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How to calculate the attack power of DNF magic

Publish: 2021-04-13 02:55:24
1.

All attack power = (basic damage + critical damage + white damage + additional state damage + weapon's independent attack) * percentage

all attack power is the final damage. As the name suggests, it means that your large base damage, including small base damage, yellow critical damage, white damage, and even abnormal state damage, is calculated together, and then the percentage is added. Then the damage after ascension is called final damage

this is a new damage mechanism, which is the last multiplication in the damage calculation formula. Instead of what some people think of as physical magic independence. However, this is the final multiplication. So it's not the higher you stack it, the better. Because if you don't have the yellow white explosion, it's basically no different from the Yellow word's promotion. Its use is to enhance all the attack power, so the higher the attack power of other items, the higher the cost performance

for example, you have only these two with empty tears and shadow. Then you burst out the stone of non silence. You think 18 is better than 18. However, your output is lower, because 18 white characters will be affected by daggers to 25.56

2.

Panel magic attack = (1 + 0.004 Intelligence) * weapon magic attack

the role of other attributes in the game is as follows:

1. The role of spirit attribute is to offset magic attack, 1 point spirit is to offset 5 points magic attack

2. The function of physical strength attribute is to counteract physical damage, 1 point of constitution is to counteract 5 points of physical attack

extended materials:

Task System in the game

mainline task: equivalent to a story or a plot. Start with an NPC and divide the task into several steps. The task will start with the NPC that caused the plot until the end of the task

normal task: Branch task. Common tasks are optional. Any role can enjoy the task as long as it reaches the level. Generally, there are no conditional roles

3. The more the task magic attack is twice as much as the weapon magic attack (not counting Intelligence)
when the intelligence increases,
the magic attack increases by a percentage
about once,
the more one point of intelligence is equal to two magic attacks
magic attack has nothing to do with spirit
spirit adds magic defense
4. There's no way. Magic attack power is linked with intelligence. The higher your intelligence is, the higher the panel of each magic attack power is. There is no accurate value. They are all variables
it can only roughly tell you that if you have 2000 intelligence, 1 magic attack power equals 9 panel magic attack, and
if you have 1800 intelligence, 1 magic attack power equals 8.2 panel magic attack
5. If you enchant,
the attack power conversion should be based on your panel intelligence
intelligence multiplied by 0.014, and then divided by 1, the converted magic attack
1000 intelligence is about 12 points of attack power. Of course, there are many factors that affect it, because you also have intelligence. Enchanting and skill + intelligence are not the same. The algorithm is very complex
on average
100 0's intelligence is about 6
1200's intelligence is about 7
I'm 1560's intelligence is about a magic attack between 8 and 9
6. 1 magic attack = intelligence ÷ 250 + 1 panel, 1659 ÷ 250 + 1 = 7.6 magic attack, which is basic. If you have a weapon proficient class, you should also count weapon proficient
7. The formula for calculating the physical and magic attack power of the attribute bar is (1 + strength / Intelligence) × 0.004 × Weapon physical / magic attack power + weapon enhancement effect) × 1 + weapon mastery level × 02) = attack power in attribute bar. Note: Weapon Mastery of blue fist and roaming does not increase attack power, but heavy weapon mastery of gun only reces MP consumption! Calculation formula of actual damage - weapon damage skills: (attribute bar attack power) × Skill attack power multiplier × Physical / magic defense damage rection - physical / mental damage rection) × Other skills or effects that affect damage = actual damage calculation formula of actual damage - Fixed damage skills: ((1 + strength / intelligence value) × 0.004 × Skill (physical / magic attack) × Physical / magic defense damage rection - physical / mental damage rection) × Other skills or effects that affect damage = actual damage
8. It's very simple. Apart from your basic magic attack data, the rest is your equipment bonus predestined Sansheng + 206, then the panel is + 206, which is a fixed value and will not float
if there is an additional percentage bonus, such as the maximum Magic / physical attack power + 10%, then it's your existing data plus 10%
this calculation does not involve anything complicated, you want to be complicated
9. Every 10 points increase in intelligence can increase 31 magic attacks. Enchant 1 point of magic attack, increase the actual panel magic attack by 5 points. Panel magic attack = (weapon basic magic attack power + other magic attacks sum [enchant, left slot magic attack, etc]) x (1 + 0.004x total intelligence) x (1 + mastery ratio) + weapon enhancement ignore magic attack
fixed damage class heap intelligence, percentage enchant attack card. Of course, the magic emperor enchants the magic attack power
10. The calculation formula of DNF attack is
physical attack = Weapon basic physical attack x (1 + 0.004x strength) x (1 + mastery) + enhanced ignore damage
magic attack = Weapon basic magic attack x (1 + 0.004x Intelligence) x (1 + mastery) + enhanced ignore damage
fixed damage physical skill = skill basic physical attack x (1 + 0.004x strength) x (1 + buff effect)
fixed damage magic Skill = skill basic magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
the panels that can be improved by 1 point of strength are related to your weapon's attack power and weapon proficiency level (such as weapon proficiency of ghost sword and cannon proficiency of big gun), while percentage skill is related to your panel, and fixed damage skill is only related to your strength and intelligence, In addition to some buffs that directly add attack effects, such as potential explosion, I feel better playing a new game recently, called ace el. It's a new online game of battle type. It's the first test of 523. It's very interesting. My friends and I are playing this game recently. There are a lot of heroes in it, from about 30 in 523 to 117 at present. Each hero has four pieces of equipment, namely weapons, helmets, clothes and capes. Each piece of equipment has a skill, so you can create a personalized hero with unique skills and appearance through the matching of equipment. Anyway, on the whole, I'm rare. Interested can try this game.
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