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Skill attack power multiplication

Publish: 2021-04-17 11:07:06
1. Immediate damage = original damage * skill coefficient * (1 + elite damage) * (1 + element damage) * (1 + vulnerable a + vulnerable B + skill damage increase + strong and horizontal +...)
so you should say that the affixes of fire skill damage are all self addition and superposition, and the affixes of elite damage are also self addition and superposition, and the addition of fire skill damage and elite monster damage is multiplication and superposition
the DPS damage in the panel refers not to immediate damage, but to the mathematical expectation of damage combined with the original damage and probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation, from the infinite time period, Spread the probability equally to each part).
2. DPS damage in the panel refers to the mathematical expectation of damage combined with original damage and probability type damage (mainly explosive damage) (for a simple example, one hit per second, common attack 10, critical hit 20, 50% probability critical hit, which is converted into
15dps, This is the mathematical expectation of instant damage = original damage * skill coefficient * (1 + elite damage) * (1 + element damage) * (1 + vulnerable a + vulnerable B + skill damage increase + strong horizontal +...)
so you should say that the affixes of fire skill damage are all self additive, and the affixes of elite damage are also self additive, The fire skill damage bonus and the elite monster damage bonus are multiplied
3. Instant damage = original damage * skill coefficient * (1 + elite damage) * (1 + element damage) * (1 + vulnerable a + vulnerable B + skill damage increase + powerful +...)
so you should say that the affixes of fire skill damage are all self additive, while the affixes of elite damage are also self additive, and the addition of fire skill damage and elite monster damage is multiplicative
the DPS damage in the panel refers to the mathematical expectation of damage combined with the original damage and the probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation from the infinite time period, Spread the probability equally to each part).
4. "Dungeon and the warrior"

instant damage = original damage * skill coefficient * (1 + elite damage) * (1 + element damage) * (1 + vulnerable a + vulnerable B + skill damage increase + powerful +...)
so you should say that the affixes of fire skill damage are all self addition, and the affixes of elite damage are also self addition, The fire skill damage bonus and elite monster damage bonus are multiplied
the DPS damage in the panel refers not to immediate damage, but to the mathematical expectation of damage combined with the original damage and probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation, from the infinite time period, Spread the probability equally to each part).
5. When a hero doesn't have any rune, talent or equipment, all his attributes are blue, that is, basic attributes. What is added to rune, talent or equipment is called extra attributes
basic attribute + extra attribute = total attribute
Rune + talent + equipment = extra attributes

the bonus of the old version of Galen is the bonus of equipment attack power, not the bonus of additional attack power. That is to say, when you just go out and don't buy any output equipment, e skill doesn't have any bonus
in the new version of Galen, the total attack power is increased, even if it is not equipped

let's give you a detailed calculation. Suppose that level 9 Galen has level 5 e skills. The total attack power provided by basic attack power and rune talent is 100 points, including 85 points for basic attack power, 15 points for rune talent, and 45 points for brutality equipped with two dorans
the old Galen e skill was 210 + 45 × 4 = 273
the new Galen is 120 + (100 + 45) × 1 = 279.5
6. The four skills of Ranger are to deal extra damage to carefree string odd decelerating units, critical hit to increase damage, extend range and deal extra damage to long-range units.
7. In addition to the addition of antiquity and Agnes,

the others are multiplication
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