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How to calculate the combat effectiveness of dnftgp

Publish: 2021-04-18 15:14:46
1.

1. Although combat effectiveness has no substantial effect, it can not determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.

2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power

3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices

4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short

2, combat effectiveness calculation

TGP formula is as follows:

it can be roughly concluded that the addition ratio of other attributes is not high when the magic attack is low. Therefore, in terms of improving combat power, trumpet mainly focuses on improving magic attack

4. Equipment bonus formula = (existing equipment score + single equipment bonus) + [(existing equipment score * 0.1) * (single equipment * 0.1)]

5. On the premise of combat power priority, the selection of enchantment and punching is

< P > according to the above combat power calculation formula, It's easy to answer the questions on the first floor: comparison between omnipotent (magic attack 45) and soul: dirigige (magic attack 20, intelligence 50):

omnipotent: 45 * 55.6 = 2502

Hun; Diridge: 20 * 55.6 + 42.14 * 50 = 3219

2 pet pearl selection

40 intelligence = 1684 30 magic attack = 1668 combat effectiveness 6 critical hit = 3252 14 dark attribute = 4239

summary:

< P > 1. Although combat effectiveness has no substantive effect, it can't determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.

2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power

3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices

4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short

2. Brother, don't believe in combat power. It's too empty. At present, Lao Qiu, the strongest professional player in China, has a combat power of more than 2000. Zhuang Jian's combat power is more than 1900 and less than 2000, but the highest one on the ranking list has actually reached more than 3000. So if you really want to compete with the ranking list, it's no fun. Ha ha. Hope to help you, hope to adopt.
3. Red, white, yellow, attribute panel, equipment level, enhancement level and so on. Red, white and yellow are the highest
4. More heads

more heads means more economic equipment. In most cases, the party with more heads will win, but in the actual game, sometimes the head can not determine the result of the game

there are many supplementary soldiers

there are several problems in the response of supplementary soldiers. One is the basic skills of supplementary swords and the resources of a military line. But it's not a matter of substance<

the damage to heroes is the highest (key)

this is very important. To win a game, we must know who has the highest damage and who has the most output damage. The player who can output can often decide the victory of a game<

the tank that takes more damage

absorbs the most damage and makes contribution to the team,

more assists

a team has more assists, which means that the team has more times of grouping, and the team has more overall flavor. You know, lol is a team game, no matter how strong a person is, five people can work together. So here's a piece of advice. It's not advisable to grab the head. The assist king is the unknown soul in the team<

the most money is paid

usually, the economic income is determined by the head and additional soldiers. But it's not absolute. More money doesn't hurt, and it's not very useful.

pushing the tower is the most.

the tower is the stable source of the economy in the early stage of a game. If the team pushes a lot of towers in the early stage of a game, it will lead a lot of economy and control the vision.

it depends on the strength<

comments:

the main source of kDa is the ratio of head to death. In a game, you win 20 heads but die more than ten times, but the kDa is not high
5. The formula of material attack in the picture is wrong. Secondly, I have tested the actual combat power of several thousand to tens of thousands here. I don't know what you mean by taking over is basically correct. The formula of critical hit is totally wrong

the object attack is the sum of the object attacks marked by all the equipment on your body, and then multiplied by your weapon mastery
at present, it is estimated that the critical hit is * 0.5 + 1
coefficient I currently use is 0.115, but there are still problems. With the increase of combat effectiveness, the error will be larger and larger. Now I am looking for the reasons
6. This calculation method is still not accurate, but before the big transfer, it was Zun 4, and after the transfer, it was silver 1. There was also a number 7, and after the transfer, it was Brass 3. Those fighting gods were all above gold, about 1600-1700 points. After the big transfer, there would be 20 qualifying matches in PK games, and I scored 1100 points 10-10, now 1200 points. I won a game with 8.9 points, up to 10 points, It's the same when you drop it. On the whole, it's very easy to divide with technology, but the version is the most NB. I'm the soul of the sword. It's true that this version is a strong hero and release hero, which is very powerful. After all, the version gives too much power and release. On the whole, the version is harmonious with local tyrants, but civilians are also affected, and Shenhao is still natural and unrestrained. I think the biggest bright spot of the big transfer is that the painting equipment can also be PK. This allows people who have been painting pictures before to show their strength in PK field
pure hand fighting, hope to adopt
7. It can be used as a reference
8. yes. If Huang Baipao and others are similar, the higher the basic score of attributes, the higher the combat effectiveness. The basic score of attributes is affected by the role panel. Therefore, some classes or equipment have very high street panel, which leads to virtual high combat effectiveness. In fact, they have no matching output capability.
9. It doesn't show that the network speed is not so good. It's suggested that you play this game too. Although sometimes it's difficult to fight in the game, it will lead to defeat in the battle. However, if you like nostalgic style game, horizontal version game or quadratic game, it's a good game to challenge your intelligence quotient limit with unrestrained imagination. So there's no reason to miss the king F-N game.
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