How to calculate the combat effectiveness of super fleet
Publish: 2021-04-15 06:46:28
1. Comprehensive combat effectiveness refers to:
all-round combat effectiveness and diversified combat effectiveness. As for how to calculate the comprehensive combat effectiveness, I am not very clear! But I can tell you, playing chariot is to follow the car, the less death the better! I usually score 33 points and die three times! Comprehensive combat effectiveness has a lot to do with your death! I dare not say that my comprehensive combat effectiveness is the highest in North China Netcom, but I haven't met anyone higher than me when playing games! My comprehensive combat effectiveness is 2.856! As long as there are few deaths, the comprehensive combat effectiveness will be very high! What this netizen said is too wrong
the less you die, the better! I don't know if what you're talking about here is the combat effectiveness in the game or in the actual combat. The combat effectiveness of the game depends on the experience of constantly upgrading and playing the game. Characters and armored vehicles can be resurrected when they are dead or destroyed. High fighting power of characters in the game means that the longer the game players play, the higher the fighting power. For example, in the two kinds of games of counter war and call of ty! The longer you play, the higher you get. And the tank world is the same
the comprehensive combat effectiveness in the actual combat is not the same as that in the game. The comprehensive combat effectiveness in the actual combat depends on the commander's command ability, the officers' and soldiers' combat ability and other combat abilities. oh In actual combat, we need to rely on playing for a long time in the game. When we die, we can revive. In a team mode, we can end the battle in a few minutes or dozens of minutes. This is not the case
in actual combat and real combat, a campaign and a war, both sides of the enemy and us after many contests and seesaw battles, fighting tactics, actual combat time is generally in a few days or years, in actual combat (real combat) comprehensive combat effectiveness depends on whether the commander has a smart mind and thinking ability And whether the soldiers have the spirit of fearing death, or whether the soldiers have all-round and diversified combat effectiveness.
all-round combat effectiveness and diversified combat effectiveness. As for how to calculate the comprehensive combat effectiveness, I am not very clear! But I can tell you, playing chariot is to follow the car, the less death the better! I usually score 33 points and die three times! Comprehensive combat effectiveness has a lot to do with your death! I dare not say that my comprehensive combat effectiveness is the highest in North China Netcom, but I haven't met anyone higher than me when playing games! My comprehensive combat effectiveness is 2.856! As long as there are few deaths, the comprehensive combat effectiveness will be very high! What this netizen said is too wrong
the less you die, the better! I don't know if what you're talking about here is the combat effectiveness in the game or in the actual combat. The combat effectiveness of the game depends on the experience of constantly upgrading and playing the game. Characters and armored vehicles can be resurrected when they are dead or destroyed. High fighting power of characters in the game means that the longer the game players play, the higher the fighting power. For example, in the two kinds of games of counter war and call of ty! The longer you play, the higher you get. And the tank world is the same
the comprehensive combat effectiveness in the actual combat is not the same as that in the game. The comprehensive combat effectiveness in the actual combat depends on the commander's command ability, the officers' and soldiers' combat ability and other combat abilities. oh In actual combat, we need to rely on playing for a long time in the game. When we die, we can revive. In a team mode, we can end the battle in a few minutes or dozens of minutes. This is not the case
in actual combat and real combat, a campaign and a war, both sides of the enemy and us after many contests and seesaw battles, fighting tactics, actual combat time is generally in a few days or years, in actual combat (real combat) comprehensive combat effectiveness depends on whether the commander has a smart mind and thinking ability And whether the soldiers have the spirit of fearing death, or whether the soldiers have all-round and diversified combat effectiveness.
2. It depends on the combat effectiveness database. It doesn't matter whether the fleet is super or not. The combat effectiveness database of level 4 fleet in our district is 80, and there is only 79 super fleet. According to the database 80, the chairman plus 80, the deputy director is 72, the director is 64, the general manager is 56, and the director of the board is 40. What is the position of the director of the board? However, it is also 40 points. The following is not clear. Most players contribute more than 400 W, and they can go to the plus 40 war. The number of officers on the board is fixed, and the director of the board is not fixed, The contribution is OK
3. In the fleet ranking on the official website, the combat power of the top 10 players in the fleet is added up
that is, the total combat power of the top 10 players in that fleet is 24358
that is, the total combat power of the top 10 players in that fleet is 24358
4. Fleet member level and permission share combat effectiveness = total combat effectiveness of fleet * combat effectiveness share percentage fleet position permission treatment combat effectiveness share percentage fleet commander 1, confer Deputy fleet commander 100% 2, recruit fleet members 3, expel fleet members 4, open the combat database permission 5, enjoy the treatment of fleet commander level fleet deputy commander 1, recruit.
5.
According to the level change and exercise degree calculation
6. Fleet member level and authority
share combat effectiveness = total combat effectiveness of fleet * combat effectiveness share percentage
fleet position authority treatment combat effectiveness share percentage
fleet commander 1, confer Deputy fleet commander 100%
2, recruit fleet members
3, expel fleet members
4, open combat database authority
5 Enjoy the treatment of fleet commander level
Deputy fleet commander 1. Recruit 90% of fleet members
2. Open the battle database
honorary deputy commander 3. Expel the fleet members whose contribution is less than 690
4. Confer a deputy commander assistant
5. Enjoy the treatment of fleet deputy commander level
commander mate 1. Recruit 90% of fleet members
2 Permission to open the battle database
3. Expel the fleet members whose contribution degree is less than 690
4. Enjoy the treatment of deputy commander of the fleet
Chief of staff 1. Recruit 80% of the fleet members
2. Confer an assistant chief of staff
honorary chief of staff 3. Enjoy the treatment of chief of staff
Senior Chief of staff 1 Recruit 70% of fleet members
2. Confer a staff assistant
honorary chief of staff 3. Enjoy the treatment of staff level<
deputy commander of the fleet
deputy general staff officer enjoys 50% of the treatment of deputy general staff officer level
honorary staff officer 50%
deputy commander partner 50%
deputy commander assistant 50%
deputy commander partner assistant 50%
Administrative Assistant Military adjutant 50%
fleet commander 40%
flight commander enjoys the treatment of Army Deputy 30%
army commander 30%
flight captain 30%
army captain 30%
Army Deputy 30%
Senior Chief of staff partner 30%
Senior Chief of staff assistant 30%
Chief of staff assistant 30%
mechanic enjoys elite pilot 20%
repairmen 20%
heralds 20%
Logistics 20%
elite pilots 20%
deputy general staff officer partner 20%
first class soldiers enjoy the treatment of senior members 15%
second class soldiers enjoy the treatment of ordinary members 10%
third class soldiers reserve group members 0%
first class soldiers enjoy the treatment of senior members 15%
second class soldiers enjoy the treatment of ordinary members 10%
third class soldiers reserve group members 0
share combat effectiveness = total combat effectiveness of fleet * combat effectiveness share percentage
fleet position authority treatment combat effectiveness share percentage
fleet commander 1, confer Deputy fleet commander 100%
2, recruit fleet members
3, expel fleet members
4, open combat database authority
5 Enjoy the treatment of fleet commander level
Deputy fleet commander 1. Recruit 90% of fleet members
2. Open the battle database
honorary deputy commander 3. Expel the fleet members whose contribution is less than 690
4. Confer a deputy commander assistant
5. Enjoy the treatment of fleet deputy commander level
commander mate 1. Recruit 90% of fleet members
2 Permission to open the battle database
3. Expel the fleet members whose contribution degree is less than 690
4. Enjoy the treatment of deputy commander of the fleet
Chief of staff 1. Recruit 80% of the fleet members
2. Confer an assistant chief of staff
honorary chief of staff 3. Enjoy the treatment of chief of staff
Senior Chief of staff 1 Recruit 70% of fleet members
2. Confer a staff assistant
honorary chief of staff 3. Enjoy the treatment of staff level<
deputy commander of the fleet
deputy general staff officer enjoys 50% of the treatment of deputy general staff officer level
honorary staff officer 50%
deputy commander partner 50%
deputy commander assistant 50%
deputy commander partner assistant 50%
Administrative Assistant Military adjutant 50%
fleet commander 40%
flight commander enjoys the treatment of Army Deputy 30%
army commander 30%
flight captain 30%
army captain 30%
Army Deputy 30%
Senior Chief of staff partner 30%
Senior Chief of staff assistant 30%
Chief of staff assistant 30%
mechanic enjoys elite pilot 20%
repairmen 20%
heralds 20%
Logistics 20%
elite pilots 20%
deputy general staff officer partner 20%
first class soldiers enjoy the treatment of senior members 15%
second class soldiers enjoy the treatment of ordinary members 10%
third class soldiers reserve group members 0%
first class soldiers enjoy the treatment of senior members 15%
second class soldiers enjoy the treatment of ordinary members 10%
third class soldiers reserve group members 0
7. 1. First of all, go for a VIP, because one more construction space and one more proction and research waiting space will speed up your upgrading pace, and also allow you to have more rest, so you don't have to waste time. At the same time, if you charge 6 yuan for a V1, you can fight three fleets at the same time, and you can build a legion with 0 diamond consumption. It's worth a little 6 yuan
2. Raise the resource point to a higher level, because resources are the foundation of everything, and nothing can be done without resources What Xiaobian wants to add is that in fact, nothing can be done without physical strength (energy)...)
3. Priority should be given to raising the control center and shipyard, which is the basis for building advanced ships in the future
4. Build more aircraft carriers, especially in the newly opened area where there is an activity of getting diamonds from the combat power ranking. At this time, upgrade the shipyard to grade 22, and then keep building aircraft carriers. The combat power is rising very fast.
2. Raise the resource point to a higher level, because resources are the foundation of everything, and nothing can be done without resources What Xiaobian wants to add is that in fact, nothing can be done without physical strength (energy)...)
3. Priority should be given to raising the control center and shipyard, which is the basis for building advanced ships in the future
4. Build more aircraft carriers, especially in the newly opened area where there is an activity of getting diamonds from the combat power ranking. At this time, upgrade the shipyard to grade 22, and then keep building aircraft carriers. The combat power is rising very fast.
8. Detailed algorithm of combat effectiveness
1. Basic score
for all players participating in qualifying, the game will initialize their qualifying score (also known as rank score) to 1200 by default, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (two person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) take the highest score of three kinds of qualifying competitions (5v5 single row, 5v5 group row, 3v3 group row) as the rank value; If a player has never played a qualifying game, the average rank score is 1150
(2) basic score = rank weighted average score * 1.2 * (1 + (rank weighted average score-1000) / 2000) ^ 1.6
in brief, if the player's rank score is higher, the basic score is higher, showing exponential growth. A 1300 player's rank bonus is 1900, while a 2000 player's rank bonus is 4600
in addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 1.2 * (600 + level * 10)
2. Winning field plus component
the more winning games, the more bonus points
the score of this game will increase steadily, mainly reflecting whether a player is old enough. The upper limit is 3800 points (increased to 3800 points on November 29, 2012)
the formula is: 2 * match winning games ^ 0.9 + 3 * total winning games ^ 0.9 in various qualifying matches of the current season
computer only players' winning games plus composition is winning games * 1.5
3. Winning rate plus composition
winning rate is winning games / total games, which is represented by winratio below
the detailed rules are as follows:
(1) first calculate the win ratio of the match match and all season qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 40, the winning rate plus component is winratioscore * winning field / 40
- further increase winratioscore according to the total number of winning games
(5) on the basis of the fourth step above, calculate the rank addition. Players with more than 1500 rank points have a graal increase in the winning rate (about 1.6 increase to 2500 points)
(6) finally multiply by 1.2 (optimize on May 5, 2012 to increase the proportion of winning points)
(7) players who only play computer games do not calculate the winning rate
the highest score of this item is about 5000 points; If a person's winning rate is less than 35%, he may only get 0 points. The more games a player plays, the higher the score of winning games
1. Basic score
for all players participating in qualifying, the game will initialize their qualifying score (also known as rank score) to 1200 by default, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (two person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) take the highest score of three kinds of qualifying competitions (5v5 single row, 5v5 group row, 3v3 group row) as the rank value; If a player has never played a qualifying game, the average rank score is 1150
(2) basic score = rank weighted average score * 1.2 * (1 + (rank weighted average score-1000) / 2000) ^ 1.6
in brief, if the player's rank score is higher, the basic score is higher, showing exponential growth. A 1300 player's rank bonus is 1900, while a 2000 player's rank bonus is 4600
in addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 1.2 * (600 + level * 10)
2. Winning field plus component
the more winning games, the more bonus points
the score of this game will increase steadily, mainly reflecting whether a player is old enough. The upper limit is 3800 points (increased to 3800 points on November 29, 2012)
the formula is: 2 * match winning games ^ 0.9 + 3 * total winning games ^ 0.9 in various qualifying matches of the current season
computer only players' winning games plus composition is winning games * 1.5
3. Winning rate plus composition
winning rate is winning games / total games, which is represented by winratio below
the detailed rules are as follows:
(1) first calculate the win ratio of the match match and all season qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 40, the winning rate plus component is winratioscore * winning field / 40
- further increase winratioscore according to the total number of winning games
(5) on the basis of the fourth step above, calculate the rank addition. Players with more than 1500 rank points have a graal increase in the winning rate (about 1.6 increase to 2500 points)
(6) finally multiply by 1.2 (optimize on May 5, 2012 to increase the proportion of winning points)
(7) players who only play computer games do not calculate the winning rate
the highest score of this item is about 5000 points; If a person's winning rate is less than 35%, he may only get 0 points. The more games a player plays, the higher the score of winning games
9. Hello! If you are weak and sick, diet therapy is recommended. You can improve the disease in your daily diet. Eat more cauliflower, strawberry, yogurt, soybean, onion and garlic, eat more natural food, eat more vegetables and fruits rich in vitamins and minerals, pay attention to rest, keep warm, and take part in physical exercise properly! Absolutely original! Hope to adopt!
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