How to calculate the combat effectiveness of the box
Lol combat power provided by multi play box is a reference data to measure the level of summoner< The calculation method of lol combat power:
1. Basic points:
all players using lol box will initialize their qualifying points (also known as rank points or ELO points) to 1200 points by default, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (2-person team is considered as single), and those with scores lower than 1200 points will not be displayed, It can be found in the lol box
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) one rank average is calculated by weighted average of three kinds of rank; If a lol player has never played any qualifying game, the average rank score is 1100
(2) basic score = rank average score * (1 + (rank average score - 1000) / 2000) ^ 1.4
in addition, if a player only plays computer, his basic score is 600 + level * 10< Second, the winning rate plus the composition
the winning rate is the winning field / total number of games, which is expressed by winratio below
the detailed rules are as follows:
(1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; If this person doesn't play a match match, the winning rate will be the one in qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is greater than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 winratio) ^ 0.7). (4) on the basis of the third step above, adjust the winning field:
- if the winning field is less than 20, then the winning ratio score * winning field / 20 Li >
- 2. If the winning field is greater than 50, 100, 150, 300 and 500, multiply the winratioscore by 1.1, 1.15, 1.2, 1.25 and 1.3 respectively Li >
Third, the more winning games, the more points. Winning points will increase steadily, mainly reflecting whether a player is old enough
total score: finally, the lol box will summarize these scores to get the combat effectiveness score of the player's lol box. This is the lol box combat effectiveness algorithm
这里可以看到
in brief, if the player's rank and winning point are higher, the basic score is also higher, showing exponential growth
in addition, the rank conversion score can also be used in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer, his basic score is 1.2 * (600 + level * 10)
combat effectiveness is still so calculated, 12rank points are almost 100 combat effectiveness,
so ranking in the first 15 sets is very important, and it's better to find Jiyou double teams to estimate the risk
1. Basic points:
all players using lol box will initialize their qualifying points (also known as rank points or ELO points) to 1200 points by default, which can be divided into three types: Team 3v3, team 5v5 and single 5v5 (2-person team is considered as single). Those with scores lower than 1200 points will not be displayed, It can be found in the lol box
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) one rank average is calculated by weighted average of three kinds of rank; If a lol player has never played any qualifying game, the average rank score is 1100
(2) basic score = rank average score * (1 + (rank average score - 1000) / 2000) ^ 1.4
in addition, if a player only plays computer, his basic score is 600 + level * 10< Second, the winning rate plus the composition
the winning rate is the winning field / total number of games, which is expressed by winratio below
the detailed rules are as follows:
(1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; If this person doesn't play a match match, the winning rate will be the one in qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is greater than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
1
2. If the winning field is greater than 50, 100, 150, 300 and 500, multiply the winratioscore by 1.1, 1.15, 1.2, 1.25 and 1.3 respectively< Third, the more victorious games, the more points. Winning points will increase steadily, mainly reflecting whether a player is old enough
total score: finally, the lol box will summarize these scores to get the combat effectiveness score of the player's lol box. This is the lol box combat effectiveness algorithm.
in the tank world, the combat effectiveness of each chariot of a player is not listed, but a whole, including the data of all chariots played, for the reference of teammates. The 1000 to 10000 combat effectiveness you said is not as good as yours, and there are a lot of people. Some of them can't find the way, some of them hang up at all. If they don't do anything in a battle, they naturally have no data, so their combat effectiveness is low. However, combat effectiveness is only a reference data, sometimes the team with high average combat effectiveness may not win
however, since you are just starting to play, the fluctuation of combat value is still very large, so you must make more contributions in the battle, so the combat value will be improved very quickly. The more games there are, the more stable the combat effectiveness will be. So if you play well and have high combat value in the early stage, it will lay a good foundation for the future.
in the tank world, the combat effectiveness of each chariot of a player is not listed, but a whole, including the data of all chariots played, for the reference of teammates. The 1000 to 10000 combat effectiveness you said is not as good as yours, and there are a lot of people. Some of them can't find the way, some of them hang up at all. If they don't do anything in a battle, they naturally have no data, so their combat effectiveness is low. However, combat effectiveness is only a reference data, sometimes the team with high average combat effectiveness may not win
however, since you are just starting to play, the fluctuation of combat value is still very large, so you must make more contributions in the battle, so the combat value will be improved very quickly. The more games there are, the more stable the combat effectiveness will be. So if you play well and have high combat value in the early stage, it will lay a good foundation for the future.
Duan Changyi, who is only level 13 and has a combat effectiveness of 3400 +
the combat effectiveness of each winning game is very little. Only by playing in a row can the high winning rate be greatly increased
thank you for your adoption.
