Position: Home page » Computing » Computing power of 3D modeling

Computing power of 3D modeling

Publish: 2021-04-19 08:06:37
1.

3D modeling is a general term for 3D proction of game art

to be exact, it is called low model hand painting, which is divided into 3D characters / 3D scenes. In short, 3D designers restore the 3D shape of the original painting through 3D proction according to the original painting. Because the number of model faces is low, the final effect is mainly achieved by hand mapping, so it is called low model hand painting

the proction software mainly consists of modeling software (3DMAX) and mapping software (bodypaint PS)

proction steps: 3DMAX modeling - UV splitting - hand drawn mapping

the reference figure is as follows:

3. What major is zero foundation suitable for learning

I like this. In fact, I can learn both Majors with zero foundation. There will be more low model hand-painted painting, and I will have the opportunity to change the original painting in the future. The next generation has higher requirements for models, more software use, and less hand-painted part. Moreover, the next generation is the future development trend of games

but after all, they are all art posts, and art skills are still very important, No matter how much or how little hand-painted, we should work hard at the art foundation

2. It varies from person to person. Some people think in science, while others think in liberal arts. Modeling requires artistic thinking and artistic skills. Instrial modeling is simpler, but when it comes to role modeling, it won't happen overnight.
3. Mate20pro's front-end 3D depth perception camera, combined with powerful AI algorithm and computing power, can quickly collect the doll's appearance features and simulate the charming body movements
let the doll live instantaneously, and also bring ar interactive experience. It can also be easily shared in social media software, playing new tricks anytime, anywhere
the app of 3D modeling Revival (3D bionic imaging) and 3D gesture game can be downloaded in Huawei's application market, Huawei's lab zone and Google play in the middle and late November. Please pay attention to the application market in time and download and update the experience in time
4. Requirements: first of all, you should have a certain artistic design accomplishment, which is very important in modeling and aesthetics,
you should also have the ability to control the time and progress. A model does not depend on one person, or you can arrange the progress for a few days. Especially in the process of large-scale modeling,
software, 3DMAX, AutoCAD Maya SketchUp should be understood and familiar with, Of course, 3D must be proficient, CAD is to see and draw drawings, more accurate, with 3D can be mutual guidance
proficiency, you need to be able to solve all the problems encountered in modeling. This requires your wisdom and usual accumulation. Sometimes you can use many modeling methods to build a model.
5.

How long do you usually learn 3D modeling? If it's too long, I won't play

the question of how long to learn 3D modeling is not very easy to answer. It's a ghost who knows your strength and attitude towards hard work. If you fish for three days and dry the net for two days, I don't think you can learn it in 10000 years. If you go all out and study hard, you can play 3D modeling well in five or six months. Of course, if you want to reach the level of great God, you have to practice for two or three years on the basis of strength. After all, experts are not experts at all. They used to be rookies. They are easy to step on the air and pull their thighs

some kids say that if 3D modeling takes too long, they won't play with this technology. What I want to say is what's easy these days? What's easy? Watch too many TV dramas. When you meet an expert, pass on a secret martial arts script. Then you can learn it in a day or two, and you will be invincible. The beginning of the TV series is like this: the above story is pure fiction. Only with perseverance and patience can we learn technology well. We always have an impetuous heart and can't learn anything

< H2 > how to learn the roadmap for four-dimensional modeling

if you are a zero foundation, you need a complete 3D modeling course D design. A good course design should include the following four aspects:

1. A month's basic course study to improve the art strength

although zero foundation can learn 3D modeling, it does not mean that we can ignore the foundation. So the first step of our study is to consolidate our art foundation. Of course, we can learn without art foundation. We need to spend more time and understand it slowly. This is not a problem

The fastest way to practice is to directly on the PS sketchpad. In a month, you can about 40 shoulder class A and chart small objects, and the quantity can reach the standard. In terms of quality, in the process of ing, students or teachers who are good at art are also needed to give guidance, find out the problems of each work, correct them, revise them, and comment on them. In this way, the art ability will be greatly improved in one month

2

Step 1: from zero foundation to foundation: including art foundation, Software Foundation (3DMAX, ZBrush, PS)

mainly includes: 3DMAX foundation, UV splitting and placement, mapping foundation. After three months of intensive training, you are very familiar with the whole proction process of 3D modeling

(1) first learn the bottom modeling software (3DMAX or Maya)

the subject mentioned that if you want to develop in the field of game modeling, at this stage, you can learn from the basic 3D modeling software, which can be 3DMAX or Maya. You can choose to master one of them, but don't learn both. It will take up a lot of your time, which is not concive to your professional expertise

(2) learn the high-precision model software (ZBrush)

complete the model building in 3D Max or Maya, and then use ZBrush software for fine carving where there is a need for detail processing

the software mentioned above is the core skill that game modelers need to master. At the same time, in the process of making model material mapping, Photoshop is often used for post-processing, and bodypain 3D is used to make 3D texture. As for the game special effects unity3d software, it depends on the needs of the company's team and learning on demand

again, in the early stage of your study, you should focus on the construction of the bottom mold and the study of the fine carving software, not on the eyebrows and moustaches

the second step: complete the proction process of the next generation of 3D modeling:

mainly includes: 3DMAX modeling, ZB carving high mode, Maya topology low mode, mayauv splitting, Toolbag or SP baking map, SP drawing material, eight monkey rendering. This step is the core stage of the whole learning, so there is no free course at this stage. If your self-learning ability and self-control is better, video and online classes are OK. The price of physical class will be relatively expensive

3

after learning the whole 3D modeling process of art foundation, software foundation, UV and mapping, we began to carry out project training, and started training for different types of 3D modeling: male body modeling, female body modeling, painting of cloth, skin, hair, metal, q version and other models and color training. The actual combat cases of each project are not randomly selected, and each case has a certain focus and training direction. After learning and training all kinds of materials, you can go to real company projects easily

4. One month real project training in the company

5.: one month's work is advanced, work arrangement and employment test

refine your works, learn some advanced techniques such as material, lighting and rendering, so as to make your works more wonderful

at this stage, the teacher will check and fill the gaps according to each student's questions. Employment recommendation, received employment test, teacher guidance, hope you can join your favorite game company

< H2 > talk about the experience of a 3D modeler, listen to the experience of others, and go your own way

as a veteran, a piece of advice for novices may not be available to you now, but you may be able to use it for a long time in the later promotion

I'm a semi monk modeler, and I majored in fine arts when I was a student. I majored in classical painting and occasionally took a class in sculpture next door. At that time, my goal was to be quite a cartoonist, but I found that the situation in China was a bit mixed, and I was a dead brain. I didn't want to draw that kind of cartoon. So I resolutely gave up, and then there was a period of three years of confusion. In these three years, I worked in a Suzhou jade carving studio. At the same time, I was exploring my future goals, painting, sculpture, and playing games. It was only in the last half year that I turned to CG instry for modeling

at that time, many colleagues were puzzled and gave up the job with objective income (at that time, they could get 12000 a month) and switched to work in a new field. Many colleagues around me advised me, but I finally quit my job. After that, I spent 15 days on the boss to submit all kinds of resumes, and finally joined a company. Of course, very soon, I became a regular immediately, and then started various projects

after writing so much, I just want to tell the new people that learning modeling is not easy, but it's really not as difficult as heaven. At the beginning, the most difficult part is actually the operation of various kinds of software. Some people will bring a lot of pain, but self-study will really cause a lot of pain. Although there is a problem with the network, I would like to say one thing: let me have a look at your network. Some questions can't be found on the Internet, not that they don't exist, but that your description may not be able to search for the answers. Often those are not what you want. Only when you have learned a certain stage can you find the answers

All in all, after going through the most important initial stage of learning, the rest is accumulation. There are still a lot of things accumulated, but the most important thing is aesthetics

if you say that the newcomers in the instry rely on their mastery of various kinds of software at the beginning, the most important thing for the veteran is aesthetics, because after entering the instry, your learning ability will increase accumulatively, and the software will only learn faster and faster. For example, if you have mastered Maya, ZB and Max before, now let you learn blender, The speed must be much faster than when I first came into contact with software, because the software is all interoperable and is based on the computer as an operating terminal. It can not be separated from this category. So, the software in these moves didn't play a decisive role in the future. Of course, I don't mean that we don't need to master new technology, but we don't have to worry about whether we will spend a lot of time to learn new ones. Rest assured, it doesn't take much time

if software is defined as the style of martial arts fiction, then the aesthetic and manual skills are like a master's inner strength, like Zhang Wuji, the decisive role of the bright top is nothing special. What's more, people have Joyoung's magic skills, and dozens of years of internal force, who beat him, and Zhang Sanfeng's Taijiquan site teaching, directly destroy the mysterious and the old. It's a bit trite to give examples, but I can't think of any other good metaphors when I write them.) This is the function of internal skills. Therefore, aesthetics is the main factor that determines whether you can go up in the end. After all, software learning is still very fast, but if you can't achieve aesthetics, it's just a waste of software skills This is a bit of a director, but there are some big guys who are specialized in researching all kinds of software and looking for all kinds of efficient new processes. Here, kneel down to respect these big guys first)

< H2 > 6. Understand the three necessary software for 3D modeling: [3dsmax + Maya + ZBrush]

(1) 3D Max:

all kinds of large and small modeling start from 3DMAX. Building scenes are also very easy to use. Start from small scenes, small people, and so on. Don't be afraid of difficulties. A little bit later, you can the next generation of game scenes. It's still a long way to learn 3D. Learn the method of primary model making, master the technology of geometric modeling and polygon modeling, and make a simple and non heteromorphic model. It's very important to be familiar with the software, do a few more cases, and master the 3D modeling software. It's very complicated and fragmented. It's very important to practice more

(2) Maya:

master character modeling, simple model, high model, fine model, game props, split UV, draw map, Maya CG function is very comprehensive, modeling, particle system, hair generation, plant creation, clothing simulation and so on

(3) ZBrush:

the birth of high model software, for this God like software, using ZB to make characters is also good, but the difficulty is not small, usually more look at human anatomy, recommend, use human anatomy, or find human portraits to control different postures of human body muscle changes, more operation, more learning

6.

Webpage link can see the content on this platform, should be helpful to you

7. build http://www.snren.com/dispbbs.asp?boardid=19&id=66671 ecation http://home.snren.com/Article/jcwz/Index.html
8. Is it CAD? Or what ~ don't need 'I still test 3 points in math ~ don't bluff you ~ haven't learned it yet~
9. 1. 3ds Max: 3D Studio MAX, referred to as 3ds max, is a 3D modeling, animation and rendering software. It can be said that 3dsmax is an easy-to-use 3D software. It was first used in the animation proction of computer games, and then began to participate in the special effects proction of film and television, such as "X-Men", "the last warrior" and so on

2. Maya: Maya is the world's top three-dimensional animation software, and its application objects are professional film and television advertising, character animation, film stunts, etc. Maya is a high-end movie level proction software with perfect functions, flexible work, easy to learn and use, high proction efficiency and strong rendering realism< Rhino: rhinocero, also known as rhinoceros, is a three-dimensional modeling tool. Its basic operation is similar to that of AutoCAD. Beginners with AutoCAD foundation are easier to master rhinoceros. At present, it is widely used in instrial design, architecture, furniture, shoe mold design, good at proct appearance modeling< ZBrush: ZBrush is a digital sculpture and painting software, which is famous for its powerful functions and intuitive workflow. It has simple interface and smooth operation. The function combination developed with practical ideas stimulates the artist's creativity and allows the artist to create freely< SketchUp: SketchUp is a set of design tools that directly face the design process. Its creation process can not only fully express the designer's ideas, but also fully meet the needs of real-time communication with customers. It enables designers to directly conceive on the computer. It is an excellent tool for the creation of three-dimensional architectural design schemes.
10.

3D modeling learning is not only the mastery of software interface, function and operation, but also the overall application in making models

I. 3D modeling related software

< UL >
  • the main modeling software 3dsmax, Maya, Cinema4D (C4D for short)

  • more related software ZBrush, substance painter, marmoset toolbox, bodypaint, Ps

  • < / UL >

    the learning of software is relatively simple, which can be learned through teaching video, online class and offline class. The practical application can be practiced by making cases, and the videos of relevant cases can be found on the Internet for those who are interested in learning. If they want to change careers or want to find jobs, they can save a lot of time by taking a practical course, which will involve commercial proction standards, practical modeling skills and some internal project resources

    2. 3D modeling related positions

    3D modeling is mainly divided into: architectural modeling, interior modeling, proct modeling, film / Game Modeling and other different jobs

    1. architectural modeling : according to the design drawings or designer's requirements, 3D software is used to build residential building model, villa building model, public building model Planning cluster building model, etc. According to the different requirements, the modeler needs to master the construction of Chinese, European, Gothic and other different types of models

    2. Interior modeling : according to the scheme requirements of interior designers, 3D software is used to create indivial or whole indoor space scenes, including floor, wall, furniture and other models

    3. Proct Modeling : mostly used for 3D model making of e-commerce procts, mainly using C4d software for model making, material adding and post rendering. Such as mobile phones, cosmetics, household appliances, daily necessities and so on

    4. Movie / Game Modeling : according to the styles of various art settings, 3D software is used to build a specific movie / game world, which can be divided into role modeling, prop modeling, scene modeling, etc., including two processes of model and mapping proction. According to different types and styles of video / game works, the proction process requirements and processes of model mapping are also different


    Silk Road ecation has been deeply engaged in 3D modeling training for more than ten years. It has been endorsed by listed companies, has many front-line project resources and national certification qualifications, and has been recognized by hundreds of thousands of students. Now it recruits 200 Xiao who want to learn 3D modeling. Free trial courses: Click to get free trial courses of 3D modeling

    Hot content
    Inn digger Publish: 2021-05-29 20:04:36 Views: 341
    Purchase of virtual currency in trust contract dispute Publish: 2021-05-29 20:04:33 Views: 942
    Blockchain trust machine Publish: 2021-05-29 20:04:26 Views: 720
    Brief introduction of ant mine Publish: 2021-05-29 20:04:25 Views: 848
    Will digital currency open in November Publish: 2021-05-29 19:56:16 Views: 861
    Global digital currency asset exchange Publish: 2021-05-29 19:54:29 Views: 603
    Mining chip machine S11 Publish: 2021-05-29 19:54:26 Views: 945
    Ethereum algorithm Sha3 Publish: 2021-05-29 19:52:40 Views: 643
    Talking about blockchain is not reliable Publish: 2021-05-29 19:52:26 Views: 754
    Mining machine node query Publish: 2021-05-29 19:36:37 Views: 750