The result is that if the average lighting ratio of all kinds of tanks is similar to that in the table, the value is accurate. If you lower than the weighted lightening score of the tank is higher than the proportion of the light, you will get light, and the tank higher than the lightening score of the tank is higher than the proportion of the light, you will suffer, but usually the difference is not big)
the last is a special case
the tanks of level 1-3 are calculated according to heavy tank
A32 is calculated according to light tank
Xiafei, 502 and 2801 are calculated according to level 6
1390 is calculated according to level 8
5. Hello,
combat effectiveness and efficiency are all unofficial values, which are displayed by plug-ins.
they are only figures for your reference. Please don't care about them.
I hope they can help you
combat effectiveness and efficiency are all unofficial values, which are displayed by plug-ins.
they are only figures for your reference. Please don't care about them.
I hope they can help you
6. Accumulate the damage value you caused. The damage value is multiplied by different coefficients according to the damage level of enemy chariots, and then divided by the number of battles and the number of occupied bases. To be exact, it should be the potency value, reflecting the contribution made by all places. Because it is the average value, we usually use the advanced chariot instead of 1.
7. I don't know. What I saw in the urina video is that as long as you can get about 10 shots of "effective" output per game, or you can get about 3000 shots of damage, the efficiency value will only increase but not decrease
I'm not answering the question. I hope I can help you!
I'm not answering the question. I hope I can help you!
8. The efficiency value only reflects the past performance<
the lower the efficiency value, the worse the performance. It's suggested that you first understand the basic knowledge of the game
you don't know anything in the novice stage, and the efficiency will be low, of course
but if you have played two or three thousand games and the efficiency is still less than 700, you should pay attention to whether you know too little about the game
- - - - - - - - - - - - - - -
of course, novices generally have low efficiency, which has a lot to do with the idea of the game<
many novices always think that "the higher level of the tank, the more independent" is a misunderstanding
as a result, many players only focus on upgrading the tank, but never care about the skill proficiency of the members and the completion of all the tanks.
it is better to play more heavy and medium-sized tanks of level 5 and level 8. To train their own experience and skills
- - - - - - - - - - - - - - - - - - - - - - - - -
also know more about light walking, medium-sized walking support, heavy pedrail reversing telescopic gun, etc.
understand the enemy's weakness, and understand the principle of concealment in detail<
don't die, don't pick on the main beam alone, read the small map more to find opportunities
play less with cars that don't feel comfortable, and play less with artillery (unless you focus on artillery for a long time)
don't rush to upgrade. If you don't understand anything, you will die more miserably if you play with big cars.
the lower the efficiency value, the worse the performance. It's suggested that you first understand the basic knowledge of the game
you don't know anything in the novice stage, and the efficiency will be low, of course
but if you have played two or three thousand games and the efficiency is still less than 700, you should pay attention to whether you know too little about the game
- - - - - - - - - - - - - - -
of course, novices generally have low efficiency, which has a lot to do with the idea of the game<
many novices always think that "the higher level of the tank, the more independent" is a misunderstanding
as a result, many players only focus on upgrading the tank, but never care about the skill proficiency of the members and the completion of all the tanks.
it is better to play more heavy and medium-sized tanks of level 5 and level 8. To train their own experience and skills
- - - - - - - - - - - - - - - - - - - - - - - - -
also know more about light walking, medium-sized walking support, heavy pedrail reversing telescopic gun, etc.
understand the enemy's weakness, and understand the principle of concealment in detail<
don't die, don't pick on the main beam alone, read the small map more to find opportunities
play less with cars that don't feel comfortable, and play less with artillery (unless you focus on artillery for a long time)
don't rush to upgrade. If you don't understand anything, you will die more miserably if you play with big cars.
9. The combat value in the tank world is the overall level of a player, including killing the enemy, damaging the enemy, lighting up the enemy, lighting up the damage caused by the enemy's teammates to the target, occupying the enemy's base, guarding his own base, etc. So 200 700 + congratulations, you're playing pretty well. I hope you can continue to break through 1000 +, which is the level of an expert
in the tank world, the combat effectiveness of each chariot of a player is not listed, but a whole, including the data of all chariots played, for the reference of teammates. The 1000 to 10000 combat effectiveness you said is not as good as yours, and there are a lot of people. Some of them can't find the way, some of them hang up at all. If they don't do anything in a battle, they naturally have no data, so their combat effectiveness is low. However, combat effectiveness is only a reference data, sometimes the team with high average combat effectiveness may not win
however, since you are just starting to play, the fluctuation of combat value is still very large, so you must make more contributions in the battle, so the combat value will be improved very quickly. The more games there are, the more stable the combat effectiveness will be. So if you play well and have high combat value in the early stage, it will lay a good foundation for the future.
in the tank world, the combat effectiveness of each chariot of a player is not listed, but a whole, including the data of all chariots played, for the reference of teammates. The 1000 to 10000 combat effectiveness you said is not as good as yours, and there are a lot of people. Some of them can't find the way, some of them hang up at all. If they don't do anything in a battle, they naturally have no data, so their combat effectiveness is low. However, combat effectiveness is only a reference data, sometimes the team with high average combat effectiveness may not win
however, since you are just starting to play, the fluctuation of combat value is still very large, so you must make more contributions in the battle, so the combat value will be improved very quickly. The more games there are, the more stable the combat effectiveness will be. So if you play well and have high combat value in the early stage, it will lay a good foundation for the future.
10. It turns out that only those with more than 1000 efficiency can understand the game. My personal thousand effect 1200 +, I never believe those team-mates who are less than 1000 efficiency. To put it simply, if you play more than 20000 games and the efficiency is less than 800, you can't play the game, you can't understand the game, or you can't understand it!
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