What is the attack power of Yin Yang division
Attack bonus of Yin Yang division = basic damage x skill damage rate X skill extra damage x Royal soul damage bonus x critical damage (critical hit) - basic damage
basic damage = attack x (1 - (defense / (400 + defense)))
in the game, the battle of the scenario can automatically generate different formations according to the plot ring the battle, such as the scenario of the confrontation between the two sides, so is the battle; If the plot is majority to one, the formation of majority surrounding one is adopted. This design is not very helpful to the strategy and order of the battle (players can also change the position of the characters in the preparation stage), but it does not damage the players' impression of the previous plot, and also ensures the subsequent succession
extended materials
in the game, players need to click to select the skill use of the role, and players can click the screen to slide left and right to control the battle perspective. In a word, all the operations in the game basically need to be completed by clicking the screen
based on the classic semi instant round card RPG, Yin Yang master adds the "ghost fire" skill release setting. All characters in the player's team share the ghost fire. Every skill cast by each type God character will consume the ghost fire, and the skill consumption of different types of God is different“ The setting of "ghost fire" promotes the cooperation of team members
in the battle scene of the game, the whole team of the player and the enemy takes turns to cast spells, and the player initially has two ghost fires at the beginning of the game
when the player side is the action side, each action of the player's character will make the "ghost fire action value" + 1 grid. When the progress bar (a total of five grids) is full, ghost fire will be added (after the progress bar is full, a certain number of ghost fire will be added. In a game, 3 points will be added for the first time, 4 points will be added for the second time, 5 points will be added for the third time, and the maximum will be 5 points [32]). The maximum number of ghost fire is 8, Use skill to consume ghost fire
1. Total attack = basic attack (white character) * (1 + attack bonus%) + attack (soul control)
2. Attack after critical hit = total attack * explosive damage%
3. Final damage = total attack (explosive or non explosive) * skill correction coefficient
(for example, the skill correction coefficient of tsmu level 5 is 263% * (1 + 20%) = 315.6%) * (1 + soul control damage trigger coefficient%)
4 Weight damage = non critical final damage * non critical rate + critical final damage * critical rate
extended data:
in the game, Yin Yang master, Royal spirit, monster and type God all have attribute settings. The basic attributes of these characters are attack, life, speed, defense and critical hit. The sub attributes include critical hit damage, effect hit and effect resistance, The following table describes the influencing factors of basic attributes:
attack: the current attack value of the character determines the damage bonus of the current character's common attack and skill
Life: the current health value of the character. When the character's life is 0, the character will die
speed: determines the action arrangement of the role. The higher the speed, the role can act before other roles at the beginning
defense: the current defense points of a character determine the value that the current character can offset external damage
Critical hit: the critical hit probability of a characterHow to calculate the damage of Yin Yang master hand tour? This paper introces the calculation method of Yin Yang master's damage, and how to calculate the damage in Yin Yang master hand tour. Let's take a look at the calculation method of damage ~
together Introction to the damage calculation formula of Yin Yang master's hand tour At present, it is known that multiple damage will not be calculated repeatedly
in defense calculation Damage = basic damage x skill damage rate X skill additional damage x Royal soul damage plus x critical damage (critical hit). This estimation is relatively simple and can be tested. The problem is the calculation of basic damage
Let me give you a formula to try
here Basic damage = attack x (1 - (defense / (400 + defense)))
0 Actual damage = attack power * (1 - damage rection% corresponding to this defense) * skill coefficient * additional damage * soul defense effect * critical hit rate
0 Basic damage = attack power * (1-damage rection%); actual damage = basic damage * multiple rates
0 In this way, the expression is more clear
1 As well as the reminder, the function image is more intuitive to explain the
function In addition, originally, no one replied, so I planned not to continue to do it. When I saw that someone responded, I continued to do it, corrected it and asked questions. You can help me to see
Next, I will summarize the following reply and today's situation,
1 The original basic damage formula is based on the experiment that the enemy is a simple enemy. In Chapter 1, two kinds of 68 defense experiments were carried out. Today, some experiments have been carried out, which have been revised Intuitively look at the picture
The result is to find the strange setting,
here In the data, some are close to blue (0.9), some are close to red (0.8)
0.05 At first, I thought that SR rarity would affect it. Later, in more tests, it was found that SR was not the influencing factor. Is it a rising star (or two stars?) It has become an influential factor When the defender is a 2-star God, blue (0.9) is more accurate Red (0.8) is more accurate when the defensive side is 3 stars or above Although the two kinds of data are very close when the defense is low, and the 2-star God is limited to level 20, the defense will not be high, and the blue (0.9) is of little value
0.05 But there is an exception, Yin Yang master Yin Yang division needs to be a 2-star God (not rising star) for calculation. It needs to use blue (0.9). If it uses red (0.8), there will be a large error
The critical damage calculation method of Yin Yang master hand game is: critical damage = total attack * blast%
other damage formulas in the game are as follows:
1, total attack = basic attack (white character) * (1 + attack bonus%) + attack (soul control)
2 Final damage = total attack (explosive or non explosive) * skill correction coefficient
(for example, the correction coefficient of level 5 skill of Zimu is 263% * (1 + 20%) = 315.6%) * (1 + trigger coefficient of soul increasing)
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extended data:
I. defense damage rection formula
injury% = 300 / (300 + defense)
equivalent life = HP * (1 + defense / 300)
II Complete formula
final damage = total attack × Skill coefficient × Critical damage correction × Injury% of total defense × Increase buff to deal damage × Damage taken increases debuff correction ÷ Damage rection debuff correction ÷ Damage rection buff correction × Royal soul correction × Skill correction (+- ×÷ Other amendments)
1. Defense damage rection formula
injury% = 300 / (300 + defense)
equivalent health = HP * (1 + defense / 300)
2. Complete formula
final damage = total attack × Skill coefficient × Critical damage correction × Total defense corresponding injury%
× Increase buff to deal damage × Damage taken increases debuff correction ÷ Damage rection debuff correction ÷ Damage rection buff correction
× Royal soul correction × Skill correction (+- ×÷ Other modifications)
3. Description
1. Total attack = basic attack ×( 1 + soul attack% + attack% buff - attack% debuff) + soul fixed attack / / buff, debuff will appear on the character's head Icon
total defense = (basic attack) ×( 1 + soul defense% + increase defense% buff - decrease defense% debuff) + soul defense (fixed attack) × Ignore the defense correction
② ignore the defense correction, eg: total defense = calculate the original defense before armor breaking * (1-no head 0.4) * (1-net cutting 0.2)
③ skill coefficient: guess, for example, red leaf 1 is 1.32, 5 is 1.56, when calculating the damage, directly × 56, not 1 × one point three two × Additional damage caused by 1.2
④ after the buff / debuff correction of the same class is added, the formula is brought in
eg: damage = attack * (1 + qingmingxing 0.3) * (1 + qingmingtie 0.4 + Choushi 0.15 + tianxie Guichi 0.4) / (1 + qingmingpu attack 0.4) / (1 + Beifu 0.3 + qingmingsheng 0.3)
the buff correction statistics are shown below
⑤ soul control correction, including breaking power / heart and eye / singing house
skill correction, including barren river / no passivity (wine swallowing 10% damage rection?)
other corrections: boy and girl are passive (subtraction), I can't think of anything else
① attack increases (decreases) by X% (mainly rabbits, weasels, Shenle and iron rats are passive after awakening)
② defense increases (decreases) by X% (one eyed monk, soldier servant is passive and figure wall)
③ speed increases (decreases)
/ * it is worth noting that "attack increase" only increases "black character" - basic attack, Instead of increasing the total attack power. In other words, the attack calculation method is the same as that of the Royal spirit and the type God passive skills (such as the big dog and the ghost envoy's black awakening skills)
take a chestnut! You use mountain hare to attack your Shi Shen,
take a chestnut! You use the mountain hare to attack your type God,
if the total attack of the type God is 4000, the basic attack is 2000, and the additional attack is 2000. In combat, bunny buf increases attack by 20%, which is equivalent to changing your attack from 2000 + 2000 to 2000 × 120%+2000=4200 So a 20% increase in attack doesn't mean a 20% increase in damage (unless you don't wear a royal spirit)
from this point of view, in fact, the 5% attack bonus difference between the weasel and the hare at full skill is not so big. What should be paid more attention to is the weasel's own wheel entry release effect and the hare 2 fire's ghost fire saving mechanism. Different people have different opinions on which one to choose. Other similar skills, and so on
the increase of defense percentage (TUBI, one eyed monk and soldier mercenary) I dare to assume that it is the same. After all, this is the easiest way for programmers. So I'm afraid soldier mercenaries don't want to use a single stack of defense when choosing the Royal soul, because passivity (every 20% loss of health, 20% increase of Defense) can only improve the defense of black characters, but has no effect on the increased defense of Royal soul. So we should balance the development of life defense*/< 2. Multiplication damage effect
2. Multiplication damage effect
1. Skill damage plus x%
2. Damage increase (decrease) x% (e.g. 1.3 times of qingmingyanlingxing, 1.4 times of qingmingyanlingtie, 1.5 times of breaking potential, 1.5 times of heart and eye, 1.3 times of calling room, 1.5 times of special effects of ghost making black moves, etc.)
3. Damage increase (decrease) x% (e.g. 0.7 times of qingmingfusheng, 1.5 times of breaking potential, 1.5 times of heart and eye, 1.3 times of calling room, 1.5 times of special effects of ghost making black moves, etc.)
3 Qingming charm extinguishes 1.3 times, iron rat moves 1.2 times, tianxie Guichi + 0.4 times, ugly time's daughter is passive) tianxie Guichi needs to be bold to explain, because his calculation method is very unique! At first, I thought it was directly multiplied by 1.4, but it wasn't; Ugly girl passive can be superimposed with other skills, but the calculation method is not measured, because it is too difficult to measure, so it will not be discussed
④ critical hit damage
⑤ defense damage rection (Defense damage rection is proportional to damage rection, for example, 300 points defense reces damage by 50%). It is multiplied by 0.5 after your damage)
appendix: tianxie Guichi - provocation
attachment: tianxie Guichi - provocation
attachment: ugly girl is passive
attachment: ugly girl is passive
1. Skill damage is increased additionally, which is the part of skill improvement after everyone feeds heidamo to Shishen. Take the common 20% as an example, suppose (black face) increases the general attack. Then your general attack will do 120% damage. For multi stage attacks, take the big dog as an example. Each time the basic damage is 37%, and every time the big move is upgraded to full, the additional damage is increased by 20%. Then the damage is changed to 37% × 1.2 Some people will say that the higher the foundation is, the more it will be added
wrong! wrong! Wrong
as like as two peas, we can tell you that after a multiply injury is added, the percentage of Skill Bonus increases is the same as that of a single segment. So don't worry about whether the skill value of multi damage is worth upgrading. It's all the same! When it comes to multiple injuries, it's about needlework. Needlewoman's damage is a fixed damage that ignores defense. She can't enjoy addition and multiplication
2. At present, the ability that causes damage increase only has clear voice · star, which increases damage by 30% at full level
3. There are many skills in the category of "accept damage increase", and the description is also changeable. After n experiments, the curious landlord uses the trumpet to consume countless physical strength, and comes to the conclusion that: in addition to tianxie Guichi's provocation, it can be used with other skills at the same time, other skills (qingmingyan lingtie, talisman extermination, iron rat move) can't be superimposed, and they will cover each other. Priority: yanlingtie & gt; Spell out & gt; Iron rat's big move. That is to say, after you release the above three effects in turn, the last effect left will be the effect of speech binding
4. Tianxie Guichi skill - provocation. This card needs to be explained separately, because it has puzzled me for a long time, and also made me thoroughly understand the damage calculation formula of Yin Yang master. First, give the conclusion (in the formula, the attack is red letter + black letter + additive attack gain mentioned above): final damage = attack * increase rate of damage taken * increase rate of damage caused * critical damage rate * skill damage rate * skill additional damage rate * (1-defense damage rection ratio). Tianxie Guichi's skill is one of the "increase in damage taken", but it is not directly multiplied by other skills of the same kind (other skills of the same kind can't be superimposed, ugly passive has not been calculated), but + 0.4 times after other skills. Take a chestnut! Qingming charm extermination + tianxie Guichi provocation = 1.3 + 0.4 = 1.7, this multiplier will be directly multiplied with other multipliers later, while tianxie Guichi's 0.4 times is added with similar skills!
1. Total attack = basic attack (white character) * (1 + attack bonus%) + attack (soul control)
2. Attack after critical hit = total attack * explosive damage%
3. Final damage = total attack (explosive or non explosive) * skill correction coefficient
(for example, the skill correction coefficient of tsmu level 5 is 263% * (1 + 20%) = 315.6%) * (1 + soul control damage trigger coefficient%)
4 Weight damage = non critical final damage * non critical rate + critical final damage * critical rate
extended data:
in the game, Yin Yang master, Royal spirit, monster and type God all have attribute settings. The basic attributes of these characters are attack, life, speed, defense and critical hit. The sub attributes include critical hit damage, effect hit and effect resistance, The following table describes the influencing factors of basic attributes:
attack: the current attack value of the character determines the damage bonus of the current character's common attack and skill
Life: the current health value of a character. When the character's life is 0, the character will die
speed: determines the action arrangement of the role. The higher the speed, the role can act before other roles at the beginning
defense: the current defense points of a character determine the value that the current character can offset external damage
Critical hit: the critical hit probability of a characterThe critical damage calculation method of Yin Yang master hand game is: critical damage = total attack * explosive damage%
other damage formulas in the game are as follows:
1, total attack = basic attack (white character) * (1 + attack bonus%) + attack (soul control)
2 Final damage = total attack (explosive or non explosive) * skill correction coefficient
(for example, tsmu level 5 skill correction coefficient is 263% * (1 + 20%) = 315.6%) * (1 + soul increasing trigger coefficient%)
3, weight damage = non critical final damage * non critical rate + critical final damage * critical hit rate
{rrrrrrr}
extended data:
Yin Yang division, Yu Ling Monster and type God both have attribute settings. The basic attributes of these characters are attack, life, speed, defense and critical hit. The sub attributes include critical hit damage, effect hit and effect resistance. The following table describes the influencing factors of basic attributes:
attack: the current attack value of a character determines the damage bonus of the current character's general attack and skill
Life: the current health value of the character. When the character's life is 0, the character will die
speed: determines the action arrangement of the role. The higher the speed, the role can act before other roles at the beginning
defense: the current defense points of a character determine the value that the current character can offset external damage
Critical hit: the critical hit probability of a characterinjury% = 300 / (300 + defense) - the modified attack of the volume of enchantment, before that, injury% = 350 / (300 + defense)
equivalent health = HP * (1 + defense / 300)
2. Complete formula
final damage = total attack × Skill coefficient × Critical damage correction × Total defense corresponding injury%
× Increase buff to deal damage × Damage taken increases debuff correction ÷ Damage rection debuff correction ÷ Damage rection buff correction
× Royal soul correction × Skill correction (+- ×÷ Other modifications)
3. Description
1. Total attack = basic attack ×( 1 + soul attack% + attack% buff - attack% debuff) + soul fixed attack / / buff, debuff will appear on the character's head Icon
total defense = (basic attack) ×( 1 + soul defense% + increase defense% buff - decrease defense% debuff) + soul defense (fixed attack) × Ignore the defense correction
② ignore the defense correction, eg: total defense = calculate the original defense before armor breaking * (1-no head 0.4) * (1-net cutting 0.2)
③ skill coefficient: guess, for example, red leaf 1 is 1.32, 5 is 1.56, when calculating the damage, directly × 56, not 1 × one point three two × Additional damage caused by 1.2
④ after the buff / debuff correction of the same class is added, the formula is brought in
eg: damage = attack * (1 + qingmingxing 0.3) * (1 + qingmingtie 0.4 + Choushi 0.15 + tianxie Guichi 0.4) / (1 + qingmingpu attack 0.4) / (1 + Beifu 0.3 + qingmingsheng 0.3)
the buff correction statistics are shown below
⑤ soul control correction, including breaking power / heart and eye / singing house
skill correction, including barren river / no passivity (wine swallowing 10% damage rection?)< Other corrections: boys and girls are passive (subtraction), and I can't think of anything else.
4. Unimportant supplement: passive clothing for two girls
1. Incomplete statistics of buff / debuff corrections
in the current version, bunny buff / sickle buff / sunny star will replace each other and no longer stack< br />< Hurt + & gt; Medium: bind / destroy / iron rat debuff cannot coexist, priority: bind & gt; Kill & gt; Iron rat. Ugly time / ghost red can coexist with other kinds
② the test data of combat skill damage enhancement buff is very few. At present, the calculation is 1 layer + 16% damage... It's not reliable in any way... It's not sure whether Heqing star 0.3 belongs to the same kind of buff, whether to add or multiply...
combat skill abandons treatment debuff and reces 10% treatment for one layer. Let the original healing amount be 1, and the total healing amount be 1.2 with the tree demon, and the total healing amount be 1.1 times with one level of discard debuff
/ / because the healing amount does not fluctuate up and down 1% like the damage value, so it is easy to measure. The tree demon + 1 level discard debuff is exactly 1.1 times, without any error, and there is no case of 1.2 * 0.9 = 1.08, If the subtraction continues, will the amount of treatment be zero after n rounds
③ the skills of recing attack and defense, such as liangmianfo and Qingji, are much more useless than imagined
Qingji layer 3 passively reces defense by 24%, and actually reces the total defense by 10% - 16%
if the opponent's defense: high base low bonus (300 + 450) increases damage by 7.3%, and low base high bonus (430 + 215) increases damage by 12.3%
(African Buddha skill description: rece attack by 9% and defense by 18%)
it's not very useful. You can feel it with your heart
an ordinary youth version of 6-star Arakawa has 401 + 110 defense and 20% self recing defense for one round, which is equivalent to 11% additional damage (not as exaggerated as expected)
the actual damage rection of qingmingsheng and quilt is 23%, and the damage rection is 37.5% when both exist< 5. Doubt
1. The value and settlement formula of buff for injury / abandonment treatment in combat arena
2. Is the injury rection of jiutun the same as qingmingsheng / Dufu or skill correction? Looks like the latter, but not sure. You can't see it in the text
wine swallowing awakening: damage rection increased by 10%
clothing: damage reced by 30%
qingmingsheng: damage reced by 30%
Shenle umbrella: damage reced by 35%
Damage = basic damage x skill damage rate X skill additional damage x Royal soul damage bonus x critical damage (critical hit)
basic damage = attack power X (1 - (defense / (400 + defense)))
in the game, Yin Yang division has physical strength setting, and players need to consume physical strength every time they perform operations such as replica, level map clearance, etc, When the physical strength is less than the required physical strength, the player character will not be able to perform the operation. The physical strength will be restored automatically over time (one unit of physical strength will be restored every five minutes), but it can also be purchased from the clearance map or the mall. The upper limit of physical strength is 100
the system will present physical strength once a day from 12:00 to 14:00 and 20:00 to 22:00 (20 physical strength will be presented each time, which can be collected online and sent to Yin Yang master by the paper small type God)
extended data:
type God refers to the spirit body slaved by the Yin Yang division. In the game, as the combat unit of the Yin Yang division's player role, the main way to obtain type God is to extract from the game players in addition to the main plot. Calling requires the Yin Yang division to use a charm. There are three kinds of calls
you need to consume broken Charm (you can get N-R level type God), mysterious charm (you can get r-ssr level type God) and gouyu (you can call every 100 gouyu, you can get r-ssr level type God) to open them. After using the charm, you can randomly call a new type God. The type God accepted by the player character (Yin Yang division) exists in the type God record, and the type God obtained will also be recorded in the type God guide
Shishen can be divided into dog God, dog ghost, youfuling, dijieling and Fangang according to the grade, and can be divided into SSR, Sr, R and n according to the rating in the game (this rating is the rarity rating, which has nothing to do with whether Shishen is strong or not, but generally, the higher the rarity rating, the greater the cultivation potential of Shishen, and SSR is the rarest). According to the positioning in battle, Shishen can be divided into treatment system, control system, single DPS system and group DPS system
