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How to calculate the glory combat effectiveness

Publish: 2021-04-14 00:45:13
1.

The system inherits the historical data of Summoner's hero qualifying last season, and the inheritance model is built by the number of games won by the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero cycle, and finally obtains the initial combat power of Summoner's hero. The initial strength of unused heroes in qualifying last season was 100

players need to use the hero to participate in the qualifying competition to increase or decrease the glory combat power. Whether the player increases or decreases the combat power is based on the dimension of "comparison between the expected performance calculated by the summoner using the hero's historical score and this match score, opponent's combat power score, and the average performance of the hero's current rank and other players", To put it bluntly, it all matters

after qualifying, players can see the data of glory combat power on the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win

{rrrrrrr}

extended materials

the way to quickly improve the king's glory combat power

there is only one way to quickly improve, that is to play more qualifying and try to win, so that you can quickly improve. After the update on January 20, 2019, the higher the combat power can be increased if the diamond and King rank win, the less the combat power will be reced if they fail, and the less the bronze, silver and gold win points

the king's glory theater will locate the player's location every week, and reset the glory theater according to the player's location, so the player can change the location of the glory theater by opening the location where he wants to set the glory theater

you can get the ranking of heroes in the glory theater, but the ranking is not immediate and time limited. It is also updated once a week. If you get the title this week, it will be displayed next week

2.

In King's glory, combat effectiveness is calculated by using a hero to participate in qualifying. Generally speaking, victory will increase combat effectiveness, while failure will rece combat effectiveness. However, if you perform very well in failure, you have a chance to gain points, but the actual measurement shows that this possibility is very small

3.

Their own rank, winning rate and hero score of each set, the higher these things are, the higher their combat effectiveness is. Like the king's, they are generally 4.5w< br />

4. How to calculate the combat effectiveness of the king's glory
1. Initial combat effectiveness evaluation rules:
the system inherits the historical data of the hero's qualifying match of the summoner last season, and the inheritance model is built by the number of wins of the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero's cycle, and finally obtains the initial combat effectiveness of the summoner hero. The initial strength of unused heroes in qualifying last season was 100
2. Rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current rank with other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3. How to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve their combat power, It's always using heroes in qualifying< Since the launch of the S6 season, the glory combat effectiveness system has basically reached the original design expectations. However, e to some loopholes in the combat effectiveness calculation design, there are also some cases of brushing the glory combat effectiveness of the B hero by dropping the score of the a hero and then using the score of the B hero
the calculation rules of glory combat power are very complex, so let me briefly describe the situation after the next update:
1. Glory combat power points will be inherited according to the fixed rules in each season, which is similar to the inheritance of ranking ring the season update.
2. During the S8 season update, Some heroes (such as Li luna) in the worst hit areas will have a great decline in their fighting power after inheritance, which is equivalent to squeezing out the previous water; However, some heroes (such as Bai Qi and Sun Bin) who are not affected by the brush points will have relatively small changes after inheriting their combat power points
3. After the S8 season, a hero will not increase his performance points after winning 250 games in the platinum Bureau (700 games before), and a hero can only get 2500 performance points in the platinum bureau at most; In short, if you have been in the platinum Bureau, it is almost impossible to reach the strongest level of national service
in general, we hope that for most players, this system is valuable. No matter how many ranks you have, you can have a hero to compare and rank in your school / company (or even district / municipal level). But for the top national service, the strongest one needs at least the strength of the king rank.
5. How to calculate the combat effectiveness of the king's glory
1. Initial combat effectiveness evaluation rules:
the system inherits the historical data of the hero's qualifying match of the summoner last season, and the inheritance model is built by the number of wins of the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero's cycle, and finally obtains the initial combat effectiveness of the summoner hero. The initial strength of unused heroes in qualifying last season was 100
2. Rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current rank with other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3. How to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve their combat power, It's always using heroes in qualifying< Since the launch of the S6 season, the glory combat effectiveness system has basically reached the original design expectations. However, e to some loopholes in the combat effectiveness calculation design, there are also some cases of brushing the glory combat effectiveness of the B hero by dropping the score of the a hero and then using the score of the B hero.
6. 1. Initial combat power
7.

Glory combat power = (historical achievements + historical performance) * common coefficient

glory combat power is mainly composed of three parts: historical achievements, historical performance and common coefficient. The historical record is determined by the number of winning games and the winning rate of each stage. The higher the winning rate of using the hero to participate in qualifying, the higher the historical record. The historical performance is calculated by comparing the MVP score performance of each game with the average performance of the whole service in the same level, and the cumulative calculation is based on the single game ranking

the coefficient of common use is related to the frequency of players using heroes. The more heroes are used in qualifying, the higher the coefficient of common use. If you don't use heroes for qualifying in a week, the coefficient of common use will be reced. When a hero is used in qualifying, the victory of the game will improve the glory combat power, and the performance of the players in the game will also affect the glory combat power

extended information:

King's glory credit scoring mechanism:

since the S15 season, the upper limit of daily credit score recovery is related to the player's credit rating. There will be more recovery with higher rating, and the lowest can only recover 1 point with lower rating

1, reputation level in 0 star, 1 star, two days can only recover 1 point

2. The reputation level can recover 3 points on the day of 2 stars

3, credit rating above 3 stars (currently the highest is 5 stars): 5 points can be recovered in one day, which is the previous rule of point recovery

S15 season is just out of the credit rating, after the end of the S14 season, the system is based on the credit score of the player at that time, the upper limit of 110 to 120 is 5 stars, 100 to 104 is 3 stars. Therefore, the player must ensure that the maximum credit score is 100 before he can recover 5 points every day

8. How to calculate the combat effectiveness of the king's glory
1. Initial combat effectiveness evaluation rules:
the system inherits the historical data of the hero's qualifying match of the summoner last season, and the inheritance model is built by the number of wins of the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero's cycle, and finally obtains the initial combat effectiveness of the summoner hero. The initial strength of unused heroes in qualifying last season was 100
2. Rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current rank with other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3. How to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve their combat power, It's always using heroes in qualifying.
9. There is another kind of King's glory. At the beginning of the game, the team-mates make mistakes or are forced to catch by the opposite side, and the score has several head differences. At this time, don't spray the team-mates. First, the quality is better. Second, if you spray, he will make mistakes or be caught. His mentality is a little uncomfortable. If you spray, he will feel even worse. You know that he is your team-mates. If you spray him, his mentality will explode, If you lose the game, you also lose. Your teammates can't spray. If you spray on the opposite side, you have to help your teammates spray on the opposite side (of course, pay attention to the quality, manual funny). In this way, your team will be very harmonious and work together more. Team mate's performance is poor, don't spray, a lot of encouragement, he will feel your concern, maybe will treat the game well
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